mirror of
https://github.com/RPCS3/llvm-mirror.git
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34a3716b46
This patch removes all uses of `std::iterator`, which was deprecated in C++17. While this isn't currently an issue while compiling LLVM, it's useful for those using LLVM as a library. For some reason there're a few places that were seemingly able to use `std` functions unqualified, which no longer works after this patch. I've updated those places, but I'm not really sure why it worked in the first place. Reviewed By: MaskRay Differential Revision: https://reviews.llvm.org/D67586
788 lines
29 KiB
C++
788 lines
29 KiB
C++
//===- llvm/CodeGen/ScheduleDAG.h - Common Base Class -----------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file Implements the ScheduleDAG class, which is used as the common base
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/// class for instruction schedulers. This encapsulates the scheduling DAG,
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/// which is shared between SelectionDAG and MachineInstr scheduling.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
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#define LLVM_CODEGEN_SCHEDULEDAG_H
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/PointerIntPair.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/iterator.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/TargetLowering.h"
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#include "llvm/Support/ErrorHandling.h"
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#include <cassert>
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#include <cstddef>
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#include <iterator>
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#include <string>
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#include <vector>
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namespace llvm {
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template<class Graph> class GraphWriter;
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class LLVMTargetMachine;
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class MachineFunction;
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class MachineRegisterInfo;
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class MCInstrDesc;
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struct MCSchedClassDesc;
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class SDNode;
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class SUnit;
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class ScheduleDAG;
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class TargetInstrInfo;
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class TargetRegisterClass;
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class TargetRegisterInfo;
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/// Scheduling dependency. This represents one direction of an edge in the
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/// scheduling DAG.
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class SDep {
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public:
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/// These are the different kinds of scheduling dependencies.
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enum Kind {
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Data, ///< Regular data dependence (aka true-dependence).
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Anti, ///< A register anti-dependence (aka WAR).
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Output, ///< A register output-dependence (aka WAW).
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Order ///< Any other ordering dependency.
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};
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// Strong dependencies must be respected by the scheduler. Artificial
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// dependencies may be removed only if they are redundant with another
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// strong dependence.
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//
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// Weak dependencies may be violated by the scheduling strategy, but only if
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// the strategy can prove it is correct to do so.
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//
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// Strong OrderKinds must occur before "Weak".
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// Weak OrderKinds must occur after "Weak".
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enum OrderKind {
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Barrier, ///< An unknown scheduling barrier.
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MayAliasMem, ///< Nonvolatile load/Store instructions that may alias.
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MustAliasMem, ///< Nonvolatile load/Store instructions that must alias.
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Artificial, ///< Arbitrary strong DAG edge (no real dependence).
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Weak, ///< Arbitrary weak DAG edge.
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Cluster ///< Weak DAG edge linking a chain of clustered instrs.
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};
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private:
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/// A pointer to the depending/depended-on SUnit, and an enum
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/// indicating the kind of the dependency.
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PointerIntPair<SUnit *, 2, Kind> Dep;
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/// A union discriminated by the dependence kind.
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union {
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/// For Data, Anti, and Output dependencies, the associated register. For
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/// Data dependencies that don't currently have a register/ assigned, this
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/// is set to zero.
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unsigned Reg;
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/// Additional information about Order dependencies.
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unsigned OrdKind; // enum OrderKind
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} Contents;
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/// The time associated with this edge. Often this is just the value of the
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/// Latency field of the predecessor, however advanced models may provide
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/// additional information about specific edges.
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unsigned Latency;
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public:
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/// Constructs a null SDep. This is only for use by container classes which
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/// require default constructors. SUnits may not/ have null SDep edges.
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SDep() : Dep(nullptr, Data) {}
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/// Constructs an SDep with the specified values.
