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llvm-mirror/include/llvm/Analysis/Dominators.h
Reid Spencer 560366562b For PR780:
1. Fix the macros in IncludeFile.h to put everything in the llvm namespace
2. Replace the previous explicit mechanism in all the .h and .cpp files
   with the macros in IncludeFile.h
This gets us a consistent mechanism throughout LLVM for ensuring linkage.
Next step is to make sure its used in enough places.

llvm-svn: 28715
2006-06-07 22:00:26 +00:00

661 lines
22 KiB
C++

//===- llvm/Analysis/Dominators.h - Dominator Info Calculation --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the following classes:
// 1. ImmediateDominators: Calculates and holds a mapping between BasicBlocks
// and their immediate dominator.
// 2. DominatorSet: Calculates the [reverse] dominator set for a function
// 3. DominatorTree: Represent the ImmediateDominator as an explicit tree
// structure.
// 4. ETForest: Efficient data structure for dominance comparisons and
// nearest-common-ancestor queries.
// 5. DominanceFrontier: Calculate and hold the dominance frontier for a
// function.
//
// These data structures are listed in increasing order of complexity. It
// takes longer to calculate the dominator frontier, for example, than the
// ImmediateDominator mapping.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DOMINATORS_H
#define LLVM_ANALYSIS_DOMINATORS_H
#include "llvm/Analysis/ET-Forest.h"
#include "llvm/Pass.h"
#include <set>
namespace llvm {
class Instruction;
template <typename GraphType> struct GraphTraits;
//===----------------------------------------------------------------------===//
/// DominatorBase - Base class that other, more interesting dominator analyses
/// inherit from.
///
class DominatorBase : public FunctionPass {
protected:
std::vector<BasicBlock*> Roots;
const bool IsPostDominators;
inline DominatorBase(bool isPostDom) : Roots(), IsPostDominators(isPostDom) {}
public:
/// getRoots - Return the root blocks of the current CFG. This may include
/// multiple blocks if we are computing post dominators. For forward
/// dominators, this will always be a single block (the entry node).
///
inline const std::vector<BasicBlock*> &getRoots() const { return Roots; }
/// isPostDominator - Returns true if analysis based of postdoms
///
bool isPostDominator() const { return IsPostDominators; }
};
//===----------------------------------------------------------------------===//
/// ImmediateDominators - Calculate the immediate dominator for each node in a
/// function.
///
class ImmediateDominatorsBase : public DominatorBase {
protected:
struct InfoRec {
unsigned Semi;
unsigned Size;
BasicBlock *Label, *Parent, *Child, *Ancestor;
std::vector<BasicBlock*> Bucket;
InfoRec() : Semi(0), Size(0), Label(0), Parent(0), Child(0), Ancestor(0){}
};
std::map<BasicBlock*, BasicBlock*> IDoms;
// Vertex - Map the DFS number to the BasicBlock*
std::vector<BasicBlock*> Vertex;
// Info - Collection of information used during the computation of idoms.
std::map<BasicBlock*, InfoRec> Info;
public:
ImmediateDominatorsBase(bool isPostDom) : DominatorBase(isPostDom) {}
virtual void releaseMemory() { IDoms.clear(); }
// Accessor interface:
typedef std::map<BasicBlock*, BasicBlock*> IDomMapType;
typedef IDomMapType::const_iterator const_iterator;
inline const_iterator begin() const { return IDoms.begin(); }
inline const_iterator end() const { return IDoms.end(); }
inline const_iterator find(BasicBlock* B) const { return IDoms.find(B);}
/// operator[] - Return the idom for the specified basic block. The start
/// node returns null, because it does not have an immediate dominator.
///
inline BasicBlock *operator[](BasicBlock *BB) const {
return get(BB);
}
/// get() - Synonym for operator[].
///
inline BasicBlock *get(BasicBlock *BB) const {
std::map<BasicBlock*, BasicBlock*>::const_iterator I = IDoms.find(BB);
return I != IDoms.end() ? I->second : 0;
}
//===--------------------------------------------------------------------===//
// API to update Immediate(Post)Dominators information based on modifications
// to the CFG...
/// addNewBlock - Add a new block to the CFG, with the specified immediate
/// dominator.
