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Chris Lattner a89a450f1c Run an instcombine pass after inlining but before scalarrepl. This allows
instcombine to clean up the code, which makes more code suitable for SRoA.
This helps C++ code in particular, e.g. speeding up tramp3d by 31%.

llvm-svn: 33235
2007-01-15 07:41:51 +00:00
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