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aa7acbe740
This way, InlineSpiller does the same amount of splitting as the standard spiller. Splitting should really be guided by the register allocator, and doesn't belong in the spiller at all. llvm-svn: 118216
454 lines
15 KiB
C++
454 lines
15 KiB
C++
//===-------- InlineSpiller.cpp - Insert spills and restores inline -------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// The inline spiller modifies the machine function directly instead of
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// inserting spills and restores in VirtRegMap.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "regalloc"
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#include "Spiller.h"
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#include "LiveRangeEdit.h"
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#include "SplitKit.h"
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#include "VirtRegMap.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/LiveStackAnalysis.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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static cl::opt<bool>
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VerifySpills("verify-spills", cl::desc("Verify after each spill/split"));
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static cl::opt<bool>
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ExtraSpillerSplits("extra-spiller-splits",
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cl::desc("Enable additional splitting during splitting"));
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namespace {
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class InlineSpiller : public Spiller {
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MachineFunctionPass &pass_;
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MachineFunction &mf_;
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LiveIntervals &lis_;
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LiveStacks &lss_;
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MachineDominatorTree &mdt_;
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MachineLoopInfo &loops_;
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VirtRegMap &vrm_;
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MachineFrameInfo &mfi_;
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MachineRegisterInfo &mri_;
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const TargetInstrInfo &tii_;
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const TargetRegisterInfo &tri_;
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const BitVector reserved_;
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SplitAnalysis splitAnalysis_;
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// Variables that are valid during spill(), but used by multiple methods.
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LiveRangeEdit *edit_;
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const TargetRegisterClass *rc_;
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int stackSlot_;
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// Values that failed to remat at some point.
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SmallPtrSet<VNInfo*, 8> usedValues_;
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~InlineSpiller() {}
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public:
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InlineSpiller(MachineFunctionPass &pass,
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MachineFunction &mf,
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VirtRegMap &vrm)
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: pass_(pass),
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mf_(mf),
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lis_(pass.getAnalysis<LiveIntervals>()),
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lss_(pass.getAnalysis<LiveStacks>()),
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mdt_(pass.getAnalysis<MachineDominatorTree>()),
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loops_(pass.getAnalysis<MachineLoopInfo>()),
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vrm_(vrm),
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mfi_(*mf.getFrameInfo()),
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mri_(mf.getRegInfo()),
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tii_(*mf.getTarget().getInstrInfo()),
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tri_(*mf.getTarget().getRegisterInfo()),
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reserved_(tri_.getReservedRegs(mf_)),
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splitAnalysis_(mf, lis_, loops_) {}
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void spill(LiveInterval *li,
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SmallVectorImpl<LiveInterval*> &newIntervals,
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SmallVectorImpl<LiveInterval*> &spillIs);
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void spill(LiveRangeEdit &);
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private:
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bool split();
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bool reMaterializeFor(MachineBasicBlock::iterator MI);
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void reMaterializeAll();
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bool coalesceStackAccess(MachineInstr *MI);
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bool foldMemoryOperand(MachineBasicBlock::iterator MI,
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const SmallVectorImpl<unsigned> &Ops);
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void insertReload(LiveInterval &NewLI, MachineBasicBlock::iterator MI);
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void insertSpill(LiveInterval &NewLI, MachineBasicBlock::iterator MI);
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};
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}
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namespace llvm {
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Spiller *createInlineSpiller(MachineFunctionPass &pass,
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MachineFunction &mf,
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VirtRegMap &vrm) {
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if (VerifySpills)
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mf.verify(&pass);
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return new InlineSpiller(pass, mf, vrm);
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}
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}
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/// split - try splitting the current interval into pieces that may allocate
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/// separately. Return true if successful.
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bool InlineSpiller::split() {
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splitAnalysis_.analyze(&edit_->getParent());
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// Try splitting around loops.
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if (ExtraSpillerSplits) {
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const MachineLoop *loop = splitAnalysis_.getBestSplitLoop();
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if (loop) {
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SplitEditor(splitAnalysis_, lis_, vrm_, mdt_, *edit_)
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.splitAroundLoop(loop);
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return true;
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}
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}
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// Try splitting into single block intervals.
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SplitAnalysis::BlockPtrSet blocks;
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if (splitAnalysis_.getMultiUseBlocks(blocks)) {
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SplitEditor(splitAnalysis_, lis_, vrm_, mdt_, *edit_)
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.splitSingleBlocks(blocks);
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return true;
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}
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// Try splitting inside a basic block.
