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4c1f3c24db
into their new header subdirectory: include/llvm/IR. This matches the directory structure of lib, and begins to correct a long standing point of file layout clutter in LLVM. There are still more header files to move here, but I wanted to handle them in separate commits to make tracking what files make sense at each layer easier. The only really questionable files here are the target intrinsic tablegen files. But that's a battle I'd rather not fight today. I've updated both CMake and Makefile build systems (I think, and my tests think, but I may have missed something). I've also re-sorted the includes throughout the project. I'll be committing updates to Clang, DragonEgg, and Polly momentarily. llvm-svn: 171366
144 lines
4.8 KiB
C++
144 lines
4.8 KiB
C++
//===-- MipsSERegisterInfo.cpp - MIPS32/64 Register Information -== -------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the MIPS32/64 implementation of the TargetRegisterInfo
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// class.
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//
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//===----------------------------------------------------------------------===//
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#include "MipsSERegisterInfo.h"
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#include "Mips.h"
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#include "MipsAnalyzeImmediate.h"
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#include "MipsMachineFunction.h"
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#include "MipsSEInstrInfo.h"
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#include "MipsSubtarget.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/ValueTypes.h"
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#include "llvm/DebugInfo.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/Type.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetFrameLowering.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetOptions.h"
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using namespace llvm;
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MipsSERegisterInfo::MipsSERegisterInfo(const MipsSubtarget &ST,
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const MipsSEInstrInfo &I)
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: MipsRegisterInfo(ST), TII(I) {}
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bool MipsSERegisterInfo::
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requiresRegisterScavenging(const MachineFunction &MF) const {
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return true;
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}
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bool MipsSERegisterInfo::
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requiresFrameIndexScavenging(const MachineFunction &MF) const {
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return true;
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}
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// This function eliminate ADJCALLSTACKDOWN,
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// ADJCALLSTACKUP pseudo instructions
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void MipsSERegisterInfo::
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eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB,
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MachineBasicBlock::iterator I) const {
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const TargetFrameLowering *TFI = MF.getTarget().getFrameLowering();
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if (!TFI->hasReservedCallFrame(MF)) {
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int64_t Amount = I->getOperand(0).getImm();
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if (I->getOpcode() == Mips::ADJCALLSTACKDOWN)
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Amount = -Amount;
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const MipsSEInstrInfo *II = static_cast<const MipsSEInstrInfo*>(&TII);
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unsigned SP = Subtarget.isABI_N64() ? Mips::SP_64 : Mips::SP;
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II->adjustStackPtr(SP, Amount, MBB, I);
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}
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MBB.erase(I);
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}
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void MipsSERegisterInfo::eliminateFI(MachineBasicBlock::iterator II,
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unsigned OpNo, int FrameIndex,
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uint64_t StackSize,
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int64_t SPOffset) const {
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MachineInstr &MI = *II;
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MachineFunction &MF = *MI.getParent()->getParent();
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MachineFrameInfo *MFI = MF.getFrameInfo();
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const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo();
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int MinCSFI = 0;
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int MaxCSFI = -1;
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if (CSI.size()) {
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MinCSFI = CSI[0].getFrameIdx();
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MaxCSFI = CSI[CSI.size() - 1].getFrameIdx();
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}
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// The following stack frame objects are always referenced relative to $sp:
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// 1. Outgoing arguments.
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// 2. Pointer to dynamically allocated stack space.
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// 3. Locations for callee-saved registers.
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// Everything else is referenced relative to whatever register
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// getFrameRegister() returns.
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unsigned FrameReg;
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if (FrameIndex >= MinCSFI && FrameIndex <= MaxCSFI)
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FrameReg = Subtarget.isABI_N64() ? Mips::SP_64 : Mips::SP;
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else
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FrameReg = getFrameRegister(MF);
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// Calculate final offset.
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// - There is no need to change the offset if the frame object is one of the
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// following: an outgoing argument, pointer to a dynamically allocated
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// stack space or a $gp restore location,
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// - If the frame object is any of the following, its offset must be adjusted
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// by adding the size of the stack:
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// incoming argument, callee-saved register location or local variable.
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bool IsKill = false;
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int64_t Offset;
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Offset = SPOffset + (int64_t)StackSize;
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Offset += MI.getOperand(OpNo + 1).getImm();
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DEBUG(errs() << "Offset : " << Offset << "\n" << "<--------->\n");
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// If MI is not a debug value, make sure Offset fits in the 16-bit immediate
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// field.
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if (!MI.isDebugValue() && !isInt<16>(Offset)) {
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MachineBasicBlock &MBB = *MI.getParent();
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DebugLoc DL = II->getDebugLoc();
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unsigned ADDu = Subtarget.isABI_N64() ? Mips::DADDu : Mips::ADDu;
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unsigned NewImm;
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unsigned Reg = TII.loadImmediate(Offset, MBB, II, DL, &NewImm);
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BuildMI(MBB, II, DL, TII.get(ADDu), Reg).addReg(FrameReg)
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.addReg(Reg, RegState::Kill);
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FrameReg = Reg;
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Offset = SignExtend64<16>(NewImm);
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IsKill = true;
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}
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MI.getOperand(OpNo).ChangeToRegister(FrameReg, false, false, IsKill);
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MI.getOperand(OpNo + 1).ChangeToImmediate(Offset);
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}
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