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294f6c0958
Summary: Similar to SmallPtrSet, this makes find and count work with both const referneces and const pointers. Reviewers: dblaikie Subscribers: llvm-commits, mzolotukhin Differential Revision: https://reviews.llvm.org/D30713 llvm-svn: 297424
1129 lines
37 KiB
C++
1129 lines
37 KiB
C++
//===- llvm/ADT/DenseMap.h - Dense probed hash table ------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the DenseMap class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_DENSEMAP_H
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#define LLVM_ADT_DENSEMAP_H
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#include "llvm/ADT/DenseMapInfo.h"
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#include "llvm/ADT/EpochTracker.h"
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#include "llvm/Support/AlignOf.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/MathExtras.h"
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#include "llvm/Support/type_traits.h"
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <cstring>
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#include <iterator>
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#include <limits>
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#include <new>
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#include <utility>
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namespace llvm {
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namespace detail {
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// We extend a pair to allow users to override the bucket type with their own
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// implementation without requiring two members.
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template <typename KeyT, typename ValueT>
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struct DenseMapPair : public std::pair<KeyT, ValueT> {
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KeyT &getFirst() { return std::pair<KeyT, ValueT>::first; }
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const KeyT &getFirst() const { return std::pair<KeyT, ValueT>::first; }
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ValueT &getSecond() { return std::pair<KeyT, ValueT>::second; }
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const ValueT &getSecond() const { return std::pair<KeyT, ValueT>::second; }
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};
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} // end namespace detail
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template <
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typename KeyT, typename ValueT, typename KeyInfoT = DenseMapInfo<KeyT>,
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typename Bucket = detail::DenseMapPair<KeyT, ValueT>, bool IsConst = false>
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class DenseMapIterator;
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template <typename DerivedT, typename KeyT, typename ValueT, typename KeyInfoT,
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typename BucketT>
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class DenseMapBase : public DebugEpochBase {
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template <typename T>
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using const_arg_type_t = typename const_pointer_or_const_ref<T>::type;
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public:
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typedef unsigned size_type;
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typedef KeyT key_type;
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typedef ValueT mapped_type;
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typedef BucketT value_type;
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typedef DenseMapIterator<KeyT, ValueT, KeyInfoT, BucketT> iterator;
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typedef DenseMapIterator<KeyT, ValueT, KeyInfoT, BucketT, true>
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const_iterator;
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inline iterator begin() {
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// When the map is empty, avoid the overhead of AdvancePastEmptyBuckets().
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return empty() ? end() : iterator(getBuckets(), getBucketsEnd(), *this);
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}
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inline iterator end() {
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return iterator(getBucketsEnd(), getBucketsEnd(), *this, true);
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}
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inline const_iterator begin() const {
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return empty() ? end()
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: const_iterator(getBuckets(), getBucketsEnd(), *this);
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}
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inline const_iterator end() const {
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return const_iterator(getBucketsEnd(), getBucketsEnd(), *this, true);
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}
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LLVM_NODISCARD bool empty() const {
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return getNumEntries() == 0;
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}
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unsigned size() const { return getNumEntries(); }
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/// Grow the densemap so that it can contain at least \p NumEntries items
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/// before resizing again.
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void reserve(size_type NumEntries) {
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auto NumBuckets = getMinBucketToReserveForEntries(NumEntries);
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incrementEpoch();
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if (NumBuckets > getNumBuckets())
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grow(NumBuckets);
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}
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void clear() {
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incrementEpoch();
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if (getNumEntries() == 0 && getNumTombstones() == 0) return;
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// If the capacity of the array is huge, and the # elements used is small,
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// shrink the array.
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if (getNumEntries() * 4 < getNumBuckets() && getNumBuckets() > 64) {
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shrink_and_clear();
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return;
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}
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const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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unsigned NumEntries = getNumEntries();
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for (BucketT *P = getBuckets(), *E = getBucketsEnd(); P != E; ++P) {
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if (!KeyInfoT::isEqual(P->getFirst(), EmptyKey)) {
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if (!KeyInfoT::isEqual(P->getFirst(), TombstoneKey)) {
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P->getSecond().~ValueT();
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--NumEntries;
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}
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P->getFirst() = EmptyKey;
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}
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}
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assert(NumEntries == 0 && "Node count imbalance!");
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setNumEntries(0);
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setNumTombstones(0);
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}
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/// Return 1 if the specified key is in the map, 0 otherwise.
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size_type count(const_arg_type_t<KeyT> Val) const {
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const BucketT *TheBucket;
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return LookupBucketFor(Val, TheBucket) ? 1 : 0;
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}
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iterator find(const_arg_type_t<KeyT> Val) {
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BucketT *TheBucket;
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if (LookupBucketFor(Val, TheBucket))
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return iterator(TheBucket, getBucketsEnd(), *this, true);
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return end();
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}
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const_iterator find(const_arg_type_t<KeyT> Val) const {
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const BucketT *TheBucket;
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if (LookupBucketFor(Val, TheBucket))
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return const_iterator(TheBucket, getBucketsEnd(), *this, true);
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return end();
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}
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/// Alternate version of find() which allows a different, and possibly
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/// less expensive, key type.
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/// The DenseMapInfo is responsible for supplying methods
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/// getHashValue(LookupKeyT) and isEqual(LookupKeyT, KeyT) for each key
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/// type used.
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template<class LookupKeyT>
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iterator find_as(const LookupKeyT &Val) {
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BucketT *TheBucket;
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if (LookupBucketFor(Val, TheBucket))
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return iterator(TheBucket, getBucketsEnd(), *this, true);
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return end();
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}
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template<class LookupKeyT>
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const_iterator find_as(const LookupKeyT &Val) const {
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const BucketT *TheBucket;
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if (LookupBucketFor(Val, TheBucket))
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return const_iterator(TheBucket, getBucketsEnd(), *this, true);
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return end();
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}
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/// lookup - Return the entry for the specified key, or a default
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/// constructed value if no such entry exists.
