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d090368b0c
Summary: A new function pass (Transforms/CFGuard/CFGuard.cpp) inserts CFGuard checks on indirect function calls, using either the check mechanism (X86, ARM, AArch64) or or the dispatch mechanism (X86-64). The check mechanism requires a new calling convention for the supported targets. The dispatch mechanism adds the target as an operand bundle, which is processed by SelectionDAG. Another pass (CodeGen/CFGuardLongjmp.cpp) identifies and emits valid longjmp targets, as required by /guard:cf. This feature is enabled using the `cfguard` CC1 option. Reviewers: thakis, rnk, theraven, pcc Subscribers: ychen, hans, metalcanine, dmajor, tomrittervg, alex, mehdi_amini, mgorny, javed.absar, kristof.beyls, hiraditya, steven_wu, dexonsmith, cfe-commits, llvm-commits Tags: #clang, #llvm Differential Revision: https://reviews.llvm.org/D65761
253 lines
9.3 KiB
C++
253 lines
9.3 KiB
C++
//===- llvm/CallingConv.h - LLVM Calling Conventions ------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines LLVM's set of calling conventions.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_IR_CALLINGCONV_H
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#define LLVM_IR_CALLINGCONV_H
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namespace llvm {
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/// CallingConv Namespace - This namespace contains an enum with a value for
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/// the well-known calling conventions.
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///
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namespace CallingConv {
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/// LLVM IR allows to use arbitrary numbers as calling convention identifiers.
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using ID = unsigned;
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/// A set of enums which specify the assigned numeric values for known llvm
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/// calling conventions.
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/// LLVM Calling Convention Representation
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enum {
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/// C - The default llvm calling convention, compatible with C. This
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/// convention is the only calling convention that supports varargs calls.
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/// As with typical C calling conventions, the callee/caller have to
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/// tolerate certain amounts of prototype mismatch.
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C = 0,
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// Generic LLVM calling conventions. None of these calling conventions
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// support varargs calls, and all assume that the caller and callee
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// prototype exactly match.
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/// Fast - This calling convention attempts to make calls as fast as
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/// possible (e.g. by passing things in registers).
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Fast = 8,
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// Cold - This calling convention attempts to make code in the caller as
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// efficient as possible under the assumption that the call is not commonly
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// executed. As such, these calls often preserve all registers so that the
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// call does not break any live ranges in the caller side.
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Cold = 9,
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// GHC - Calling convention used by the Glasgow Haskell Compiler (GHC).
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GHC = 10,
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// HiPE - Calling convention used by the High-Performance Erlang Compiler
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// (HiPE).
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HiPE = 11,
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// WebKit JS - Calling convention for stack based JavaScript calls
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WebKit_JS = 12,
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// AnyReg - Calling convention for dynamic register based calls (e.g.
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// stackmap and patchpoint intrinsics).
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AnyReg = 13,
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// PreserveMost - Calling convention for runtime calls that preserves most
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// registers.
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PreserveMost = 14,
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// PreserveAll - Calling convention for runtime calls that preserves
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// (almost) all registers.
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PreserveAll = 15,
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// Swift - Calling convention for Swift.
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Swift = 16,
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// CXX_FAST_TLS - Calling convention for access functions.
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CXX_FAST_TLS = 17,
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/// Tail - This calling convention attemps to make calls as fast as
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/// possible while guaranteeing that tail call optimization can always
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/// be performed.
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Tail = 18,
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/// Special calling convention on Windows for calling the Control
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/// Guard Check ICall funtion. The function takes exactly one argument
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/// (address of the target function) passed in the first argument register,
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/// and has no return value. All register values are preserved.
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CFGuard_Check = 19,
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// Target - This is the start of the target-specific calling conventions,
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// e.g. fastcall and thiscall on X86.
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FirstTargetCC = 64,
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/// X86_StdCall - stdcall is the calling conventions mostly used by the
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/// Win32 API. It is basically the same as the C convention with the
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/// difference in that the callee is responsible for popping the arguments
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/// from the stack.
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X86_StdCall = 64,
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/// X86_FastCall - 'fast' analog of X86_StdCall. Passes first two arguments
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/// in ECX:EDX registers, others - via stack. Callee is responsible for
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/// stack cleaning.
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X86_FastCall = 65,
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/// ARM_APCS - ARM Procedure Calling Standard calling convention (obsolete,
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/// but still used on some targets).
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ARM_APCS = 66,
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/// ARM_AAPCS - ARM Architecture Procedure Calling Standard calling
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/// convention (aka EABI). Soft float variant.
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ARM_AAPCS = 67,
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/// ARM_AAPCS_VFP - Same as ARM_AAPCS, but uses hard floating point ABI.
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ARM_AAPCS_VFP = 68,
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/// MSP430_INTR - Calling convention used for MSP430 interrupt routines.
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MSP430_INTR = 69,
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/// X86_ThisCall - Similar to X86_StdCall. Passes first argument in ECX,
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/// others via stack. Callee is responsible for stack cleaning. MSVC uses
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/// this by default for methods in its ABI.
