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llvm-mirror/test/CodeGen/ARM/arm-bf16-dotprod-intrinsics.ll
Mikhail Maltsev f7e914e2c5 [ARM][BFloat16] Change types of some Arm and AArch64 bf16 intrinsics
This patch adjusts the following ARM/AArch64 LLVM IR intrinsics:
- neon_bfmmla
- neon_bfmlalb
- neon_bfmlalt
so that they take and return bf16 and float types. Previously these
intrinsics used <8 x i8> and <4 x i8> vectors (a rudiment from
implementation lacking bf16 IR type).

The neon_vbfdot[q] intrinsics are adjusted similarly. This change
required some additional selection patterns for vbfdot itself and
also for vector shuffles (in a previous patch) because of SelectionDAG
transformations kicking in and mangling the original code.

This patch makes the generated IR cleaner (less useless bitcasts are
produced), but it does not affect the final assembly.

Reviewed By: dmgreen

Differential Revision: https://reviews.llvm.org/D86146
2020-08-27 18:43:16 +01:00

171 lines
7.5 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple armv8.6a-arm-none-eabi -mattr=+neon,+bf16 -float-abi=hard -verify-machineinstrs < %s -o - | FileCheck %s
define arm_aapcs_vfpcc <2 x float> @test_vbfdot_f32(<2 x float> %r, <4 x bfloat> %a, <4 x bfloat> %b) {
; CHECK-LABEL: test_vbfdot_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vdot.bf16 d0, d1, d2
; CHECK-NEXT: bx lr
entry:
%vbfdot3.i = call <2 x float> @llvm.arm.neon.bfdot.v2f32.v4bf16(<2 x float> %r, <4 x bfloat> %a, <4 x bfloat> %b) #3
ret <2 x float> %vbfdot3.i
}
define <4 x float> @test_vbfdotq_f32(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b) {
; CHECK-LABEL: test_vbfdotq_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vdot.bf16 q0, q1, q2
; CHECK-NEXT: bx lr
entry:
%vbfdot3.i = call <4 x float> @llvm.arm.neon.bfdot.v4f32.v8bf16(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b) #3
ret <4 x float> %vbfdot3.i
}
define <2 x float> @test_vbfdot_lane_f32(<2 x float> %r, <4 x bfloat> %a, <4 x bfloat> %b) {
; CHECK-LABEL: test_vbfdot_lane_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vdot.bf16 d0, d1, d2[0]
; CHECK-NEXT: bx lr
entry:
%.cast = bitcast <4 x bfloat> %b to <2 x float>
%lane = shufflevector <2 x float> %.cast, <2 x float> undef, <2 x i32> zeroinitializer
%.cast1 = bitcast <2 x float> %lane to <4 x bfloat>
%vbfdot3.i = call <2 x float> @llvm.arm.neon.bfdot.v2f32.v4bf16(<2 x float> %r, <4 x bfloat> %a, <4 x bfloat> %.cast1) #3
ret <2 x float> %vbfdot3.i
}
define <4 x float> @test_vbfdotq_laneq_f32(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b) {
; CHECK-LABEL: test_vbfdotq_laneq_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vdup.32 q8, d5[1]
; CHECK-NEXT: vdot.bf16 q0, q1, q8
; CHECK-NEXT: bx lr
entry:
%.cast = bitcast <8 x bfloat> %b to <4 x float>
%lane = shufflevector <4 x float> %.cast, <4 x float> undef, <4 x i32> <i32 3, i32 3, i32 3, i32 3>
%.cast1 = bitcast <4 x float> %lane to <8 x bfloat>
%vbfdot3.i = call <4 x float> @llvm.arm.neon.bfdot.v4f32.v8bf16(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %.cast1) #3
ret <4 x float> %vbfdot3.i
}
define <2 x float> @test_vbfdot_laneq_f32(<2 x float> %r, <4 x bfloat> %a, <8 x bfloat> %b) {
; CHECK-LABEL: test_vbfdot_laneq_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vdot.bf16 d0, d1, d3[1]
; CHECK-NEXT: bx lr
entry:
%.cast = bitcast <8 x bfloat> %b to <4 x float>
%lane = shufflevector <4 x float> %.cast, <4 x float> undef, <2 x i32> <i32 3, i32 3>
%.cast1 = bitcast <2 x float> %lane to <4 x bfloat>
%vbfdot3.i = call <2 x float> @llvm.arm.neon.bfdot.v2f32.v4bf16(<2 x float> %r, <4 x bfloat> %a, <4 x bfloat> %.cast1) #3
ret <2 x float> %vbfdot3.i
}
define <4 x float> @test_vbfdotq_lane_f32(<4 x float> %r, <8 x bfloat> %a, <4 x bfloat> %b) {
; CHECK-LABEL: test_vbfdotq_lane_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: @ kill: def $d4 killed $d4 def $q2
; CHECK-NEXT: vdot.bf16 q0, q1, d4[0]
; CHECK-NEXT: bx lr
entry:
%.cast = bitcast <4 x bfloat> %b to <2 x float>
%lane = shufflevector <2 x float> %.cast, <2 x float> undef, <4 x i32> zeroinitializer
%.cast1 = bitcast <4 x float> %lane to <8 x bfloat>
%vbfdot3.i = call <4 x float> @llvm.arm.neon.bfdot.v4f32.v8bf16(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %.cast1) #3
