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llvm-mirror/lib/Target/AMDGPU/SIMachineScheduler.h
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

510 lines
16 KiB
C++

//===-- SIMachineScheduler.h - SI Scheduler Interface -----------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
/// \file
/// SI Machine Scheduler interface
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_AMDGPU_SIMACHINESCHEDULER_H
#define LLVM_LIB_TARGET_AMDGPU_SIMACHINESCHEDULER_H
#include "SIInstrInfo.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineScheduler.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ScheduleDAG.h"
#include <cassert>
#include <cstdint>
#include <map>
#include <memory>
#include <set>
#include <vector>
namespace llvm {
enum SIScheduleCandReason {
NoCand,
RegUsage,
Latency,
Successor,
Depth,
NodeOrder
};
struct SISchedulerCandidate {
// The reason for this candidate.
SIScheduleCandReason Reason = NoCand;
// Set of reasons that apply to multiple candidates.
uint32_t RepeatReasonSet = 0;
SISchedulerCandidate() = default;
bool isRepeat(SIScheduleCandReason R) { return RepeatReasonSet & (1 << R); }
void setRepeat(SIScheduleCandReason R) { RepeatReasonSet |= (1 << R); }
};
class SIScheduleDAGMI;
class SIScheduleBlockCreator;
enum SIScheduleBlockLinkKind {
NoData,
Data
};
class SIScheduleBlock {
SIScheduleDAGMI *DAG;
SIScheduleBlockCreator *BC;
std::vector<SUnit*> SUnits;
std::map<unsigned, unsigned> NodeNum2Index;
std::vector<SUnit*> TopReadySUs;
std::vector<SUnit*> ScheduledSUnits;
/// The top of the unscheduled zone.
IntervalPressure TopPressure;
RegPressureTracker TopRPTracker;
// Pressure: number of said class of registers needed to
// store the live virtual and real registers.
// We do care only of SGPR32 and VGPR32 and do track only virtual registers.
// Pressure of additional registers required inside the block.
std::vector<unsigned> InternalAdditionnalPressure;
// Pressure of input and output registers
std::vector<unsigned> LiveInPressure;
std::vector<unsigned> LiveOutPressure;
// Registers required by the block, and outputs.
// We do track only virtual registers.
// Note that some registers are not 32 bits,
// and thus the pressure is not equal
// to the number of live registers.
std::set<unsigned> LiveInRegs;
std::set<unsigned> LiveOutRegs;
bool Scheduled = false;
bool HighLatencyBlock = false;
std::vector<unsigned> HasLowLatencyNonWaitedParent;
// Unique ID, the index of the Block in the SIScheduleDAGMI Blocks table.
unsigned ID;
std::vector<SIScheduleBlock*> Preds; // All blocks predecessors.
// All blocks successors, and the kind of link
std::vector<std::pair<SIScheduleBlock*, SIScheduleBlockLinkKind>> Succs;
unsigned NumHighLatencySuccessors = 0;
public:
SIScheduleBlock(SIScheduleDAGMI *DAG, SIScheduleBlockCreator *BC,
unsigned ID):
DAG(DAG), BC(BC), TopRPTracker(TopPressure), ID(ID) {}
~SIScheduleBlock() = default;
unsigned getID() const { return ID; }
/// Functions for Block construction.
void addUnit(SUnit *SU);
// When all SUs have been added.
void finalizeUnits();
// Add block pred, which has instruction predecessor of SU.
void addPred(SIScheduleBlock *Pred);
void addSucc(SIScheduleBlock *Succ, SIScheduleBlockLinkKind Kind);
const std::vector<SIScheduleBlock*>& getPreds() const { return Preds; }
ArrayRef<std::pair<SIScheduleBlock*, SIScheduleBlockLinkKind>>
getSuccs() const { return Succs; }
unsigned Height; // Maximum topdown path length to block without outputs
unsigned Depth; // Maximum bottomup path length to block without inputs
unsigned getNumHighLatencySuccessors() const {
return NumHighLatencySuccessors;
}
bool isHighLatencyBlock() { return HighLatencyBlock; }
// This is approximative.
// Ideally should take into accounts some instructions (rcp, etc)
// are 4 times slower.
int getCost() { return SUnits.size(); }
// The block Predecessors and Successors must be all registered
// before fastSchedule().
