mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-23 19:23:23 +01:00
f686454486
llvm-svn: 34137
356 lines
11 KiB
C++
356 lines
11 KiB
C++
//===- llvm/ADT/DenseMap.h - Dense probed hash table ------------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by Chris Lattner and is distributed under
|
|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file defines the DenseMap class.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_ADT_DENSEMAP_H
|
|
#define LLVM_ADT_DENSEMAP_H
|
|
|
|
#include "llvm/Support/DataTypes.h"
|
|
#include <cassert>
|
|
#include <utility>
|
|
|
|
namespace llvm {
|
|
|
|
template<typename T>
|
|
struct DenseMapKeyInfo {
|
|
//static inline T getEmptyKey();
|
|
//static inline T getTombstoneKey();
|
|
//static unsigned getHashValue(const T &Val);
|
|
//static bool isPod()
|
|
};
|
|
|
|
// Provide DenseMapKeyInfo for all pointers.
|
|
template<typename T>
|
|
struct DenseMapKeyInfo<T*> {
|
|
static inline T* getEmptyKey() { return (T*)-1; }
|
|
static inline T* getTombstoneKey() { return (T*)-2; }
|
|
static unsigned getHashValue(const T *PtrVal) {
|
|
return (unsigned)((uintptr_t)PtrVal >> 4) ^
|
|
(unsigned)((uintptr_t)PtrVal >> 9);
|
|
}
|
|
static bool isPod() { return true; }
|
|
};
|
|
|
|
template<typename KeyT, typename ValueT,
|
|
typename KeyInfoT = DenseMapKeyInfo<KeyT> >
|
|
class DenseMapIterator;
|
|
template<typename KeyT, typename ValueT,
|
|
typename KeyInfoT = DenseMapKeyInfo<KeyT> >
|
|
class DenseMapConstIterator;
|
|
|
|
template<typename KeyT, typename ValueT,
|
|
typename KeyInfoT = DenseMapKeyInfo<KeyT> >
|
|
class DenseMap {
|
|
typedef std::pair<KeyT, ValueT> BucketT;
|
|
unsigned NumBuckets;
|
|
BucketT *Buckets;
|
|
|
|
unsigned NumEntries;
|
|
unsigned NumTombstones;
|
|
DenseMap(const DenseMap &); // not implemented.
|
|
public:
|
|
explicit DenseMap(unsigned NumInitBuckets = 64) {
|
|
init(NumInitBuckets);
|
|
}
|
|
~DenseMap() {
|
|
const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
|
|
for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
|
|
if (P->first != EmptyKey && P->first != TombstoneKey)
|
|
P->second.~ValueT();
|
|
P->first.~KeyT();
|
|
}
|
|
delete[] (char*)Buckets;
|
|
}
|
|
|
|
typedef DenseMapIterator<KeyT, ValueT, KeyInfoT> iterator;
|
|
typedef DenseMapConstIterator<KeyT, ValueT, KeyInfoT> const_iterator;
|
|
inline iterator begin() {
|
|
return iterator(Buckets, Buckets+NumBuckets);
|
|
}
|
|
inline iterator end() {
|
|
return iterator(Buckets+NumBuckets, Buckets+NumBuckets);
|
|
}
|
|
inline const_iterator begin() const {
|
|
return const_iterator(Buckets, Buckets+NumBuckets);
|
|
}
|
|
inline const_iterator end() const {
|
|
return const_iterator(Buckets+NumBuckets, Buckets+NumBuckets);
|
|
}
|
|
|
|
bool empty() const { return NumEntries == 0; }
|
|
unsigned size() const { return NumEntries; }
|
|
|
|
void clear() {
|
|
const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
|
|
for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
|
|
if (P->first != EmptyKey && P->first != TombstoneKey) {
|
|
P->first = EmptyKey;
|
|
P->second.~ValueT();
|
|
--NumEntries;
|
|
}
|
|
}
|
|
assert(NumEntries == 0 && "Node count imbalance!");
|
|
NumTombstones = 0;
|
|
}
|
|
|
|
/// count - Return true if the specified key is in the map.
|
|
bool count(const KeyT &Val) const {
|
|
BucketT *TheBucket;
|
|
return LookupBucketFor(Val, TheBucket);
|
|
}
|
|
|
|
iterator find(const KeyT &Val) {
|
|
BucketT *TheBucket;
|
|
if (LookupBucketFor(Val, TheBucket))
|
|
return iterator(TheBucket, Buckets+NumBuckets);
|
|
return end();
|
|
}
|
|
const_iterator find(const KeyT &Val) const {
|
|
BucketT *TheBucket;
|
|
if (LookupBucketFor(Val, TheBucket))
|
|
return const_iterator(TheBucket, Buckets+NumBuckets);
|
|
return end();
|
|
}
|
|
|
|
bool insert(const std::pair<KeyT, ValueT> &KV) {
|
|
BucketT *TheBucket;
|
|
if (LookupBucketFor(KV.first, TheBucket))
|
|
return false; // Already in map.