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SDep(SUnit *S, Kind kind, unsigned Reg)
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: Dep(S, kind), Contents() {
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switch (kind) {
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default:
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llvm_unreachable("Reg given for non-register dependence!");
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case Anti:
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case Output:
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assert(Reg != 0 &&
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"SDep::Anti and SDep::Output must use a non-zero Reg!");
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Contents.Reg = Reg;
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Latency = 0;
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break;
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case Data:
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Contents.Reg = Reg;
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Latency = 1;
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break;
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}
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}
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SDep(SUnit *S, OrderKind kind)
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: Dep(S, Order), Contents(), Latency(0) {
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Contents.OrdKind = kind;
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}
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/// Returns true if the specified SDep is equivalent except for latency.
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bool overlaps(const SDep &Other) const;
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bool operator==(const SDep &Other) const {
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return overlaps(Other) && Latency == Other.Latency;
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}
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bool operator!=(const SDep &Other) const {
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return !operator==(Other);
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}
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/// Returns the latency value for this edge, which roughly means the
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/// minimum number of cycles that must elapse between the predecessor and
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/// the successor, given that they have this edge between them.
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unsigned getLatency() const {
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return Latency;
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}
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/// Sets the latency for this edge.
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void setLatency(unsigned Lat) {
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Latency = Lat;
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}
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//// Returns the SUnit to which this edge points.
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SUnit *getSUnit() const;
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//// Assigns the SUnit to which this edge points.
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void setSUnit(SUnit *SU);
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/// Returns an enum value representing the kind of the dependence.
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Kind getKind() const;
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/// Shorthand for getKind() != SDep::Data.
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bool isCtrl() const {
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return getKind() != Data;
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}
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/// Tests if this is an Order dependence between two memory accesses
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/// where both sides of the dependence access memory in non-volatile and
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/// fully modeled ways.
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bool isNormalMemory() const {
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return getKind() == Order && (Contents.OrdKind == MayAliasMem
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|| Contents.OrdKind == MustAliasMem);
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}
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/// Tests if this is an Order dependence that is marked as a barrier.
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bool isBarrier() const {
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return getKind() == Order && Contents.OrdKind == Barrier;
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}
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/// Tests if this is could be any kind of memory dependence.
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bool isNormalMemoryOrBarrier() const {
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return (isNormalMemory() || isBarrier());
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}
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/// Tests if this is an Order dependence that is marked as
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/// "must alias", meaning that the SUnits at either end of the edge have a
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/// memory dependence on a known memory location.
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bool isMustAlias() const {
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return getKind() == Order && Contents.OrdKind == MustAliasMem;
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}
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/// Tests if this a weak dependence. Weak dependencies are considered DAG
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/// edges for height computation and other heuristics, but do not force
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/// ordering. Breaking a weak edge may require the scheduler to compensate,
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/// for example by inserting a copy.
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bool isWeak() const {
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return getKind() == Order && Contents.OrdKind >= Weak;
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}
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/// Tests if this is an Order dependence that is marked as
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/// "artificial", meaning it isn't necessary for correctness.
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bool isArtificial() const {
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return getKind() == Order && Contents.OrdKind == Artificial;
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}
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/// Tests if this is an Order dependence that is marked as "cluster",
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/// meaning it is artificial and wants to be adjacent.
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bool isCluster() const {
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return getKind() == Order && Contents.OrdKind == Cluster;
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}
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/// Tests if this is a Data dependence that is associated with a register.
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bool isAssignedRegDep() const {
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return getKind() == Data && Contents.Reg != 0;
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}
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/// Returns the register associated with this edge. This is only valid on
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/// Data, Anti, and Output edges. On Data edges, this value may be zero,
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/// meaning there is no associated register.
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unsigned getReg() const {
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assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
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"getReg called on non-register dependence edge!");
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return Contents.Reg;
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}
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/// Assigns the associated register for this edge. This is only valid on
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/// Data, Anti, and Output edges. On Anti and Output edges, this value must
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/// not be zero. On Data edges, the value may be zero, which would mean that
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/// no specific register is associated with this edge.
