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llvm-mirror/include/llvm/Analysis/InlineCost.h
Chandler Carruth 8cacff57bf Initial commit for the rewrite of the inline cost analysis to operate
on a per-callsite walk of the called function's instructions, in
breadth-first order over the potentially reachable set of basic blocks.

This is a major shift in how inline cost analysis works to improve the
accuracy and rationality of inlining decisions. A brief outline of the
algorithm this moves to:

- Build a simplification mapping based on the callsite arguments to the
  function arguments.
- Push the entry block onto a worklist of potentially-live basic blocks.
- Pop the first block off of the *front* of the worklist (for
  breadth-first ordering) and walk its instructions using a custom
  InstVisitor.
- For each instruction's operands, re-map them based on the
  simplification mappings available for the given callsite.
- Compute any simplification possible of the instruction after
  re-mapping, and store that back int othe simplification mapping.
- Compute any bonuses, costs, or other impacts of the instruction on the
  cost metric.
- When the terminator is reached, replace any conditional value in the
  terminator with any simplifications from the mapping we have, and add
  any successors which are not proven to be dead from these
  simplifications to the worklist.
- Pop the next block off of the front of the worklist, and repeat.
- As soon as the cost of inlining exceeds the threshold for the
  callsite, stop analyzing the function in order to bound cost.

The primary goal of this algorithm is to perfectly handle dead code
paths. We do not want any code in trivially dead code paths to impact
inlining decisions. The previous metric was *extremely* flawed here, and
would always subtract the average cost of two successors of
a conditional branch when it was proven to become an unconditional
branch at the callsite. There was no handling of wildly different costs
between the two successors, which would cause inlining when the path
actually taken was too large, and no inlining when the path actually
taken was trivially simple. There was also no handling of the code
*path*, only the immediate successors. These problems vanish completely
now. See the added regression tests for the shiny new features -- we
skip recursive function calls, SROA-killing instructions, and high cost
complex CFG structures when dead at the callsite being analyzed.

Switching to this algorithm required refactoring the inline cost
interface to accept the actual threshold rather than simply returning
a single cost. The resulting interface is pretty bad, and I'm planning
to do lots of interface cleanup after this patch.

Several other refactorings fell out of this, but I've tried to minimize
them for this patch. =/ There is still more cleanup that can be done
here. Please point out anything that you see in review.

I've worked really hard to try to mirror at least the spirit of all of
the previous heuristics in the new model. It's not clear that they are
all correct any more, but I wanted to minimize the change in this single
patch, it's already a bit ridiculous. One heuristic that is *not* yet
mirrored is to allow inlining of functions with a dynamic alloca *if*
the caller has a dynamic alloca. I will add this back, but I think the
most reasonable way requires changes to the inliner itself rather than
just the cost metric, and so I've deferred this for a subsequent patch.
The test case is XFAIL-ed until then.

As mentioned in the review mail, this seems to make Clang run about 1%
to 2% faster in -O0, but makes its binary size grow by just under 4%.
I've looked into the 4% growth, and it can be fixed, but requires
changes to other parts of the inliner.

llvm-svn: 153812
2012-03-31 12:42:41 +00:00

145 lines
4.8 KiB
C++

//===- InlineCost.h - Cost analysis for inliner -----------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements heuristics for inlining decisions.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_INLINECOST_H
#define LLVM_ANALYSIS_INLINECOST_H
#include "llvm/Function.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/ValueMap.h"
#include "llvm/Analysis/CodeMetrics.h"
#include <cassert>
#include <climits>
#include <vector>
namespace llvm {
class CallSite;
class TargetData;
namespace InlineConstants {
// Various magic constants used to adjust heuristics.
const int InstrCost = 5;
const int IndirectCallThreshold = 100;
const int CallPenalty = 25;
const int LastCallToStaticBonus = -15000;
const int ColdccPenalty = 2000;
const int NoreturnPenalty = 10000;
}
/// \brief Represents the cost of inlining a function.
///
/// This supports special values for functions which should "always" or
/// "never" be inlined. Otherwise, the cost represents a unitless amount;
/// smaller values increase the likelihood of the function being inlined.
///
/// Objects of this type also provide the adjusted threshold for inlining
/// based on the information available for a particular callsite. They can be
/// directly tested to determine if inlining should occur given the cost and
/// threshold for this cost metric.
class InlineCost {
enum CostKind {
CK_Variable,
CK_Always,
CK_Never
};
const int Cost : 30; // The inlining cost if neither always nor never.
const unsigned Kind : 2; // The type of cost, one of CostKind above.
/// \brief The adjusted threshold against which this cost should be tested.
const int Threshold;
// Trivial constructor, interesting logic in the factory functions below.
InlineCost(int Cost, CostKind Kind, int Threshold)
: Cost(Cost), Kind(Kind), Threshold(Threshold) {}
public:
static InlineCost get(int Cost, int Threshold) {
InlineCost Result(Cost, CK_Variable, Threshold);
assert(Result.Cost == Cost && "Cost exceeds InlineCost precision");
return Result;
}
static InlineCost getAlways() {
return InlineCost(0, CK_Always, 0);
}
static InlineCost getNever() {
return InlineCost(0, CK_Never, 0);
}
/// \brief Test whether the inline cost is low enough for inlining.
operator bool() const {
if (isAlways()) return true;
if (isNever()) return false;
return Cost < Threshold;
}
bool isVariable() const { return Kind == CK_Variable; }
bool isAlways() const { return Kind == CK_Always; }
bool isNever() const { return Kind == CK_Never; }
/// getCost() - Return a "variable" inline cost's amount. It is
/// an error to call this on an "always" or "never" InlineCost.
int getCost() const {
assert(Kind == CK_Variable && "Invalid access of InlineCost");
return Cost;
}
/// \brief Get the cost delta from the threshold for inlining.
/// Only valid if the cost is of the variable kind. Returns a negative
/// value if the cost is too high to inline.
int getCostDelta() const {
return Threshold - getCost();
}
};
/// InlineCostAnalyzer - Cost analyzer used by inliner.
class InlineCostAnalyzer {
// TargetData if available, or null.
const TargetData *TD;
public:
InlineCostAnalyzer(): TD(0) {}
void setTargetData(const TargetData *TData) { TD = TData; }
/// \brief Get an InlineCost object representing the cost of inlining this
/// callsite.
///
/// Note that threshold is passed into this function. Only costs below the
/// threshold are computed with any accuracy. The threshold can be used to
/// bound the computation necessary to determine whether the cost is
/// sufficiently low to warrant inlining.
InlineCost getInlineCost(CallSite CS, int Threshold);
/// resetCachedFunctionInfo - erase any cached cost info for this function.
void resetCachedCostInfo(Function* Caller) {
}
/// growCachedCostInfo - update the cached cost info for Caller after Callee
/// has been inlined. If Callee is NULL it means a dead call has been
/// eliminated.
void growCachedCostInfo(Function* Caller, Function* Callee);
/// clear - empty the cache of inline costs
void clear();
};
/// callIsSmall - If a call is likely to lower to a single target instruction,
/// or is otherwise deemed small return true.
bool callIsSmall(const Function *Callee);
}
#endif