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68c9b7691c
It's built with just-built clang, like all other compiler-rt parts in the GN build. This requires adding some cross build support to the mac toolchain. Also add explicit mmacosx-version-min and miphoneos-version-min flags to the build. ios.a is only built with the arm64 slice, iossim.a only with the x86_64 slice for now. (The latter should maybe become host_cpu when Arm Macs become a common iOS development platform.) With this, it's possible to build chromium/iOS with a GN-built LLVM. Differential Revision: https://reviews.llvm.org/D89260
21 lines
1.0 KiB
Plaintext
21 lines
1.0 KiB
Plaintext
declare_args() {
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# Set to true if you don't have Xcode installed, but do have the commandline
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# tools.
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mac_use_commandline_tools_sdk = false
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}
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# Location of the mac sdk.
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# The correct way to do this is to call xcrun (https://reviews.llvm.org/D70835),
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# but that makes `gn gen` take twice as long and almost everyone has Xcode
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# installed. So require that people who don't have it installed set a gn arg.
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if (mac_use_commandline_tools_sdk) {
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ios_sdk_path = "/Library/Developer/CommandLineTools/SDKs/iPhoneOS.sdk"
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iossim_sdk_path =
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"/Library/Developer/CommandLineTools/SDKs/iPhoneSimulator.sdk"
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mac_sdk_path = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk"
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} else {
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ios_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
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iossim_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk"
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mac_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk"
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}
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