ret <4 x float> %vbfdot3.i
}
define <4 x float> @test_vbfmmlaq_f32(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b) {
; CHECK-LABEL: test_vbfmmlaq_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmmla.bf16 q0, q1, q2
; CHECK-NEXT: bx lr
entry:
%vbfmmlaq_v3.i = call <4 x float> @llvm.arm.neon.bfmmla(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b)
ret <4 x float> %vbfmmlaq_v3.i
}
define <4 x float> @test_vbfmlalbq_f32(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b) {
; CHECK-LABEL: test_vbfmlalbq_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vfmab.bf16 q0, q1, q2
; CHECK-NEXT: bx lr
entry:
%vbfmlalbq_v3.i = call <4 x float> @llvm.arm.neon.bfmlalb(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b)
ret <4 x float> %vbfmlalbq_v3.i
}
define <4 x float> @test_vbfmlaltq_f32(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b) {
; CHECK-LABEL: test_vbfmlaltq_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vfmat.bf16 q0, q1, q2
; CHECK-NEXT: bx lr
entry:
%vbfmlaltq_v3.i = call <4 x float> @llvm.arm.neon.bfmlalt(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b)
ret <4 x float> %vbfmlaltq_v3.i
}
define <4 x float> @test_vbfmlalbq_lane_f32(<4 x float> %r, <8 x bfloat> %a, <4 x bfloat> %b) {
; CHECK-LABEL: test_vbfmlalbq_lane_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: @ kill: def $d4 killed $d4 def $q2
; CHECK-NEXT: vfmab.bf16 q0, q1, d4[0]
; CHECK-NEXT: bx lr
entry:
%vecinit35 = shufflevector <4 x bfloat> %b, <4 x bfloat> undef, <8 x i32> zeroinitializer
%vbfmlalbq_v3.i = call <4 x float> @llvm.arm.neon.bfmlalb(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %vecinit35)
ret <4 x float> %vbfmlalbq_v3.i
}
define <4 x float> @test_vbfmlalbq_laneq_f32(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b) {
; CHECK-LABEL: test_vbfmlalbq_laneq_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vfmab.bf16 q0, q1, d4[3]
; CHECK-NEXT: bx lr
entry:
%vecinit35 = shufflevector <8 x bfloat> %b, <8 x bfloat> undef, <8 x i32> <i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3>
%vbfmlalbq_v3.i = call <4 x float> @llvm.arm.neon.bfmlalb(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %vecinit35)
ret <4 x float> %vbfmlalbq_v3.i
}
define <4 x float> @test_vbfmlaltq_lane_f32(<4 x float> %r, <8 x bfloat> %a, <4 x bfloat> %b) {
; CHECK-LABEL: test_vbfmlaltq_lane_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: @ kill: def $d4 killed $d4 def $q2
; CHECK-NEXT: vfmat.bf16 q0, q1, d4[0]
; CHECK-NEXT: bx lr
entry:
%vecinit35 = shufflevector <4 x bfloat> %b, <4 x bfloat> undef, <8 x i32> zeroinitializer
%vbfmlaltq_v3.i = call <4 x float> @llvm.arm.neon.bfmlalt(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %vecinit35)
ret <4 x float> %vbfmlaltq_v3.i
}
define <4 x float> @test_vbfmlaltq_laneq_f32(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b) {
; CHECK-LABEL: test_vbfmlaltq_laneq_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vfmat.bf16 q0, q1, d4[3]
; CHECK-NEXT: bx lr
entry:
%vecinit35 = shufflevector <8 x bfloat> %b, <8 x bfloat> undef, <8 x i32> <i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3>
%vbfmlaltq_v3.i = call <4 x float> @llvm.arm.neon.bfmlalt(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %vecinit35)
ret <4 x float> %vbfmlaltq_v3.i
}
define <4 x float> @test_vbfmlaltq_laneq_f32_v2(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %b) {
; CHECK-LABEL: test_vbfmlaltq_laneq_f32_v2:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vdup.16 q8, d5[2]
; CHECK-NEXT: vfmat.bf16 q0, q1, q8
; CHECK-NEXT: bx lr
entry:
%vecinit35 = shufflevector <8 x bfloat> %b, <8 x bfloat> undef, <8 x i32> <i32 6, i32 6, i32 6, i32 6, i32 6, i32 6, i32 6, i32 6>
%vbfmlalt1.i = call <4 x float> @llvm.arm.neon.bfmlalt(<4 x float> %r, <8 x bfloat> %a, <8 x bfloat> %vecinit35)
ret <4 x float> %vbfmlalt1.i
}
declare <2 x float> @llvm.arm.neon.bfdot.v2f32.v4bf16(<2 x float>, <4 x bfloat>, <4 x bfloat>)
declare <4 x float> @llvm.arm.neon.bfdot.v4f32.v8bf16(<4 x float>, <8 x bfloat>, <8 x bfloat>)
declare <4 x float> @llvm.arm.neon.bfmmla(<4 x float>, <8 x bfloat>, <8 x bfloat>)
declare <4 x float> @llvm.arm.neon.bfmlalb(<4 x float>, <8 x bfloat>, <8 x bfloat>)
declare <4 x float> @llvm.arm.neon.bfmlalt(<4 x float>, <8 x bfloat>, <8 x bfloat>)