///
void addNewBlock(BasicBlock *BB, BasicBlock *IDom) {
assert(get(BB) == 0 && "BasicBlock already in idom info!");
IDoms[BB] = IDom;
}
/// setImmediateDominator - Update the immediate dominator information to
/// change the current immediate dominator for the specified block to another
/// block. This method requires that BB already have an IDom, otherwise just
/// use addNewBlock.
///
void setImmediateDominator(BasicBlock *BB, BasicBlock *NewIDom) {
assert(IDoms.find(BB) != IDoms.end() && "BB doesn't have idom yet!");
IDoms[BB] = NewIDom;
}
/// print - Convert to human readable form
///
virtual void print(std::ostream &OS, const Module* = 0) const;
};
//===-------------------------------------
/// ImmediateDominators Class - Concrete subclass of ImmediateDominatorsBase
/// that is used to compute a normal immediate dominator set.
///
class ImmediateDominators : public ImmediateDominatorsBase {
public:
ImmediateDominators() : ImmediateDominatorsBase(false) {}
BasicBlock *getRoot() const {
assert(Roots.size() == 1 && "Should always have entry node!");
return Roots[0];
}
virtual bool runOnFunction(Function &F);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
private:
unsigned DFSPass(BasicBlock *V, InfoRec &VInfo, unsigned N);
void Compress(BasicBlock *V, InfoRec &VInfo);
BasicBlock *Eval(BasicBlock *v);
void Link(BasicBlock *V, BasicBlock *W, InfoRec &WInfo);
};
//===----------------------------------------------------------------------===//
/// DominatorSet - Maintain a set<BasicBlock*> for every basic block in a
/// function, that represents the blocks that dominate the block. If the block
/// is unreachable in this function, the set will be empty. This cannot happen
/// for reachable code, because every block dominates at least itself.
///
class DominatorSetBase : public DominatorBase {
public:
typedef std::set<BasicBlock*> DomSetType; // Dom set for a bb
// Map of dom sets
typedef std::map<BasicBlock*, DomSetType> DomSetMapType;
protected:
DomSetMapType Doms;
public:
DominatorSetBase(bool isPostDom) : DominatorBase(isPostDom) {}
virtual void releaseMemory() { Doms.clear(); }
// Accessor interface:
typedef DomSetMapType::const_iterator const_iterator;
typedef DomSetMapType::iterator iterator;
inline const_iterator begin() const { return Doms.begin(); }
inline iterator begin() { return Doms.begin(); }
inline const_iterator end() const { return Doms.end(); }
inline iterator end() { return Doms.end(); }
inline const_iterator find(BasicBlock* B) const { return Doms.find(B); }
inline iterator find(BasicBlock* B) { return Doms.find(B); }
/// getDominators - Return the set of basic blocks that dominate the specified
/// block.
///
inline const DomSetType &getDominators(BasicBlock *BB) const {
const_iterator I = find(BB);
assert(I != end() && "BB not in function!");
return I->second;
}
/// isReachable - Return true if the specified basicblock is reachable. If
/// the block is reachable, we have dominator set information for it.
///
bool isReachable(BasicBlock *BB) const {
return !getDominators(BB).empty();
}
/// dominates - Return true if A dominates B.
///
inline bool dominates(BasicBlock *A, BasicBlock *B) const {
return getDominators(B).count(A) != 0;
}
/// properlyDominates - Return true if A dominates B and A != B.
///
bool properlyDominates(BasicBlock *A, BasicBlock *B) const {
return dominates(A, B) && A != B;
}
/// print - Convert to human readable form
///
virtual void print(std::ostream &OS, const Module* = 0) const;
/// dominates - Return true if A dominates B. This performs the special
/// checks necessary if A and B are in the same basic block.
///
bool dominates(Instruction *A, Instruction *B) const;
//===--------------------------------------------------------------------===//
// API to update (Post)DominatorSet information based on modifications to
// the CFG...
/// addBasicBlock - Call to update the dominator set with information about a
/// new block that was inserted into the function.
///
void addBasicBlock(BasicBlock *BB, const DomSetType &Dominators) {
assert(find(BB) == end() && "Block already in DominatorSet!");
Doms.insert(std::make_pair(BB, Dominators));
}
/// addDominator - If a new block is inserted into the CFG, then method may be
/// called to notify the blocks it dominates that it is in their set.
