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llvm-mirror/lib/Target/AMDGPU/SIMachineFunctionInfo.h
Chandler Carruth eb66b33867 Sort the remaining #include lines in include/... and lib/....
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.

I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.

This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.

Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).

llvm-svn: 304787
2017-06-06 11:49:48 +00:00

575 lines
15 KiB
C++

//===- SIMachineFunctionInfo.h - SIMachineFunctionInfo interface -*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H
#define LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H
#include "AMDGPUMachineFunction.h"
#include "MCTargetDesc/AMDGPUMCTargetDesc.h"
#include "SIRegisterInfo.h"
#include "llvm/CodeGen/PseudoSourceValue.h"
#include "llvm/MC/MCRegisterInfo.h"
#include "llvm/Support/ErrorHandling.h"
#include <array>
#include <cassert>
#include <map>
#include <utility>
namespace llvm {
class AMDGPUImagePseudoSourceValue : public PseudoSourceValue {
public:
explicit AMDGPUImagePseudoSourceValue() :
PseudoSourceValue(PseudoSourceValue::TargetCustom) { }
bool isConstant(const MachineFrameInfo *) const override {
// This should probably be true for most images, but we will start by being
// conservative.
return false;
}
bool isAliased(const MachineFrameInfo *) const override {
// FIXME: If we ever change image intrinsics to accept fat pointers, then
// this could be true for some cases.
return false;
}
bool mayAlias(const MachineFrameInfo*) const override {
// FIXME: If we ever change image intrinsics to accept fat pointers, then
// this could be true for some cases.
return false;
}
};
class AMDGPUBufferPseudoSourceValue : public PseudoSourceValue {
public:
explicit AMDGPUBufferPseudoSourceValue() :
PseudoSourceValue(PseudoSourceValue::TargetCustom) { }
bool isConstant(const MachineFrameInfo *) const override {
// This should probably be true for most images, but we will start by being
// conservative.
return false;
}
bool isAliased(const MachineFrameInfo *) const override {
// FIXME: If we ever change image intrinsics to accept fat pointers, then
// this could be true for some cases.
return false;
}
bool mayAlias(const MachineFrameInfo*) const override {
// FIXME: If we ever change image intrinsics to accept fat pointers, then
// this could be true for some cases.
return false;
}
};
/// This class keeps track of the SPI_SP_INPUT_ADDR config register, which
/// tells the hardware which interpolation parameters to load.
class SIMachineFunctionInfo final : public AMDGPUMachineFunction {
// FIXME: This should be removed and getPreloadedValue moved here.
friend class SIRegisterInfo;
unsigned TIDReg;
// Registers that may be reserved for spilling purposes. These may be the same
// as the input registers.
unsigned ScratchRSrcReg;
unsigned ScratchWaveOffsetReg;
// This is the current function's incremented size from the kernel's scratch
// wave offset register. For an entry function, this is exactly the same as
// the ScratchWaveOffsetReg.
unsigned FrameOffsetReg;
// Top of the stack SGPR offset derived from the ScratchWaveOffsetReg.
unsigned StackPtrOffsetReg;
// Input registers for non-HSA ABI
unsigned PrivateMemoryPtrUserSGPR;
// Input registers setup for the HSA ABI.
// User SGPRs in allocation order.
unsigned PrivateSegmentBufferUserSGPR;
unsigned DispatchPtrUserSGPR;
unsigned QueuePtrUserSGPR;
unsigned KernargSegmentPtrUserSGPR;
unsigned DispatchIDUserSGPR;
unsigned FlatScratchInitUserSGPR;
unsigned PrivateSegmentSizeUserSGPR;
unsigned GridWorkGroupCountXUserSGPR;
unsigned GridWorkGroupCountYUserSGPR;
unsigned GridWorkGroupCountZUserSGPR;
// System SGPRs in allocation order.
unsigned WorkGroupIDXSystemSGPR;
unsigned WorkGroupIDYSystemSGPR;
unsigned WorkGroupIDZSystemSGPR;
unsigned WorkGroupInfoSystemSGPR;
unsigned PrivateSegmentWaveByteOffsetSystemSGPR;
// Graphics info.
unsigned PSInputAddr;
unsigned PSInputEnable;
bool ReturnsVoid;
// A pair of default/requested minimum/maximum flat work group sizes.