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ValueT lookup(const_arg_type_t<KeyT> Val) const {
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const BucketT *TheBucket;
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if (LookupBucketFor(Val, TheBucket))
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return TheBucket->getSecond();
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return ValueT();
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}
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// Inserts key,value pair into the map if the key isn't already in the map.
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// If the key is already in the map, it returns false and doesn't update the
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// value.
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std::pair<iterator, bool> insert(const std::pair<KeyT, ValueT> &KV) {
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return try_emplace(KV.first, KV.second);
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}
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// Inserts key,value pair into the map if the key isn't already in the map.
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// If the key is already in the map, it returns false and doesn't update the
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// value.
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std::pair<iterator, bool> insert(std::pair<KeyT, ValueT> &&KV) {
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return try_emplace(std::move(KV.first), std::move(KV.second));
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}
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// Inserts key,value pair into the map if the key isn't already in the map.
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// The value is constructed in-place if the key is not in the map, otherwise
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// it is not moved.
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template <typename... Ts>
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std::pair<iterator, bool> try_emplace(KeyT &&Key, Ts &&... Args) {
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BucketT *TheBucket;
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if (LookupBucketFor(Key, TheBucket))
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return std::make_pair(iterator(TheBucket, getBucketsEnd(), *this, true),
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false); // Already in map.
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// Otherwise, insert the new element.
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TheBucket =
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InsertIntoBucket(TheBucket, std::move(Key), std::forward<Ts>(Args)...);
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return std::make_pair(iterator(TheBucket, getBucketsEnd(), *this, true),
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true);
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}
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// Inserts key,value pair into the map if the key isn't already in the map.
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// The value is constructed in-place if the key is not in the map, otherwise
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// it is not moved.
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template <typename... Ts>
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std::pair<iterator, bool> try_emplace(const KeyT &Key, Ts &&... Args) {
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BucketT *TheBucket;
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if (LookupBucketFor(Key, TheBucket))
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return std::make_pair(iterator(TheBucket, getBucketsEnd(), *this, true),
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false); // Already in map.
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// Otherwise, insert the new element.
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TheBucket = InsertIntoBucket(TheBucket, Key, std::forward<Ts>(Args)...);
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return std::make_pair(iterator(TheBucket, getBucketsEnd(), *this, true),
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true);
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}
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/// Alternate version of insert() which allows a different, and possibly
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/// less expensive, key type.
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/// The DenseMapInfo is responsible for supplying methods
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/// getHashValue(LookupKeyT) and isEqual(LookupKeyT, KeyT) for each key
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/// type used.
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template <typename LookupKeyT>
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std::pair<iterator, bool> insert_as(std::pair<KeyT, ValueT> &&KV,
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const LookupKeyT &Val) {
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BucketT *TheBucket;
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if (LookupBucketFor(Val, TheBucket))
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return std::make_pair(iterator(TheBucket, getBucketsEnd(), *this, true),
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false); // Already in map.
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// Otherwise, insert the new element.
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TheBucket = InsertIntoBucketWithLookup(TheBucket, std::move(KV.first),
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std::move(KV.second), Val);
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return std::make_pair(iterator(TheBucket, getBucketsEnd(), *this, true),
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true);
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}
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/// insert - Range insertion of pairs.
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template<typename InputIt>
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void insert(InputIt I, InputIt E) {
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for (; I != E; ++I)
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insert(*I);
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}
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bool erase(const KeyT &Val) {
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BucketT *TheBucket;
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if (!LookupBucketFor(Val, TheBucket))
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return false; // not in map.
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TheBucket->getSecond().~ValueT();
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TheBucket->getFirst() = getTombstoneKey();
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decrementNumEntries();
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incrementNumTombstones();
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return true;
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}
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void erase(iterator I) {
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BucketT *TheBucket = &*I;
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TheBucket->getSecond().~ValueT();
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TheBucket->getFirst() = getTombstoneKey();
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decrementNumEntries();
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incrementNumTombstones();
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}
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value_type& FindAndConstruct(const KeyT &Key) {
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BucketT *TheBucket;
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if (LookupBucketFor(Key, TheBucket))
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return *TheBucket;
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return *InsertIntoBucket(TheBucket, Key);
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}
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ValueT &operator[](const KeyT &Key) {
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return FindAndConstruct(Key).second;
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}
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value_type& FindAndConstruct(KeyT &&Key) {
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BucketT *TheBucket;
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if (LookupBucketFor(Key, TheBucket))
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return *TheBucket;
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return *InsertIntoBucket(TheBucket, std::move(Key));
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}
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ValueT &operator[](KeyT &&Key) {
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return FindAndConstruct(std::move(Key)).second;
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}
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/// isPointerIntoBucketsArray - Return true if the specified pointer points
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/// somewhere into the DenseMap's array of buckets (i.e. either to a key or
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/// value in the DenseMap).
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bool isPointerIntoBucketsArray(const void *Ptr) const {
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return Ptr >= getBuckets() && Ptr < getBucketsEnd();
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}
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/// getPointerIntoBucketsArray() - Return an opaque pointer into the buckets
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/// array. In conjunction with the previous method, this can be used to
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/// determine whether an insertion caused the DenseMap to reallocate.
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const void *getPointerIntoBucketsArray() const { return getBuckets(); }
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protected:
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DenseMapBase() = default;
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void destroyAll() {
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if (getNumBuckets() == 0) // Nothing to do.
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return;
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const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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for (BucketT *P = getBuckets(), *E = getBucketsEnd(); P != E; ++P) {
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if (!KeyInfoT::isEqual(P->getFirst(), EmptyKey) &&
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!KeyInfoT::isEqual(P->getFirst(), TombstoneKey))
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P->getSecond().~ValueT();
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P->getFirst().~KeyT();
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}
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}
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void initEmpty() {
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setNumEntries(0);
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setNumTombstones(0);
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assert((getNumBuckets() & (getNumBuckets()-1)) == 0 &&
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"# initial buckets must be a power of two!");
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const KeyT EmptyKey = getEmptyKey();
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for (BucketT *B = getBuckets(), *E = getBucketsEnd(); B != E; ++B)
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::new (&B->getFirst()) KeyT(EmptyKey);
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}
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/// Returns the number of buckets to allocate to ensure that the DenseMap can
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/// accommodate \p NumEntries without need to grow().
