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llvm-mirror/test/CodeGen/Thumb2/mve-vst2.ll
David Green 9ee7075ca5 [ARM] Match dual lane vmovs from insert_vector_elt
MVE has a dual lane vector move instruction, capable of moving two
general purpose registers into lanes of a vector register. They look
like one of:
  vmov q0[2], q0[0], r2, r0
  vmov q0[3], q0[1], r3, r1
They only accept these lane indices though (and only insert into an
i32), either moving lanes 1 and 3, or 0 and 2.

This patch adds some tablegen patterns for them, selecting from vector
inserts elements. Because the insert_elements are know to be
canonicalized to ascending order there are several patterns that we need
to select. These lane indices are:

3 2 1 0    -> vmovqrr 31; vmovqrr 20
3 2 1      -> vmovqrr 31; vmov 2
3 1        -> vmovqrr 31
2 1 0      -> vmovqrr 20; vmov 1
2 0        -> vmovqrr 20

With the top one being the most common. All other potential patterns of
lane indices will be matched by a combination of these and the
individual vmov pattern already present. This does mean that we are
selecting several machine instructions at once due to the need to
re-arrange the inserts, but in this case there is nothing else that will
attempt to match an insert_vector_elt node.

This is a recommit of 6cc3d80a84884a79967fffa4596c14001b8ba8a3 after
fixing the backward instruction definitions.
2020-12-18 16:13:08 +00:00

594 lines
23 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
; i32
define void @vst2_v2i32(<2 x i32> *%src, <4 x i32> *%dst) {
; CHECK-LABEL: vst2_v2i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: ldrd r12, r3, [r0]
; CHECK-NEXT: ldrd r2, r0, [r0, #8]
; CHECK-NEXT: vmov q0[2], q0[0], r12, r3
; CHECK-NEXT: vmov.f64 d2, d1
; CHECK-NEXT: vmov q2[2], q2[0], r2, r0
; CHECK-NEXT: vmov.f32 s5, s3
; CHECK-NEXT: vmov.f32 s2, s8
; CHECK-NEXT: vmov.f32 s3, s9
; CHECK-NEXT: vmov.f32 s6, s10
; CHECK-NEXT: vmov.f32 s1, s2
; CHECK-NEXT: vmov.f32 s7, s11
; CHECK-NEXT: vmov.f32 s2, s4
; CHECK-NEXT: vmov.f32 s3, s6
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x i32>, <2 x i32>* %src, i32 0
%l1 = load <2 x i32>, <2 x i32>* %s1, align 4
%s2 = getelementptr <2 x i32>, <2 x i32>* %src, i32 1
%l2 = load <2 x i32>, <2 x i32>* %s2, align 4
%s = shufflevector <2 x i32> %l1, <2 x i32> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x i32> %s, <4 x i32> *%dst
ret void
}
define void @vst2_v4i32(<4 x i32> *%src, <8 x i32> *%dst) {
; CHECK-LABEL: vst2_v4i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
; CHECK-NEXT: vst21.32 {q0, q1}, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0
%l1 = load <4 x i32>, <4 x i32>* %s1, align 4
%s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1
%l2 = load <4 x i32>, <4 x i32>* %s2, align 4
%s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
store <8 x i32> %s, <8 x i32> *%dst
ret void
}
define void @vst2_v8i32(<8 x i32> *%src, <16 x i32> *%dst) {
; CHECK-LABEL: vst2_v8i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
; CHECK-NEXT: vldrw.u32 q3, [r0, #48]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
; CHECK-NEXT: vst21.32 {q0, q1}, [r1]!
