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0f863f5b92
This uses llvm-lib.exe for the librarian instead of Visual Studio provided lib.exe. Without this it is not possible to create static libraries with -flto using the plugin. Original patch by Steven Noonan This fixes: PR41147 Differential Revision: https://reviews.llvm.org/D61193 llvm-svn: 359430
80 lines
4.8 KiB
XML
80 lines
4.8 KiB
XML
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- The general order of executing an MSBuild file is roughly:
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1) vcxproj file
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2) ├─ Import Microsoft.Cpp.props
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3) │ └─ Import Toolset specific props (e.g. $(VCTargets)Platforms\Win32\PlatformToolsets\llvm\Toolset.props)
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4) │ └─ Import This File (LLVM.Cpp.Common.props)
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5) │─ Core logic of vcxproj (define files, override properties, etc)
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6) └─ Import Microsoft.Cpp.targets
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7) │─ Import Toolset specific targets file (e.g. $(VCTargets)Platforms\Win32\PlatformToolsets\llvm\Toolset.targets)
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8) └─ Run the compiler.
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The important thing is that we have hooks at 3, 4, and 7. 3 and 4 give
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us the ability to provide initial values for toolchain settings (where
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is the compiler, what values are considered "default" for a given
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setting, etc), 7 gives us the ability to act on anything that the user
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has overridden (such as warning or erroring on incompatible settings,
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mapping settings to other settings, etc).
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-->
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<PropertyGroup>
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<!-- This initializes the values in Properties > General > Output Directory.
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Builds will fail without this. -->
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<OutDirWasSpecified Condition=" '$(OutDir)'!='' AND '$(OutDirWasSpecified)'=='' ">true</OutDirWasSpecified>
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<OutDirWasSpecified Condition=" '$(OutDir)'=='' AND '$(OutDirWasSpecified)'=='' ">false</OutDirWasSpecified>
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<IntDir Condition="'$(IntDir)'=='' AND '$(IntermediateOutputPath)'!=''">$(IntermediateOutputPath)</IntDir>
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<IntDir Condition="'$(IntDir)'=='' AND '$(IntermediateOutputPath)'==''">$(Configuration)\</IntDir>
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<OutDir Condition="'$(OutDir)'=='' AND '$(SolutionDir)' != ''">$(SolutionDir)$(Configuration)\</OutDir>
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<OutDir Condition="'$(OutDir)'=='' AND '$(SolutionDir)' == ''">$(IntDir)</OutDir>
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<DebuggerFlavor Condition="'$(DebuggerFlavor)'==''">WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup>
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<!-- Short names for platform toolsets (added to project name in Solution Explorer) -->
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<_PlatformToolsetShortNameFor_llvm>LLVM</_PlatformToolsetShortNameFor_llvm>
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<_PlatformToolsetFriendlyNameFor_llvm>LLVM</_PlatformToolsetFriendlyNameFor_llvm>
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</PropertyGroup>
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<!-- Find an installed LLVM and set up our paths. -->
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<PropertyGroup>
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<LLVMInstallDir>$(Registry:HKEY_LOCAL_MACHINE\SOFTWARE\LLVM\LLVM)</LLVMInstallDir>
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<LLVMInstallDir Condition="'$(LLVMInstallDir)' == ''">$(Registry:HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\LLVM\LLVM)</LLVMInstallDir>
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<LLVMInstallDir Condition="'$(LLVMInstallDir)' != ''">$(LLVMInstallDir)\</LLVMInstallDir>
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<ClangClExecutable>$(LLVMInstallDir)bin\clang-cl.exe</ClangClExecutable>
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<LldLinkExecutable>$(LLVMInstallDir)bin\lld-link.exe</LldLinkExecutable>
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<LlvmLibExecutable>$(LLVMInstallDir)bin\llvm-lib.exe</LlvmLibExecutable>
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<UseClangCl>true</UseClangCl>
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<UseLldLink>true</UseLldLink>
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<UseLlvmLib>true</UseLlvmLib>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.WindowsSDK.props" Condition="Exists('$(VCTargetsPath)\Microsoft.Cpp.WindowsSDK.props')"/>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Common.props" />
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<PropertyGroup>
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<!-- Set some paths (such as include paths) that are common to all platforms. This is the same as what
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the default paths for cl will use.
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-->
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<IncludePath Condition="'$(IncludePath)' == ''">$(IncludePath);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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<LibraryWPath Condition="'$(LibraryWPath)' == ''">$(WindowsSDK_MetadataPath);</LibraryWPath>
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<SourcePath Condition="'$(SourcePath)' == ''">$(VC_SourcePath);</SourcePath>
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</PropertyGroup>
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<!-- Set values which are reflected in the property UI by default. The user can override these
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by editing the vcxproj file (or making changes via the UI, which has the same effect).
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-->
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<ItemDefinitionGroup>
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<ClCompile>
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<!-- Set this to "Default" (which means not passing any /RTC option) so that any other value will
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be treated as having been overridden by the user. This Serves as a hint to the user that
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Default is the value we support, and other values will generate a warning. It also means
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that if the user simply creates a new project in MSVC (which uses /RTCu by default), then
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switches the toolset to Clang, we will still treat the value as default (which for us is to
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not pass the option). Only if the user explicitly overrode this setting in a project to use
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/RTCu would we see the warning. -->
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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</ClCompile>
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</ItemDefinitionGroup>
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</Project>
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