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unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
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// Ensure that "NumEntries * 4 < NumBuckets * 3"
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if (NumEntries == 0)
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return 0;
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// +1 is required because of the strict equality.
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// For example if NumEntries is 48, we need to return 401.
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return NextPowerOf2(NumEntries * 4 / 3 + 1);
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}
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void moveFromOldBuckets(BucketT *OldBucketsBegin, BucketT *OldBucketsEnd) {
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initEmpty();
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// Insert all the old elements.
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const KeyT EmptyKey = getEmptyKey();
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const KeyT TombstoneKey = getTombstoneKey();
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for (BucketT *B = OldBucketsBegin, *E = OldBucketsEnd; B != E; ++B) {
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if (!KeyInfoT::isEqual(B->getFirst(), EmptyKey) &&
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!KeyInfoT::isEqual(B->getFirst(), TombstoneKey)) {
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// Insert the key/value into the new table.
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BucketT *DestBucket;
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bool FoundVal = LookupBucketFor(B->getFirst(), DestBucket);
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(void)FoundVal; // silence warning.
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assert(!FoundVal && "Key already in new map?");
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DestBucket->getFirst() = std::move(B->getFirst());
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::new (&DestBucket->getSecond()) ValueT(std::move(B->getSecond()));
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incrementNumEntries();
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// Free the value.
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B->getSecond().~ValueT();
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}
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B->getFirst().~KeyT();
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}
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}
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template <typename OtherBaseT>
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void copyFrom(
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const DenseMapBase<OtherBaseT, KeyT, ValueT, KeyInfoT, BucketT> &other) {
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assert(&other != this);
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assert(getNumBuckets() == other.getNumBuckets());
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setNumEntries(other.getNumEntries());
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setNumTombstones(other.getNumTombstones());
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if (isPodLike<KeyT>::value && isPodLike<ValueT>::value)
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memcpy(getBuckets(), other.getBuckets(),
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getNumBuckets() * sizeof(BucketT));
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else
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for (size_t i = 0; i < getNumBuckets(); ++i) {
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::new (&getBuckets()[i].getFirst())
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KeyT(other.getBuckets()[i].getFirst());
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if (!KeyInfoT::isEqual(getBuckets()[i].getFirst(), getEmptyKey()) &&
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!KeyInfoT::isEqual(getBuckets()[i].getFirst(), getTombstoneKey()))
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::new (&getBuckets()[i].getSecond())
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ValueT(other.getBuckets()[i].getSecond());
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}
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}
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static unsigned getHashValue(const KeyT &Val) {
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return KeyInfoT::getHashValue(Val);
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}
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template<typename LookupKeyT>
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static unsigned getHashValue(const LookupKeyT &Val) {
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return KeyInfoT::getHashValue(Val);
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}
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static const KeyT getEmptyKey() {
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static_assert(std::is_base_of<DenseMapBase, DerivedT>::value,
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"Must pass the derived type to this template!");
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return KeyInfoT::getEmptyKey();
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}
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static const KeyT getTombstoneKey() {
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return KeyInfoT::getTombstoneKey();
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}
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private:
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unsigned getNumEntries() const {
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return static_cast<const DerivedT *>(this)->getNumEntries();
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}
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void setNumEntries(unsigned Num) {
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static_cast<DerivedT *>(this)->setNumEntries(Num);
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}
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void incrementNumEntries() {
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setNumEntries(getNumEntries() + 1);
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}
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void decrementNumEntries() {
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setNumEntries(getNumEntries() - 1);
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}
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unsigned getNumTombstones() const {
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return static_cast<const DerivedT *>(this)->getNumTombstones();
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}
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void setNumTombstones(unsigned Num) {
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static_cast<DerivedT *>(this)->setNumTombstones(Num);
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}
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void incrementNumTombstones() {
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setNumTombstones(getNumTombstones() + 1);
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}
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void decrementNumTombstones() {
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setNumTombstones(getNumTombstones() - 1);
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}
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const BucketT *getBuckets() const {
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return static_cast<const DerivedT *>(this)->getBuckets();
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}
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BucketT *getBuckets() {
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return static_cast<DerivedT *>(this)->getBuckets();
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}
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unsigned getNumBuckets() const {
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return static_cast<const DerivedT *>(this)->getNumBuckets();
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}
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BucketT *getBucketsEnd() {
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return getBuckets() + getNumBuckets();
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}
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const BucketT *getBucketsEnd() const {
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return getBuckets() + getNumBuckets();
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}
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void grow(unsigned AtLeast) {
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static_cast<DerivedT *>(this)->grow(AtLeast);
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}
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void shrink_and_clear() {
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static_cast<DerivedT *>(this)->shrink_and_clear();
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}
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template <typename KeyArg, typename... ValueArgs>
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BucketT *InsertIntoBucket(BucketT *TheBucket, KeyArg &&Key,
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ValueArgs &&... Values) {
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TheBucket = InsertIntoBucketImpl(Key, Key, TheBucket);
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TheBucket->getFirst() = std::forward<KeyArg>(Key);
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::new (&TheBucket->getSecond()) ValueT(std::forward<ValueArgs>(Values)...);
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return TheBucket;
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}
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template <typename LookupKeyT>
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BucketT *InsertIntoBucketWithLookup(BucketT *TheBucket, KeyT &&Key,
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ValueT &&Value, LookupKeyT &Lookup) {
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TheBucket = InsertIntoBucketImpl(Key, Lookup, TheBucket);
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TheBucket->getFirst() = std::move(Key);
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::new (&TheBucket->getSecond()) ValueT(std::move(Value));
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return TheBucket;
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}
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template <typename LookupKeyT>
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BucketT *InsertIntoBucketImpl(const KeyT &Key, const LookupKeyT &Lookup,
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BucketT *TheBucket) {
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incrementEpoch();
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// If the load of the hash table is more than 3/4, or if fewer than 1/8 of
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// the buckets are empty (meaning that many are filled with tombstones),
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// grow the table.
