1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-10-21 20:12:56 +02:00
llvm-mirror/test/CodeGen/AMDGPU/uniform-loop-inside-nonuniform.ll
Nicolai Haehnle 69b2d0adeb AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

llvm-svn: 265589
2016-04-06 19:40:20 +00:00

62 lines
1.5 KiB
LLVM

;RUN: llc -march=amdgcn -mcpu=verde < %s | FileCheck %s --check-prefix=CHECK
; Test a simple uniform loop that lives inside non-uniform control flow.
;CHECK-LABEL: {{^}}test1:
;CHECK: s_cbranch_execz
;CHECK: %loop_body
define amdgpu_ps void @test1(<8 x i32> inreg %rsrc, <2 x i32> %addr.base, i32 %y, i32 %p) {
main_body:
%cc = icmp eq i32 %p, 0
br i1 %cc, label %out, label %loop_body
loop_body:
%counter = phi i32 [ 0, %main_body ], [ %incr, %loop_body ]
; Prevent the loop from being optimized out
call void asm sideeffect "", "" ()
%incr = add i32 %counter, 1
%lc = icmp sge i32 %incr, 1000
br i1 %lc, label %out, label %loop_body
out:
ret void
}
;CHECK-LABEL: {{^}}test2:
;CHECK: s_and_saveexec_b64
;CHECK: s_xor_b64
;CHECK-NEXT: s_cbranch_execz
define void @test2(i32 addrspace(1)* %out, i32 %a, i32 %b) {
main_body:
%tid = call i32 @llvm.amdgcn.workitem.id.x() #1
%cc = icmp eq i32 %tid, 0
br i1 %cc, label %done1, label %if
if:
%cmp = icmp eq i32 %a, 0
br i1 %cmp, label %done0, label %loop_body
loop_body:
%counter = phi i32 [ 0, %if ], [0, %done0], [ %incr, %loop_body ]
; Prevent the loop from being optimized out
call void asm sideeffect "", "" ()
%incr = add i32 %counter, 1
%lc = icmp sge i32 %incr, 1000
br i1 %lc, label %done1, label %loop_body
done0:
%cmp0 = icmp eq i32 %b, 0
br i1 %cmp0, label %done1, label %loop_body
done1:
ret void
}
declare i32 @llvm.amdgcn.workitem.id.x() #1
attributes #1 = { nounwind readonly }