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void setReg(unsigned Reg) {
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assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
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"setReg called on non-register dependence edge!");
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assert((getKind() != Anti || Reg != 0) &&
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"SDep::Anti edge cannot use the zero register!");
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assert((getKind() != Output || Reg != 0) &&
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"SDep::Output edge cannot use the zero register!");
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Contents.Reg = Reg;
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}
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void dump(const TargetRegisterInfo *TRI = nullptr) const;
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};
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/// Scheduling unit. This is a node in the scheduling DAG.
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class SUnit {
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private:
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enum : unsigned { BoundaryID = ~0u };
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SDNode *Node = nullptr; ///< Representative node.
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MachineInstr *Instr = nullptr; ///< Alternatively, a MachineInstr.
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public:
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SUnit *OrigNode = nullptr; ///< If not this, the node from which this node
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/// was cloned. (SD scheduling only)
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const MCSchedClassDesc *SchedClass =
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nullptr; ///< nullptr or resolved SchedClass.
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SmallVector<SDep, 4> Preds; ///< All sunit predecessors.
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SmallVector<SDep, 4> Succs; ///< All sunit successors.
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typedef SmallVectorImpl<SDep>::iterator pred_iterator;
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typedef SmallVectorImpl<SDep>::iterator succ_iterator;
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typedef SmallVectorImpl<SDep>::const_iterator const_pred_iterator;
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typedef SmallVectorImpl<SDep>::const_iterator const_succ_iterator;
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unsigned NodeNum = BoundaryID; ///< Entry # of node in the node vector.
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unsigned NodeQueueId = 0; ///< Queue id of node.
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unsigned NumPreds = 0; ///< # of SDep::Data preds.
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unsigned NumSuccs = 0; ///< # of SDep::Data sucss.
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unsigned NumPredsLeft = 0; ///< # of preds not scheduled.
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unsigned NumSuccsLeft = 0; ///< # of succs not scheduled.
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unsigned WeakPredsLeft = 0; ///< # of weak preds not scheduled.
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unsigned WeakSuccsLeft = 0; ///< # of weak succs not scheduled.
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unsigned short NumRegDefsLeft = 0; ///< # of reg defs with no scheduled use.
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unsigned short Latency = 0; ///< Node latency.
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bool isVRegCycle : 1; ///< May use and def the same vreg.
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bool isCall : 1; ///< Is a function call.
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bool isCallOp : 1; ///< Is a function call operand.
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bool isTwoAddress : 1; ///< Is a two-address instruction.
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bool isCommutable : 1; ///< Is a commutable instruction.
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bool hasPhysRegUses : 1; ///< Has physreg uses.
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bool hasPhysRegDefs : 1; ///< Has physreg defs that are being used.
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bool hasPhysRegClobbers : 1; ///< Has any physreg defs, used or not.
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bool isPending : 1; ///< True once pending.
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bool isAvailable : 1; ///< True once available.
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bool isScheduled : 1; ///< True once scheduled.
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bool isScheduleHigh : 1; ///< True if preferable to schedule high.
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bool isScheduleLow : 1; ///< True if preferable to schedule low.
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bool isCloned : 1; ///< True if this node has been cloned.
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bool isUnbuffered : 1; ///< Uses an unbuffered resource.
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bool hasReservedResource : 1; ///< Uses a reserved resource.
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Sched::Preference SchedulingPref = Sched::None; ///< Scheduling preference.
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private:
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bool isDepthCurrent : 1; ///< True if Depth is current.
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bool isHeightCurrent : 1; ///< True if Height is current.
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unsigned Depth = 0; ///< Node depth.
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unsigned Height = 0; ///< Node height.
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public:
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unsigned TopReadyCycle = 0; ///< Cycle relative to start when node is ready.
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unsigned BotReadyCycle = 0; ///< Cycle relative to end when node is ready.
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const TargetRegisterClass *CopyDstRC =
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nullptr; ///< Is a special copy node if != nullptr.
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const TargetRegisterClass *CopySrcRC = nullptr;
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/// Constructs an SUnit for pre-regalloc scheduling to represent an
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/// SDNode and any nodes flagged to it.