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if (ExtraSpillerSplits) {
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const MachineBasicBlock *MBB = splitAnalysis_.getBlockForInsideSplit();
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if (MBB){
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SplitEditor(splitAnalysis_, lis_, vrm_, mdt_, *edit_)
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.splitInsideBlock(MBB);
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return true;
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}
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}
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return false;
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}
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/// reMaterializeFor - Attempt to rematerialize edit_->getReg() before MI instead of
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/// reloading it.
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bool InlineSpiller::reMaterializeFor(MachineBasicBlock::iterator MI) {
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SlotIndex UseIdx = lis_.getInstructionIndex(MI).getUseIndex();
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VNInfo *OrigVNI = edit_->getParent().getVNInfoAt(UseIdx);
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if (!OrigVNI) {
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DEBUG(dbgs() << "\tadding <undef> flags: ");
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(i);
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if (MO.isReg() && MO.isUse() && MO.getReg() == edit_->getReg())
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MO.setIsUndef();
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}
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DEBUG(dbgs() << UseIdx << '\t' << *MI);
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return true;
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}
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LiveRangeEdit::Remat RM = edit_->canRematerializeAt(OrigVNI, UseIdx, false,
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lis_);
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if (!RM) {
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usedValues_.insert(OrigVNI);
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DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << *MI);
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return false;
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}
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// If the instruction also writes edit_->getReg(), it had better not require
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// the same register for uses and defs.
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bool Reads, Writes;
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SmallVector<unsigned, 8> Ops;
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tie(Reads, Writes) = MI->readsWritesVirtualRegister(edit_->getReg(), &Ops);
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if (Writes) {
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for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(Ops[i]);
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if (MO.isUse() ? MI->isRegTiedToDefOperand(Ops[i]) : MO.getSubReg()) {
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usedValues_.insert(OrigVNI);
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DEBUG(dbgs() << "\tcannot remat tied reg: " << UseIdx << '\t' << *MI);
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return false;
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}
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}
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}
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// Alocate a new register for the remat.
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LiveInterval &NewLI = edit_->create(mri_, lis_, vrm_);
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NewLI.markNotSpillable();
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// Finally we can rematerialize OrigMI before MI.
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SlotIndex DefIdx = edit_->rematerializeAt(*MI->getParent(), MI, NewLI.reg, RM,
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lis_, tii_, tri_);
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DEBUG(dbgs() << "\tremat: " << DefIdx << '\n');
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// Replace operands
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for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(Ops[i]);
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if (MO.isReg() && MO.isUse() && MO.getReg() == edit_->getReg()) {
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MO.setReg(NewLI.reg);
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MO.setIsKill();
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}
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}
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DEBUG(dbgs() << "\t " << UseIdx << '\t' << *MI);
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VNInfo *DefVNI = NewLI.getNextValue(DefIdx, 0, lis_.getVNInfoAllocator());
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NewLI.addRange(LiveRange(DefIdx, UseIdx.getDefIndex(), DefVNI));
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DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
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return true;
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}
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/// reMaterializeAll - Try to rematerialize as many uses as possible,
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/// and trim the live ranges after.
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void InlineSpiller::reMaterializeAll() {
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// Do a quick scan of the interval values to find if any are remattable.
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if (!edit_->anyRematerializable(lis_, tii_, 0))
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return;
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usedValues_.clear();
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// Try to remat before all uses of edit_->getReg().
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bool anyRemat = false;
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for (MachineRegisterInfo::use_nodbg_iterator
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RI = mri_.use_nodbg_begin(edit_->getReg());
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MachineInstr *MI = RI.skipInstruction();)
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anyRemat |= reMaterializeFor(MI);
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if (!anyRemat)
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return;
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// Remove any values that were completely rematted.
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bool anyRemoved = false;
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for (LiveInterval::vni_iterator I = edit_->getParent().vni_begin(),
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E = edit_->getParent().vni_end(); I != E; ++I) {
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VNInfo *VNI = *I;
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if (VNI->hasPHIKill() || !edit_->didRematerialize(VNI) ||
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usedValues_.count(VNI))
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continue;
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MachineInstr *DefMI = lis_.getInstructionFromIndex(VNI->def);
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DEBUG(dbgs() << "\tremoving dead def: " << VNI->def << '\t' << *DefMI);
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lis_.RemoveMachineInstrFromMaps(DefMI);
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vrm_.RemoveMachineInstrFromMaps(DefMI);
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DefMI->eraseFromParent();
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VNI->def = SlotIndex();
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anyRemoved = true;
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}
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if (!anyRemoved)
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return;
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// Removing values may cause debug uses where parent is not live.