///
void addDominator(BasicBlock *BB, BasicBlock *NewDominator) {
iterator I = find(BB);
assert(I != end() && "BB is not in DominatorSet!");
I->second.insert(NewDominator);
}
};
//===-------------------------------------
/// DominatorSet Class - Concrete subclass of DominatorSetBase that is used to
/// compute a normal dominator set.
///
class DominatorSet : public DominatorSetBase {
public:
DominatorSet() : DominatorSetBase(false) {}
virtual bool runOnFunction(Function &F);
BasicBlock *getRoot() const {
assert(Roots.size() == 1 && "Should always have entry node!");
return Roots[0];
}
/// getAnalysisUsage - This simply provides a dominator set
///
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<ImmediateDominators>();
AU.setPreservesAll();
}
// stub - dummy function, just ignore it
static int stub;
};
//===----------------------------------------------------------------------===//
/// DominatorTree - Calculate the immediate dominator tree for a function.
///
class DominatorTreeBase : public DominatorBase {
public:
class Node;
protected:
std::map<BasicBlock*, Node*> Nodes;
void reset();
typedef std::map<BasicBlock*, Node*> NodeMapType;
Node *RootNode;
public:
class Node {
friend struct DominatorTree;
friend struct PostDominatorTree;
friend struct DominatorTreeBase;
BasicBlock *TheBB;
Node *IDom;
std::vector<Node*> Children;
public:
typedef std::vector<Node*>::iterator iterator;
typedef std::vector<Node*>::const_iterator const_iterator;
iterator begin() { return Children.begin(); }
iterator end() { return Children.end(); }
const_iterator begin() const { return Children.begin(); }
const_iterator end() const { return Children.end(); }
inline BasicBlock *getBlock() const { return TheBB; }
inline Node *getIDom() const { return IDom; }
inline const std::vector<Node*> &getChildren() const { return Children; }
/// properlyDominates - Returns true iff this dominates N and this != N.
/// Note that this is not a constant time operation!
///
bool properlyDominates(const Node *N) const {
const Node *IDom;
if (this == 0 || N == 0) return false;
while ((IDom = N->getIDom()) != 0 && IDom != this)
N = IDom; // Walk up the tree
return IDom != 0;
}
/// dominates - Returns true iff this dominates N. Note that this is not a
/// constant time operation!
///
inline bool dominates(const Node *N) const {
if (N == this) return true; // A node trivially dominates itself.
return properlyDominates(N);
}
private:
inline Node(BasicBlock *BB, Node *iDom) : TheBB(BB), IDom(iDom) {}
inline Node *addChild(Node *C) { Children.push_back(C); return C; }
void setIDom(Node *NewIDom);
};
public:
DominatorTreeBase(bool isPostDom) : DominatorBase(isPostDom) {}
~DominatorTreeBase() { reset(); }
virtual void releaseMemory() { reset(); }
/// getNode - return the (Post)DominatorTree node for the specified basic
/// block. This is the same as using operator[] on this class.
///
inline Node *getNode(BasicBlock *BB) const {
NodeMapType::const_iterator i = Nodes.find(BB);
return (i != Nodes.end()) ? i->second : 0;
}
inline Node *operator[](BasicBlock *BB) const {
return getNode(BB);
}
/// getRootNode - This returns the entry node for the CFG of the function. If
/// this tree represents the post-dominance relations for a function, however,
/// this root may be a node with the block == NULL. This is the case when
/// there are multiple exit nodes from a particular function. Consumers of
/// post-dominance information must be capable of dealing with this
/// possibility.
///
Node *getRootNode() { return RootNode; }
const Node *getRootNode() const { return RootNode; }
//===--------------------------------------------------------------------===//
// API to update (Post)DominatorTree information based on modifications to
// the CFG...
/// createNewNode - Add a new node to the dominator tree information. This
/// creates a new node as a child of IDomNode, linking it into the children
/// list of the immediate dominator.
