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8b6d220330
after the given instruction; make sure to handle that case correctly. (It's difficult to trigger; the included testcase involves a dead block, but I don't think that's a requirement.) While I'm here, get rid of the unnecessary warning about SimplifyInstructionsInBlock, since it should work correctly as far as I know. llvm-svn: 128782
182 lines
7.5 KiB
C++
182 lines
7.5 KiB
C++
//===-- Local.h - Functions to perform local transformations ----*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This family of functions perform various local transformations to the
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// program.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_UTILS_LOCAL_H
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#define LLVM_TRANSFORMS_UTILS_LOCAL_H
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namespace llvm {
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class User;
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class BasicBlock;
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class Function;
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class BranchInst;
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class Instruction;
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class DbgDeclareInst;
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class StoreInst;
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class LoadInst;
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class Value;
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class Pass;
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class PHINode;
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class AllocaInst;
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class ConstantExpr;
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class TargetData;
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class DIBuilder;
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template<typename T> class SmallVectorImpl;
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//===----------------------------------------------------------------------===//
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// Local constant propagation.
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//
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/// ConstantFoldTerminator - If a terminator instruction is predicated on a
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/// constant value, convert it into an unconditional branch to the constant
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/// destination. This is a nontrivial operation because the successors of this
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/// basic block must have their PHI nodes updated.
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///
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bool ConstantFoldTerminator(BasicBlock *BB);
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//===----------------------------------------------------------------------===//
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// Local dead code elimination.
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//
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/// isInstructionTriviallyDead - Return true if the result produced by the
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/// instruction is not used, and the instruction has no side effects.
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///
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bool isInstructionTriviallyDead(Instruction *I);
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/// RecursivelyDeleteTriviallyDeadInstructions - If the specified value is a
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/// trivially dead instruction, delete it. If that makes any of its operands
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/// trivially dead, delete them too, recursively. Return true if any
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/// instructions were deleted.
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bool RecursivelyDeleteTriviallyDeadInstructions(Value *V);
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/// RecursivelyDeleteDeadPHINode - If the specified value is an effectively
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/// dead PHI node, due to being a def-use chain of single-use nodes that
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/// either forms a cycle or is terminated by a trivially dead instruction,
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/// delete it. If that makes any of its operands trivially dead, delete them
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/// too, recursively. Return true if a change was made.
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bool RecursivelyDeleteDeadPHINode(PHINode *PN);
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/// SimplifyInstructionsInBlock - Scan the specified basic block and try to
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/// simplify any instructions in it and recursively delete dead instructions.
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///
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/// This returns true if it changed the code, note that it can delete
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/// instructions in other blocks as well in this block.
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bool SimplifyInstructionsInBlock(BasicBlock *BB, const TargetData *TD = 0);
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//===----------------------------------------------------------------------===//
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// Control Flow Graph Restructuring.
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//
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/// RemovePredecessorAndSimplify - Like BasicBlock::removePredecessor, this
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/// method is called when we're about to delete Pred as a predecessor of BB. If
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/// BB contains any PHI nodes, this drops the entries in the PHI nodes for Pred.
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///
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/// Unlike the removePredecessor method, this attempts to simplify uses of PHI
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/// nodes that collapse into identity values. For example, if we have:
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/// x = phi(1, 0, 0, 0)
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/// y = and x, z
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///
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/// .. and delete the predecessor corresponding to the '1', this will attempt to
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/// recursively fold the 'and' to 0.
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void RemovePredecessorAndSimplify(BasicBlock *BB, BasicBlock *Pred,
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TargetData *TD = 0);
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/// MergeBasicBlockIntoOnlyPred - BB is a block with one predecessor and its
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/// predecessor is known to have one successor (BB!). Eliminate the edge
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/// between them, moving the instructions in the predecessor into BB. This
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/// deletes the predecessor block.
