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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
297 lines
9.7 KiB
Go
297 lines
9.7 KiB
Go
//===- target.go - Bindings for target ------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines bindings for the target component.
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//
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//===----------------------------------------------------------------------===//
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package llvm
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/*
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#include "llvm-c/Core.h"
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#include "llvm-c/Target.h"
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#include "llvm-c/TargetMachine.h"
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#include <stdlib.h>
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*/
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import "C"
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import "unsafe"
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import "errors"
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type (
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TargetData struct {
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C C.LLVMTargetDataRef
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}
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Target struct {
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C C.LLVMTargetRef
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}
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TargetMachine struct {
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C C.LLVMTargetMachineRef
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}
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ByteOrdering C.enum_LLVMByteOrdering
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RelocMode C.LLVMRelocMode
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CodeGenOptLevel C.LLVMCodeGenOptLevel
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CodeGenFileType C.LLVMCodeGenFileType
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CodeModel C.LLVMCodeModel
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)
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const (
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BigEndian ByteOrdering = C.LLVMBigEndian
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LittleEndian ByteOrdering = C.LLVMLittleEndian
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)
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const (
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RelocDefault RelocMode = C.LLVMRelocDefault
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RelocStatic RelocMode = C.LLVMRelocStatic
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RelocPIC RelocMode = C.LLVMRelocPIC
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RelocDynamicNoPic RelocMode = C.LLVMRelocDynamicNoPic
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)
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const (
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CodeGenLevelNone CodeGenOptLevel = C.LLVMCodeGenLevelNone
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CodeGenLevelLess CodeGenOptLevel = C.LLVMCodeGenLevelLess
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CodeGenLevelDefault CodeGenOptLevel = C.LLVMCodeGenLevelDefault
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CodeGenLevelAggressive CodeGenOptLevel = C.LLVMCodeGenLevelAggressive
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)
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const (
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CodeModelDefault CodeModel = C.LLVMCodeModelDefault
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CodeModelJITDefault CodeModel = C.LLVMCodeModelJITDefault
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CodeModelTiny CodeModel = C.LLVMCodeModelTiny
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CodeModelSmall CodeModel = C.LLVMCodeModelSmall
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CodeModelKernel CodeModel = C.LLVMCodeModelKernel
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CodeModelMedium CodeModel = C.LLVMCodeModelMedium
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CodeModelLarge CodeModel = C.LLVMCodeModelLarge
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)
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const (
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AssemblyFile CodeGenFileType = C.LLVMAssemblyFile
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ObjectFile CodeGenFileType = C.LLVMObjectFile
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)
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// InitializeAllTargetInfos - The main program should call this function if it
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// wants access to all available targets that LLVM is configured to support.
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func InitializeAllTargetInfos() { C.LLVMInitializeAllTargetInfos() }
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// InitializeAllTargets - The main program should call this function if it wants
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// to link in all available targets that LLVM is configured to support.
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func InitializeAllTargets() { C.LLVMInitializeAllTargets() }
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func InitializeAllTargetMCs() { C.LLVMInitializeAllTargetMCs() }
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func InitializeAllAsmParsers() { C.LLVMInitializeAllAsmParsers() }
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func InitializeAllAsmPrinters() { C.LLVMInitializeAllAsmPrinters() }
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var initializeNativeTargetError = errors.New("Failed to initialize native target")
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// InitializeNativeTarget - The main program should call this function to
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// initialize the native target corresponding to the host. This is useful
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// for JIT applications to ensure that the target gets linked in correctly.
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func InitializeNativeTarget() error {
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fail := C.LLVMInitializeNativeTarget()
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if fail != 0 {
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return initializeNativeTargetError
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}
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return nil
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}
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func InitializeNativeAsmPrinter() error {
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fail := C.LLVMInitializeNativeAsmPrinter()
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if fail != 0 {
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return initializeNativeTargetError
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}
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return nil
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}
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//-------------------------------------------------------------------------
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// llvm.TargetData
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//-------------------------------------------------------------------------
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// Creates target data from a target layout string.