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SUnit(SDNode *node, unsigned nodenum)
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: Node(node), NodeNum(nodenum), isVRegCycle(false), isCall(false),
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isCallOp(false), isTwoAddress(false), isCommutable(false),
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hasPhysRegUses(false), hasPhysRegDefs(false), hasPhysRegClobbers(false),
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isPending(false), isAvailable(false), isScheduled(false),
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isScheduleHigh(false), isScheduleLow(false), isCloned(false),
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isUnbuffered(false), hasReservedResource(false), isDepthCurrent(false),
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isHeightCurrent(false) {}
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/// Constructs an SUnit for post-regalloc scheduling to represent a
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/// MachineInstr.
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SUnit(MachineInstr *instr, unsigned nodenum)
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: Instr(instr), NodeNum(nodenum), isVRegCycle(false), isCall(false),
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isCallOp(false), isTwoAddress(false), isCommutable(false),
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hasPhysRegUses(false), hasPhysRegDefs(false), hasPhysRegClobbers(false),
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isPending(false), isAvailable(false), isScheduled(false),
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isScheduleHigh(false), isScheduleLow(false), isCloned(false),
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isUnbuffered(false), hasReservedResource(false), isDepthCurrent(false),
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isHeightCurrent(false) {}
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/// Constructs a placeholder SUnit.
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SUnit()
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: isVRegCycle(false), isCall(false), isCallOp(false), isTwoAddress(false),
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isCommutable(false), hasPhysRegUses(false), hasPhysRegDefs(false),
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hasPhysRegClobbers(false), isPending(false), isAvailable(false),
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isScheduled(false), isScheduleHigh(false), isScheduleLow(false),
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isCloned(false), isUnbuffered(false), hasReservedResource(false),
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isDepthCurrent(false), isHeightCurrent(false) {}
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/// Boundary nodes are placeholders for the boundary of the
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/// scheduling region.
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///
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/// BoundaryNodes can have DAG edges, including Data edges, but they do not
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/// correspond to schedulable entities (e.g. instructions) and do not have a
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/// valid ID. Consequently, always check for boundary nodes before accessing
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/// an associative data structure keyed on node ID.
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bool isBoundaryNode() const { return NodeNum == BoundaryID; }
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/// Assigns the representative SDNode for this SUnit. This may be used
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/// during pre-regalloc scheduling.
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void setNode(SDNode *N) {
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assert(!Instr && "Setting SDNode of SUnit with MachineInstr!");
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Node = N;
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}
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/// Returns the representative SDNode for this SUnit. This may be used
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/// during pre-regalloc scheduling.
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SDNode *getNode() const {
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assert(!Instr && "Reading SDNode of SUnit with MachineInstr!");
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return Node;
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}
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/// Returns true if this SUnit refers to a machine instruction as
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/// opposed to an SDNode.
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bool isInstr() const { return Instr; }
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/// Assigns the instruction for the SUnit. This may be used during
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/// post-regalloc scheduling.
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void setInstr(MachineInstr *MI) {
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assert(!Node && "Setting MachineInstr of SUnit with SDNode!");
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Instr = MI;
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}
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/// Returns the representative MachineInstr for this SUnit. This may be used
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/// during post-regalloc scheduling.
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MachineInstr *getInstr() const {
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assert(!Node && "Reading MachineInstr of SUnit with SDNode!");
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return Instr;
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}
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/// Adds the specified edge as a pred of the current node if not already.
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/// It also adds the current node as a successor of the specified node.
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bool addPred(const SDep &D, bool Required = true);
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/// Adds a barrier edge to SU by calling addPred(), with latency 0
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/// generally or latency 1 for a store followed by a load.
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bool addPredBarrier(SUnit *SU) {
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SDep Dep(SU, SDep::Barrier);
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unsigned TrueMemOrderLatency =
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((SU->getInstr()->mayStore() && this->getInstr()->mayLoad()) ? 1 : 0);
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Dep.setLatency(TrueMemOrderLatency);
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return addPred(Dep);
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}
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/// Removes the specified edge as a pred of the current node if it exists.