|
|
|
|
// Otherwise, insert the new element.
|
|
InsertIntoBucket(KV.first, KV.second, TheBucket);
|
|
return true;
|
|
}
|
|
|
|
bool erase(const KeyT &Val) {
|
|
BucketT *TheBucket;
|
|
if (!LookupBucketFor(Val, TheBucket))
|
|
return false; // not in map.
|
|
|
|
TheBucket->second.~ValueT();
|
|
TheBucket->first = getTombstoneKey();
|
|
--NumEntries;
|
|
++NumTombstones;
|
|
return true;
|
|
}
|
|
bool erase(iterator I) {
|
|
BucketT *TheBucket = &*I;
|
|
TheBucket->second.~ValueT();
|
|
TheBucket->first = getTombstoneKey();
|
|
--NumEntries;
|
|
++NumTombstones;
|
|
return true;
|
|
}
|
|
|
|
ValueT &operator[](const KeyT &Key) {
|
|
BucketT *TheBucket;
|
|
if (LookupBucketFor(Key, TheBucket))
|
|
return TheBucket->second;
|
|
|
|
return InsertIntoBucket(Key, ValueT(), TheBucket)->second;
|
|
}
|
|
|
|
private:
|
|
BucketT *InsertIntoBucket(const KeyT &Key, const ValueT &Value,
|
|
BucketT *TheBucket) {
|
|
// If the load of the hash table is more than 3/4, or if fewer than 1/8 of
|
|
// the buckets are empty (meaning that many are filled with tombstones),
|
|
// grow the table.
|
|
//
|
|
// The later case is tricky. For example, if we had one empty bucket with
|
|
// tons of tombstones, failing lookups (e.g. for insertion) would have to
|
|
// probe almost the entire table until it found the empty bucket. If the
|
|
// table completely filled with tombstones, no lookup would ever succeed,
|
|
// causing infinite loops in lookup.
|
|
if (NumEntries*4 >= NumBuckets*3 ||
|
|
NumBuckets-(NumEntries+NumTombstones) < NumBuckets/8) {
|
|
this->grow();
|
|
LookupBucketFor(Key, TheBucket);
|
|
}
|
|
++NumEntries;
|
|
|
|
// If we are writing over a tombstone, remember this.
|
|
if (TheBucket->first != getEmptyKey())
|
|
--NumTombstones;
|
|
|
|
TheBucket->first = Key;
|
|
new (&TheBucket->second) ValueT(Value);
|
|
return TheBucket;
|
|
}
|
|
|
|
static unsigned getHashValue(const KeyT &Val) {
|
|
return KeyInfoT::getHashValue(Val);
|
|
}
|
|
static const KeyT getEmptyKey() {
|
|
return KeyInfoT::getEmptyKey();
|
|
}
|
|
static const KeyT getTombstoneKey() {
|
|
return KeyInfoT::getTombstoneKey();
|
|
}
|
|
|
|
/// LookupBucketFor - Lookup the appropriate bucket for Val, returning it in
|
|
/// FoundBucket. If the bucket contains the key and a value, this returns
|
|
/// true, otherwise it returns a bucket with an empty marker or tombstone and
|
|
/// returns false.
|
|
bool LookupBucketFor(const KeyT &Val, BucketT *&FoundBucket) const {
|
|
unsigned BucketNo = getHashValue(Val);
|
|
unsigned ProbeAmt = 1;
|
|
BucketT *BucketsPtr = Buckets;
|
|
|
|
// FoundTombstone - Keep track of whether we find a tombstone while probing.
|
|
BucketT *FoundTombstone = 0;
|
|
const KeyT EmptyKey = getEmptyKey();
|
|
const KeyT TombstoneKey = getTombstoneKey();
|
|
assert(Val != EmptyKey && Val != TombstoneKey &&
|
|
"Empty/Tombstone value shouldn't be inserted into map!");
|
|
|
|
while (1) {
|
|
BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1));
|
|
// Found Val's bucket? If so, return it.
|
|
if (ThisBucket->first == Val) {
|
|
FoundBucket = ThisBucket;
|
|
return true;
|
|
}
|
|
|
|
// If we found an empty bucket, the key doesn't exist in the set.
|
|
// Insert it and return the default value.
|
|
if (ThisBucket->first == EmptyKey) {
|
|
// If we've already seen a tombstone while probing, fill it in instead
|
|
// of the empty bucket we eventually probed to.
|
|
if (FoundTombstone) ThisBucket = FoundTombstone;
|
|
FoundBucket = FoundTombstone ? FoundTombstone : ThisBucket;
|
|
return false;
|
|
}
|
|
|
|
// If this is a tombstone, remember it. If Val ends up not in the map, we
|
|
// prefer to return it than something that would require more probing.
|
|
if (ThisBucket->first == TombstoneKey && !FoundTombstone)
|
|
FoundTombstone = ThisBucket; // Remember the first tombstone found.
