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295ae7d240
FreeBSD's condvar.h (included by user.h in Threading.inc) uses a "struct thread" that conflicts with llvm::thread if both are visible when it's included. So this moves our #include after the FreeBSD code.
315 lines
10 KiB
C++
315 lines
10 KiB
C++
//===- Windows/Threading.inc - Win32 Threading Implementation - -*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file provides the Win32 specific implementation of Threading functions.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/SmallString.h"
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#include "llvm/ADT/Twine.h"
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#include "llvm/Support/Windows/WindowsSupport.h"
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#include <process.h>
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#include <bitset>
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// Windows will at times define MemoryFence.
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#ifdef MemoryFence
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#undef MemoryFence
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#endif
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namespace llvm {
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HANDLE
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llvm_execute_on_thread_impl(unsigned(__stdcall *ThreadFunc)(void *), void *Arg,
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llvm::Optional<unsigned> StackSizeInBytes) {
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HANDLE hThread = (HANDLE)::_beginthreadex(
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NULL, StackSizeInBytes.getValueOr(0), ThreadFunc, Arg, 0, NULL);
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if (!hThread) {
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ReportLastErrorFatal("_beginthreadex failed");
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}
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return hThread;
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}
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void llvm_thread_join_impl(HANDLE hThread) {
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if (::WaitForSingleObject(hThread, INFINITE) == WAIT_FAILED) {
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ReportLastErrorFatal("WaitForSingleObject failed");
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}
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}
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void llvm_thread_detach_impl(HANDLE hThread) {
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if (::CloseHandle(hThread) == FALSE) {
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ReportLastErrorFatal("CloseHandle failed");
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}
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}
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DWORD llvm_thread_get_id_impl(HANDLE hThread) {
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return ::GetThreadId(hThread);
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}
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DWORD llvm_thread_get_current_id_impl() {
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return ::GetCurrentThreadId();
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}
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} // namespace llvm
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uint64_t llvm::get_threadid() {
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return uint64_t(::GetCurrentThreadId());
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}
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uint32_t llvm::get_max_thread_name_length() { return 0; }
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#if defined(_MSC_VER)
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static void SetThreadName(DWORD Id, LPCSTR Name) {
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constexpr DWORD MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push, 8)
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struct THREADNAME_INFO {
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to thread name
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DWORD dwThreadId; // Thread ID (-1 == current thread)
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DWORD dwFlags; // Reserved. Do not use.
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};
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#pragma pack(pop)
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = Name;
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info.dwThreadId = Id;
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info.dwFlags = 0;
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__try {
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::RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR),
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(ULONG_PTR *)&info);
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}
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__except (EXCEPTION_EXECUTE_HANDLER) {
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}
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}
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#endif
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void llvm::set_thread_name(const Twine &Name) {
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#if defined(_MSC_VER)
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// Make sure the input is null terminated.
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SmallString<64> Storage;
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StringRef NameStr = Name.toNullTerminatedStringRef(Storage);
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SetThreadName(::GetCurrentThreadId(), NameStr.data());
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#endif
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}
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void llvm::get_thread_name(SmallVectorImpl<char> &Name) {
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// "Name" is not an inherent property of a thread on Windows. In fact, when
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// you "set" the name, you are only firing a one-time message to a debugger
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// which it interprets as a program setting its threads' name. We may be
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// able to get fancy by creating a TLS entry when someone calls
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// set_thread_name so that subsequent calls to get_thread_name return this
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// value.
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Name.clear();
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}
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SetThreadPriorityResult llvm::set_thread_priority(ThreadPriority Priority) {
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// https://docs.microsoft.com/en-us/windows/desktop/api/processthreadsapi/nf-processthreadsapi-setthreadpriority
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// Begin background processing mode. The system lowers the resource scheduling
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// priorities of the thread so that it can perform background work without
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// significantly affecting activity in the foreground.