///
Node *createNewNode(BasicBlock *BB, Node *IDomNode) {
assert(getNode(BB) == 0 && "Block already in dominator tree!");
assert(IDomNode && "Not immediate dominator specified for block!");
return Nodes[BB] = IDomNode->addChild(new Node(BB, IDomNode));
}
/// changeImmediateDominator - This method is used to update the dominator
/// tree information when a node's immediate dominator changes.
///
void changeImmediateDominator(Node *N, Node *NewIDom) {
assert(N && NewIDom && "Cannot change null node pointers!");
N->setIDom(NewIDom);
}
/// print - Convert to human readable form
///
virtual void print(std::ostream &OS, const Module* = 0) const;
};
//===-------------------------------------
/// ET-Forest Class - Class used to construct forwards and backwards
/// ET-Forests
///
class ETForestBase : public DominatorBase {
public:
ETForestBase(bool isPostDom) : DominatorBase(isPostDom), Nodes(),
DFSInfoValid(false), SlowQueries(0) {}
virtual void releaseMemory() { reset(); }
typedef std::map<BasicBlock*, ETNode*> ETMapType;
void updateDFSNumbers();
/// dominates - Return true if A dominates B.
///
inline bool dominates(BasicBlock *A, BasicBlock *B) {
if (A == B)
return true;
ETNode *NodeA = getNode(A);
ETNode *NodeB = getNode(B);
if (DFSInfoValid)
return NodeB->DominatedBy(NodeA);
else {
// If we end up with too many slow queries, just update the
// DFS numbers on the theory that we are going to keep querying.
SlowQueries++;
if (SlowQueries > 32) {
updateDFSNumbers();
return NodeB->DominatedBy(NodeA);
}
return NodeB->DominatedBySlow(NodeA);
}
}
/// properlyDominates - Return true if A dominates B and A != B.
///
bool properlyDominates(BasicBlock *A, BasicBlock *B) {
return dominates(A, B) && A != B;
}
/// Return the nearest common dominator of A and B.
BasicBlock *nearestCommonDominator(BasicBlock *A, BasicBlock *B) const {
ETNode *NodeA = getNode(A);
ETNode *NodeB = getNode(B);
ETNode *Common = NodeA->NCA(NodeB);
if (!Common)
return NULL;
return Common->getData<BasicBlock>();
}
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<ImmediateDominators>();
}
//===--------------------------------------------------------------------===//
// API to update Forest information based on modifications
// to the CFG...
/// addNewBlock - Add a new block to the CFG, with the specified immediate
/// dominator.
///
void addNewBlock(BasicBlock *BB, BasicBlock *IDom);
/// setImmediateDominator - Update the immediate dominator information to
/// change the current immediate dominator for the specified block
/// to another block. This method requires that BB for NewIDom
/// already have an ETNode, otherwise just use addNewBlock.
///
void setImmediateDominator(BasicBlock *BB, BasicBlock *NewIDom);
/// print - Convert to human readable form
///
virtual void print(std::ostream &OS, const Module* = 0) const;
protected:
/// getNode - return the (Post)DominatorTree node for the specified basic
/// block. This is the same as using operator[] on this class.
///
inline ETNode *getNode(BasicBlock *BB) const {
ETMapType::const_iterator i = Nodes.find(BB);
return (i != Nodes.end()) ? i->second : 0;
}
inline ETNode *operator[](BasicBlock *BB) const {
return getNode(BB);
}
void reset();
ETMapType Nodes;
bool DFSInfoValid;
unsigned int SlowQueries;
};
//==-------------------------------------
/// ETForest Class - Concrete subclass of ETForestBase that is used to
/// compute a forwards ET-Forest.
class ETForest : public ETForestBase {
public:
ETForest() : ETForestBase(false) {}
BasicBlock *getRoot() const {
assert(Roots.size() == 1 && "Should always have entry node!");
return Roots[0];
}
virtual bool runOnFunction(Function &F) {
reset(); // Reset from the last time we were run...
ImmediateDominators &ID = getAnalysis<ImmediateDominators>();
Roots = ID.getRoots();
calculate(ID);
return false;
}
void calculate(const ImmediateDominators &ID);
ETNode *getNodeForBlock(BasicBlock *BB);
};
//===-------------------------------------
/// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to
/// compute a normal dominator tree.