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X86_ThisCall = 70,
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/// PTX_Kernel - Call to a PTX kernel.
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/// Passes all arguments in parameter space.
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PTX_Kernel = 71,
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/// PTX_Device - Call to a PTX device function.
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/// Passes all arguments in register or parameter space.
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PTX_Device = 72,
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/// SPIR_FUNC - Calling convention for SPIR non-kernel device functions.
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/// No lowering or expansion of arguments.
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/// Structures are passed as a pointer to a struct with the byval attribute.
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/// Functions can only call SPIR_FUNC and SPIR_KERNEL functions.
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/// Functions can only have zero or one return values.
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/// Variable arguments are not allowed, except for printf.
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/// How arguments/return values are lowered are not specified.
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/// Functions are only visible to the devices.
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SPIR_FUNC = 75,
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/// SPIR_KERNEL - Calling convention for SPIR kernel functions.
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/// Inherits the restrictions of SPIR_FUNC, except
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/// Cannot have non-void return values.
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/// Cannot have variable arguments.
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/// Can also be called by the host.
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/// Is externally visible.
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SPIR_KERNEL = 76,
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/// Intel_OCL_BI - Calling conventions for Intel OpenCL built-ins
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Intel_OCL_BI = 77,
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/// The C convention as specified in the x86-64 supplement to the
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/// System V ABI, used on most non-Windows systems.
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X86_64_SysV = 78,
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/// The C convention as implemented on Windows/x86-64 and
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/// AArch64. This convention differs from the more common
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/// \c X86_64_SysV convention in a number of ways, most notably in
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/// that XMM registers used to pass arguments are shadowed by GPRs,
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/// and vice versa.
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/// On AArch64, this is identical to the normal C (AAPCS) calling
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/// convention for normal functions, but floats are passed in integer
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/// registers to variadic functions.
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Win64 = 79,
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/// MSVC calling convention that passes vectors and vector aggregates
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/// in SSE registers.
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X86_VectorCall = 80,
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/// Calling convention used by HipHop Virtual Machine (HHVM) to
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/// perform calls to and from translation cache, and for calling PHP
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/// functions.
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/// HHVM calling convention supports tail/sibling call elimination.
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HHVM = 81,
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/// HHVM calling convention for invoking C/C++ helpers.
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HHVM_C = 82,
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/// X86_INTR - x86 hardware interrupt context. Callee may take one or two
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/// parameters, where the 1st represents a pointer to hardware context frame
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/// and the 2nd represents hardware error code, the presence of the later
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/// depends on the interrupt vector taken. Valid for both 32- and 64-bit
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/// subtargets.
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X86_INTR = 83,
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/// Used for AVR interrupt routines.
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AVR_INTR = 84,
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/// Calling convention used for AVR signal routines.
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AVR_SIGNAL = 85,
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/// Calling convention used for special AVR rtlib functions
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/// which have an "optimized" convention to preserve registers.
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AVR_BUILTIN = 86,
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/// Calling convention used for Mesa vertex shaders, or AMDPAL last shader
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/// stage before rasterization (vertex shader if tessellation and geometry
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/// are not in use, or otherwise copy shader if one is needed).
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AMDGPU_VS = 87,
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/// Calling convention used for Mesa/AMDPAL geometry shaders.
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AMDGPU_GS = 88,
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/// Calling convention used for Mesa/AMDPAL pixel shaders.
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AMDGPU_PS = 89,
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/// Calling convention used for Mesa/AMDPAL compute shaders.
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AMDGPU_CS = 90,
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/// Calling convention for AMDGPU code object kernels.
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AMDGPU_KERNEL = 91,
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/// Register calling convention used for parameters transfer optimization
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X86_RegCall = 92,
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/// Calling convention used for Mesa/AMDPAL hull shaders (= tessellation
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/// control shaders).
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AMDGPU_HS = 93,
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/// Calling convention used for special MSP430 rtlib functions
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/// which have an "optimized" convention using additional registers.
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MSP430_BUILTIN = 94,
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/// Calling convention used for AMDPAL vertex shader if tessellation is in
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/// use.
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AMDGPU_LS = 95,
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/// Calling convention used for AMDPAL shader stage before geometry shader
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/// if geometry is in use. So either the domain (= tessellation evaluation)
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/// shader if tessellation is in use, or otherwise the vertex shader.
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AMDGPU_ES = 96,
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// Calling convention between AArch64 Advanced SIMD functions
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AArch64_VectorCall = 97,
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/// Calling convention between AArch64 SVE functions
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AArch64_SVE_VectorCall = 98,
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/// Calling convention for emscripten __invoke_* functions. The first
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/// argument is required to be the function ptr being indirectly called.
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/// The remainder matches the regular calling convention.
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WASM_EmscriptenInvoke = 99,
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/// The highest possible calling convention ID. Must be some 2^k - 1.
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MaxID = 1023
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};
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} // end namespace CallingConv
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} // end namespace llvm
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#endif // LLVM_IR_CALLINGCONV_H
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