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/// It also removes the current node as a successor of the specified node.
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void removePred(const SDep &D);
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/// Returns the depth of this node, which is the length of the maximum path
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/// up to any node which has no predecessors.
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unsigned getDepth() const {
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if (!isDepthCurrent)
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const_cast<SUnit *>(this)->ComputeDepth();
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return Depth;
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}
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/// Returns the height of this node, which is the length of the
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/// maximum path down to any node which has no successors.
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unsigned getHeight() const {
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if (!isHeightCurrent)
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const_cast<SUnit *>(this)->ComputeHeight();
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return Height;
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}
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/// If NewDepth is greater than this node's depth value, sets it to
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/// be the new depth value. This also recursively marks successor nodes
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/// dirty.
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void setDepthToAtLeast(unsigned NewDepth);
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/// If NewHeight is greater than this node's height value, set it to be
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/// the new height value. This also recursively marks predecessor nodes
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/// dirty.
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void setHeightToAtLeast(unsigned NewHeight);
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/// Sets a flag in this node to indicate that its stored Depth value
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/// will require recomputation the next time getDepth() is called.
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void setDepthDirty();
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/// Sets a flag in this node to indicate that its stored Height value
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/// will require recomputation the next time getHeight() is called.
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void setHeightDirty();
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/// Tests if node N is a predecessor of this node.
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bool isPred(const SUnit *N) const {
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for (const SDep &Pred : Preds)
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if (Pred.getSUnit() == N)
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return true;
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return false;
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}
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/// Tests if node N is a successor of this node.
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bool isSucc(const SUnit *N) const {
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for (const SDep &Succ : Succs)
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if (Succ.getSUnit() == N)
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return true;
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return false;
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}
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bool isTopReady() const {
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return NumPredsLeft == 0;
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}
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bool isBottomReady() const {
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return NumSuccsLeft == 0;
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}
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/// Orders this node's predecessor edges such that the critical path
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/// edge occurs first.
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void biasCriticalPath();
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void dumpAttributes() const;
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private:
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void ComputeDepth();
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void ComputeHeight();
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};
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/// Returns true if the specified SDep is equivalent except for latency.
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inline bool SDep::overlaps(const SDep &Other) const {
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if (Dep != Other.Dep)
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return false;
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switch (Dep.getInt()) {
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case Data:
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case Anti:
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case Output:
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return Contents.Reg == Other.Contents.Reg;
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case Order:
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return Contents.OrdKind == Other.Contents.OrdKind;
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}
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llvm_unreachable("Invalid dependency kind!");
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}
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//// Returns the SUnit to which this edge points.
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inline SUnit *SDep::getSUnit() const { return Dep.getPointer(); }
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//// Assigns the SUnit to which this edge points.
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inline void SDep::setSUnit(SUnit *SU) { Dep.setPointer(SU); }
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/// Returns an enum value representing the kind of the dependence.
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inline SDep::Kind SDep::getKind() const { return Dep.getInt(); }
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|
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//===--------------------------------------------------------------------===//
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|
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/// This interface is used to plug different priorities computation
|
|
/// algorithms into the list scheduler. It implements the interface of a
|
|
/// standard priority queue, where nodes are inserted in arbitrary order and
|
|
/// returned in priority order. The computation of the priority and the
|
|
/// representation of the queue are totally up to the implementation to
|
|
/// decide.