|
|
|
|
// Otherwise, it's a hash collision or a tombstone, continue quadratic
|
|
// probing.
|
|
BucketNo += ProbeAmt++;
|
|
}
|
|
}
|
|
|
|
void init(unsigned InitBuckets) {
|
|
NumEntries = 0;
|
|
NumTombstones = 0;
|
|
NumBuckets = InitBuckets;
|
|
assert(InitBuckets && (InitBuckets & InitBuckets-1) == 0 &&
|
|
"# initial buckets must be a power of two!");
|
|
Buckets = (BucketT*)new char[sizeof(BucketT)*InitBuckets];
|
|
// Initialize all the keys to EmptyKey.
|
|
const KeyT EmptyKey = getEmptyKey();
|
|
for (unsigned i = 0; i != InitBuckets; ++i)
|
|
new (&Buckets[i].first) KeyT(EmptyKey);
|
|
}
|
|
|
|
void grow() {
|
|
unsigned OldNumBuckets = NumBuckets;
|
|
BucketT *OldBuckets = Buckets;
|
|
|
|
// Double the number of buckets.
|
|
NumBuckets <<= 1;
|
|
NumTombstones = 0;
|
|
Buckets = (BucketT*)new char[sizeof(BucketT)*NumBuckets];
|
|
|
|
// Initialize all the keys to EmptyKey.
|
|
const KeyT EmptyKey = getEmptyKey();
|
|
for (unsigned i = 0, e = NumBuckets; i != e; ++i)
|
|
new (&Buckets[i].first) KeyT(EmptyKey);
|
|
|
|
// Insert all the old elements.
|
|
const KeyT TombstoneKey = getTombstoneKey();
|
|
for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) {
|
|
if (B->first != EmptyKey && B->first != TombstoneKey) {
|
|
// Insert the key/value into the new table.
|
|
BucketT *DestBucket;
|
|
bool FoundVal = LookupBucketFor(B->first, DestBucket);
|
|
FoundVal = FoundVal; // silence warning.
|
|
assert(!FoundVal && "Key already in new map?");
|
|
DestBucket->first = B->first;
|
|
new (&DestBucket->second) ValueT(B->second);
|
|
|
|
// Free the value.
|
|
B->second.~ValueT();
|
|
}
|
|
B->first.~KeyT();
|
|
}
|
|
|
|
// Free the old table.
|
|
delete[] (char*)OldBuckets;
|
|
}
|
|
};
|
|
|
|
template<typename KeyT, typename ValueT, typename KeyInfoT>
|
|
class DenseMapIterator {
|
|
typedef std::pair<KeyT, ValueT> BucketT;
|
|
protected:
|
|
const BucketT *Ptr, *End;
|
|
public:
|
|
DenseMapIterator(const BucketT *Pos, const BucketT *E) : Ptr(Pos), End(E) {
|
|
AdvancePastEmptyBuckets();
|
|
}
|
|
|
|
std::pair<KeyT, ValueT> &operator*() const {
|
|
return *const_cast<BucketT*>(Ptr);
|
|
}
|
|
std::pair<KeyT, ValueT> *operator->() const {
|
|
return const_cast<BucketT*>(Ptr);
|
|
}
|
|
|
|
bool operator==(const DenseMapIterator &RHS) const {
|
|
return Ptr == RHS.Ptr;
|
|
}
|
|
bool operator!=(const DenseMapIterator &RHS) const {
|
|
return Ptr != RHS.Ptr;
|
|
}
|
|
|
|
inline DenseMapIterator& operator++() { // Preincrement
|
|
++Ptr;
|
|
AdvancePastEmptyBuckets();
|
|
return *this;
|
|
}
|
|
DenseMapIterator operator++(int) { // Postincrement
|
|
DenseMapIterator tmp = *this; ++*this; return tmp;
|
|
}
|
|
|
|
private:
|
|
void AdvancePastEmptyBuckets() {
|
|
const KeyT Empty = KeyInfoT::getEmptyKey();
|
|
const KeyT Tombstone = KeyInfoT::getTombstoneKey();
|
|
|
|
while (Ptr != End && (Ptr->first == Empty || Ptr->first == Tombstone))
|
|
++Ptr;
|
|
}
|
|
};
|
|
|
|
template<typename KeyT, typename ValueT, typename KeyInfoT>
|
|
class DenseMapConstIterator : public DenseMapIterator<KeyT, ValueT, KeyInfoT> {
|
|
public:
|
|
DenseMapConstIterator(const std::pair<KeyT, ValueT> *Pos,
|
|
const std::pair<KeyT, ValueT> *E)
|
|
: DenseMapIterator<KeyT, ValueT, KeyInfoT>(Pos, E) {
|
|
}
|
|
const std::pair<KeyT, ValueT> &operator*() const {
|
|
return *this->Ptr;
|
|
}
|
|
const std::pair<KeyT, ValueT> *operator->() const {
|
|
return this->Ptr;
|
|
}
|
|
};
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif
|