// Minimum - first, maximum - second.
std::pair<unsigned, unsigned> FlatWorkGroupSizes;
// A pair of default/requested minimum/maximum number of waves per execution
// unit. Minimum - first, maximum - second.
std::pair<unsigned, unsigned> WavesPerEU;
// Stack object indices for work group IDs.
std::array<int, 3> DebuggerWorkGroupIDStackObjectIndices;
// Stack object indices for work item IDs.
std::array<int, 3> DebuggerWorkItemIDStackObjectIndices;
AMDGPUBufferPseudoSourceValue BufferPSV;
AMDGPUImagePseudoSourceValue ImagePSV;
private:
unsigned LDSWaveSpillSize;
unsigned ScratchOffsetReg;
unsigned NumUserSGPRs;
unsigned NumSystemSGPRs;
bool HasSpilledSGPRs;
bool HasSpilledVGPRs;
bool HasNonSpillStackObjects;
unsigned NumSpilledSGPRs;
unsigned NumSpilledVGPRs;
// Feature bits required for inputs passed in user SGPRs.
bool PrivateSegmentBuffer : 1;
bool DispatchPtr : 1;
bool QueuePtr : 1;
bool KernargSegmentPtr : 1;
bool DispatchID : 1;
bool FlatScratchInit : 1;
bool GridWorkgroupCountX : 1;
bool GridWorkgroupCountY : 1;
bool GridWorkgroupCountZ : 1;
// Feature bits required for inputs passed in system SGPRs.
bool WorkGroupIDX : 1; // Always initialized.
bool WorkGroupIDY : 1;
bool WorkGroupIDZ : 1;
bool WorkGroupInfo : 1;
bool PrivateSegmentWaveByteOffset : 1;
bool WorkItemIDX : 1; // Always initialized.
bool WorkItemIDY : 1;
bool WorkItemIDZ : 1;
// Private memory buffer
// Compute directly in sgpr[0:1]
// Other shaders indirect 64-bits at sgpr[0:1]
bool PrivateMemoryInputPtr : 1;
MCPhysReg getNextUserSGPR() const {
assert(NumSystemSGPRs == 0 && "System SGPRs must be added after user SGPRs");
return AMDGPU::SGPR0 + NumUserSGPRs;
}
MCPhysReg getNextSystemSGPR() const {
return AMDGPU::SGPR0 + NumUserSGPRs + NumSystemSGPRs;
}
public:
struct SpilledReg {
unsigned VGPR = AMDGPU::NoRegister;
int Lane = -1;
SpilledReg() = default;
SpilledReg(unsigned R, int L) : VGPR (R), Lane (L) { }
bool hasLane() { return Lane != -1;}
bool hasReg() { return VGPR != AMDGPU::NoRegister;}
};
private:
// SGPR->VGPR spilling support.
typedef std::pair<unsigned, unsigned> SpillRegMask;
// Track VGPR + wave index for each subregister of the SGPR spilled to
// frameindex key.
DenseMap<int, std::vector<SpilledReg>> SGPRToVGPRSpills;
unsigned NumVGPRSpillLanes = 0;
SmallVector<unsigned, 2> SpillVGPRs;
public:
SIMachineFunctionInfo(const MachineFunction &MF);
ArrayRef<SpilledReg> getSGPRToVGPRSpills(int FrameIndex) const {
auto I = SGPRToVGPRSpills.find(FrameIndex);
return (I == SGPRToVGPRSpills.end()) ?
ArrayRef<SpilledReg>() : makeArrayRef(I->second);
}
bool allocateSGPRSpillToVGPR(MachineFunction &MF, int FI);
void removeSGPRToVGPRFrameIndices(MachineFrameInfo &MFI);
bool hasCalculatedTID() const { return TIDReg != AMDGPU::NoRegister; };
unsigned getTIDReg() const { return TIDReg; };
void setTIDReg(unsigned Reg) { TIDReg = Reg; }
// Add user SGPRs.
unsigned addPrivateSegmentBuffer(const SIRegisterInfo &TRI);
unsigned addDispatchPtr(const SIRegisterInfo &TRI);
unsigned addQueuePtr(const SIRegisterInfo &TRI);
unsigned addKernargSegmentPtr(const SIRegisterInfo &TRI);
unsigned addDispatchID(const SIRegisterInfo &TRI);
unsigned addFlatScratchInit(const SIRegisterInfo &TRI);
unsigned addPrivateMemoryPtr(const SIRegisterInfo &TRI);
// Add system SGPRs.
