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llvm-mirror/lib/Transforms/Utils/BreakCriticalEdges.cpp
Chris Lattner 9736130083 Fix bug: test/Regression/Transforms/LowerInvoke/2004-02-29-PHICrash.llx
... which tickled the lowerinvoke pass because it used the BCE routines.

llvm-svn: 12012
2004-02-29 22:24:41 +00:00

174 lines
6.7 KiB
C++

//===- BreakCriticalEdges.cpp - Critical Edge Elimination Pass ------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// BreakCriticalEdges pass - Break all of the critical edges in the CFG by
// inserting a dummy basic block. This pass may be "required" by passes that
// cannot deal with critical edges. For this usage, the structure type is
// forward declared. This pass obviously invalidates the CFG, but can update
// forward dominator (set, immediate dominators, tree, and frontier)
// information.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/Function.h"
#include "llvm/iTerminators.h"
#include "llvm/iPHINode.h"
#include "llvm/Support/CFG.h"
#include "Support/Statistic.h"
using namespace llvm;
namespace {
Statistic<> NumBroken("break-crit-edges", "Number of blocks inserted");
struct BreakCriticalEdges : public FunctionPass {
virtual bool runOnFunction(Function &F);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addPreserved<DominatorSet>();
AU.addPreserved<ImmediateDominators>();
AU.addPreserved<DominatorTree>();
AU.addPreserved<DominanceFrontier>();
// No loop canonicalization guarantees are broken by this pass.
AU.addPreservedID(LoopSimplifyID);
}
};
RegisterOpt<BreakCriticalEdges> X("break-crit-edges",
"Break critical edges in CFG");
}
// Publically exposed interface to pass...
const PassInfo *llvm::BreakCriticalEdgesID = X.getPassInfo();
Pass *llvm::createBreakCriticalEdgesPass() { return new BreakCriticalEdges(); }
// runOnFunction - Loop over all of the edges in the CFG, breaking critical
// edges as they are found.
//
bool BreakCriticalEdges::runOnFunction(Function &F) {
bool Changed = false;
for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) {
TerminatorInst *TI = I->getTerminator();
if (TI->getNumSuccessors() > 1)
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
if (SplitCriticalEdge(TI, i, this)) {
++NumBroken;
Changed = true;
}
}
return Changed;
}
//===----------------------------------------------------------------------===//
// Implementation of the external critical edge manipulation functions
//===----------------------------------------------------------------------===//
// isCriticalEdge - Return true if the specified edge is a critical edge.
// Critical edges are edges from a block with multiple successors to a block
// with multiple predecessors.
//
bool llvm::isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum) {
assert(SuccNum < TI->getNumSuccessors() && "Illegal edge specification!");
if (TI->getNumSuccessors() == 1) return false;
const BasicBlock *Dest = TI->getSuccessor(SuccNum);
pred_const_iterator I = pred_begin(Dest), E = pred_end(Dest);
// If there is more than one predecessor, this is a critical edge...
assert(I != E && "No preds, but we have an edge to the block?");
++I; // Skip one edge due to the incoming arc from TI.
return I != E;
}
// SplitCriticalEdge - If this edge is a critical edge, insert a new node to
// split the critical edge. This will update DominatorSet, ImmediateDominator,
// DominatorTree, and DominatorFrontier information if it is available, thus
// calling this pass will not invalidate either of them. This returns true if
// the edge was split, false otherwise.
//
bool llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P) {
if (!isCriticalEdge(TI, SuccNum)) return false;
BasicBlock *TIBB = TI->getParent();
BasicBlock *DestBB = TI->getSuccessor(SuccNum);
// Create a new basic block, linking it into the CFG.
BasicBlock *NewBB = new BasicBlock(TIBB->getName() + "." +
DestBB->getName() + "_crit_edge");
// Create our unconditional branch...
new BranchInst(DestBB, NewBB);
// Branch to the new block, breaking the edge...
TI->setSuccessor(SuccNum, NewBB);
// Insert the block into the function... right after the block TI lives in.
Function &F = *TIBB->getParent();
F.getBasicBlockList().insert(TIBB->getNext(), NewBB);
// If there are any PHI nodes in DestBB, we need to update them so that they
// merge incoming values from NewBB instead of from TIBB.
//
for (BasicBlock::iterator I = DestBB->begin();
PHINode *PN = dyn_cast<PHINode>(I); ++I) {
// We no longer enter through TIBB, now we come in through NewBB. Revector
// exactly one entry in the PHI node that used to come from TIBB to come
// from NewBB.
Value *InVal = PN->removeIncomingValue(TIBB, false);
PN->addIncoming(InVal, NewBB);
}
// If we don't have a pass object, we can't update anything...
if (P == 0) return true;
// Now update analysis information. These are the analyses that we are
// currently capable of updating...
//
// Should we update DominatorSet information?
if (DominatorSet *DS = P->getAnalysisToUpdate<DominatorSet>()) {
// The blocks that dominate the new one are the blocks that dominate TIBB
// plus the new block itself.
DominatorSet::DomSetType DomSet = DS->getDominators(TIBB);
DomSet.insert(NewBB); // A block always dominates itself.
DS->addBasicBlock(NewBB, DomSet);
}
// Should we update ImmediateDominator information?
if (ImmediateDominators *ID = P->getAnalysisToUpdate<ImmediateDominators>()) {
// TIBB is the new immediate dominator for NewBB. NewBB doesn't dominate
// anything.
ID->addNewBlock(NewBB, TIBB);
}
// Should we update DominatorTree information?
if (DominatorTree *DT = P->getAnalysisToUpdate<DominatorTree>()) {
DominatorTree::Node *TINode = DT->getNode(TIBB);
// The new block is not the immediate dominator for any other nodes, but
// TINode is the immediate dominator for the new node.
//
if (TINode) // Don't break unreachable code!
DT->createNewNode(NewBB, TINode);
}
// Should we update DominanceFrontier information?
if (DominanceFrontier *DF = P->getAnalysisToUpdate<DominanceFrontier>()) {
// Since the new block is dominated by its only predecessor TIBB,
// it cannot be in any block's dominance frontier. Its dominance
// frontier is {DestBB}.
DominanceFrontier::DomSetType NewDFSet;
NewDFSet.insert(DestBB);
DF->addBasicBlock(NewBB, NewDFSet);
}
return true;
}