|
|
class SchedulingPriorityQueue {
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|
virtual void anchor();
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|
|
unsigned CurCycle = 0;
|
|
bool HasReadyFilter;
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|
|
public:
|
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SchedulingPriorityQueue(bool rf = false) : HasReadyFilter(rf) {}
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|
|
virtual ~SchedulingPriorityQueue() = default;
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|
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virtual bool isBottomUp() const = 0;
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|
|
virtual void initNodes(std::vector<SUnit> &SUnits) = 0;
|
|
virtual void addNode(const SUnit *SU) = 0;
|
|
virtual void updateNode(const SUnit *SU) = 0;
|
|
virtual void releaseState() = 0;
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|
|
virtual bool empty() const = 0;
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|
|
bool hasReadyFilter() const { return HasReadyFilter; }
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|
|
virtual bool tracksRegPressure() const { return false; }
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|
|
virtual bool isReady(SUnit *) const {
|
|
assert(!HasReadyFilter && "The ready filter must override isReady()");
|
|
return true;
|
|
}
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|
|
|
virtual void push(SUnit *U) = 0;
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|
|
void push_all(const std::vector<SUnit *> &Nodes) {
|
|
for (std::vector<SUnit *>::const_iterator I = Nodes.begin(),
|
|
E = Nodes.end(); I != E; ++I)
|
|
push(*I);
|
|
}
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|
|
virtual SUnit *pop() = 0;
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|
|
virtual void remove(SUnit *SU) = 0;
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|
|
virtual void dump(ScheduleDAG *) const {}
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|
|
/// As each node is scheduled, this method is invoked. This allows the
|
|
/// priority function to adjust the priority of related unscheduled nodes,
|
|
/// for example.
|
|
virtual void scheduledNode(SUnit *) {}
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|
|
|
virtual void unscheduledNode(SUnit *) {}
|
|
|
|
void setCurCycle(unsigned Cycle) {
|
|
CurCycle = Cycle;
|
|
}
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|
|
|
unsigned getCurCycle() const {
|
|
return CurCycle;
|
|
}
|
|
};
|
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|
|
class ScheduleDAG {
|
|
public:
|
|
const LLVMTargetMachine &TM; ///< Target processor
|
|
const TargetInstrInfo *TII; ///< Target instruction information
|
|
const TargetRegisterInfo *TRI; ///< Target processor register info
|
|
MachineFunction &MF; ///< Machine function
|
|
MachineRegisterInfo &MRI; ///< Virtual/real register map
|
|
std::vector<SUnit> SUnits; ///< The scheduling units.
|
|
SUnit EntrySU; ///< Special node for the region entry.
|
|
SUnit ExitSU; ///< Special node for the region exit.
|
|
|
|
#ifdef NDEBUG
|
|
static const bool StressSched = false;
|
|
#else
|
|
bool StressSched;
|
|
#endif
|
|
|
|
explicit ScheduleDAG(MachineFunction &mf);
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|
|
|
virtual ~ScheduleDAG();
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|
|
|
/// Clears the DAG state (between regions).
|
|
void clearDAG();
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|
|
|
/// Returns the MCInstrDesc of this SUnit.
|
|
/// Returns NULL for SDNodes without a machine opcode.
|
|
const MCInstrDesc *getInstrDesc(const SUnit *SU) const {
|
|
if (SU->isInstr()) return &SU->getInstr()->getDesc();
|
|
return getNodeDesc(SU->getNode());
|
|
}
|
|
|
|
/// Pops up a GraphViz/gv window with the ScheduleDAG rendered using 'dot'.
|
|
virtual void viewGraph(const Twine &Name, const Twine &Title);
|
|
virtual void viewGraph();
|
|
|
|
virtual void dumpNode(const SUnit &SU) const = 0;
|
|
virtual void dump() const = 0;
|
|
void dumpNodeName(const SUnit &SU) const;
|
|
|
|
/// Returns a label for an SUnit node in a visualization of the ScheduleDAG.
|
|
virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0;
|
|
|
|
/// Returns a label for the region of code covered by the DAG.
|
|
virtual std::string getDAGName() const = 0;
|
|
|
|
/// Adds custom features for a visualization of the ScheduleDAG.
|
|
virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &) const {}
|
|
|
|
#ifndef NDEBUG
|
|
/// Verifies that all SUnits were scheduled and that their state is
|
|
/// consistent. Returns the number of scheduled SUnits.
