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llvm-mirror/lib/Target/AMDGPU/SIFrameLowering.cpp
Tom Stellard bbf29e433b AMDGPU add support for spilling to a user sgpr pointed buffers
Summary:
This lets you select which sort of spilling you want, either s[0:1] or 64-bit loads from s[0:1].

Patch By: Dave Airlie

Reviewers: nhaehnle, arsenm, tstellarAMD

Reviewed By: arsenm

Subscribers: mareko, llvm-commits, kzhuravl, wdng, yaxunl, tony-tye

Differential Revision: https://reviews.llvm.org/D25428

llvm-svn: 293000
2017-01-25 01:25:13 +00:00

435 lines
16 KiB
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//===----------------------- SIFrameLowering.cpp --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//==-----------------------------------------------------------------------===//
#include "SIFrameLowering.h"
#include "SIInstrInfo.h"
#include "SIMachineFunctionInfo.h"
#include "SIRegisterInfo.h"
#include "AMDGPUSubtarget.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/RegisterScavenging.h"
using namespace llvm;
static ArrayRef<MCPhysReg> getAllSGPR128(const MachineFunction &MF,
const SIRegisterInfo *TRI) {
return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
TRI->getMaxNumSGPRs(MF) / 4);
}
static ArrayRef<MCPhysReg> getAllSGPRs(const MachineFunction &MF,
const SIRegisterInfo *TRI) {
return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
TRI->getMaxNumSGPRs(MF));
}
void SIFrameLowering::emitFlatScratchInit(const SIInstrInfo *TII,
const SIRegisterInfo* TRI,
MachineFunction &MF,
MachineBasicBlock &MBB) const {
// We don't need this if we only have spills since there is no user facing
// scratch.
// TODO: If we know we don't have flat instructions earlier, we can omit
// this from the input registers.
//
// TODO: We only need to know if we access scratch space through a flat
// pointer. Because we only detect if flat instructions are used at all,
// this will be used more often than necessary on VI.
// Debug location must be unknown since the first debug location is used to
// determine the end of the prologue.
DebugLoc DL;
MachineBasicBlock::iterator I = MBB.begin();
unsigned FlatScratchInitReg
= TRI->getPreloadedValue(MF, SIRegisterInfo::FLAT_SCRATCH_INIT);
MachineRegisterInfo &MRI = MF.getRegInfo();
MRI.addLiveIn(FlatScratchInitReg);
MBB.addLiveIn(FlatScratchInitReg);
// Copy the size in bytes.
unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
.addReg(FlatScrInitHi, RegState::Kill);
unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
// Add wave offset in bytes to private base offset.
// See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
.addReg(FlatScrInitLo)
.addReg(ScratchWaveOffsetReg);
// Convert offset to 256-byte units.
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
.addReg(FlatScrInitLo, RegState::Kill)
.addImm(8);
}
unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg(
const SISubtarget &ST,
const SIInstrInfo *TII,
const SIRegisterInfo *TRI,
SIMachineFunctionInfo *MFI,
MachineFunction &MF) const {
// We need to insert initialization of the scratch resource descriptor.
unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
if (ScratchRsrcReg == AMDGPU::NoRegister)
return AMDGPU::NoRegister;
if (ST.hasSGPRInitBug() ||
ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
return ScratchRsrcReg;
// We reserved the last registers for this. Shift it down to the end of those
// which were actually used.
//
// FIXME: It might be safer to use a pseudoregister before replacement.
// FIXME: We should be able to eliminate unused input registers. We only
// cannot do this for the resources required for scratch access. For now we
// skip over user SGPRs and may leave unused holes.
// We find the resource first because it has an alignment requirement.
MachineRegisterInfo &MRI = MF.getRegInfo();
unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(MF, TRI);
AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
// Skip the last 2 elements because the last one is reserved for VCC, and
// this is the 2nd to last element already.
for (MCPhysReg Reg : AllSGPR128s) {
// Pick the first unallocated one. Make sure we don't clobber the other
// reserved input we needed.
if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
//assert(MRI.isAllocatable(Reg));
MRI.replaceRegWith(ScratchRsrcReg, Reg);
MFI->setScratchRSrcReg(Reg);
return Reg;
}
}
return ScratchRsrcReg;
}
unsigned SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg(
const SISubtarget &ST,
const SIInstrInfo *TII,
const SIRegisterInfo *TRI,
SIMachineFunctionInfo *MFI,
MachineFunction &MF) const {
unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
if (ST.hasSGPRInitBug() ||
ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF))
return ScratchWaveOffsetReg;
unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
MachineRegisterInfo &MRI = MF.getRegInfo();
unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(MF, TRI);
if (NumPreloaded > AllSGPRs.size())
return ScratchWaveOffsetReg;
AllSGPRs = AllSGPRs.slice(NumPreloaded);
// We need to drop register from the end of the list that we cannot use
// for the scratch wave offset.
// + 2 s102 and s103 do not exist on VI.
// + 2 for vcc
// + 2 for xnack_mask
// + 2 for flat_scratch
// + 4 for registers reserved for scratch resource register
// + 1 for register reserved for scratch wave offset. (By exluding this
// register from the list to consider, it means that when this
// register is being used for the scratch wave offset and there
// are no other free SGPRs, then the value will stay in this register.
// ----
// 13
if (AllSGPRs.size() < 13)
return ScratchWaveOffsetReg;
for (MCPhysReg Reg : AllSGPRs.drop_back(13)) {
// Pick the first unallocated SGPR. Be careful not to pick an alias of the
// scratch descriptor, since we havent added its uses yet.
if (!MRI.isPhysRegUsed(Reg)) {
if (!MRI.isAllocatable(Reg) ||
TRI->isSubRegisterEq(ScratchRsrcReg, Reg))
continue;
MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
MFI->setScratchWaveOffsetReg(Reg);
return Reg;
}
}
return ScratchWaveOffsetReg;
}
void SIFrameLowering::emitPrologue(MachineFunction &MF,
MachineBasicBlock &MBB) const {
// Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was
// specified.
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
if (ST.debuggerEmitPrologue())
emitDebuggerPrologue(MF, MBB);
assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
// If we only have SGPR spills, we won't actually be using scratch memory
// since these spill to VGPRs.
//
// FIXME: We should be cleaning up these unused SGPR spill frame indices
// somewhere.
const SIInstrInfo *TII = ST.getInstrInfo();
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
MachineRegisterInfo &MRI = MF.getRegInfo();
unsigned ScratchRsrcReg
= getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF);
unsigned ScratchWaveOffsetReg
= getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF);
if (ScratchRsrcReg == AMDGPU::NoRegister) {
assert(ScratchWaveOffsetReg == AMDGPU::NoRegister);
return;
}
assert(!TRI->isSubRegister(ScratchRsrcReg, ScratchWaveOffsetReg));
// We need to do the replacement of the private segment buffer and wave offset
// register even if there are no stack objects. There could be stores to undef
// or a constant without an associated object.
// FIXME: We still have implicit uses on SGPR spill instructions in case they
// need to spill to vector memory. It's likely that will not happen, but at
// this point it appears we need the setup. This part of the prolog should be
// emitted after frame indices are eliminated.
if (MF.getFrameInfo().hasStackObjects() && MFI->hasFlatScratchInit())
emitFlatScratchInit(TII, TRI, MF, MBB);
// We need to insert initialization of the scratch resource descriptor.
unsigned PreloadedScratchWaveOffsetReg = TRI->getPreloadedValue(
MF, SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
if (ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF)) {
PreloadedPrivateBufferReg = TRI->getPreloadedValue(
MF, SIRegisterInfo::PRIVATE_SEGMENT_BUFFER);
}
bool OffsetRegUsed = !MRI.use_empty(ScratchWaveOffsetReg);
bool ResourceRegUsed = !MRI.use_empty(ScratchRsrcReg);
// We added live-ins during argument lowering, but since they were not used
// they were deleted. We're adding the uses now, so add them back.
if (OffsetRegUsed) {
assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister &&
"scratch wave offset input is required");
MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
}
if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) {
assert(ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF));
MRI.addLiveIn(PreloadedPrivateBufferReg);
MBB.addLiveIn(PreloadedPrivateBufferReg);
}
// Make the register selected live throughout the function.
for (MachineBasicBlock &OtherBB : MF) {
if (&OtherBB == &MBB)
continue;
if (OffsetRegUsed)
OtherBB.addLiveIn(ScratchWaveOffsetReg);
if (ResourceRegUsed)
OtherBB.addLiveIn(ScratchRsrcReg);
}
DebugLoc DL;
MachineBasicBlock::iterator I = MBB.begin();
// If we reserved the original input registers, we don't need to copy to the
// reserved registers.
bool CopyBuffer = ResourceRegUsed &&
PreloadedPrivateBufferReg != AMDGPU::NoRegister &&
ST.isAmdCodeObjectV2(MF) &&