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//
|
|
// The later case is tricky. For example, if we had one empty bucket with
|
|
// tons of tombstones, failing lookups (e.g. for insertion) would have to
|
|
// probe almost the entire table until it found the empty bucket. If the
|
|
// table completely filled with tombstones, no lookup would ever succeed,
|
|
// causing infinite loops in lookup.
|
|
unsigned NewNumEntries = getNumEntries() + 1;
|
|
unsigned NumBuckets = getNumBuckets();
|
|
if (LLVM_UNLIKELY(NewNumEntries * 4 >= NumBuckets * 3)) {
|
|
this->grow(NumBuckets * 2);
|
|
LookupBucketFor(Lookup, TheBucket);
|
|
NumBuckets = getNumBuckets();
|
|
} else if (LLVM_UNLIKELY(NumBuckets-(NewNumEntries+getNumTombstones()) <=
|
|
NumBuckets/8)) {
|
|
this->grow(NumBuckets);
|
|
LookupBucketFor(Lookup, TheBucket);
|
|
}
|
|
assert(TheBucket);
|
|
|
|
// Only update the state after we've grown our bucket space appropriately
|
|
// so that when growing buckets we have self-consistent entry count.
|
|
incrementNumEntries();
|
|
|
|
// If we are writing over a tombstone, remember this.
|
|
const KeyT EmptyKey = getEmptyKey();
|
|
if (!KeyInfoT::isEqual(TheBucket->getFirst(), EmptyKey))
|
|
decrementNumTombstones();
|
|
|
|
return TheBucket;
|
|
}
|
|
|
|
/// LookupBucketFor - Lookup the appropriate bucket for Val, returning it in
|
|
/// FoundBucket. If the bucket contains the key and a value, this returns
|
|
/// true, otherwise it returns a bucket with an empty marker or tombstone and
|
|
/// returns false.
|
|
template<typename LookupKeyT>
|
|
bool LookupBucketFor(const LookupKeyT &Val,
|
|
const BucketT *&FoundBucket) const {
|
|
const BucketT *BucketsPtr = getBuckets();
|
|
const unsigned NumBuckets = getNumBuckets();
|
|
|
|
if (NumBuckets == 0) {
|
|
FoundBucket = nullptr;
|
|
return false;
|
|
}
|
|
|
|
// FoundTombstone - Keep track of whether we find a tombstone while probing.
|
|
const BucketT *FoundTombstone = nullptr;
|
|
const KeyT EmptyKey = getEmptyKey();
|
|
const KeyT TombstoneKey = getTombstoneKey();
|
|
assert(!KeyInfoT::isEqual(Val, EmptyKey) &&
|
|
!KeyInfoT::isEqual(Val, TombstoneKey) &&
|
|
"Empty/Tombstone value shouldn't be inserted into map!");
|
|
|
|
unsigned BucketNo = getHashValue(Val) & (NumBuckets-1);
|
|
unsigned ProbeAmt = 1;
|
|
while (true) {
|
|
const BucketT *ThisBucket = BucketsPtr + BucketNo;
|
|
// Found Val's bucket? If so, return it.
|
|
if (LLVM_LIKELY(KeyInfoT::isEqual(Val, ThisBucket->getFirst()))) {
|
|
FoundBucket = ThisBucket;
|
|
return true;
|
|
}
|
|
|
|
// If we found an empty bucket, the key doesn't exist in the set.
|
|
// Insert it and return the default value.
|
|
if (LLVM_LIKELY(KeyInfoT::isEqual(ThisBucket->getFirst(), EmptyKey))) {
|
|
// If we've already seen a tombstone while probing, fill it in instead
|
|
// of the empty bucket we eventually probed to.
|
|
FoundBucket = FoundTombstone ? FoundTombstone : ThisBucket;
|
|
return false;
|
|
}
|
|
|
|
// If this is a tombstone, remember it. If Val ends up not in the map, we
|
|
// prefer to return it than something that would require more probing.
|
|
if (KeyInfoT::isEqual(ThisBucket->getFirst(), TombstoneKey) &&
|
|
!FoundTombstone)
|
|
FoundTombstone = ThisBucket; // Remember the first tombstone found.
|
|
|
|
// Otherwise, it's a hash collision or a tombstone, continue quadratic
|
|
// probing.
|
|
BucketNo += ProbeAmt++;
|
|
BucketNo &= (NumBuckets-1);
|
|
}
|
|
}
|
|
|
|
template <typename LookupKeyT>
|
|
bool LookupBucketFor(const LookupKeyT &Val, BucketT *&FoundBucket) {
|
|
const BucketT *ConstFoundBucket;
|
|
bool Result = const_cast<const DenseMapBase *>(this)
|
|
->LookupBucketFor(Val, ConstFoundBucket);
|
|
FoundBucket = const_cast<BucketT *>(ConstFoundBucket);
|
|
return Result;
|
|
}
|
|
|
|
public:
|
|
/// Return the approximate size (in bytes) of the actual map.
|
|
/// This is just the raw memory used by DenseMap.
|
|
/// If entries are pointers to objects, the size of the referenced objects
|
|
/// are not included.
|
|
size_t getMemorySize() const {
|
|
return getNumBuckets() * sizeof(BucketT);
|
|
}
|
|
};
|
|
|
|
template <typename KeyT, typename ValueT,
|
|
typename KeyInfoT = DenseMapInfo<KeyT>,
|
|
typename BucketT = detail::DenseMapPair<KeyT, ValueT>>
|
|
class DenseMap : public DenseMapBase<DenseMap<KeyT, ValueT, KeyInfoT, BucketT>,
|
|
KeyT, ValueT, KeyInfoT, BucketT> {
|
|
// Lift some types from the dependent base class into this class for
|
|
// simplicity of referring to them.