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for (MachineRegisterInfo::use_iterator RI = mri_.use_begin(edit_->getReg());
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MachineInstr *MI = RI.skipInstruction();) {
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if (!MI->isDebugValue())
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continue;
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// Try to preserve the debug value if parent is live immediately after it.
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MachineBasicBlock::iterator NextMI = MI;
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++NextMI;
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if (NextMI != MI->getParent()->end() && !lis_.isNotInMIMap(NextMI)) {
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SlotIndex Idx = lis_.getInstructionIndex(NextMI);
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VNInfo *VNI = edit_->getParent().getVNInfoAt(Idx);
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if (VNI && (VNI->hasPHIKill() || usedValues_.count(VNI)))
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continue;
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}
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DEBUG(dbgs() << "Removing debug info due to remat:" << "\t" << *MI);
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MI->eraseFromParent();
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}
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}
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/// If MI is a load or store of stackSlot_, it can be removed.
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bool InlineSpiller::coalesceStackAccess(MachineInstr *MI) {
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int FI = 0;
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unsigned reg;
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if (!(reg = tii_.isLoadFromStackSlot(MI, FI)) &&
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!(reg = tii_.isStoreToStackSlot(MI, FI)))
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return false;
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// We have a stack access. Is it the right register and slot?
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if (reg != edit_->getReg() || FI != stackSlot_)
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return false;
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DEBUG(dbgs() << "Coalescing stack access: " << *MI);
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lis_.RemoveMachineInstrFromMaps(MI);
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MI->eraseFromParent();
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return true;
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}
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/// foldMemoryOperand - Try folding stack slot references in Ops into MI.
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/// Return true on success, and MI will be erased.
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bool InlineSpiller::foldMemoryOperand(MachineBasicBlock::iterator MI,
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const SmallVectorImpl<unsigned> &Ops) {
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// TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied
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// operands.
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SmallVector<unsigned, 8> FoldOps;
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for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
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unsigned Idx = Ops[i];
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MachineOperand &MO = MI->getOperand(Idx);
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if (MO.isImplicit())
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continue;
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// FIXME: Teach targets to deal with subregs.
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if (MO.getSubReg())
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return false;
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// Tied use operands should not be passed to foldMemoryOperand.
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if (!MI->isRegTiedToDefOperand(Idx))
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FoldOps.push_back(Idx);
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}
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MachineInstr *FoldMI = tii_.foldMemoryOperand(MI, FoldOps, stackSlot_);
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if (!FoldMI)
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return false;
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lis_.ReplaceMachineInstrInMaps(MI, FoldMI);
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vrm_.addSpillSlotUse(stackSlot_, FoldMI);
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MI->eraseFromParent();
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DEBUG(dbgs() << "\tfolded: " << *FoldMI);
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return true;
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}
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/// insertReload - Insert a reload of NewLI.reg before MI.
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void InlineSpiller::insertReload(LiveInterval &NewLI,
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MachineBasicBlock::iterator MI) {
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MachineBasicBlock &MBB = *MI->getParent();
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SlotIndex Idx = lis_.getInstructionIndex(MI).getDefIndex();
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tii_.loadRegFromStackSlot(MBB, MI, NewLI.reg, stackSlot_, rc_, &tri_);
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--MI; // Point to load instruction.
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SlotIndex LoadIdx = lis_.InsertMachineInstrInMaps(MI).getDefIndex();
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vrm_.addSpillSlotUse(stackSlot_, MI);
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DEBUG(dbgs() << "\treload: " << LoadIdx << '\t' << *MI);
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VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0,
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lis_.getVNInfoAllocator());
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NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI));
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}
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/// insertSpill - Insert a spill of NewLI.reg after MI.
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void InlineSpiller::insertSpill(LiveInterval &NewLI,
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MachineBasicBlock::iterator MI) {
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MachineBasicBlock &MBB = *MI->getParent();
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SlotIndex Idx = lis_.getInstructionIndex(MI).getDefIndex();
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tii_.storeRegToStackSlot(MBB, ++MI, NewLI.reg, true, stackSlot_, rc_, &tri_);
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--MI; // Point to store instruction.