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// See the constructor llvm::TargetData::TargetData.
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func NewTargetData(rep string) (td TargetData) {
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crep := C.CString(rep)
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defer C.free(unsafe.Pointer(crep))
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td.C = C.LLVMCreateTargetData(crep)
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return
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}
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// Converts target data to a target layout string. The string must be disposed
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// with LLVMDisposeMessage.
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// See the constructor llvm::TargetData::TargetData.
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func (td TargetData) String() (s string) {
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cmsg := C.LLVMCopyStringRepOfTargetData(td.C)
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s = C.GoString(cmsg)
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C.LLVMDisposeMessage(cmsg)
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return
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}
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// Returns the byte order of a target, either BigEndian or LittleEndian.
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// See the method llvm::TargetData::isLittleEndian.
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func (td TargetData) ByteOrder() ByteOrdering { return ByteOrdering(C.LLVMByteOrder(td.C)) }
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// Returns the pointer size in bytes for a target.
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// See the method llvm::TargetData::getPointerSize.
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func (td TargetData) PointerSize() int { return int(C.LLVMPointerSize(td.C)) }
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// Returns the integer type that is the same size as a pointer on a target.
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// See the method llvm::TargetData::getIntPtrType.
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func (td TargetData) IntPtrType() (t Type) { t.C = C.LLVMIntPtrType(td.C); return }
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// Computes the size of a type in bytes for a target.
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// See the method llvm::TargetData::getTypeSizeInBits.
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func (td TargetData) TypeSizeInBits(t Type) uint64 {
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return uint64(C.LLVMSizeOfTypeInBits(td.C, t.C))
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}
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// Computes the storage size of a type in bytes for a target.
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// See the method llvm::TargetData::getTypeStoreSize.
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func (td TargetData) TypeStoreSize(t Type) uint64 {
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return uint64(C.LLVMStoreSizeOfType(td.C, t.C))
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}
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// Computes the ABI size of a type in bytes for a target.
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// See the method llvm::TargetData::getTypeAllocSize.
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func (td TargetData) TypeAllocSize(t Type) uint64 {
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return uint64(C.LLVMABISizeOfType(td.C, t.C))
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}
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// Computes the ABI alignment of a type in bytes for a target.
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// See the method llvm::TargetData::getABITypeAlignment.
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func (td TargetData) ABITypeAlignment(t Type) int {
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return int(C.LLVMABIAlignmentOfType(td.C, t.C))
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}
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// Computes the call frame alignment of a type in bytes for a target.
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// See the method llvm::TargetData::getCallFrameTypeAlignment.
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func (td TargetData) CallFrameTypeAlignment(t Type) int {
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return int(C.LLVMCallFrameAlignmentOfType(td.C, t.C))
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}
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// Computes the preferred alignment of a type in bytes for a target.
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// See the method llvm::TargetData::getPrefTypeAlignment.
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func (td TargetData) PrefTypeAlignment(t Type) int {
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return int(C.LLVMPreferredAlignmentOfType(td.C, t.C))
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}
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// Computes the preferred alignment of a global variable in bytes for a target.
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// See the method llvm::TargetData::getPreferredAlignment.
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func (td TargetData) PreferredAlignment(g Value) int {
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return int(C.LLVMPreferredAlignmentOfGlobal(td.C, g.C))
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}
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// Computes the structure element that contains the byte offset for a target.
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// See the method llvm::StructLayout::getElementContainingOffset.
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func (td TargetData) ElementContainingOffset(t Type, offset uint64) int {
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return int(C.LLVMElementAtOffset(td.C, t.C, C.ulonglong(offset)))
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}
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// Computes the byte offset of the indexed struct element for a target.
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// See the method llvm::StructLayout::getElementOffset.