ScratchRsrcReg != PreloadedPrivateBufferReg;
// This needs to be careful of the copying order to avoid overwriting one of
// the input registers before it's been copied to it's final
// destination. Usually the offset should be copied first.
bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg,
ScratchWaveOffsetReg);
if (CopyBuffer && CopyBufferFirst) {
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
.addReg(PreloadedPrivateBufferReg, RegState::Kill);
}
if (OffsetRegUsed &&
PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
.addReg(PreloadedScratchWaveOffsetReg, RegState::Kill);
}
if (CopyBuffer && !CopyBufferFirst) {
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
.addReg(PreloadedPrivateBufferReg, RegState::Kill);
}
if (ResourceRegUsed && (ST.isMesaGfxShader(MF) || (PreloadedPrivateBufferReg == AMDGPU::NoRegister))) {
assert(!ST.isAmdCodeObjectV2(MF));
const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
// Use relocations to get the pointer, and setup the other bits manually.
uint64_t Rsrc23 = TII->getScratchRsrcWords23();
if (MFI->hasPrivateMemoryInputPtr()) {
unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
if (AMDGPU::isCompute(MF.getFunction()->getCallingConv())) {
const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
BuildMI(MBB, I, DL, Mov64, Rsrc01)
.addReg(PreloadedPrivateBufferReg)
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
} else {
const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
PointerType *PtrTy =
PointerType::get(Type::getInt64Ty(MF.getFunction()->getContext()),
AMDGPUAS::CONSTANT_ADDRESS);
MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
auto MMO = MF.getMachineMemOperand(PtrInfo,
MachineMemOperand::MOLoad |
MachineMemOperand::MOInvariant |
MachineMemOperand::MODereferenceable,
0, 0);
BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
.addReg(PreloadedPrivateBufferReg)
.addImm(0) // offset
.addImm(0) // glc
.addMemOperand(MMO)
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
}
} else {
unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
BuildMI(MBB, I, DL, SMovB32, Rsrc0)
.addExternalSymbol("SCRATCH_RSRC_DWORD0")
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
BuildMI(MBB, I, DL, SMovB32, Rsrc1)
.addExternalSymbol("SCRATCH_RSRC_DWORD1")
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
}
BuildMI(MBB, I, DL, SMovB32, Rsrc2)
.addImm(Rsrc23 & 0xffffffff)
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
BuildMI(MBB, I, DL, SMovB32, Rsrc3)
.addImm(Rsrc23 >> 32)
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
}
}
void SIFrameLowering::emitEpilogue(MachineFunction &MF,
MachineBasicBlock &MBB) const {
}
void SIFrameLowering::processFunctionBeforeFrameFinalized(
MachineFunction &MF,
RegScavenger *RS) const {
MachineFrameInfo &MFI = MF.getFrameInfo();
if (!MFI.hasStackObjects())
return;
bool MayNeedScavengingEmergencySlot = MFI.hasStackObjects();
assert((RS || !MayNeedScavengingEmergencySlot) &&
"RegScavenger required if spilling");
if (MayNeedScavengingEmergencySlot) {
int ScavengeFI = MFI.CreateStackObject(
AMDGPU::SGPR_32RegClass.getSize(),
AMDGPU::SGPR_32RegClass.getAlignment(), false);
RS->addScavengingFrameIndex(ScavengeFI);
}
}
void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF,
MachineBasicBlock &MBB) const {
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
const SIInstrInfo *TII = ST.getInstrInfo();
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
MachineBasicBlock::iterator I = MBB.begin();
DebugLoc DL;
// For each dimension:
for (unsigned i = 0; i < 3; ++i) {
// Get work group ID SGPR, and make it live-in again.
unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i);
MF.getRegInfo().addLiveIn(WorkGroupIDSGPR);
MBB.addLiveIn(WorkGroupIDSGPR);
// Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in
// order to spill it to scratch.
unsigned WorkGroupIDVGPR =
MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass);
BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR)
.addReg(WorkGroupIDSGPR);
// Spill work group ID.
int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i);
TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false,
WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
// Get work item ID VGPR, and make it live-in again.
unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i);
MF.getRegInfo().addLiveIn(WorkItemIDVGPR);
MBB.addLiveIn(WorkItemIDVGPR);
// Spill work item ID.
int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i);
TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false,
WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
}
}