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18e8c62883
LLVM's include tree and the use of using declarations to hide the 'legacy' namespace for the old pass manager. This undoes the primary modules-hostile change I made to keep out-of-tree targets building. I sent an email inquiring about whether this would be reasonable to do at this phase and people seemed fine with it, so making it a reality. This should allow us to start bootstrapping with modules to a certain extent along with making it easier to mix and match headers in general. The updates to any code for users of LLVM are very mechanical. Switch from including "llvm/PassManager.h" to "llvm/IR/LegacyPassManager.h". Qualify the types which now produce compile errors with "legacy::". The most common ones are "PassManager", "PassManagerBase", and "FunctionPassManager". llvm-svn: 229094 |
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llvm | ||
build.sh | ||
conftest.go | ||
README.txt |
This directory contains LLVM bindings for the Go programming language (http://golang.org). Prerequisites ------------- * Go 1.2+. * CMake (to build LLVM). Using the bindings ------------------ The package path "llvm.org/llvm/bindings/go/llvm" can be used to import the latest development version of LLVM from SVN. Paths such as "llvm.org/llvm.v36/bindings/go/llvm" refer to released versions of LLVM. It is recommended to use the "-d" flag with "go get" to download the package or a dependency, as an additional step is required to build LLVM (see "Building LLVM" below). Building LLVM ------------- The script "build.sh" in this directory can be used to build LLVM and prepare it to be used by the bindings. If you receive an error message from "go build" like this: ./analysis.go:4:84: fatal error: llvm-c/Analysis.h: No such file or directory #include <llvm-c/Analysis.h> // If you are getting an error here read bindings/go/README.txt or like this: ./llvm_dep.go:5: undefined: run_build_sh it means that LLVM needs to be built or updated by running the script. $ $GOPATH/src/llvm.org/llvm/bindings/go/build.sh Any command line arguments supplied to the script are passed to LLVM's CMake build system. A good set of arguments to use during development are: $ $GOPATH/src/llvm.org/llvm/bindings/go/build.sh -DCMAKE_BUILD_TYPE=Debug -DLLVM_TARGETS_TO_BUILD=host -DBUILD_SHARED_LIBS=ON Note that CMake keeps a cache of build settings so once you have built LLVM there is no need to pass these arguments again after updating. Alternatively, you can build LLVM yourself, but you must then set the CGO_CPPFLAGS, CGO_CXXFLAGS and CGO_LDFLAGS environment variables: $ export CGO_CPPFLAGS="`/path/to/llvm-build/bin/llvm-config --cppflags`" $ export CGO_CXXFLAGS=-std=c++11 $ export CGO_LDFLAGS="`/path/to/llvm-build/bin/llvm-config --ldflags --libs --system-libs all`" $ go build -tags byollvm