// Fast schedule with no particular requirement.
void fastSchedule();
std::vector<SUnit*> getScheduledUnits() { return ScheduledSUnits; }
// Complete schedule that will try to minimize reg pressure and
// low latencies, and will fill liveins and liveouts.
// Needs all MIs to be grouped between BeginBlock and EndBlock.
// The MIs can be moved after the scheduling,
// it is just used to allow correct track of live registers.
void schedule(MachineBasicBlock::iterator BeginBlock,
MachineBasicBlock::iterator EndBlock);
bool isScheduled() { return Scheduled; }
// Needs the block to be scheduled inside
// TODO: find a way to compute it.
std::vector<unsigned> &getInternalAdditionnalRegUsage() {
return InternalAdditionnalPressure;
}
std::set<unsigned> &getInRegs() { return LiveInRegs; }
std::set<unsigned> &getOutRegs() { return LiveOutRegs; }
void printDebug(bool Full);
private:
struct SISchedCandidate : SISchedulerCandidate {
// The best SUnit candidate.
SUnit *SU = nullptr;
unsigned SGPRUsage;
unsigned VGPRUsage;
bool IsLowLatency;
unsigned LowLatencyOffset;
bool HasLowLatencyNonWaitedParent;
SISchedCandidate() = default;
bool isValid() const { return SU; }
// Copy the status of another candidate without changing policy.
void setBest(SISchedCandidate &Best) {
assert(Best.Reason != NoCand && "uninitialized Sched candidate");
SU = Best.SU;
Reason = Best.Reason;
SGPRUsage = Best.SGPRUsage;
VGPRUsage = Best.VGPRUsage;
IsLowLatency = Best.IsLowLatency;
LowLatencyOffset = Best.LowLatencyOffset;
HasLowLatencyNonWaitedParent = Best.HasLowLatencyNonWaitedParent;
}
};
void undoSchedule();
void undoReleaseSucc(SUnit *SU, SDep *SuccEdge);
void releaseSucc(SUnit *SU, SDep *SuccEdge);
// InOrOutBlock: restrict to links pointing inside the block (true),
// or restrict to links pointing outside the block (false).
void releaseSuccessors(SUnit *SU, bool InOrOutBlock);
void nodeScheduled(SUnit *SU);
void tryCandidateTopDown(SISchedCandidate &Cand, SISchedCandidate &TryCand);
void tryCandidateBottomUp(SISchedCandidate &Cand, SISchedCandidate &TryCand);
SUnit* pickNode();
void traceCandidate(const SISchedCandidate &Cand);
void initRegPressure(MachineBasicBlock::iterator BeginBlock,
MachineBasicBlock::iterator EndBlock);
};
struct SIScheduleBlocks {
std::vector<SIScheduleBlock*> Blocks;
std::vector<int> TopDownIndex2Block;
std::vector<int> TopDownBlock2Index;
};
enum SISchedulerBlockCreatorVariant {
LatenciesAlone,
LatenciesGrouped,
LatenciesAlonePlusConsecutive
};
class SIScheduleBlockCreator {
SIScheduleDAGMI *DAG;
// unique_ptr handles freeing memory for us.
std::vector<std::unique_ptr<SIScheduleBlock>> BlockPtrs;
std::map<SISchedulerBlockCreatorVariant,
SIScheduleBlocks> Blocks;
std::vector<SIScheduleBlock*> CurrentBlocks;
std::vector<int> Node2CurrentBlock;
// Topological sort
// Maps topological index to the node number.
std::vector<int> TopDownIndex2Block;
std::vector<int> TopDownBlock2Index;
std::vector<int> BottomUpIndex2Block;
// 0 -> Color not given.
// 1 to SUnits.size() -> Reserved group (you should only add elements to them).
// Above -> Other groups.
int NextReservedID;
int NextNonReservedID;
std::vector<int> CurrentColoring;
std::vector<int> CurrentTopDownReservedDependencyColoring;
std::vector<int> CurrentBottomUpReservedDependencyColoring;
public:
SIScheduleBlockCreator(SIScheduleDAGMI *DAG);
~SIScheduleBlockCreator();
SIScheduleBlocks
getBlocks(SISchedulerBlockCreatorVariant BlockVariant);
bool isSUInBlock(SUnit *SU, unsigned ID);
private:
// Give a Reserved color to every high latency.
void colorHighLatenciesAlone();
// Create groups of high latencies with a Reserved color.
void colorHighLatenciesGroups();
// Compute coloring for topdown and bottom traversals with
// different colors depending on dependencies on Reserved colors.
void colorComputeReservedDependencies();
// Give color to all non-colored SUs according to Reserved groups dependencies.
void colorAccordingToReservedDependencies();
// Divides Blocks having no bottom up or top down dependencies on Reserved groups.