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func (td TargetData) ElementOffset(t Type, element int) uint64 {
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return uint64(C.LLVMOffsetOfElement(td.C, t.C, C.unsigned(element)))
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}
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// Deallocates a TargetData.
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// See the destructor llvm::TargetData::~TargetData.
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func (td TargetData) Dispose() { C.LLVMDisposeTargetData(td.C) }
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//-------------------------------------------------------------------------
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// llvm.Target
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//-------------------------------------------------------------------------
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func FirstTarget() Target {
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return Target{C.LLVMGetFirstTarget()}
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}
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func (t Target) NextTarget() Target {
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return Target{C.LLVMGetNextTarget(t.C)}
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}
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func GetTargetFromTriple(triple string) (t Target, err error) {
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var errstr *C.char
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ctriple := C.CString(triple)
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defer C.free(unsafe.Pointer(ctriple))
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fail := C.LLVMGetTargetFromTriple(ctriple, &t.C, &errstr)
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if fail != 0 {
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err = errors.New(C.GoString(errstr))
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C.free(unsafe.Pointer(errstr))
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}
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return
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}
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func (t Target) Name() string {
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return C.GoString(C.LLVMGetTargetName(t.C))
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}
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func (t Target) Description() string {
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return C.GoString(C.LLVMGetTargetDescription(t.C))
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}
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//-------------------------------------------------------------------------
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// llvm.TargetMachine
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//-------------------------------------------------------------------------
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// CreateTargetMachine creates a new TargetMachine.
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func (t Target) CreateTargetMachine(Triple string, CPU string, Features string,
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Level CodeGenOptLevel, Reloc RelocMode,
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CodeModel CodeModel) (tm TargetMachine) {
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cTriple := C.CString(Triple)
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defer C.free(unsafe.Pointer(cTriple))
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cCPU := C.CString(CPU)
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defer C.free(unsafe.Pointer(cCPU))
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cFeatures := C.CString(Features)
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defer C.free(unsafe.Pointer(cFeatures))
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tm.C = C.LLVMCreateTargetMachine(t.C, cTriple, cCPU, cFeatures,
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C.LLVMCodeGenOptLevel(Level),
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C.LLVMRelocMode(Reloc),
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C.LLVMCodeModel(CodeModel))
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return
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}
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// CreateTargetData returns a new TargetData describing the TargetMachine's
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// data layout. The returned TargetData is owned by the caller, who is
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// responsible for disposing of it by calling the TargetData.Dispose method.
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func (tm TargetMachine) CreateTargetData() TargetData {
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return TargetData{C.LLVMCreateTargetDataLayout(tm.C)}
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}
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// Triple returns the triple describing the machine (arch-vendor-os).
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func (tm TargetMachine) Triple() string {
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cstr := C.LLVMGetTargetMachineTriple(tm.C)
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return C.GoString(cstr)
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}
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func (tm TargetMachine) EmitToMemoryBuffer(m Module, ft CodeGenFileType) (MemoryBuffer, error) {
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var errstr *C.char
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var mb MemoryBuffer
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fail := C.LLVMTargetMachineEmitToMemoryBuffer(tm.C, m.C, C.LLVMCodeGenFileType(ft), &errstr, &mb.C)
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if fail != 0 {
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err := errors.New(C.GoString(errstr))
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C.free(unsafe.Pointer(errstr))
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return MemoryBuffer{}, err
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}
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return mb, nil
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}
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func (tm TargetMachine) AddAnalysisPasses(pm PassManager) {
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C.LLVMAddAnalysisPasses(tm.C, pm.C)
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}
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// Dispose releases resources related to the TargetMachine.
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func (tm TargetMachine) Dispose() {
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C.LLVMDisposeTargetMachine(tm.C)
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}
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func DefaultTargetTriple() (triple string) {
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cTriple := C.LLVMGetDefaultTargetTriple()
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defer C.free(unsafe.Pointer(cTriple))
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triple = C.GoString(cTriple)
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return
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}
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