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llvm-mirror/utils/gn/build/mac_sdk.gni
Nico Weber 68c9b7691c [gn build] Add libclang_rt.ios.a, libclang_rt.iossim.a to the build
It's built with just-built clang, like all other compiler-rt parts
in the GN build.

This requires adding some cross build support to the mac toolchain.

Also add explicit mmacosx-version-min and miphoneos-version-min
flags to the build.

ios.a is only built with the arm64 slice, iossim.a only with the
x86_64 slice for now. (The latter should maybe become host_cpu
when Arm Macs become a common iOS development platform.)

With this, it's possible to build chromium/iOS with a GN-built LLVM.

Differential Revision: https://reviews.llvm.org/D89260
2020-10-12 16:21:04 -04:00

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declare_args() {
# Set to true if you don't have Xcode installed, but do have the commandline
# tools.
mac_use_commandline_tools_sdk = false
}
# Location of the mac sdk.
# The correct way to do this is to call xcrun (https://reviews.llvm.org/D70835),
# but that makes `gn gen` take twice as long and almost everyone has Xcode
# installed. So require that people who don't have it installed set a gn arg.
if (mac_use_commandline_tools_sdk) {
ios_sdk_path = "/Library/Developer/CommandLineTools/SDKs/iPhoneOS.sdk"
iossim_sdk_path =
"/Library/Developer/CommandLineTools/SDKs/iPhoneSimulator.sdk"
mac_sdk_path = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk"
} else {
ios_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
iossim_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk"
mac_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk"
}