// The new colors are computed according to the dependencies on the other blocks
// formed with colorAccordingToReservedDependencies.
void colorEndsAccordingToDependencies();
// Cut groups into groups with SUs in consecutive order (except for Reserved groups).
void colorForceConsecutiveOrderInGroup();
// Merge Constant loads that have all their users into another group to the group.
// (TODO: else if all their users depend on the same group, put them there)
void colorMergeConstantLoadsNextGroup();
// Merge SUs that have all their users into another group to the group
void colorMergeIfPossibleNextGroup();
// Merge SUs that have all their users into another group to the group,
// but only for Reserved groups.
void colorMergeIfPossibleNextGroupOnlyForReserved();
// Merge SUs that have all their users into another group to the group,
// but only if the group is no more than a few SUs.
void colorMergeIfPossibleSmallGroupsToNextGroup();
// Divides Blocks with important size.
// Idea of implementation: attribute new colors depending on topdown and
// bottom up links to other blocks.
void cutHugeBlocks();
// Put in one group all instructions with no users in this scheduling region
// (we'd want these groups be at the end).
void regroupNoUserInstructions();
// Give Reserved color to export instructions
void colorExports();
void createBlocksForVariant(SISchedulerBlockCreatorVariant BlockVariant);
void topologicalSort();
void scheduleInsideBlocks();
void fillStats();
};
enum SISchedulerBlockSchedulerVariant {
BlockLatencyRegUsage,
BlockRegUsageLatency,
BlockRegUsage
};
class SIScheduleBlockScheduler {
SIScheduleDAGMI *DAG;
SISchedulerBlockSchedulerVariant Variant;
std::vector<SIScheduleBlock*> Blocks;
std::vector<std::map<unsigned, unsigned>> LiveOutRegsNumUsages;
std::set<unsigned> LiveRegs;
// Num of schedulable unscheduled blocks reading the register.
std::map<unsigned, unsigned> LiveRegsConsumers;
std::vector<unsigned> LastPosHighLatencyParentScheduled;
int LastPosWaitedHighLatency;
std::vector<SIScheduleBlock*> BlocksScheduled;
unsigned NumBlockScheduled;
std::vector<SIScheduleBlock*> ReadyBlocks;
unsigned VregCurrentUsage;
unsigned SregCurrentUsage;
// Currently is only approximation.
unsigned maxVregUsage;
unsigned maxSregUsage;
std::vector<unsigned> BlockNumPredsLeft;
std::vector<unsigned> BlockNumSuccsLeft;
public:
SIScheduleBlockScheduler(SIScheduleDAGMI *DAG,
SISchedulerBlockSchedulerVariant Variant,
SIScheduleBlocks BlocksStruct);
~SIScheduleBlockScheduler() = default;
std::vector<SIScheduleBlock*> getBlocks() { return BlocksScheduled; }
unsigned getVGPRUsage() { return maxVregUsage; }
unsigned getSGPRUsage() { return maxSregUsage; }
private:
struct SIBlockSchedCandidate : SISchedulerCandidate {
// The best Block candidate.
SIScheduleBlock *Block = nullptr;
bool IsHighLatency;
int VGPRUsageDiff;
unsigned NumSuccessors;
unsigned NumHighLatencySuccessors;
unsigned LastPosHighLatParentScheduled;
unsigned Height;
SIBlockSchedCandidate() = default;
bool isValid() const { return Block; }
// Copy the status of another candidate without changing policy.