|
|
unsigned VerifyScheduledDAG(bool isBottomUp);
|
|
#endif
|
|
|
|
protected:
|
|
void dumpNodeAll(const SUnit &SU) const;
|
|
|
|
private:
|
|
/// Returns the MCInstrDesc of this SDNode or NULL.
|
|
const MCInstrDesc *getNodeDesc(const SDNode *Node) const;
|
|
};
|
|
|
|
class SUnitIterator {
|
|
SUnit *Node;
|
|
unsigned Operand;
|
|
|
|
SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
|
|
|
|
public:
|
|
using iterator_category = std::forward_iterator_tag;
|
|
using value_type = SUnit;
|
|
using difference_type = std::ptrdiff_t;
|
|
using pointer = value_type *;
|
|
using reference = value_type &;
|
|
|
|
bool operator==(const SUnitIterator& x) const {
|
|
return Operand == x.Operand;
|
|
}
|
|
bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
|
|
|
|
pointer operator*() const {
|
|
return Node->Preds[Operand].getSUnit();
|
|
}
|
|
pointer operator->() const { return operator*(); }
|
|
|
|
SUnitIterator& operator++() { // Preincrement
|
|
++Operand;
|
|
return *this;
|
|
}
|
|
SUnitIterator operator++(int) { // Postincrement
|
|
SUnitIterator tmp = *this; ++*this; return tmp;
|
|
}
|
|
|
|
static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
|
|
static SUnitIterator end (SUnit *N) {
|
|
return SUnitIterator(N, (unsigned)N->Preds.size());
|
|
}
|
|
|
|
unsigned getOperand() const { return Operand; }
|
|
const SUnit *getNode() const { return Node; }
|
|
|
|
/// Tests if this is not an SDep::Data dependence.
|
|
bool isCtrlDep() const {
|
|
return getSDep().isCtrl();
|
|
}
|
|
bool isArtificialDep() const {
|
|
return getSDep().isArtificial();
|
|
}
|
|
const SDep &getSDep() const {
|
|
return Node->Preds[Operand];
|
|
}
|
|
};
|
|
|
|
template <> struct GraphTraits<SUnit*> {
|
|
typedef SUnit *NodeRef;
|
|
typedef SUnitIterator ChildIteratorType;
|
|
static NodeRef getEntryNode(SUnit *N) { return N; }
|
|
static ChildIteratorType child_begin(NodeRef N) {
|
|
return SUnitIterator::begin(N);
|
|
}
|
|
static ChildIteratorType child_end(NodeRef N) {
|
|
return SUnitIterator::end(N);
|
|
}
|
|
};
|
|
|
|
template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
|
|
typedef pointer_iterator<std::vector<SUnit>::iterator> nodes_iterator;
|
|
static nodes_iterator nodes_begin(ScheduleDAG *G) {
|
|
return nodes_iterator(G->SUnits.begin());
|
|
}
|
|
static nodes_iterator nodes_end(ScheduleDAG *G) {
|
|
return nodes_iterator(G->SUnits.end());
|
|
}
|
|
};
|
|
|
|
/// This class can compute a topological ordering for SUnits and provides
|
|
/// methods for dynamically updating the ordering as new edges are added.
|
|
///
|
|
/// This allows a very fast implementation of IsReachable, for example.
|
|
class ScheduleDAGTopologicalSort {
|
|
/// A reference to the ScheduleDAG's SUnits.
|
|
std::vector<SUnit> &SUnits;
|
|
SUnit *ExitSU;
|
|
|
|
// Have any new nodes been added?
|
|
bool Dirty = false;
|
|
|
|
// Outstanding added edges, that have not been applied to the ordering.
|
|
SmallVector<std::pair<SUnit *, SUnit *>, 16> Updates;
|
|
|
|
/// Maps topological index to the node number.
|
|
std::vector<int> Index2Node;
|
|
/// Maps the node number to its topological index.
