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llvm-mirror/test/Transforms/Reassociate/fast-fp-commute.ll
Fiona Glaser 3e0a55b362 Reassociate: add global reassociation algorithm
This algorithm (explained more in the source code) takes into account
global redundancies by building a "pair map" to find common subexprs.

The primary motivation of this is to handle situations like

foo = (a * b) * c
bar = (a * d) * c

where we currently don't identify that "a * c" is redundant.

Accordingly, it prioritizes the emission of a * c so that CSE
can remove the redundant calculation later.

Does not change the actual reassociation algorithm -- only the
order in which the reassociated operand chain is reconstructed.

Gives ~1.5% floating point math instruction count reduction on
a large offline suite of graphics shaders.

llvm-svn: 320515
2017-12-12 19:18:02 +00:00

47 lines
1.3 KiB
LLVM

; RUN: opt -reassociate -S < %s | FileCheck %s
declare void @use(float)
define void @test1(float %x, float %y) {
; CHECK-LABEL: @test1(
; CHECK-NEXT: [[TMP1:%.*]] = fmul fast float %y, %x
; CHECK-NEXT: [[TMP2:%.*]] = fmul fast float %y, %x
; CHECK-NEXT: [[TMP3:%.*]] = fsub fast float [[TMP1]], [[TMP2]]
; CHECK-NEXT: call void @use(float [[TMP1]])
; CHECK-NEXT: call void @use(float [[TMP3]])
; CHECK-NEXT: ret void
;
%1 = fmul fast float %x, %y
%2 = fmul fast float %y, %x
%3 = fsub fast float %1, %2
call void @use(float %1)
call void @use(float %3)
ret void
}
define float @test2(float %x, float %y) {
; CHECK-LABEL: @test2(
; CHECK-NEXT: [[TMP1:%.*]] = fmul fast float %y, %x
; CHECK-NEXT: [[TMP2:%.*]] = fmul fast float %y, %x
; CHECK-NEXT: [[TMP3:%.*]] = fsub fast float [[TMP1]], [[TMP2]]
; CHECK-NEXT: ret float [[TMP3]]
;
%1 = fmul fast float %x, %y
%2 = fmul fast float %y, %x
%3 = fsub fast float %1, %2
ret float %3
}
define float @test3(float %x, float %y) {
; CHECK-LABEL: @test3(
; CHECK-NEXT: [[FACTOR:%.*]] = fmul fast float %y, %x
; CHECK-NEXT: [[REASS_MUL:%.*]] = fmul fast float [[FACTOR]], 2.000000e+00
; CHECK-NEXT: ret float [[REASS_MUL]]
;
%1 = fmul fast float %x, %y
%2 = fmul fast float %y, %x
%3 = fadd fast float %1, %2
ret float %3
}