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llvm-mirror/include/llvm/ADT/CStringMap.h
Chris Lattner 593e2361b4 add a method
llvm-svn: 31288
2006-10-30 03:14:15 +00:00

154 lines
5.2 KiB
C++

//===--- CStringMap.h - CString Hash table map interface --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Chris Lattner and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the CStringMap class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ADT_CSTRINGMAP_H
#define LLVM_ADT_CSTRINGMAP_H
#include "llvm/Support/Allocator.h"
#include <cstring>
namespace llvm {
/// CStringMapVisitor - Subclasses of this class may be implemented to walk all
/// of the items in a CStringMap.
class CStringMapVisitor {
public:
virtual ~CStringMapVisitor();
virtual void Visit(const char *Key, void *Value) const = 0;
};
/// CStringMapImpl - This is the base class of CStringMap that is shared among
/// all of its instantiations.
class CStringMapImpl {
protected:
/// ItemBucket - The hash table consists of an array of these. If Item is
/// non-null, this is an extant entry, otherwise, it is a hole.
struct ItemBucket {
/// FullHashValue - This remembers the full hash value of the key for
/// easy scanning.
unsigned FullHashValue;
/// Item - This is a pointer to the actual item object.
void *Item;
};
ItemBucket *TheTable;
unsigned NumBuckets;
unsigned NumItems;
unsigned ItemSize;
protected:
CStringMapImpl(unsigned InitSize, unsigned ItemSize);
void RehashTable();
/// LookupBucketFor - Look up the bucket that the specified string should end
/// up in. If it already exists as a key in the map, the Item pointer for the
/// specified bucket will be non-null. Otherwise, it will be null. In either
/// case, the FullHashValue field of the bucket will be set to the hash value
/// of the string.
unsigned LookupBucketFor(const char *KeyStart, const char *KeyEnd);
public:
unsigned getNumBuckets() const { return NumBuckets; }
unsigned getNumItems() const { return NumItems; }
void VisitEntries(const CStringMapVisitor &Visitor) const;
};
/// CStringMap - This is an unconventional map that is specialized for handling
/// keys that are "C strings", that is, null-terminated strings. This does some
/// funky memory allocation and hashing things to make it extremely efficient,
/// storing the string data *after* the value in the map.
template<typename ValueTy, typename AllocatorTy = MallocAllocator>
class CStringMap : public CStringMapImpl {
AllocatorTy Allocator;
public:
CStringMap(unsigned InitialSize = 0)
: CStringMapImpl(InitialSize, sizeof(ValueTy)) {}
AllocatorTy &getAllocator() { return Allocator; }
const AllocatorTy &getAllocator() const { return Allocator; }
/// FindValue - Look up the specified key in the map. If it exists, return a
/// pointer to the element, otherwise return null.
ValueTy *FindValue(const char *KeyStart, const char *KeyEnd) {
unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
return static_cast<ValueTy*>(TheTable[BucketNo].Item);
}
/// GetKeyForValueInMap - Given a value that is inserted into this map, return
/// the string that corresponds to it. This is an efficient operation that
/// is provided by CStringMap. The string is live as long as the value is in
/// the map.
static const char *GetKeyForValueInMap(const ValueTy &Val) {
return reinterpret_cast<const char*>(&Val+1);
}
/// GetOrCreateValue - Look up the specified key in the table. If a value
/// exists, return it. Otherwise, default construct a value, insert it, and
/// return.
ValueTy &GetOrCreateValue(const char *KeyStart, const char *KeyEnd) {
unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
ItemBucket &Bucket = TheTable[BucketNo];
if (Bucket.Item)
return *static_cast<ValueTy*>(Bucket.Item);
unsigned KeyLength = KeyEnd-KeyStart;
// Okay, the item doesn't already exist, and Bucket is the bucket to fill
// in. Allocate a new item with space for the null-terminated string at the
// end.
unsigned AllocSize = sizeof(ValueTy)+KeyLength+1;
#ifdef __GNUC__
unsigned Alignment = __alignof__(ValueTy);
#else
// FIXME: ugly.
unsigned Alignment = 8;
#endif
ValueTy *NewItem = (ValueTy*)Allocator.Allocate(AllocSize, Alignment);
new (NewItem) ValueTy();
++NumItems;
// Copy the string information.
char *StrBuffer = (char*)(NewItem+1);
memcpy(StrBuffer, KeyStart, KeyLength);
StrBuffer[KeyLength] = 0; // Null terminate string.
// Fill in the bucket for the hash table. The FullHashValue was already
// filled in by LookupBucketFor.
Bucket.Item = NewItem;
// If the hash table is now more than 3/4 full, rehash into a larger table.
if (NumItems > NumBuckets*3/4)
RehashTable();
return *NewItem;
}
~CStringMap() {
for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
if (ValueTy *Id = static_cast<ValueTy*>(I->Item)) {
// Free memory referenced by the item.
Id->~ValueTy();
Allocator.Deallocate(Id);
}
}
delete [] TheTable;
}
};
}
#endif