|
|
std::vector<int> Node2Index;
|
|
/// a set of nodes visited during a DFS traversal.
|
|
BitVector Visited;
|
|
|
|
/// Makes a DFS traversal and mark all nodes affected by the edge insertion.
|
|
/// These nodes will later get new topological indexes by means of the Shift
|
|
/// method.
|
|
void DFS(const SUnit *SU, int UpperBound, bool& HasLoop);
|
|
|
|
/// Reassigns topological indexes for the nodes in the DAG to
|
|
/// preserve the topological ordering.
|
|
void Shift(BitVector& Visited, int LowerBound, int UpperBound);
|
|
|
|
/// Assigns the topological index to the node n.
|
|
void Allocate(int n, int index);
|
|
|
|
/// Fix the ordering, by either recomputing from scratch or by applying
|
|
/// any outstanding updates. Uses a heuristic to estimate what will be
|
|
/// cheaper.
|
|
void FixOrder();
|
|
|
|
public:
|
|
ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits, SUnit *ExitSU);
|
|
|
|
/// Add a SUnit without predecessors to the end of the topological order. It
|
|
/// also must be the first new node added to the DAG.
|
|
void AddSUnitWithoutPredecessors(const SUnit *SU);
|
|
|
|
/// Creates the initial topological ordering from the DAG to be scheduled.
|
|
void InitDAGTopologicalSorting();
|
|
|
|
/// Returns an array of SUs that are both in the successor
|
|
/// subtree of StartSU and in the predecessor subtree of TargetSU.
|
|
/// StartSU and TargetSU are not in the array.
|
|
/// Success is false if TargetSU is not in the successor subtree of
|
|
/// StartSU, else it is true.
|
|
std::vector<int> GetSubGraph(const SUnit &StartSU, const SUnit &TargetSU,
|
|
bool &Success);
|
|
|
|
/// Checks if \p SU is reachable from \p TargetSU.
|
|
bool IsReachable(const SUnit *SU, const SUnit *TargetSU);
|
|
|
|
/// Returns true if addPred(TargetSU, SU) creates a cycle.
|
|
bool WillCreateCycle(SUnit *TargetSU, SUnit *SU);
|
|
|
|
/// Updates the topological ordering to accommodate an edge to be
|
|
/// added from SUnit \p X to SUnit \p Y.
|
|
void AddPred(SUnit *Y, SUnit *X);
|
|
|
|
/// Queues an update to the topological ordering to accommodate an edge to
|
|
/// be added from SUnit \p X to SUnit \p Y.
|
|
void AddPredQueued(SUnit *Y, SUnit *X);
|
|
|
|
/// Updates the topological ordering to accommodate an an edge to be
|
|
/// removed from the specified node \p N from the predecessors of the
|
|
/// current node \p M.
|
|
void RemovePred(SUnit *M, SUnit *N);
|
|
|
|
/// Mark the ordering as temporarily broken, after a new node has been
|
|
/// added.
|
|
void MarkDirty() { Dirty = true; }
|
|
|
|
typedef std::vector<int>::iterator iterator;
|
|
typedef std::vector<int>::const_iterator const_iterator;
|
|
iterator begin() { return Index2Node.begin(); }
|
|
const_iterator begin() const { return Index2Node.begin(); }
|
|
iterator end() { return Index2Node.end(); }
|
|
const_iterator end() const { return Index2Node.end(); }
|
|
|
|
typedef std::vector<int>::reverse_iterator reverse_iterator;
|
|
typedef std::vector<int>::const_reverse_iterator const_reverse_iterator;
|
|
reverse_iterator rbegin() { return Index2Node.rbegin(); }
|
|
const_reverse_iterator rbegin() const { return Index2Node.rbegin(); }
|
|
reverse_iterator rend() { return Index2Node.rend(); }
|
|
const_reverse_iterator rend() const { return Index2Node.rend(); }
|
|
};
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif // LLVM_CODEGEN_SCHEDULEDAG_H
|