///
class DominatorTree : public DominatorTreeBase {
public:
DominatorTree() : DominatorTreeBase(false) {}
BasicBlock *getRoot() const {
assert(Roots.size() == 1 && "Should always have entry node!");
return Roots[0];
}
virtual bool runOnFunction(Function &F) {
reset(); // Reset from the last time we were run...
ImmediateDominators &ID = getAnalysis<ImmediateDominators>();
Roots = ID.getRoots();
calculate(ID);
return false;
}
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<ImmediateDominators>();
}
private:
void calculate(const ImmediateDominators &ID);
Node *getNodeForBlock(BasicBlock *BB);
};
//===-------------------------------------
/// DominatorTree GraphTraits specialization so the DominatorTree can be
/// iterable by generic graph iterators.
///
template <> struct GraphTraits<DominatorTree::Node*> {
typedef DominatorTree::Node NodeType;
typedef NodeType::iterator ChildIteratorType;
static NodeType *getEntryNode(NodeType *N) {
return N;
}
static inline ChildIteratorType child_begin(NodeType* N) {
return N->begin();
}
static inline ChildIteratorType child_end(NodeType* N) {
return N->end();
}
};
template <> struct GraphTraits<DominatorTree*>
: public GraphTraits<DominatorTree::Node*> {
static NodeType *getEntryNode(DominatorTree *DT) {
return DT->getRootNode();
}
};
//===----------------------------------------------------------------------===//
/// DominanceFrontierBase - Common base class for computing forward and inverse
/// dominance frontiers for a function.
///
class DominanceFrontierBase : public DominatorBase {
public:
typedef std::set<BasicBlock*> DomSetType; // Dom set for a bb
typedef std::map<BasicBlock*, DomSetType> DomSetMapType; // Dom set map
protected:
DomSetMapType Frontiers;
public:
DominanceFrontierBase(bool isPostDom) : DominatorBase(isPostDom) {}
virtual void releaseMemory() { Frontiers.clear(); }
// Accessor interface:
typedef DomSetMapType::iterator iterator;
typedef DomSetMapType::const_iterator const_iterator;
iterator begin() { return Frontiers.begin(); }
const_iterator begin() const { return Frontiers.begin(); }
iterator end() { return Frontiers.end(); }
const_iterator end() const { return Frontiers.end(); }
iterator find(BasicBlock *B) { return Frontiers.find(B); }
const_iterator find(BasicBlock *B) const { return Frontiers.find(B); }
void addBasicBlock(BasicBlock *BB, const DomSetType &frontier) {
assert(find(BB) == end() && "Block already in DominanceFrontier!");
Frontiers.insert(std::make_pair(BB, frontier));
}
void addToFrontier(iterator I, BasicBlock *Node) {
assert(I != end() && "BB is not in DominanceFrontier!");
I->second.insert(Node);
}
void removeFromFrontier(iterator I, BasicBlock *Node) {
assert(I != end() && "BB is not in DominanceFrontier!");
assert(I->second.count(Node) && "Node is not in DominanceFrontier of BB");
I->second.erase(Node);
}
/// print - Convert to human readable form
///
virtual void print(std::ostream &OS, const Module* = 0) const;
};
//===-------------------------------------
/// DominanceFrontier Class - Concrete subclass of DominanceFrontierBase that is
/// used to compute a forward dominator frontiers.
///
class DominanceFrontier : public DominanceFrontierBase {
public:
DominanceFrontier() : DominanceFrontierBase(false) {}
BasicBlock *getRoot() const {
assert(Roots.size() == 1 && "Should always have entry node!");
return Roots[0];
}
virtual bool runOnFunction(Function &) {
Frontiers.clear();
DominatorTree &DT = getAnalysis<DominatorTree>();
Roots = DT.getRoots();
assert(Roots.size() == 1 && "Only one entry block for forward domfronts!");
calculate(DT, DT[Roots[0]]);
return false;
}
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<DominatorTree>();
}
private:
const DomSetType &calculate(const DominatorTree &DT,
const DominatorTree::Node *Node);
};
} // End llvm namespace
// Make sure that any clients of this file link in Dominators.cpp
FORCE_DEFINING_FILE_TO_BE_LINKED(DominatorSet)
#endif