; CHECK-NEXT: vst20.32 {q2, q3}, [r1]
; CHECK-NEXT: vst21.32 {q2, q3}, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x i32>, <8 x i32>* %src, i32 0
%l1 = load <8 x i32>, <8 x i32>* %s1, align 4
%s2 = getelementptr <8 x i32>, <8 x i32>* %src, i32 1
%l2 = load <8 x i32>, <8 x i32>* %s2, align 4
%s = shufflevector <8 x i32> %l1, <8 x i32> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
store <16 x i32> %s, <16 x i32> *%dst
ret void
}
define void @vst2_v16i32(<16 x i32> *%src, <32 x i32> *%dst) {
; CHECK-LABEL: vst2_v16i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vldrw.u32 q7, [r0, #64]
; CHECK-NEXT: vldrw.u32 q1, [r0, #112]
; CHECK-NEXT: vldrw.u32 q3, [r0, #96]
; CHECK-NEXT: vldrw.u32 q5, [r0, #80]
; CHECK-NEXT: vldrw.u32 q6, [r0]
; CHECK-NEXT: vldrw.u32 q0, [r0, #48]
; CHECK-NEXT: vldrw.u32 q2, [r0, #32]
; CHECK-NEXT: vldrw.u32 q4, [r0, #16]
; CHECK-NEXT: vst20.32 {q6, q7}, [r1]
; CHECK-NEXT: add.w r0, r1, #96
; CHECK-NEXT: add.w r2, r1, #64
; CHECK-NEXT: vst21.32 {q6, q7}, [r1]!
; CHECK-NEXT: vst20.32 {q4, q5}, [r1]
; CHECK-NEXT: vst21.32 {q4, q5}, [r1]
; CHECK-NEXT: vst20.32 {q2, q3}, [r2]
; CHECK-NEXT: vst21.32 {q2, q3}, [r2]
; CHECK-NEXT: vst20.32 {q0, q1}, [r0]
; CHECK-NEXT: vst21.32 {q0, q1}, [r0]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x i32>, <16 x i32>* %src, i32 0
%l1 = load <16 x i32>, <16 x i32>* %s1, align 4
%s2 = getelementptr <16 x i32>, <16 x i32>* %src, i32 1
%l2 = load <16 x i32>, <16 x i32>* %s2, align 4
%s = shufflevector <16 x i32> %l1, <16 x i32> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
store <32 x i32> %s, <32 x i32> *%dst
ret void
}
; i16
define void @vst2_v2i16(<2 x i16> *%src, <4 x i16> *%dst) {
; CHECK-LABEL: vst2_v2i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: ldrh r2, [r0, #2]
; CHECK-NEXT: ldrh r3, [r0]
; CHECK-NEXT: ldrh.w r12, [r0, #6]
; CHECK-NEXT: ldrh r0, [r0, #4]
; CHECK-NEXT: vmov q0[2], q0[0], r3, r2
; CHECK-NEXT: vmov q0[3], q0[1], r0, r12
; CHECK-NEXT: vstrh.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x i16>, <2 x i16>* %src, i32 0
%l1 = load <2 x i16>, <2 x i16>* %s1, align 4
%s2 = getelementptr <2 x i16>, <2 x i16>* %src, i32 1
%l2 = load <2 x i16>, <2 x i16>* %s2, align 4
%s = shufflevector <2 x i16> %l1, <2 x i16> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x i16> %s, <4 x i16> *%dst
ret void
}
define void @vst2_v4i16(<4 x i16> *%src, <8 x i16> *%dst) {
; CHECK-LABEL: vst2_v4i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrh.u32 q0, [r0, #8]
; CHECK-NEXT: vldrh.u32 q1, [r0]
; CHECK-NEXT: vmovnt.i32 q1, q0
; CHECK-NEXT: vstrw.32 q1, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x i16>, <4 x i16>* %src, i32 0
%l1 = load <4 x i16>, <4 x i16>* %s1, align 4
%s2 = getelementptr <4 x i16>, <4 x i16>* %src, i32 1
%l2 = load <4 x i16>, <4 x i16>* %s2, align 4
%s = shufflevector <4 x i16> %l1, <4 x i16> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
store <8 x i16> %s, <8 x i16> *%dst
ret void
}
define void @vst2_v8i16(<8 x i16> *%src, <16 x i16> *%dst) {
; CHECK-LABEL: vst2_v8i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
; CHECK-NEXT: vst21.16 {q0, q1}, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0
%l1 = load <8 x i16>, <8 x i16>* %s1, align 4
%s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1
%l2 = load <8 x i16>, <8 x i16>* %s2, align 4
%s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
store <16 x i16> %s, <16 x i16> *%dst
ret void
}
define void @vst2_v16i16(<16 x i16> *%src, <32 x i16> *%dst) {
; CHECK-LABEL: vst2_v16i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
; CHECK-NEXT: vldrw.u32 q3, [r0, #48]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
; CHECK-NEXT: vst21.16 {q0, q1}, [r1]!