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// End background processing mode. The system restores the resource scheduling
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// priorities of the thread as they were before the thread entered background
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// processing mode.
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return SetThreadPriority(GetCurrentThread(),
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Priority == ThreadPriority::Background
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? THREAD_MODE_BACKGROUND_BEGIN
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: THREAD_MODE_BACKGROUND_END)
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? SetThreadPriorityResult::SUCCESS
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: SetThreadPriorityResult::FAILURE;
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}
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struct ProcessorGroup {
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unsigned ID;
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unsigned AllThreads;
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unsigned UsableThreads;
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unsigned ThreadsPerCore;
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uint64_t Affinity;
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unsigned useableCores() const {
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return std::max(1U, UsableThreads / ThreadsPerCore);
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}
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};
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template <typename F>
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static bool IterateProcInfo(LOGICAL_PROCESSOR_RELATIONSHIP Relationship, F Fn) {
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DWORD Len = 0;
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BOOL R = ::GetLogicalProcessorInformationEx(Relationship, NULL, &Len);
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if (R || GetLastError() != ERROR_INSUFFICIENT_BUFFER) {
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return false;
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}
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auto *Info = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *)calloc(1, Len);
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R = ::GetLogicalProcessorInformationEx(Relationship, Info, &Len);
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if (R) {
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auto *End =
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(SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *)((uint8_t *)Info + Len);
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for (auto *Curr = Info; Curr < End;
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Curr = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *)((uint8_t *)Curr +
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Curr->Size)) {
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if (Curr->Relationship != Relationship)
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continue;
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Fn(Curr);
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}
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}
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free(Info);
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return true;
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}
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static ArrayRef<ProcessorGroup> getProcessorGroups() {
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auto computeGroups = []() {
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SmallVector<ProcessorGroup, 4> Groups;
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auto HandleGroup = [&](SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *ProcInfo) {
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GROUP_RELATIONSHIP &El = ProcInfo->Group;
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for (unsigned J = 0; J < El.ActiveGroupCount; ++J) {
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ProcessorGroup G;
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G.ID = Groups.size();
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G.AllThreads = El.GroupInfo[J].MaximumProcessorCount;
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G.UsableThreads = El.GroupInfo[J].ActiveProcessorCount;
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assert(G.UsableThreads <= 64);
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G.Affinity = El.GroupInfo[J].ActiveProcessorMask;
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Groups.push_back(G);
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}
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};
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if (!IterateProcInfo(RelationGroup, HandleGroup))
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return std::vector<ProcessorGroup>();
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auto HandleProc = [&](SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *ProcInfo) {
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PROCESSOR_RELATIONSHIP &El = ProcInfo->Processor;
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assert(El.GroupCount == 1);
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unsigned NumHyperThreads = 1;
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// If the flag is set, each core supports more than one hyper-thread.
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if (El.Flags & LTP_PC_SMT)
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NumHyperThreads = std::bitset<64>(El.GroupMask[0].Mask).count();
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unsigned I = El.GroupMask[0].Group;
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Groups[I].ThreadsPerCore = NumHyperThreads;
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};
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if (!IterateProcInfo(RelationProcessorCore, HandleProc))
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return std::vector<ProcessorGroup>();
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// If there's an affinity mask set, assume the user wants to constrain the
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// current process to only a single CPU group. On Windows, it is not
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// possible for affinity masks to cross CPU group boundaries.
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DWORD_PTR ProcessAffinityMask = 0, SystemAffinityMask = 0;
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if (::GetProcessAffinityMask(GetCurrentProcess(), &ProcessAffinityMask,
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&SystemAffinityMask) &&
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ProcessAffinityMask != SystemAffinityMask) {
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// We don't expect more that 4 CPU groups on Windows (256 processors).