unsigned addWorkGroupIDX() {
WorkGroupIDXSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupIDXSystemSGPR;
}
unsigned addWorkGroupIDY() {
WorkGroupIDYSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupIDYSystemSGPR;
}
unsigned addWorkGroupIDZ() {
WorkGroupIDZSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupIDZSystemSGPR;
}
unsigned addWorkGroupInfo() {
WorkGroupInfoSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupInfoSystemSGPR;
}
unsigned addPrivateSegmentWaveByteOffset() {
PrivateSegmentWaveByteOffsetSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return PrivateSegmentWaveByteOffsetSystemSGPR;
}
void setPrivateSegmentWaveByteOffset(unsigned Reg) {
PrivateSegmentWaveByteOffsetSystemSGPR = Reg;
}
bool hasPrivateSegmentBuffer() const {
return PrivateSegmentBuffer;
}
bool hasDispatchPtr() const {
return DispatchPtr;
}
bool hasQueuePtr() const {
return QueuePtr;
}
bool hasKernargSegmentPtr() const {
return KernargSegmentPtr;
}
bool hasDispatchID() const {
return DispatchID;
}
bool hasFlatScratchInit() const {
return FlatScratchInit;
}
bool hasGridWorkgroupCountX() const {
return GridWorkgroupCountX;
}
bool hasGridWorkgroupCountY() const {
return GridWorkgroupCountY;
}
bool hasGridWorkgroupCountZ() const {
return GridWorkgroupCountZ;
}
bool hasWorkGroupIDX() const {
return WorkGroupIDX;
}
bool hasWorkGroupIDY() const {
return WorkGroupIDY;
}
bool hasWorkGroupIDZ() const {
return WorkGroupIDZ;
}
bool hasWorkGroupInfo() const {
return WorkGroupInfo;
}
bool hasPrivateSegmentWaveByteOffset() const {
return PrivateSegmentWaveByteOffset;
}
bool hasWorkItemIDX() const {
return WorkItemIDX;
}
bool hasWorkItemIDY() const {
return WorkItemIDY;
}
bool hasWorkItemIDZ() const {
return WorkItemIDZ;
}
bool hasPrivateMemoryInputPtr() const {
return PrivateMemoryInputPtr;
}
unsigned getNumUserSGPRs() const {
return NumUserSGPRs;
}
unsigned getNumPreloadedSGPRs() const {
return NumUserSGPRs + NumSystemSGPRs;
}
unsigned getPrivateSegmentWaveByteOffsetSystemSGPR() const {
return PrivateSegmentWaveByteOffsetSystemSGPR;
}
/// \brief Returns the physical register reserved for use as the resource
/// descriptor for scratch accesses.
unsigned getScratchRSrcReg() const {
return ScratchRSrcReg;
}
void setScratchRSrcReg(unsigned Reg) {
assert(Reg != AMDGPU::NoRegister && "Should never be unset");
ScratchRSrcReg = Reg;
}
unsigned getScratchWaveOffsetReg() const {
return ScratchWaveOffsetReg;
}
unsigned getFrameOffsetReg() const {
return FrameOffsetReg;
}
void setStackPtrOffsetReg(unsigned Reg) {
assert(Reg != AMDGPU::NoRegister && "Should never be unset");
StackPtrOffsetReg = Reg;
}
unsigned getStackPtrOffsetReg() const {
return StackPtrOffsetReg;
}
void setScratchWaveOffsetReg(unsigned Reg) {
assert(Reg != AMDGPU::NoRegister && "Should never be unset");
ScratchWaveOffsetReg = Reg;
if (isEntryFunction())
FrameOffsetReg = ScratchWaveOffsetReg;
}
unsigned getQueuePtrUserSGPR() const {
return QueuePtrUserSGPR;
}
unsigned getPrivateMemoryPtrUserSGPR() const {
return PrivateMemoryPtrUserSGPR;
}
bool hasSpilledSGPRs() const {
return HasSpilledSGPRs;
}
void setHasSpilledSGPRs(bool Spill = true) {
HasSpilledSGPRs = Spill;
}
bool hasSpilledVGPRs() const {
return HasSpilledVGPRs;
}
void setHasSpilledVGPRs(bool Spill = true) {
HasSpilledVGPRs = Spill;
}
bool hasNonSpillStackObjects() const {
return HasNonSpillStackObjects;
}
void setHasNonSpillStackObjects(bool StackObject = true) {
HasNonSpillStackObjects = StackObject;
}
unsigned getNumSpilledSGPRs() const {
return NumSpilledSGPRs;
}
unsigned getNumSpilledVGPRs() const {
return NumSpilledVGPRs;
}
void addToSpilledSGPRs(unsigned num) {
NumSpilledSGPRs += num;
}
void addToSpilledVGPRs(unsigned num) {
NumSpilledVGPRs += num;
}
unsigned getPSInputAddr() const {
return PSInputAddr;
}
unsigned getPSInputEnable() const {
return PSInputEnable;
}
bool isPSInputAllocated(unsigned Index) const {
return PSInputAddr & (1 << Index);
}
void markPSInputAllocated(unsigned Index) {
PSInputAddr |= 1 << Index;
}
void markPSInputEnabled(unsigned Index) {
PSInputEnable |= 1 << Index;
}
bool returnsVoid() const {
return ReturnsVoid;
}
void setIfReturnsVoid(bool Value) {
ReturnsVoid = Value;
}
/// \returns A pair of default/requested minimum/maximum flat work group sizes
/// for this function.