; CHECK-NEXT: vst20.16 {q2, q3}, [r1]
; CHECK-NEXT: vst21.16 {q2, q3}, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x i16>, <16 x i16>* %src, i32 0
%l1 = load <16 x i16>, <16 x i16>* %s1, align 4
%s2 = getelementptr <16 x i16>, <16 x i16>* %src, i32 1
%l2 = load <16 x i16>, <16 x i16>* %s2, align 4
%s = shufflevector <16 x i16> %l1, <16 x i16> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
store <32 x i16> %s, <32 x i16> *%dst
ret void
}
; i8
define void @vst2_v2i8(<2 x i8> *%src, <4 x i8> *%dst) {
; CHECK-LABEL: vst2_v2i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: ldrb r2, [r0]
; CHECK-NEXT: ldrb r3, [r0, #1]
; CHECK-NEXT: ldrb.w r12, [r0, #2]
; CHECK-NEXT: ldrb r0, [r0, #3]
; CHECK-NEXT: vmov q0[2], q0[0], r2, r3
; CHECK-NEXT: vmov q0[3], q0[1], r12, r0
; CHECK-NEXT: vstrb.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x i8>, <2 x i8>* %src, i32 0
%l1 = load <2 x i8>, <2 x i8>* %s1, align 4
%s2 = getelementptr <2 x i8>, <2 x i8>* %src, i32 1
%l2 = load <2 x i8>, <2 x i8>* %s2, align 4
%s = shufflevector <2 x i8> %l1, <2 x i8> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x i8> %s, <4 x i8> *%dst
ret void
}
define void @vst2_v4i8(<4 x i8> *%src, <8 x i8> *%dst) {
; CHECK-LABEL: vst2_v4i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrb.u32 q0, [r0, #4]
; CHECK-NEXT: vldrb.u32 q1, [r0]
; CHECK-NEXT: vmovnt.i32 q1, q0
; CHECK-NEXT: vstrb.16 q1, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x i8>, <4 x i8>* %src, i32 0
%l1 = load <4 x i8>, <4 x i8>* %s1, align 4
%s2 = getelementptr <4 x i8>, <4 x i8>* %src, i32 1
%l2 = load <4 x i8>, <4 x i8>* %s2, align 4
%s = shufflevector <4 x i8> %l1, <4 x i8> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
store <8 x i8> %s, <8 x i8> *%dst
ret void
}
define void @vst2_v8i8(<8 x i8> *%src, <16 x i8> *%dst) {
; CHECK-LABEL: vst2_v8i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrb.u16 q0, [r0, #8]
; CHECK-NEXT: vldrb.u16 q1, [r0]
; CHECK-NEXT: vmovnt.i16 q1, q0
; CHECK-NEXT: vstrw.32 q1, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x i8>, <8 x i8>* %src, i32 0
%l1 = load <8 x i8>, <8 x i8>* %s1, align 4
%s2 = getelementptr <8 x i8>, <8 x i8>* %src, i32 1
%l2 = load <8 x i8>, <8 x i8>* %s2, align 4
%s = shufflevector <8 x i8> %l1, <8 x i8> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
store <16 x i8> %s, <16 x i8> *%dst
ret void
}
define void @vst2_v16i8(<16 x i8> *%src, <32 x i8> *%dst) {
; CHECK-LABEL: vst2_v16i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.8 {q0, q1}, [r1]
; CHECK-NEXT: vst21.8 {q0, q1}, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0
%l1 = load <16 x i8>, <16 x i8>* %s1, align 4
%s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1
%l2 = load <16 x i8>, <16 x i8>* %s2, align 4
%s = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
store <32 x i8> %s, <32 x i8> *%dst
ret void
}
; i64
define void @vst2_v2i64(<2 x i64> *%src, <4 x i64> *%dst) {
; CHECK-LABEL: vst2_v2i64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vmov.f64 d4, d2
; CHECK-NEXT: vmov.f32 s9, s5
; CHECK-NEXT: vmov.f32 s10, s0