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USHORT GroupCount = 4;
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USHORT GroupArray[4]{};
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if (::GetProcessGroupAffinity(GetCurrentProcess(), &GroupCount,
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GroupArray)) {
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assert(GroupCount == 1 &&
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"On startup, a program is expected to be assigned only to "
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"one processor group!");
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unsigned CurrentGroupID = GroupArray[0];
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ProcessorGroup NewG{Groups[CurrentGroupID]};
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NewG.Affinity = ProcessAffinityMask;
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NewG.UsableThreads = countPopulation(ProcessAffinityMask);
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Groups.clear();
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Groups.push_back(NewG);
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}
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}
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return std::vector<ProcessorGroup>(Groups.begin(), Groups.end());
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};
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static auto Groups = computeGroups();
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return ArrayRef<ProcessorGroup>(Groups);
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}
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template <typename R, typename UnaryPredicate>
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static unsigned aggregate(R &&Range, UnaryPredicate P) {
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unsigned I{};
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for (const auto &It : Range)
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I += P(It);
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return I;
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}
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// for sys::getHostNumPhysicalCores
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int computeHostNumPhysicalCores() {
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static unsigned Cores =
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aggregate(getProcessorGroups(), [](const ProcessorGroup &G) {
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return G.UsableThreads / G.ThreadsPerCore;
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});
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return Cores;
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}
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int computeHostNumHardwareThreads() {
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static unsigned Threads =
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aggregate(getProcessorGroups(),
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[](const ProcessorGroup &G) { return G.UsableThreads; });
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return Threads;
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}
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// Finds the proper CPU socket where a thread number should go. Returns 'None'
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// if the thread shall remain on the actual CPU socket.
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Optional<unsigned>
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llvm::ThreadPoolStrategy::compute_cpu_socket(unsigned ThreadPoolNum) const {
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ArrayRef<ProcessorGroup> Groups = getProcessorGroups();
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// Only one CPU socket in the system or process affinity was set, no need to
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// move the thread(s) to another CPU socket.
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if (Groups.size() <= 1)
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return None;
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// We ask for less threads than there are hardware threads per CPU socket, no
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// need to dispatch threads to other CPU sockets.
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unsigned MaxThreadsPerSocket =
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UseHyperThreads ? Groups[0].UsableThreads : Groups[0].useableCores();
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if (compute_thread_count() <= MaxThreadsPerSocket)
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return None;
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assert(ThreadPoolNum < compute_thread_count() &&
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"The thread index is not within thread strategy's range!");
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// Assumes the same number of hardware threads per CPU socket.
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return (ThreadPoolNum * Groups.size()) / compute_thread_count();
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}
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// Assign the current thread to a more appropriate CPU socket or CPU group
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void llvm::ThreadPoolStrategy::apply_thread_strategy(
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unsigned ThreadPoolNum) const {
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Optional<unsigned> Socket = compute_cpu_socket(ThreadPoolNum);
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if (!Socket)
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return;
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ArrayRef<ProcessorGroup> Groups = getProcessorGroups();
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GROUP_AFFINITY Affinity{};
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Affinity.Group = Groups[*Socket].ID;
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Affinity.Mask = Groups[*Socket].Affinity;
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SetThreadGroupAffinity(GetCurrentThread(), &Affinity, nullptr);
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}
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llvm::BitVector llvm::get_thread_affinity_mask() {
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GROUP_AFFINITY Affinity{};
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GetThreadGroupAffinity(GetCurrentThread(), &Affinity);
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static unsigned All =
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aggregate(getProcessorGroups(),
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[](const ProcessorGroup &G) { return G.AllThreads; });
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unsigned StartOffset =
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aggregate(getProcessorGroups(), [&](const ProcessorGroup &G) {
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return G.ID < Affinity.Group ? G.AllThreads : 0;
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});
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llvm::BitVector V;
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V.resize(All);
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for (unsigned I = 0; I < sizeof(KAFFINITY) * 8; ++I) {
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if ((Affinity.Mask >> I) & 1)
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V.set(StartOffset + I);
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}
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return V;
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}
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unsigned llvm::get_cpus() { return getProcessorGroups().size(); }
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