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https://github.com/RPCS3/llvm-mirror.git
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ca0f4dc4f0
This commit starts with a "git mv ARM64 AArch64" and continues out from there, renaming the C++ classes, intrinsics, and other target-local objects for consistency. "ARM64" test directories are also moved, and tests that began their life in ARM64 use an arm64 triple, those from AArch64 use an aarch64 triple. Both should be equivalent though. This finishes the AArch64 merge, and everyone should feel free to continue committing as normal now. llvm-svn: 209577
69 lines
3.1 KiB
ArmAsm
69 lines
3.1 KiB
ArmAsm
// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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// Check that the assembler can handle the documented syntax for AArch64
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//------------------------------------------------------------------------------
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// Vector Integer Add
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//------------------------------------------------------------------------------
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add v0.8b, v1.8b, v2.8b
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add v0.16b, v1.16b, v2.16b
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add v0.4h, v1.4h, v2.4h
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add v0.8h, v1.8h, v2.8h
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add v0.2s, v1.2s, v2.2s
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add v0.4s, v1.4s, v2.4s
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add v0.2d, v1.2d, v2.2d
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// CHECK: add v0.8b, v1.8b, v2.8b // encoding: [0x20,0x84,0x22,0x0e]
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// CHECK: add v0.16b, v1.16b, v2.16b // encoding: [0x20,0x84,0x22,0x4e]
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// CHECK: add v0.4h, v1.4h, v2.4h // encoding: [0x20,0x84,0x62,0x0e]
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// CHECK: add v0.8h, v1.8h, v2.8h // encoding: [0x20,0x84,0x62,0x4e]
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// CHECK: add v0.2s, v1.2s, v2.2s // encoding: [0x20,0x84,0xa2,0x0e]
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// CHECK: add v0.4s, v1.4s, v2.4s // encoding: [0x20,0x84,0xa2,0x4e]
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// CHECK: add v0.2d, v1.2d, v2.2d // encoding: [0x20,0x84,0xe2,0x4e]
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//------------------------------------------------------------------------------
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// Vector Integer Sub
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//------------------------------------------------------------------------------
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sub v0.8b, v1.8b, v2.8b
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sub v0.16b, v1.16b, v2.16b
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sub v0.4h, v1.4h, v2.4h
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sub v0.8h, v1.8h, v2.8h
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sub v0.2s, v1.2s, v2.2s
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sub v0.4s, v1.4s, v2.4s
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sub v0.2d, v1.2d, v2.2d
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// CHECK: sub v0.8b, v1.8b, v2.8b // encoding: [0x20,0x84,0x22,0x2e]
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// CHECK: sub v0.16b, v1.16b, v2.16b // encoding: [0x20,0x84,0x22,0x6e]
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// CHECK: sub v0.4h, v1.4h, v2.4h // encoding: [0x20,0x84,0x62,0x2e]
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// CHECK: sub v0.8h, v1.8h, v2.8h // encoding: [0x20,0x84,0x62,0x6e]
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// CHECK: sub v0.2s, v1.2s, v2.2s // encoding: [0x20,0x84,0xa2,0x2e]
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// CHECK: sub v0.4s, v1.4s, v2.4s // encoding: [0x20,0x84,0xa2,0x6e]
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// CHECK: sub v0.2d, v1.2d, v2.2d // encoding: [0x20,0x84,0xe2,0x6e]
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//------------------------------------------------------------------------------
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// Vector Floating-Point Add
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//------------------------------------------------------------------------------
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fadd v0.2s, v1.2s, v2.2s
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fadd v0.4s, v1.4s, v2.4s
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fadd v0.2d, v1.2d, v2.2d
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// CHECK: fadd v0.2s, v1.2s, v2.2s // encoding: [0x20,0xd4,0x22,0x0e]
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// CHECK: fadd v0.4s, v1.4s, v2.4s // encoding: [0x20,0xd4,0x22,0x4e]
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// CHECK: fadd v0.2d, v1.2d, v2.2d // encoding: [0x20,0xd4,0x62,0x4e]
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//------------------------------------------------------------------------------
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// Vector Floating-Point Sub
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//------------------------------------------------------------------------------
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fsub v0.2s, v1.2s, v2.2s
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fsub v0.4s, v1.4s, v2.4s
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fsub v0.2d, v1.2d, v2.2d
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// CHECK: fsub v0.2s, v1.2s, v2.2s // encoding: [0x20,0xd4,0xa2,0x0e]
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// CHECK: fsub v0.4s, v1.4s, v2.4s // encoding: [0x20,0xd4,0xa2,0x4e]
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// CHECK: fsub v0.2d, v1.2d, v2.2d // encoding: [0x20,0xd4,0xe2,0x4e]
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