; CHECK-NEXT: vmov.f32 s11, s1
; CHECK-NEXT: vmov.f32 s0, s6
; CHECK-NEXT: vstrb.8 q2, [r1], #16
; CHECK-NEXT: vmov.f32 s1, s7
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0
%l1 = load <2 x i64>, <2 x i64>* %s1, align 4
%s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1
%l2 = load <2 x i64>, <2 x i64>* %s2, align 4
%s = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x i64> %s, <4 x i64> *%dst
ret void
}
define void @vst2_v4i64(<4 x i64> *%src, <8 x i64> *%dst) {
; CHECK-LABEL: vst2_v4i64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11}
; CHECK-NEXT: vpush {d8, d9, d10, d11}
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vldrw.u32 q4, [r0, #48]
; CHECK-NEXT: vldrw.u32 q2, [r0, #32]
; CHECK-NEXT: vmov.f64 d6, d1
; CHECK-NEXT: vmov.f64 d10, d3
; CHECK-NEXT: vmov.f32 s13, s3
; CHECK-NEXT: vmov.f32 s21, s7
; CHECK-NEXT: vmov.f32 s2, s16
; CHECK-NEXT: vmov.f32 s6, s8
; CHECK-NEXT: vmov.f32 s14, s18
; CHECK-NEXT: vmov.f32 s22, s10
; CHECK-NEXT: vmov.f32 s3, s17
; CHECK-NEXT: vmov.f32 s7, s9
; CHECK-NEXT: vstrw.32 q0, [r1, #32]
; CHECK-NEXT: vmov.f32 s15, s19
; CHECK-NEXT: vstrb.8 q1, [r1], #48
; CHECK-NEXT: vmov.f32 s23, s11
; CHECK-NEXT: vstrw.32 q3, [r1]
; CHECK-NEXT: vstrw.32 q5, [r1, #-32]
; CHECK-NEXT: vpop {d8, d9, d10, d11}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x i64>, <4 x i64>* %src, i32 0
%l1 = load <4 x i64>, <4 x i64>* %s1, align 4
%s2 = getelementptr <4 x i64>, <4 x i64>* %src, i32 1
%l2 = load <4 x i64>, <4 x i64>* %s2, align 4
%s = shufflevector <4 x i64> %l1, <4 x i64> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
store <8 x i64> %s, <8 x i64> *%dst
ret void
}
; f32
define void @vst2_v2f32(<2 x float> *%src, <4 x float> *%dst) {
; CHECK-LABEL: vst2_v2f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldr s0, [r0]
; CHECK-NEXT: vldr s4, [r0, #4]
; CHECK-NEXT: vldr s1, [r0, #8]
; CHECK-NEXT: vldr s5, [r0, #12]
; CHECK-NEXT: vmov.f32 s2, s4
; CHECK-NEXT: vmov.f32 s3, s5
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x float>, <2 x float>* %src, i32 0
%l1 = load <2 x float>, <2 x float>* %s1, align 4
%s2 = getelementptr <2 x float>, <2 x float>* %src, i32 1
%l2 = load <2 x float>, <2 x float>* %s2, align 4
%s = shufflevector <2 x float> %l1, <2 x float> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x float> %s, <4 x float> *%dst
ret void
}
define void @vst2_v4f32(<4 x float> *%src, <8 x float> *%dst) {
; CHECK-LABEL: vst2_v4f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
; CHECK-NEXT: vst21.32 {q0, q1}, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0
%l1 = load <4 x float>, <4 x float>* %s1, align 4
%s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1
%l2 = load <4 x float>, <4 x float>* %s2, align 4
%s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
store <8 x float> %s, <8 x float> *%dst
ret void
}
define void @vst2_v8f32(<8 x float> *%src, <16 x float> *%dst) {
; CHECK-LABEL: vst2_v8f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
; CHECK-NEXT: vldrw.u32 q3, [r0, #48]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
; CHECK-NEXT: vst21.32 {q0, q1}, [r1]!