|
|
typedef DenseMapBase<DenseMap, KeyT, ValueT, KeyInfoT, BucketT> BaseT;
|
|
friend class DenseMapBase<DenseMap, KeyT, ValueT, KeyInfoT, BucketT>;
|
|
|
|
BucketT *Buckets;
|
|
unsigned NumEntries;
|
|
unsigned NumTombstones;
|
|
unsigned NumBuckets;
|
|
|
|
public:
|
|
/// Create a DenseMap wth an optional \p InitialReserve that guarantee that
|
|
/// this number of elements can be inserted in the map without grow()
|
|
explicit DenseMap(unsigned InitialReserve = 0) { init(InitialReserve); }
|
|
|
|
DenseMap(const DenseMap &other) : BaseT() {
|
|
init(0);
|
|
copyFrom(other);
|
|
}
|
|
|
|
DenseMap(DenseMap &&other) : BaseT() {
|
|
init(0);
|
|
swap(other);
|
|
}
|
|
|
|
template<typename InputIt>
|
|
DenseMap(const InputIt &I, const InputIt &E) {
|
|
init(std::distance(I, E));
|
|
this->insert(I, E);
|
|
}
|
|
|
|
~DenseMap() {
|
|
this->destroyAll();
|
|
operator delete(Buckets);
|
|
}
|
|
|
|
void swap(DenseMap& RHS) {
|
|
this->incrementEpoch();
|
|
RHS.incrementEpoch();
|
|
std::swap(Buckets, RHS.Buckets);
|
|
std::swap(NumEntries, RHS.NumEntries);
|
|
std::swap(NumTombstones, RHS.NumTombstones);
|
|
std::swap(NumBuckets, RHS.NumBuckets);
|
|
}
|
|
|
|
DenseMap& operator=(const DenseMap& other) {
|
|
if (&other != this)
|
|
copyFrom(other);
|
|
return *this;
|
|
}
|
|
|
|
DenseMap& operator=(DenseMap &&other) {
|
|
this->destroyAll();
|
|
operator delete(Buckets);
|
|
init(0);
|
|
swap(other);
|
|
return *this;
|
|
}
|
|
|
|
void copyFrom(const DenseMap& other) {
|
|
this->destroyAll();
|
|
operator delete(Buckets);
|
|
if (allocateBuckets(other.NumBuckets)) {
|
|
this->BaseT::copyFrom(other);
|
|
} else {
|
|
NumEntries = 0;
|
|
NumTombstones = 0;
|
|
}
|
|
}
|
|
|
|
void init(unsigned InitNumEntries) {
|
|
auto InitBuckets = BaseT::getMinBucketToReserveForEntries(InitNumEntries);
|
|
if (allocateBuckets(InitBuckets)) {
|
|
this->BaseT::initEmpty();
|
|
} else {
|
|
NumEntries = 0;
|
|
NumTombstones = 0;
|
|
}
|
|
}
|
|
|
|
void grow(unsigned AtLeast) {
|
|
unsigned OldNumBuckets = NumBuckets;
|
|
BucketT *OldBuckets = Buckets;
|
|
|
|
allocateBuckets(std::max<unsigned>(64, static_cast<unsigned>(NextPowerOf2(AtLeast-1))));
|
|
assert(Buckets);
|
|
if (!OldBuckets) {
|
|
this->BaseT::initEmpty();
|
|
return;
|
|
}
|
|
|
|
this->moveFromOldBuckets(OldBuckets, OldBuckets+OldNumBuckets);
|
|
|
|
// Free the old table.
|
|
operator delete(OldBuckets);
|
|
}
|
|
|
|
void shrink_and_clear() {
|
|
unsigned OldNumEntries = NumEntries;
|
|
this->destroyAll();
|
|
|
|
// Reduce the number of buckets.
|
|
unsigned NewNumBuckets = 0;
|
|
if (OldNumEntries)
|
|
NewNumBuckets = std::max(64, 1 << (Log2_32_Ceil(OldNumEntries) + 1));
|
|
if (NewNumBuckets == NumBuckets) {
|
|
this->BaseT::initEmpty();
|
|
return;
|
|
}
|
|
|
|
operator delete(Buckets);
|
|
init(NewNumBuckets);
|
|
}
|
|
|
|
private:
|
|
unsigned getNumEntries() const {
|
|
return NumEntries;
|
|
}
|
|
void setNumEntries(unsigned Num) {
|
|
NumEntries = Num;
|
|
}
|
|
|
|
unsigned getNumTombstones() const {
|
|
return NumTombstones;
|
|
}
|
|
void setNumTombstones(unsigned Num) {
|
|
NumTombstones = Num;
|
|
}
|
|
|
|
BucketT *getBuckets() const {
|
|
return Buckets;
|
|
}
|
|
|
|
unsigned getNumBuckets() const {
|
|
return NumBuckets;
|
|
}
|
|
|
|
bool allocateBuckets(unsigned Num) {
|
|
NumBuckets = Num;
|
|
if (NumBuckets == 0) {
|
|
Buckets = nullptr;
|
|
return false;
|
|
}
|
|
|
|
Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT) * NumBuckets));
|
|
return true;
|
|
}
|
|
};
|
|
|
|
template <typename KeyT, typename ValueT, unsigned InlineBuckets = 4,
|
|
typename KeyInfoT = DenseMapInfo<KeyT>,
|
|
typename BucketT = detail::DenseMapPair<KeyT, ValueT>>
|
|
class SmallDenseMap
|
|
: public DenseMapBase<
|
|
SmallDenseMap<KeyT, ValueT, InlineBuckets, KeyInfoT, BucketT>, KeyT,
|
|
ValueT, KeyInfoT, BucketT> {
|
|
// Lift some types from the dependent base class into this class for
|
|
// simplicity of referring to them.