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///
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void MergeBasicBlockIntoOnlyPred(BasicBlock *BB, Pass *P = 0);
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/// TryToSimplifyUncondBranchFromEmptyBlock - BB is known to contain an
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/// unconditional branch, and contains no instructions other than PHI nodes,
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/// potential debug intrinsics and the branch. If possible, eliminate BB by
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/// rewriting all the predecessors to branch to the successor block and return
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/// true. If we can't transform, return false.
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bool TryToSimplifyUncondBranchFromEmptyBlock(BasicBlock *BB);
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/// EliminateDuplicatePHINodes - Check for and eliminate duplicate PHI
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/// nodes in this block. This doesn't try to be clever about PHI nodes
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/// which differ only in the order of the incoming values, but instcombine
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/// orders them so it usually won't matter.
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///
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bool EliminateDuplicatePHINodes(BasicBlock *BB);
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/// SimplifyCFG - This function is used to do simplification of a CFG. For
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/// example, it adjusts branches to branches to eliminate the extra hop, it
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/// eliminates unreachable basic blocks, and does other "peephole" optimization
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/// of the CFG. It returns true if a modification was made, possibly deleting
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/// the basic block that was pointed to.
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///
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bool SimplifyCFG(BasicBlock *BB, const TargetData *TD = 0);
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/// FoldBranchToCommonDest - If this basic block is ONLY a setcc and a branch,
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/// and if a predecessor branches to us and one of our successors, fold the
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/// setcc into the predecessor and use logical operations to pick the right
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/// destination.
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bool FoldBranchToCommonDest(BranchInst *BI);
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/// DemoteRegToStack - This function takes a virtual register computed by an
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/// Instruction and replaces it with a slot in the stack frame, allocated via
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/// alloca. This allows the CFG to be changed around without fear of
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/// invalidating the SSA information for the value. It returns the pointer to
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/// the alloca inserted to create a stack slot for X.
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///
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AllocaInst *DemoteRegToStack(Instruction &X,
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bool VolatileLoads = false,
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Instruction *AllocaPoint = 0);
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/// DemotePHIToStack - This function takes a virtual register computed by a phi
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/// node and replaces it with a slot in the stack frame, allocated via alloca.
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/// The phi node is deleted and it returns the pointer to the alloca inserted.
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AllocaInst *DemotePHIToStack(PHINode *P, Instruction *AllocaPoint = 0);
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/// getOrEnforceKnownAlignment - If the specified pointer has an alignment that
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/// we can determine, return it, otherwise return 0. If PrefAlign is specified,
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/// and it is more than the alignment of the ultimate object, see if we can
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/// increase the alignment of the ultimate object, making this check succeed.
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unsigned getOrEnforceKnownAlignment(Value *V, unsigned PrefAlign,
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const TargetData *TD = 0);
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/// getKnownAlignment - Try to infer an alignment for the specified pointer.
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static inline unsigned getKnownAlignment(Value *V, const TargetData *TD = 0) {
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return getOrEnforceKnownAlignment(V, 0, TD);
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}
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///===---------------------------------------------------------------------===//
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/// Dbg Intrinsic utilities
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///
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/// Inserts a llvm.dbg.value instrinsic before the stores to an alloca'd value
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/// that has an associated llvm.dbg.decl intrinsic.
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bool ConvertDebugDeclareToDebugValue(DbgDeclareInst *DDI,
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StoreInst *SI, DIBuilder &Builder);
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/// Inserts a llvm.dbg.value instrinsic before the stores to an alloca'd value
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/// that has an associated llvm.dbg.decl intrinsic.
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bool ConvertDebugDeclareToDebugValue(DbgDeclareInst *DDI,
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LoadInst *LI, DIBuilder &Builder);
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/// LowerDbgDeclare - Lowers llvm.dbg.declare intrinsics into appropriate set
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/// of llvm.dbg.value intrinsics.
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bool LowerDbgDeclare(Function &F);
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} // End llvm namespace
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#endif
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