; CHECK-NEXT: vst20.32 {q2, q3}, [r1]
; CHECK-NEXT: vst21.32 {q2, q3}, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x float>, <8 x float>* %src, i32 0
%l1 = load <8 x float>, <8 x float>* %s1, align 4
%s2 = getelementptr <8 x float>, <8 x float>* %src, i32 1
%l2 = load <8 x float>, <8 x float>* %s2, align 4
%s = shufflevector <8 x float> %l1, <8 x float> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
store <16 x float> %s, <16 x float> *%dst
ret void
}
define void @vst2_v16f32(<16 x float> *%src, <32 x float> *%dst) {
; CHECK-LABEL: vst2_v16f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vldrw.u32 q7, [r0, #64]
; CHECK-NEXT: vldrw.u32 q1, [r0, #112]
; CHECK-NEXT: vldrw.u32 q3, [r0, #96]
; CHECK-NEXT: vldrw.u32 q5, [r0, #80]
; CHECK-NEXT: vldrw.u32 q6, [r0]
; CHECK-NEXT: vldrw.u32 q0, [r0, #48]
; CHECK-NEXT: vldrw.u32 q2, [r0, #32]
; CHECK-NEXT: vldrw.u32 q4, [r0, #16]
; CHECK-NEXT: vst20.32 {q6, q7}, [r1]
; CHECK-NEXT: add.w r0, r1, #96
; CHECK-NEXT: add.w r2, r1, #64
; CHECK-NEXT: vst21.32 {q6, q7}, [r1]!
; CHECK-NEXT: vst20.32 {q4, q5}, [r1]
; CHECK-NEXT: vst21.32 {q4, q5}, [r1]
; CHECK-NEXT: vst20.32 {q2, q3}, [r2]
; CHECK-NEXT: vst21.32 {q2, q3}, [r2]
; CHECK-NEXT: vst20.32 {q0, q1}, [r0]
; CHECK-NEXT: vst21.32 {q0, q1}, [r0]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x float>, <16 x float>* %src, i32 0
%l1 = load <16 x float>, <16 x float>* %s1, align 4
%s2 = getelementptr <16 x float>, <16 x float>* %src, i32 1
%l2 = load <16 x float>, <16 x float>* %s2, align 4
%s = shufflevector <16 x float> %l1, <16 x float> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
store <32 x float> %s, <32 x float> *%dst
ret void
}
; f16
define void @vst2_v2f16(<2 x half> *%src, <4 x half> *%dst) {
; CHECK-LABEL: vst2_v2f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: ldrd r2, r0, [r0]
; CHECK-NEXT: vmov.32 q0[0], r2
; CHECK-NEXT: vmov.32 q1[0], r0
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: vmovx.f16 s0, s0
; CHECK-NEXT: vmov r0, s4
; CHECK-NEXT: vmov.16 q2[0], r2
; CHECK-NEXT: vmov.16 q2[1], r0
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: vmovx.f16 s0, s4
; CHECK-NEXT: vmov.16 q2[2], r0
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: vmov.16 q2[3], r0
; CHECK-NEXT: vmov r2, s9
; CHECK-NEXT: vmov r0, s8
; CHECK-NEXT: strd r0, r2, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x half>, <2 x half>* %src, i32 0
%l1 = load <2 x half>, <2 x half>* %s1, align 4
%s2 = getelementptr <2 x half>, <2 x half>* %src, i32 1
%l2 = load <2 x half>, <2 x half>* %s2, align 4
%s = shufflevector <2 x half> %l1, <2 x half> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x half> %s, <4 x half> *%dst
ret void
}
define void @vst2_v4f16(<4 x half> *%src, <8 x half> *%dst) {
; CHECK-LABEL: vst2_v4f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: ldm.w r0, {r2, r3, r12}
; CHECK-NEXT: vmov.32 q0[0], r12
; CHECK-NEXT: ldr r0, [r0, #12]
; CHECK-NEXT: vmov.32 q2[0], r2
; CHECK-NEXT: vmov.32 q2[1], r3
; CHECK-NEXT: vmov.32 q0[1], r0
; CHECK-NEXT: vmov r2, s8
; CHECK-NEXT: vmovx.f16 s12, s8
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: vmov.16 q1[0], r2
; CHECK-NEXT: vmov.16 q1[1], r0
; CHECK-NEXT: vmov r0, s12
; CHECK-NEXT: vmovx.f16 s12, s0
; CHECK-NEXT: vmov.16 q1[2], r0
; CHECK-NEXT: vmov r0, s12
; CHECK-NEXT: vmovx.f16 s8, s9
; CHECK-NEXT: vmov.16 q1[3], r0
; CHECK-NEXT: vmov r0, s9
; CHECK-NEXT: vmov.16 q1[4], r0
; CHECK-NEXT: vmov r0, s1
; CHECK-NEXT: vmov.16 q1[5], r0
; CHECK-NEXT: vmov r0, s8
