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84e9de4a58
getMDKindID/getMDKindNames methods to LLVMContext (and add convenience methods to Module), eliminating MetadataContext. Move the state that it maintains out to LLVMContext. llvm-svn: 92259
52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
//===---- IRBuilder.cpp - Builder for LLVM Instrs -------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the IRBuilder class, which is used as a convenient way
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// to create LLVM instructions with a consistent and simplified interface.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/IRBuilder.h"
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#include "llvm/GlobalVariable.h"
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#include "llvm/Function.h"
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#include "llvm/LLVMContext.h"
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using namespace llvm;
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/// CreateGlobalString - Make a new global variable with an initializer that
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/// has array of i8 type filled in the the nul terminated string value
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/// specified. If Name is specified, it is the name of the global variable
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/// created.
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Value *IRBuilderBase::CreateGlobalString(const char *Str, const Twine &Name) {
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Constant *StrConstant = ConstantArray::get(Context, Str, true);
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Module &M = *BB->getParent()->getParent();
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GlobalVariable *GV = new GlobalVariable(M, StrConstant->getType(),
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true, GlobalValue::InternalLinkage,
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StrConstant, "", 0, false);
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GV->setName(Name);
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return GV;
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}
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/// SetCurrentDebugLocation - Set location information used by debugging
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/// information.
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void IRBuilderBase::SetCurrentDebugLocation(MDNode *L) {
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if (DbgMDKind == 0)
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DbgMDKind = Context.getMDKindID("dbg");
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CurDbgLocation = L;
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}
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void IRBuilderBase::SetInstDebugLocation(Instruction *I) const {
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if (CurDbgLocation)
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I->setMetadata(DbgMDKind, CurDbgLocation);
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}
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const Type *IRBuilderBase::getCurrentFunctionReturnType() const {
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assert(BB && BB->getParent() && "No current function!");
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return BB->getParent()->getReturnType();
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}
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