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llvm-mirror/utils/TableGen/CodeGenRegisters.h
Jakob Stoklund Olesen 87b0b77d3f Move the list of registers into CodeGenRegBank.
Also move the sub-register index computations from RegisterInfoEmitter
into CodeGenRegBank.

llvm-svn: 132865
2011-06-11 00:28:06 +00:00

165 lines
5.0 KiB
C++

//===- CodeGenRegisters.h - Register and RegisterClass Info -----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines structures to encapsulate information gleaned from the
// target register and register class definitions.
//
//===----------------------------------------------------------------------===//
#ifndef CODEGEN_REGISTERS_H
#define CODEGEN_REGISTERS_H
#include "Record.h"
#include "llvm/CodeGen/ValueTypes.h"
#include "llvm/ADT/DenseMap.h"
#include <cstdlib>
#include <map>
#include <string>
#include <set>
#include <vector>
namespace llvm {
class CodeGenRegBank;
/// CodeGenRegister - Represents a register definition.
struct CodeGenRegister {
Record *TheDef;
unsigned EnumValue;
unsigned CostPerUse;
// Map SubRegIndex -> Register.
typedef std::map<Record*, CodeGenRegister*, LessRecord> SubRegMap;
CodeGenRegister(Record *R, unsigned Enum);
const std::string &getName() const;
// Get a map of sub-registers computed lazily.
// This includes unique entries for all sub-sub-registers.
const SubRegMap &getSubRegs(CodeGenRegBank&);
const SubRegMap &getSubRegs() const {
assert(SubRegsComplete && "Must precompute sub-registers");
return SubRegs;
}
private:
bool SubRegsComplete;
SubRegMap SubRegs;
};
struct CodeGenRegisterClass {
Record *TheDef;
std::string Namespace;
std::vector<Record*> Elements;
std::vector<MVT::SimpleValueType> VTs;
unsigned SpillSize;
unsigned SpillAlignment;
int CopyCost;
bool Allocatable;
// Map SubRegIndex -> RegisterClass
DenseMap<Record*,Record*> SubRegClasses;
std::string MethodProtos, MethodBodies;
const std::string &getName() const;
const std::vector<MVT::SimpleValueType> &getValueTypes() const {return VTs;}
unsigned getNumValueTypes() const { return VTs.size(); }
MVT::SimpleValueType getValueTypeNum(unsigned VTNum) const {
if (VTNum < VTs.size())
return VTs[VTNum];
assert(0 && "VTNum greater than number of ValueTypes in RegClass!");
abort();
}
bool containsRegister(Record *R) const {
for (unsigned i = 0, e = Elements.size(); i != e; ++i)
if (Elements[i] == R) return true;
return false;
}
// Returns true if RC is a strict subclass.
// RC is a sub-class of this class if it is a valid replacement for any
// instruction operand where a register of this classis required. It must
// satisfy these conditions:
//
// 1. All RC registers are also in this.
// 2. The RC spill size must not be smaller than our spill size.
// 3. RC spill alignment must be compatible with ours.
//
bool hasSubClass(const CodeGenRegisterClass *RC) const {
if (RC->Elements.size() > Elements.size() ||
(SpillAlignment && RC->SpillAlignment % SpillAlignment) ||
SpillSize > RC->SpillSize)
return false;
std::set<Record*> RegSet;
for (unsigned i = 0, e = Elements.size(); i != e; ++i) {
Record *Reg = Elements[i];
RegSet.insert(Reg);
}
for (unsigned i = 0, e = RC->Elements.size(); i != e; ++i) {
Record *Reg = RC->Elements[i];
if (!RegSet.count(Reg))
return false;
}
return true;
}
CodeGenRegisterClass(Record *R);
};
// CodeGenRegBank - Represent a target's registers and the relations between
// them.
class CodeGenRegBank {
RecordKeeper &Records;
std::vector<Record*> SubRegIndices;
unsigned NumNamedIndices;
std::vector<CodeGenRegister> Registers;
DenseMap<Record*, CodeGenRegister*> Def2Reg;
// Composite SubRegIndex instances.
// Map (SubRegIndex, SubRegIndex) -> SubRegIndex.
typedef DenseMap<std::pair<Record*, Record*>, Record*> CompositeMap;
CompositeMap Composite;
// Populate the Composite map from sub-register relationships.
void computeComposites();
public:
CodeGenRegBank(RecordKeeper&);
// Sub-register indices. The first NumNamedIndices are defined by the user
// in the .td files. The rest are synthesized such that all sub-registers
// have a unique name.
const std::vector<Record*> &getSubRegIndices() { return SubRegIndices; }
unsigned getNumNamedIndices() { return NumNamedIndices; }
// Map a SubRegIndex Record to its enum value.
unsigned getSubRegIndexNo(Record *idx);
// Find or create a sub-register index representing the A+B composition.
Record *getCompositeSubRegIndex(Record *A, Record *B, bool create = false);
const std::vector<CodeGenRegister> &getRegisters() { return Registers; }
// Find a register from its Record def.
CodeGenRegister *getReg(Record*);
// Computed derived records such as missing sub-register indices.
void computeDerivedInfo();
};
}
#endif