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llvm-mirror/test/tools/llvm-objcopy/segment-shift.test
Jake Ehrlich dd2311d56c [llvm-objcopy] Fix major layout bugs in llvm-objcopy
Somehow a few massive errors slipped though the cracks of testing.

1. The code in Segment::finalize was left over from the old layout
algorithm. In certain situations this would cause very strange issues
with segment layout. For instance in the shift-segments.test case it
would cause the second segment to have the same offset as the first.

2. In debugging this I discovered another issue. Namely section alignment
was not being computed based on Section->Align but instead
Section->Offset which is bizarre and makes no sense. I have no clue how
it worked in the first place. This issue is also fixed

3. Fixing #2 exposed a bug where things were not being written past the end
of the file that technically should have been. This was because in
certain cases (like overlapping-segments) the end of the file wouldn't
always be bumped if the offset could be chosen relative to an existing
segment that already had it's offset chosen. For fully nested segments
this is fine but for overlapping segments this leaves the end of the
file short. So I changed how the offset is bumped when looping though
segments.

Differential Revision: https://reviews.llvm.org/D38436

llvm-svn: 314918
2017-10-04 17:44:42 +00:00

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# RUN: yaml2obj %s -o %t
# RUN: llvm-objcopy %t %t2
# RUN: llvm-readobj -program-headers %t2 | FileCheck %s
!ELF
FileHeader:
Class: ELFCLASS64
Data: ELFDATA2LSB
Type: ET_EXEC
Machine: EM_X86_64
Sections:
- Name: .text
Type: SHT_PROGBITS
Flags: [ SHF_ALLOC, SHF_EXECINSTR ]
Address: 0x1000
AddressAlign: 0x1000
Size: 0x1000
- Name: .text2
Type: SHT_PROGBITS
Flags: [ SHF_ALLOC, SHF_EXECINSTR ]
Address: 0x2000
AddressAlign: 0x1000
Size: 0x1000
- Name: .text3
Type: SHT_PROGBITS
Flags: [ SHF_ALLOC, SHF_EXECINSTR ]
Address: 0x3000
AddressAlign: 0x1000
Size: 0x1000
ProgramHeaders:
- Type: PT_LOAD
Flags: [ PF_R ]
VAddr: 0x1000
PAddr: 0x1000
Sections:
- Section: .text
- Type: PT_LOAD
Flags: [ PF_X, PF_R ]
VAddr: 0x3000
PAddr: 0x3000
Sections:
- Section: .text3
# CHECK: ProgramHeaders [
# CHECK-NEXT: ProgramHeader {
# CHECK-NEXT: Type: PT_LOAD (0x1)
# CHECK-NEXT: Offset: 0x1000
# CHECK-NEXT: VirtualAddress: 0x1000
# CHECK-NEXT: PhysicalAddress: 0x1000
# CHECK-NEXT: FileSize: 4096
# CHECK-NEXT: MemSize: 4096
# CHECK-NEXT: Flags [ (0x4)
# CHECK-NEXT: PF_R (0x4)
# CHECK-NEXT: ]
# CHECK-NEXT: Alignment: 4096
# CHECK-NEXT: }
# CHECK-NEXT: ProgramHeader {
# CHECK-NEXT: Type: PT_LOAD (0x1)
# CHECK-NEXT: Offset: 0x2000
# CHECK-NEXT: VirtualAddress: 0x3000
# CHECK-NEXT: PhysicalAddress: 0x3000
# CHECK-NEXT: FileSize: 4096
# CHECK-NEXT: MemSize: 4096
# CHECK-NEXT: Flags [ (0x5)
# CHECK-NEXT: PF_R (0x4)
# CHECK-NEXT: PF_X (0x1)
# CHECK-NEXT: ]
# CHECK-NEXT: Alignment: 4096
# CHECK-NEXT: }
# CHECK-NEXT:]