; CHECK-NEXT: vmovx.f16 s0, s1
; CHECK-NEXT: vmov.16 q1[6], r0
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: vmov.16 q1[7], r0
; CHECK-NEXT: vstrw.32 q1, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x half>, <4 x half>* %src, i32 0
%l1 = load <4 x half>, <4 x half>* %s1, align 4
%s2 = getelementptr <4 x half>, <4 x half>* %src, i32 1
%l2 = load <4 x half>, <4 x half>* %s2, align 4
%s = shufflevector <4 x half> %l1, <4 x half> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
store <8 x half> %s, <8 x half> *%dst
ret void
}
define void @vst2_v8f16(<8 x half> *%src, <16 x half> *%dst) {
; CHECK-LABEL: vst2_v8f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
; CHECK-NEXT: vst21.16 {q0, q1}, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0
%l1 = load <8 x half>, <8 x half>* %s1, align 4
%s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1
%l2 = load <8 x half>, <8 x half>* %s2, align 4
%s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
store <16 x half> %s, <16 x half> *%dst
ret void
}
define void @vst2_v16f16(<16 x half> *%src, <32 x half> *%dst) {
; CHECK-LABEL: vst2_v16f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
; CHECK-NEXT: vldrw.u32 q1, [r0, #48]
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vst20.16 {q2, q3}, [r1]
; CHECK-NEXT: vst21.16 {q2, q3}, [r1]!
; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
; CHECK-NEXT: vst21.16 {q0, q1}, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x half>, <16 x half>* %src, i32 0
%l1 = load <16 x half>, <16 x half>* %s1, align 4
%s2 = getelementptr <16 x half>, <16 x half>* %src, i32 1
%l2 = load <16 x half>, <16 x half>* %s2, align 4
%s = shufflevector <16 x half> %l1, <16 x half> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
store <32 x half> %s, <32 x half> *%dst
ret void
}
; f64
define void @vst2_v2f64(<2 x double> *%src, <4 x double> *%dst) {
; CHECK-LABEL: vst2_v2f64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vmov.f64 d4, d3
; CHECK-NEXT: vmov.f64 d5, d1
; CHECK-NEXT: vmov.f64 d3, d0
; CHECK-NEXT: vstrw.32 q2, [r1, #16]
; CHECK-NEXT: vstrw.32 q1, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0
%l1 = load <2 x double>, <2 x double>* %s1, align 4
%s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1
%l2 = load <2 x double>, <2 x double>* %s2, align 4
%s = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x double> %s, <4 x double> *%dst
ret void
}
define void @vst2_v4f64(<4 x double> *%src, <8 x double> *%dst) {
; CHECK-LABEL: vst2_v4f64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9}
; CHECK-NEXT: vpush {d8, d9}
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vldrw.u32 q0, [r0, #32]
; CHECK-NEXT: vldrw.u32 q3, [r0, #16]
; CHECK-NEXT: vldrw.u32 q1, [r0, #48]
; CHECK-NEXT: vmov.f64 d8, d4
; CHECK-NEXT: vmov.f64 d9, d0
; CHECK-NEXT: vmov.f64 d0, d5
; CHECK-NEXT: vstrw.32 q4, [r1]
; CHECK-NEXT: vmov.f64 d4, d6
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: vmov.f64 d5, d2
; CHECK-NEXT: vmov.f64 d2, d7
; CHECK-NEXT: vstrw.32 q2, [r1, #32]
; CHECK-NEXT: vstrw.32 q1, [r1, #48]
; CHECK-NEXT: vpop {d8, d9}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x double>, <4 x double>* %src, i32 0
%l1 = load <4 x double>, <4 x double>* %s1, align 4
%s2 = getelementptr <4 x double>, <4 x double>* %src, i32 1
%l2 = load <4 x double>, <4 x double>* %s2, align 4
%s = shufflevector <4 x double> %l1, <4 x double> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
store <8 x double> %s, <8 x double> *%dst
ret void
}