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llvm-mirror/lib/Target/AMDGPU/AMDGPUSubtarget.cpp
Matt Arsenault 06feef3a96 AMDGPU: Fix default device handling
When no device name is specified, default to kaveri
for HSA since SI is not supported and it woud fail.

Default to "tahiti" instead of "SI" since these are
effectively the same, and tahiti is an actual device.

Move default device handling to the TargetMachine
rather than the AMDGPUSubtarget. The module ISA version
is computed from the device name provided with the target
machine, so the attributes printed by the AsmPrinter were
inconsistent with those computed in the subtarget.

Also remove DevName field from subtarget since it's redundant
with getCPU() in the superclass.

llvm-svn: 258901
2016-01-27 02:17:49 +00:00

155 lines
5.5 KiB
C++

//===-- AMDGPUSubtarget.cpp - AMDGPU Subtarget Information ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
/// \brief Implements the AMDGPU specific subclass of TargetSubtarget.
//
//===----------------------------------------------------------------------===//
#include "AMDGPUSubtarget.h"
#include "R600ISelLowering.h"
#include "R600InstrInfo.h"
#include "R600MachineScheduler.h"
#include "SIFrameLowering.h"
#include "SIISelLowering.h"
#include "SIInstrInfo.h"
#include "SIMachineFunctionInfo.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/CodeGen/MachineScheduler.h"
using namespace llvm;
#define DEBUG_TYPE "amdgpu-subtarget"
#define GET_SUBTARGETINFO_ENUM
#define GET_SUBTARGETINFO_TARGET_DESC
#define GET_SUBTARGETINFO_CTOR
#include "AMDGPUGenSubtargetInfo.inc"
AMDGPUSubtarget &
AMDGPUSubtarget::initializeSubtargetDependencies(const Triple &TT,
StringRef GPU, StringRef FS) {
// Determine default and user-specified characteristics
// On SI+, we want FP64 denormals to be on by default. FP32 denormals can be
// enabled, but some instructions do not respect them and they run at the
// double precision rate, so don't enable by default.
//
// We want to be able to turn these off, but making this a subtarget feature
// for SI has the unhelpful behavior that it unsets everything else if you
// disable it.
SmallString<256> FullFS("+promote-alloca,+fp64-denormals,");
if (isAmdHsaOS()) // Turn on FlatForGlobal for HSA.
FullFS += "+flat-for-global,";
FullFS += FS;
ParseSubtargetFeatures(GPU, FullFS);
// FIXME: I don't think think Evergreen has any useful support for
// denormals, but should be checked. Should we issue a warning somewhere
// if someone tries to enable these?
if (getGeneration() <= AMDGPUSubtarget::NORTHERN_ISLANDS) {
FP32Denormals = false;
FP64Denormals = false;
}
return *this;
}
AMDGPUSubtarget::AMDGPUSubtarget(const Triple &TT, StringRef GPU, StringRef FS,
TargetMachine &TM)
: AMDGPUGenSubtargetInfo(TT, GPU, FS),
DumpCode(false), R600ALUInst(false), HasVertexCache(false),
TexVTXClauseSize(0), Gen(AMDGPUSubtarget::R600), FP64(false),
FP64Denormals(false), FP32Denormals(false), FastFMAF32(false),
HalfRate64Ops(false), CaymanISA(false), FlatAddressSpace(false),
FlatForGlobal(false), EnableIRStructurizer(true),
EnablePromoteAlloca(false),
EnableIfCvt(true), EnableLoadStoreOpt(false),
EnableUnsafeDSOffsetFolding(false),
EnableXNACK(false),
WavefrontSize(0), CFALUBug(false),
LocalMemorySize(0),
EnableVGPRSpilling(false), SGPRInitBug(false), IsGCN(false),
GCN1Encoding(false), GCN3Encoding(false), CIInsts(false), LDSBankCount(0),
IsaVersion(ISAVersion0_0_0), EnableHugeScratchBuffer(false),
EnableSIScheduler(false), FrameLowering(nullptr),
InstrItins(getInstrItineraryForCPU(GPU)), TargetTriple(TT) {
initializeSubtargetDependencies(TT, GPU, FS);
const unsigned MaxStackAlign = 64 * 16; // Maximum stack alignment (long16)
if (getGeneration() <= AMDGPUSubtarget::NORTHERN_ISLANDS) {
InstrInfo.reset(new R600InstrInfo(*this));
TLInfo.reset(new R600TargetLowering(TM, *this));
// FIXME: Should have R600 specific FrameLowering
FrameLowering.reset(new AMDGPUFrameLowering(
TargetFrameLowering::StackGrowsUp,
MaxStackAlign,
0));
} else {
InstrInfo.reset(new SIInstrInfo(*this));
TLInfo.reset(new SITargetLowering(TM, *this));
FrameLowering.reset(new SIFrameLowering(
TargetFrameLowering::StackGrowsUp,
MaxStackAlign,
0));
}
}
unsigned AMDGPUSubtarget::getStackEntrySize() const {
assert(getGeneration() <= NORTHERN_ISLANDS);
switch(getWavefrontSize()) {
case 16:
return 8;
case 32:
return hasCaymanISA() ? 4 : 8;
case 64:
return 4;
default:
llvm_unreachable("Illegal wavefront size.");
}
}
unsigned AMDGPUSubtarget::getAmdKernelCodeChipID() const {
switch(getGeneration()) {
default: llvm_unreachable("ChipID unknown");
case SEA_ISLANDS: return 12;
}
}
AMDGPU::IsaVersion AMDGPUSubtarget::getIsaVersion() const {
return AMDGPU::getIsaVersion(getFeatureBits());
}
bool AMDGPUSubtarget::isVGPRSpillingEnabled(
const SIMachineFunctionInfo *MFI) const {
return MFI->getShaderType() == ShaderType::COMPUTE || EnableVGPRSpilling;
}
void AMDGPUSubtarget::overrideSchedPolicy(MachineSchedPolicy &Policy,
MachineInstr *begin,
MachineInstr *end,
unsigned NumRegionInstrs) const {
if (getGeneration() >= SOUTHERN_ISLANDS) {
// Track register pressure so the scheduler can try to decrease
// pressure once register usage is above the threshold defined by
// SIRegisterInfo::getRegPressureSetLimit()
Policy.ShouldTrackPressure = true;
// Enabling both top down and bottom up scheduling seems to give us less
// register spills than just using one of these approaches on its own.
Policy.OnlyTopDown = false;
Policy.OnlyBottomUp = false;
}
}