std::pair<unsigned, unsigned> getFlatWorkGroupSizes() const {
return FlatWorkGroupSizes;
}
/// \returns Default/requested minimum flat work group size for this function.
unsigned getMinFlatWorkGroupSize() const {
return FlatWorkGroupSizes.first;
}
/// \returns Default/requested maximum flat work group size for this function.
unsigned getMaxFlatWorkGroupSize() const {
return FlatWorkGroupSizes.second;
}
/// \returns A pair of default/requested minimum/maximum number of waves per
/// execution unit.
std::pair<unsigned, unsigned> getWavesPerEU() const {
return WavesPerEU;
}
/// \returns Default/requested minimum number of waves per execution unit.
unsigned getMinWavesPerEU() const {
return WavesPerEU.first;
}
/// \returns Default/requested maximum number of waves per execution unit.
unsigned getMaxWavesPerEU() const {
return WavesPerEU.second;
}
/// \returns Stack object index for \p Dim's work group ID.
int getDebuggerWorkGroupIDStackObjectIndex(unsigned Dim) const {
assert(Dim < 3);
return DebuggerWorkGroupIDStackObjectIndices[Dim];
}
/// \brief Sets stack object index for \p Dim's work group ID to \p ObjectIdx.
void setDebuggerWorkGroupIDStackObjectIndex(unsigned Dim, int ObjectIdx) {
assert(Dim < 3);
DebuggerWorkGroupIDStackObjectIndices[Dim] = ObjectIdx;
}
/// \returns Stack object index for \p Dim's work item ID.
int getDebuggerWorkItemIDStackObjectIndex(unsigned Dim) const {
assert(Dim < 3);
return DebuggerWorkItemIDStackObjectIndices[Dim];
}
/// \brief Sets stack object index for \p Dim's work item ID to \p ObjectIdx.
void setDebuggerWorkItemIDStackObjectIndex(unsigned Dim, int ObjectIdx) {
assert(Dim < 3);
DebuggerWorkItemIDStackObjectIndices[Dim] = ObjectIdx;
}
/// \returns SGPR used for \p Dim's work group ID.
unsigned getWorkGroupIDSGPR(unsigned Dim) const {
switch (Dim) {
case 0:
assert(hasWorkGroupIDX());
return WorkGroupIDXSystemSGPR;
case 1:
assert(hasWorkGroupIDY());
return WorkGroupIDYSystemSGPR;
case 2:
assert(hasWorkGroupIDZ());
return WorkGroupIDZSystemSGPR;
}
llvm_unreachable("unexpected dimension");
}
/// \returns VGPR used for \p Dim' work item ID.
unsigned getWorkItemIDVGPR(unsigned Dim) const {
switch (Dim) {
case 0:
assert(hasWorkItemIDX());
return AMDGPU::VGPR0;
case 1:
assert(hasWorkItemIDY());
return AMDGPU::VGPR1;
case 2:
assert(hasWorkItemIDZ());
return AMDGPU::VGPR2;
}
llvm_unreachable("unexpected dimension");
}
unsigned getLDSWaveSpillSize() const {
return LDSWaveSpillSize;
}
const AMDGPUBufferPseudoSourceValue *getBufferPSV() const {
return &BufferPSV;
}
const AMDGPUImagePseudoSourceValue *getImagePSV() const {
return &ImagePSV;
}
};
} // end namespace llvm
#endif // LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H