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ae65e281f3
to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
//===- PrettyClassLayoutGraphicalDumper.h -----------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TOOLS_LLVMPDBDUMP_PRETTYCLASSLAYOUTGRAPHICALDUMPER_H
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#define LLVM_TOOLS_LLVMPDBDUMP_PRETTYCLASSLAYOUTGRAPHICALDUMPER_H
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#include "llvm/ADT/BitVector.h"
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#include "llvm/DebugInfo/PDB/PDBSymDumper.h"
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namespace llvm {
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namespace pdb {
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class UDTLayoutBase;
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class LayoutItemBase;
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class LinePrinter;
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class PrettyClassLayoutGraphicalDumper : public PDBSymDumper {
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public:
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PrettyClassLayoutGraphicalDumper(LinePrinter &P, uint32_t RecurseLevel,
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uint32_t InitialOffset);
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bool start(const UDTLayoutBase &Layout);
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// Layout based symbol types.
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void dump(const PDBSymbolTypeBaseClass &Symbol) override;
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void dump(const PDBSymbolData &Symbol) override;
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void dump(const PDBSymbolTypeVTable &Symbol) override;
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// Non layout-based symbol types.
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void dump(const PDBSymbolTypeEnum &Symbol) override;
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void dump(const PDBSymbolFunc &Symbol) override;
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void dump(const PDBSymbolTypeTypedef &Symbol) override;
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void dump(const PDBSymbolTypeUDT &Symbol) override;
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void dump(const PDBSymbolTypeBuiltin &Symbol) override;
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private:
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bool shouldRecurse() const;
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void printPaddingRow(uint32_t Amount);
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LinePrinter &Printer;
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LayoutItemBase *CurrentItem = nullptr;
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uint32_t RecursionLevel = 0;
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uint32_t ClassOffsetZero = 0;
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uint32_t CurrentAbsoluteOffset = 0;
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bool DumpedAnything = false;
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};
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}
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}
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#endif
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