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SlotIndex StoreIdx = lis_.InsertMachineInstrInMaps(MI).getDefIndex();
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vrm_.addSpillSlotUse(stackSlot_, MI);
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DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MI);
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VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, lis_.getVNInfoAllocator());
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NewLI.addRange(LiveRange(Idx, StoreIdx, StoreVNI));
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}
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void InlineSpiller::spill(LiveInterval *li,
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SmallVectorImpl<LiveInterval*> &newIntervals,
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SmallVectorImpl<LiveInterval*> &spillIs) {
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LiveRangeEdit edit(*li, newIntervals, spillIs);
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spill(edit);
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if (VerifySpills)
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mf_.verify(&pass_);
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}
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void InlineSpiller::spill(LiveRangeEdit &edit) {
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edit_ = &edit;
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assert(!edit.getParent().isStackSlot() && "Trying to spill a stack slot.");
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DEBUG(dbgs() << "Inline spilling "
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<< mri_.getRegClass(edit.getReg())->getName()
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<< ':' << edit.getParent() << "\n");
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assert(edit.getParent().isSpillable() &&
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"Attempting to spill already spilled value.");
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if (split())
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return;
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reMaterializeAll();
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// Remat may handle everything.
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if (edit_->getParent().empty())
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return;
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rc_ = mri_.getRegClass(edit.getReg());
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stackSlot_ = vrm_.assignVirt2StackSlot(edit_->getReg());
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// Update LiveStacks now that we are committed to spilling.
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LiveInterval &stacklvr = lss_.getOrCreateInterval(stackSlot_, rc_);
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assert(stacklvr.empty() && "Just created stack slot not empty");
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stacklvr.getNextValue(SlotIndex(), 0, lss_.getVNInfoAllocator());
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stacklvr.MergeRangesInAsValue(edit_->getParent(), stacklvr.getValNumInfo(0));
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// Iterate over instructions using register.
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for (MachineRegisterInfo::reg_iterator RI = mri_.reg_begin(edit.getReg());
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MachineInstr *MI = RI.skipInstruction();) {
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// Debug values are not allowed to affect codegen.
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if (MI->isDebugValue()) {
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// Modify DBG_VALUE now that the value is in a spill slot.
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uint64_t Offset = MI->getOperand(1).getImm();
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const MDNode *MDPtr = MI->getOperand(2).getMetadata();
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DebugLoc DL = MI->getDebugLoc();
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if (MachineInstr *NewDV = tii_.emitFrameIndexDebugValue(mf_, stackSlot_,
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Offset, MDPtr, DL)) {
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DEBUG(dbgs() << "Modifying debug info due to spill:" << "\t" << *MI);
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MachineBasicBlock *MBB = MI->getParent();
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MBB->insert(MBB->erase(MI), NewDV);
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} else {
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DEBUG(dbgs() << "Removing debug info due to spill:" << "\t" << *MI);
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MI->eraseFromParent();
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}
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continue;
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}
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// Stack slot accesses may coalesce away.
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if (coalesceStackAccess(MI))
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continue;
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// Analyze instruction.
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bool Reads, Writes;
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SmallVector<unsigned, 8> Ops;
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tie(Reads, Writes) = MI->readsWritesVirtualRegister(edit.getReg(), &Ops);
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// Attempt to fold memory ops.
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if (foldMemoryOperand(MI, Ops))
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continue;
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// Allocate interval around instruction.
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// FIXME: Infer regclass from instruction alone.
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LiveInterval &NewLI = edit.create(mri_, lis_, vrm_);
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NewLI.markNotSpillable();
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if (Reads)
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insertReload(NewLI, MI);
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// Rewrite instruction operands.
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bool hasLiveDef = false;
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for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(Ops[i]);
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MO.setReg(NewLI.reg);
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if (MO.isUse()) {
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if (!MI->isRegTiedToDefOperand(Ops[i]))
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MO.setIsKill();
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} else {
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if (!MO.isDead())
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hasLiveDef = true;
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}
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}
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// FIXME: Use a second vreg if instruction has no tied ops.
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if (Writes && hasLiveDef)
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insertSpill(NewLI, MI);
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DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
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}
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}
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