|
|
typedef DenseMapBase<SmallDenseMap, KeyT, ValueT, KeyInfoT, BucketT> BaseT;
|
|
friend class DenseMapBase<SmallDenseMap, KeyT, ValueT, KeyInfoT, BucketT>;
|
|
static_assert(isPowerOf2_64(InlineBuckets),
|
|
"InlineBuckets must be a power of 2.");
|
|
|
|
unsigned Small : 1;
|
|
unsigned NumEntries : 31;
|
|
unsigned NumTombstones;
|
|
|
|
struct LargeRep {
|
|
BucketT *Buckets;
|
|
unsigned NumBuckets;
|
|
};
|
|
|
|
/// A "union" of an inline bucket array and the struct representing
|
|
/// a large bucket. This union will be discriminated by the 'Small' bit.
|
|
AlignedCharArrayUnion<BucketT[InlineBuckets], LargeRep> storage;
|
|
|
|
public:
|
|
explicit SmallDenseMap(unsigned NumInitBuckets = 0) {
|
|
init(NumInitBuckets);
|
|
}
|
|
|
|
SmallDenseMap(const SmallDenseMap &other) : BaseT() {
|
|
init(0);
|
|
copyFrom(other);
|
|
}
|
|
|
|
SmallDenseMap(SmallDenseMap &&other) : BaseT() {
|
|
init(0);
|
|
swap(other);
|
|
}
|
|
|
|
template<typename InputIt>
|
|
SmallDenseMap(const InputIt &I, const InputIt &E) {
|
|
init(NextPowerOf2(std::distance(I, E)));
|
|
this->insert(I, E);
|
|
}
|
|
|
|
~SmallDenseMap() {
|
|
this->destroyAll();
|
|
deallocateBuckets();
|
|
}
|
|
|
|
void swap(SmallDenseMap& RHS) {
|
|
unsigned TmpNumEntries = RHS.NumEntries;
|
|
RHS.NumEntries = NumEntries;
|
|
NumEntries = TmpNumEntries;
|
|
std::swap(NumTombstones, RHS.NumTombstones);
|
|
|
|
const KeyT EmptyKey = this->getEmptyKey();
|
|
const KeyT TombstoneKey = this->getTombstoneKey();
|
|
if (Small && RHS.Small) {
|
|
// If we're swapping inline bucket arrays, we have to cope with some of
|
|
// the tricky bits of DenseMap's storage system: the buckets are not
|
|
// fully initialized. Thus we swap every key, but we may have
|
|
// a one-directional move of the value.
|
|
for (unsigned i = 0, e = InlineBuckets; i != e; ++i) {
|
|
BucketT *LHSB = &getInlineBuckets()[i],
|
|
*RHSB = &RHS.getInlineBuckets()[i];
|
|
bool hasLHSValue = (!KeyInfoT::isEqual(LHSB->getFirst(), EmptyKey) &&
|
|
!KeyInfoT::isEqual(LHSB->getFirst(), TombstoneKey));
|
|
bool hasRHSValue = (!KeyInfoT::isEqual(RHSB->getFirst(), EmptyKey) &&
|
|
!KeyInfoT::isEqual(RHSB->getFirst(), TombstoneKey));
|
|
if (hasLHSValue && hasRHSValue) {
|
|
// Swap together if we can...
|
|
std::swap(*LHSB, *RHSB);
|
|
continue;
|
|
}
|
|
// Swap separately and handle any assymetry.
|
|
std::swap(LHSB->getFirst(), RHSB->getFirst());
|
|
if (hasLHSValue) {
|
|
::new (&RHSB->getSecond()) ValueT(std::move(LHSB->getSecond()));
|
|
LHSB->getSecond().~ValueT();
|
|
} else if (hasRHSValue) {
|
|
::new (&LHSB->getSecond()) ValueT(std::move(RHSB->getSecond()));
|
|
RHSB->getSecond().~ValueT();
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
if (!Small && !RHS.Small) {
|
|
std::swap(getLargeRep()->Buckets, RHS.getLargeRep()->Buckets);
|
|
std::swap(getLargeRep()->NumBuckets, RHS.getLargeRep()->NumBuckets);
|
|
return;
|
|
}
|
|
|
|
SmallDenseMap &SmallSide = Small ? *this : RHS;
|
|
SmallDenseMap &LargeSide = Small ? RHS : *this;
|
|
|
|
// First stash the large side's rep and move the small side across.
|
|
LargeRep TmpRep = std::move(*LargeSide.getLargeRep());
|
|
LargeSide.getLargeRep()->~LargeRep();
|
|
LargeSide.Small = true;
|
|
// This is similar to the standard move-from-old-buckets, but the bucket
|
|
// count hasn't actually rotated in this case. So we have to carefully
|
|
// move construct the keys and values into their new locations, but there
|
|
// is no need to re-hash things.
|
|
for (unsigned i = 0, e = InlineBuckets; i != e; ++i) {
|
|
BucketT *NewB = &LargeSide.getInlineBuckets()[i],
|
|
*OldB = &SmallSide.getInlineBuckets()[i];
|
|
::new (&NewB->getFirst()) KeyT(std::move(OldB->getFirst()));
|
|
OldB->getFirst().~KeyT();
|
|
if (!KeyInfoT::isEqual(NewB->getFirst(), EmptyKey) &&
|
|
!KeyInfoT::isEqual(NewB->getFirst(), TombstoneKey)) {
|
|
::new (&NewB->getSecond()) ValueT(std::move(OldB->getSecond()));
|
|
OldB->getSecond().~ValueT();
|
|
}
|
|
}
|
|
|
|
// The hard part of moving the small buckets across is done, just move
|
|
// the TmpRep into its new home.