void setBest(SIBlockSchedCandidate &Best) {
assert(Best.Reason != NoCand && "uninitialized Sched candidate");
Block = Best.Block;
Reason = Best.Reason;
IsHighLatency = Best.IsHighLatency;
VGPRUsageDiff = Best.VGPRUsageDiff;
NumSuccessors = Best.NumSuccessors;
NumHighLatencySuccessors = Best.NumHighLatencySuccessors;
LastPosHighLatParentScheduled = Best.LastPosHighLatParentScheduled;
Height = Best.Height;
}
};
bool tryCandidateLatency(SIBlockSchedCandidate &Cand,
SIBlockSchedCandidate &TryCand);
bool tryCandidateRegUsage(SIBlockSchedCandidate &Cand,
SIBlockSchedCandidate &TryCand);
SIScheduleBlock *pickBlock();
void addLiveRegs(std::set<unsigned> &Regs);
void decreaseLiveRegs(SIScheduleBlock *Block, std::set<unsigned> &Regs);
void releaseBlockSuccs(SIScheduleBlock *Parent);
void blockScheduled(SIScheduleBlock *Block);
// Check register pressure change
// by scheduling a block with these LiveIn and LiveOut.
std::vector<int> checkRegUsageImpact(std::set<unsigned> &InRegs,
std::set<unsigned> &OutRegs);
void schedule();
};
struct SIScheduleBlockResult {
std::vector<unsigned> SUs;
unsigned MaxSGPRUsage;
unsigned MaxVGPRUsage;
};
class SIScheduler {
SIScheduleDAGMI *DAG;
SIScheduleBlockCreator BlockCreator;
public:
SIScheduler(SIScheduleDAGMI *DAG) : DAG(DAG), BlockCreator(DAG) {}
~SIScheduler() = default;
struct SIScheduleBlockResult
scheduleVariant(SISchedulerBlockCreatorVariant BlockVariant,
SISchedulerBlockSchedulerVariant ScheduleVariant);
};
class SIScheduleDAGMI final : public ScheduleDAGMILive {
const SIInstrInfo *SITII;
const SIRegisterInfo *SITRI;
std::vector<SUnit> SUnitsLinksBackup;
// For moveLowLatencies. After all Scheduling variants are tested.
std::vector<unsigned> ScheduledSUnits;
std::vector<unsigned> ScheduledSUnitsInv;
unsigned VGPRSetID;
unsigned SGPRSetID;
public:
SIScheduleDAGMI(MachineSchedContext *C);
~SIScheduleDAGMI() override;
// Entry point for the schedule.
void schedule() override;
// To init Block's RPTracker.
void initRPTracker(RegPressureTracker &RPTracker) {
RPTracker.init(&MF, RegClassInfo, LIS, BB, RegionBegin, false, false);
}
MachineBasicBlock *getBB() { return BB; }
MachineBasicBlock::iterator getCurrentTop() { return CurrentTop; }
MachineBasicBlock::iterator getCurrentBottom() { return CurrentBottom; }
LiveIntervals *getLIS() { return LIS; }
MachineRegisterInfo *getMRI() { return &MRI; }
const TargetRegisterInfo *getTRI() { return TRI; }
ScheduleDAGTopologicalSort *GetTopo() { return &Topo; }
SUnit& getEntrySU() { return EntrySU; }
SUnit& getExitSU() { return ExitSU; }
void restoreSULinksLeft();
template<typename _Iterator> void fillVgprSgprCost(_Iterator First,
_Iterator End,
unsigned &VgprUsage,
unsigned &SgprUsage);
std::set<unsigned> getInRegs() {
std::set<unsigned> InRegs;
for (const auto &RegMaskPair : RPTracker.getPressure().LiveInRegs) {
InRegs.insert(RegMaskPair.RegUnit);
}
return InRegs;
}
std::set<unsigned> getOutRegs() {
std::set<unsigned> OutRegs;
for (const auto &RegMaskPair : RPTracker.getPressure().LiveOutRegs) {
OutRegs.insert(RegMaskPair.RegUnit);
}
return OutRegs;
};
unsigned getVGPRSetID() const { return VGPRSetID; }
unsigned getSGPRSetID() const { return SGPRSetID; }
private:
void topologicalSort();
// After scheduling is done, improve low latency placements.
void moveLowLatencies();
public:
// Some stats for scheduling inside blocks.
std::vector<unsigned> IsLowLatencySU;
std::vector<unsigned> LowLatencyOffset;
std::vector<unsigned> IsHighLatencySU;
// Topological sort
// Maps topological index to the node number.
std::vector<int> TopDownIndex2SU;
std::vector<int> BottomUpIndex2SU;
};
} // end namespace llvm
#endif // LLVM_LIB_TARGET_AMDGPU_SIMACHINESCHEDULER_H