|
|
SmallSide.Small = false;
|
|
new (SmallSide.getLargeRep()) LargeRep(std::move(TmpRep));
|
|
}
|
|
|
|
SmallDenseMap& operator=(const SmallDenseMap& other) {
|
|
if (&other != this)
|
|
copyFrom(other);
|
|
return *this;
|
|
}
|
|
|
|
SmallDenseMap& operator=(SmallDenseMap &&other) {
|
|
this->destroyAll();
|
|
deallocateBuckets();
|
|
init(0);
|
|
swap(other);
|
|
return *this;
|
|
}
|
|
|
|
void copyFrom(const SmallDenseMap& other) {
|
|
this->destroyAll();
|
|
deallocateBuckets();
|
|
Small = true;
|
|
if (other.getNumBuckets() > InlineBuckets) {
|
|
Small = false;
|
|
new (getLargeRep()) LargeRep(allocateBuckets(other.getNumBuckets()));
|
|
}
|
|
this->BaseT::copyFrom(other);
|
|
}
|
|
|
|
void init(unsigned InitBuckets) {
|
|
Small = true;
|
|
if (InitBuckets > InlineBuckets) {
|
|
Small = false;
|
|
new (getLargeRep()) LargeRep(allocateBuckets(InitBuckets));
|
|
}
|
|
this->BaseT::initEmpty();
|
|
}
|
|
|
|
void grow(unsigned AtLeast) {
|
|
if (AtLeast >= InlineBuckets)
|
|
AtLeast = std::max<unsigned>(64, NextPowerOf2(AtLeast-1));
|
|
|
|
if (Small) {
|
|
if (AtLeast < InlineBuckets)
|
|
return; // Nothing to do.
|
|
|
|
// First move the inline buckets into a temporary storage.
|
|
AlignedCharArrayUnion<BucketT[InlineBuckets]> TmpStorage;
|
|
BucketT *TmpBegin = reinterpret_cast<BucketT *>(TmpStorage.buffer);
|
|
BucketT *TmpEnd = TmpBegin;
|
|
|
|
// Loop over the buckets, moving non-empty, non-tombstones into the
|
|
// temporary storage. Have the loop move the TmpEnd forward as it goes.
|
|
const KeyT EmptyKey = this->getEmptyKey();
|
|
const KeyT TombstoneKey = this->getTombstoneKey();
|
|
for (BucketT *P = getBuckets(), *E = P + InlineBuckets; P != E; ++P) {
|
|
if (!KeyInfoT::isEqual(P->getFirst(), EmptyKey) &&
|
|
!KeyInfoT::isEqual(P->getFirst(), TombstoneKey)) {
|
|
assert(size_t(TmpEnd - TmpBegin) < InlineBuckets &&
|
|
"Too many inline buckets!");
|
|
::new (&TmpEnd->getFirst()) KeyT(std::move(P->getFirst()));
|
|
::new (&TmpEnd->getSecond()) ValueT(std::move(P->getSecond()));
|
|
++TmpEnd;
|
|
P->getSecond().~ValueT();
|
|
}
|
|
P->getFirst().~KeyT();
|
|
}
|
|
|
|
// Now make this map use the large rep, and move all the entries back
|
|
// into it.
|
|
Small = false;
|
|
new (getLargeRep()) LargeRep(allocateBuckets(AtLeast));
|
|
this->moveFromOldBuckets(TmpBegin, TmpEnd);
|
|
return;
|
|
}
|
|
|
|
LargeRep OldRep = std::move(*getLargeRep());
|
|
getLargeRep()->~LargeRep();
|
|
if (AtLeast <= InlineBuckets) {
|
|
Small = true;
|
|
} else {
|
|
new (getLargeRep()) LargeRep(allocateBuckets(AtLeast));
|
|
}
|
|
|
|
this->moveFromOldBuckets(OldRep.Buckets, OldRep.Buckets+OldRep.NumBuckets);
|
|
|
|
// Free the old table.
|
|
operator delete(OldRep.Buckets);
|
|
}
|
|
|
|
void shrink_and_clear() {
|
|
unsigned OldSize = this->size();
|
|
this->destroyAll();
|
|
|
|
// Reduce the number of buckets.
|
|
unsigned NewNumBuckets = 0;
|
|
if (OldSize) {
|
|
NewNumBuckets = 1 << (Log2_32_Ceil(OldSize) + 1);
|
|
if (NewNumBuckets > InlineBuckets && NewNumBuckets < 64u)
|
|
NewNumBuckets = 64;
|
|
}
|
|
if ((Small && NewNumBuckets <= InlineBuckets) ||
|
|
(!Small && NewNumBuckets == getLargeRep()->NumBuckets)) {
|
|
this->BaseT::initEmpty();
|
|
return;
|
|
}
|
|
|
|
deallocateBuckets();
|
|
init(NewNumBuckets);
|
|
}
|
|
|
|
private:
|
|
unsigned getNumEntries() const {
|
|
return NumEntries;
|
|
}
|
|
void setNumEntries(unsigned Num) {
|
|
// NumEntries is hardcoded to be 31 bits wide.
|
|
assert(Num < (1U << 31) && "Cannot support more than 1<<31 entries");
|
|
NumEntries = Num;
|
|
}
|
|
|
|
unsigned getNumTombstones() const {
|
|
return NumTombstones;
|
|
}
|
|
void setNumTombstones(unsigned Num) {
|
|
NumTombstones = Num;
|
|
}
|
|
|
|
const BucketT *getInlineBuckets() const {
|
|
assert(Small);
|
|
// Note that this cast does not violate aliasing rules as we assert that
|
|
// the memory's dynamic type is the small, inline bucket buffer, and the
|
|
// 'storage.buffer' static type is 'char *'.
|
|
return reinterpret_cast<const BucketT *>(storage.buffer);
|
|
}
|
|
BucketT *getInlineBuckets() {
|
|
return const_cast<BucketT *>(
|
|
const_cast<const SmallDenseMap *>(this)->getInlineBuckets());
|
|
}
|
|
const LargeRep *getLargeRep() const {
|
|
assert(!Small);
|
|
// Note, same rule about aliasing as with getInlineBuckets.
|
|
return reinterpret_cast<const LargeRep *>(storage.buffer);
|
|
}
|
|
LargeRep *getLargeRep() {
|
|
return const_cast<LargeRep *>(
|
|
const_cast<const SmallDenseMap *>(this)->getLargeRep());
|
|
}
|
|
|
|
const BucketT *getBuckets() const {
|
|
return Small ? getInlineBuckets() : getLargeRep()->Buckets;
|
|
}
|
|
BucketT *getBuckets() {
|
|
return const_cast<BucketT *>(
|
|
const_cast<const SmallDenseMap *>(this)->getBuckets());
|
|
}
|
|
unsigned getNumBuckets() const {
|
|
return Small ? InlineBuckets : getLargeRep()->NumBuckets;
|
|
}
|
|
|
|
void deallocateBuckets() {
|
|
if (Small)
|
|
return;
|
|
|
|
operator delete(getLargeRep()->Buckets);
|
|
getLargeRep()->~LargeRep();
|
|
}
|
|
|
|
LargeRep allocateBuckets(unsigned Num) {
|
|
assert(Num > InlineBuckets && "Must allocate more buckets than are inline");
|
|
LargeRep Rep = {
|
|
static_cast<BucketT*>(operator new(sizeof(BucketT) * Num)), Num
|
|
};
|
|
return Rep;
|
|
}
|
|
};
|
|
|
|
template <typename KeyT, typename ValueT, typename KeyInfoT, typename Bucket,
|
|
bool IsConst>
|
|
class DenseMapIterator : DebugEpochBase::HandleBase {
|
|
typedef DenseMapIterator<KeyT, ValueT, KeyInfoT, Bucket, true> ConstIterator;
|
|
friend class DenseMapIterator<KeyT, ValueT, KeyInfoT, Bucket, true>;
|
|
friend class DenseMapIterator<KeyT, ValueT, KeyInfoT, Bucket, false>;
|
|
|
|
public:
|
|
typedef ptrdiff_t difference_type;
|
|
typedef typename std::conditional<IsConst, const Bucket, Bucket>::type
|
|
value_type;
|
|
typedef value_type *pointer;
|
|
typedef value_type &reference;
|
|
typedef std::forward_iterator_tag iterator_category;
|
|
|
|
private:
|
|
pointer Ptr, End;
|
|
|
|
public:
|
|
DenseMapIterator() : Ptr(nullptr), End(nullptr) {}
|
|
|
|
DenseMapIterator(pointer Pos, pointer E, const DebugEpochBase &Epoch,
|
|
bool NoAdvance = false)
|
|
: DebugEpochBase::HandleBase(&Epoch), Ptr(Pos), End(E) {
|
|
assert(isHandleInSync() && "invalid construction!");
|
|
if (!NoAdvance) AdvancePastEmptyBuckets();
|
|
}
|
|
|
|
// Converting ctor from non-const iterators to const iterators. SFINAE'd out
|
|
// for const iterator destinations so it doesn't end up as a user defined copy
|
|
// constructor.
|
|
template <bool IsConstSrc,
|
|
typename = typename std::enable_if<!IsConstSrc && IsConst>::type>
|
|
DenseMapIterator(
|
|
const DenseMapIterator<KeyT, ValueT, KeyInfoT, Bucket, IsConstSrc> &I)
|
|
: DebugEpochBase::HandleBase(I), Ptr(I.Ptr), End(I.End) {}
|
|
|
|
reference operator*() const {
|
|
assert(isHandleInSync() && "invalid iterator access!");
|
|
return *Ptr;
|
|
}
|
|
pointer operator->() const {
|
|
assert(isHandleInSync() && "invalid iterator access!");
|
|
return Ptr;
|
|
}
|
|
|
|
bool operator==(const ConstIterator &RHS) const {
|
|
assert((!Ptr || isHandleInSync()) && "handle not in sync!");
|
|
assert((!RHS.Ptr || RHS.isHandleInSync()) && "handle not in sync!");
|
|
assert(getEpochAddress() == RHS.getEpochAddress() &&
|
|
"comparing incomparable iterators!");
|
|
return Ptr == RHS.Ptr;
|
|
}
|
|
bool operator!=(const ConstIterator &RHS) const {
|
|
assert((!Ptr || isHandleInSync()) && "handle not in sync!");
|
|
assert((!RHS.Ptr || RHS.isHandleInSync()) && "handle not in sync!");
|
|
assert(getEpochAddress() == RHS.getEpochAddress() &&
|
|
"comparing incomparable iterators!");
|
|
return Ptr != RHS.Ptr;
|
|
}
|
|
|
|
inline DenseMapIterator& operator++() { // Preincrement
|
|
assert(isHandleInSync() && "invalid iterator access!");
|
|
++Ptr;
|
|
AdvancePastEmptyBuckets();
|
|
return *this;
|
|
}
|
|
DenseMapIterator operator++(int) { // Postincrement
|
|
assert(isHandleInSync() && "invalid iterator access!");
|
|
DenseMapIterator tmp = *this; ++*this; return tmp;
|
|
}
|
|
|
|
private:
|
|
void AdvancePastEmptyBuckets() {
|
|
const KeyT Empty = KeyInfoT::getEmptyKey();
|
|
const KeyT Tombstone = KeyInfoT::getTombstoneKey();
|
|
|
|
while (Ptr != End && (KeyInfoT::isEqual(Ptr->getFirst(), Empty) ||
|
|
KeyInfoT::isEqual(Ptr->getFirst(), Tombstone)))
|
|
++Ptr;
|
|
}
|
|
};
|
|
|
|
template<typename KeyT, typename ValueT, typename KeyInfoT>
|
|
static inline size_t
|
|
capacity_in_bytes(const DenseMap<KeyT, ValueT, KeyInfoT> &X) {
|
|
return X.getMemorySize();
|
|
}
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif // LLVM_ADT_DENSEMAP_H
|