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llvm-mirror/test/CodeGen/X86/avx-vperm2x128.ll
Simon Pilgrim 3c101973b3 [X86][AVX] Add support for shuffle decoding of vperm2f128/vperm2i128 with zero'd lanes
The vperm2f128/vperm2i128 shuffle mask decoding was not attempting to deal with shuffles that give zero lanes. This patch fixes this so that the assembly printer can provide shuffle comments.

As this decoder is also used in X86ISelLowering for shuffle combining, I've added an early-out to match existing behaviour. The hope is that we can add zero support in the future, this would allow other ops' decodes (e.g. insertps) to be combined as well.

Differential Revision: http://reviews.llvm.org/D10593

llvm-svn: 241516
2015-07-06 22:46:46 +00:00

355 lines
14 KiB
LLVM

; RUN: llc < %s -mtriple=x86_64-apple-darwin -mattr=+avx | FileCheck %s --check-prefix=ALL --check-prefix=AVX1
; RUN: llc < %s -mtriple=x86_64-apple-darwin -mattr=+avx2 | FileCheck %s --check-prefix=ALL --check-prefix=AVX2
define <8 x float> @A(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: A:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3,0,1]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3>
ret <8 x float> %shuffle
}
define <8 x float> @B(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: B:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 12, i32 13, i32 14, i32 15>
ret <8 x float> %shuffle
}
define <8 x float> @C(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: C:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3>
ret <8 x float> %shuffle
}
define <8 x float> @D(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: D:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3,2,3]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 4, i32 5, i32 6, i32 7>
ret <8 x float> %shuffle
}
define <32 x i8> @E(<32 x i8> %a, <32 x i8> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: E:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3,2,3]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <32 x i8> %a, <32 x i8> %b, <32 x i32> <i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
ret <32 x i8> %shuffle
}
define <4 x i64> @E2(<4 x i64> %a, <4 x i64> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: E2:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm1[2,3],ymm0[0,1]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
ret <4 x i64> %shuffle
}
define <32 x i8> @Ei(<32 x i8> %a, <32 x i8> %b) nounwind uwtable readnone ssp {
; AVX1-LABEL: Ei:
; AVX1: ## BB#0: ## %entry
; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm0
; AVX1-NEXT: vpaddb {{.*}}(%rip), %xmm0, %xmm0
; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
; AVX1-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3,2,3]
; AVX1-NEXT: retq
;
; AVX2-LABEL: Ei:
; AVX2: ## BB#0: ## %entry
; AVX2-NEXT: vpaddb {{.*}}(%rip), %ymm0, %ymm0
; AVX2-NEXT: vperm2i128 {{.*#+}} ymm0 = ymm0[2,3,2,3]
; AVX2-NEXT: retq
entry:
; add forces execution domain
%a2 = add <32 x i8> %a, <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
%shuffle = shufflevector <32 x i8> %a2, <32 x i8> %b, <32 x i32> <i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
ret <32 x i8> %shuffle
}
define <4 x i64> @E2i(<4 x i64> %a, <4 x i64> %b) nounwind uwtable readnone ssp {
; AVX1-LABEL: E2i:
; AVX1: ## BB#0: ## %entry
; AVX1-NEXT: vpaddq {{.*}}(%rip), %xmm0, %xmm0
; AVX1-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm1[2,3],ymm0[0,1]
; AVX1-NEXT: retq
;
; AVX2-LABEL: E2i:
; AVX2: ## BB#0: ## %entry
; AVX2-NEXT: vpbroadcastq {{.*}}(%rip), %ymm2
; AVX2-NEXT: vpaddq %ymm2, %ymm0, %ymm0
; AVX2-NEXT: vperm2i128 {{.*#+}} ymm0 = ymm1[2,3],ymm0[0,1]
; AVX2-NEXT: retq
entry:
; add forces execution domain
%a2 = add <4 x i64> %a, <i64 1, i64 1, i64 1, i64 1>
%shuffle = shufflevector <4 x i64> %a2, <4 x i64> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
ret <4 x i64> %shuffle
}
define <8 x i32> @E3i(<8 x i32> %a, <8 x i32> %b) nounwind uwtable readnone ssp {
; AVX1-LABEL: E3i:
; AVX1: ## BB#0: ## %entry
; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm0
; AVX1-NEXT: vpaddd {{.*}}(%rip), %xmm0, %xmm0
; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
; AVX1-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],ymm1[2,3]
; AVX1-NEXT: retq
;
; AVX2-LABEL: E3i:
; AVX2: ## BB#0: ## %entry
; AVX2-NEXT: vpbroadcastd {{.*}}(%rip), %ymm2
; AVX2-NEXT: vpaddd %ymm2, %ymm0, %ymm0
; AVX2-NEXT: vperm2i128 {{.*#+}} ymm0 = ymm0[2,3],ymm1[2,3]
; AVX2-NEXT: retq
entry:
; add forces execution domain
%a2 = add <8 x i32> %a, <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
%shuffle = shufflevector <8 x i32> %a2, <8 x i32> %b, <8 x i32> <i32 undef, i32 5, i32 undef, i32 7, i32 12, i32 13, i32 14, i32 15>
ret <8 x i32> %shuffle
}
define <16 x i16> @E4i(<16 x i16> %a, <16 x i16> %b) nounwind uwtable readnone ssp {
; AVX1-LABEL: E4i:
; AVX1: ## BB#0: ## %entry
; AVX1-NEXT: vpaddw {{.*}}(%rip), %xmm0, %xmm0
; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
; AVX1-NEXT: retq
;
; AVX2-LABEL: E4i:
; AVX2: ## BB#0: ## %entry
; AVX2-NEXT: vpaddw {{.*}}(%rip), %ymm0, %ymm0
; AVX2-NEXT: vinserti128 $1, %xmm0, %ymm1, %ymm0
; AVX2-NEXT: retq
entry:
; add forces execution domain
%a2 = add <16 x i16> %a, <i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1>
%shuffle = shufflevector <16 x i16> %a2, <16 x i16> %b, <16 x i32> <i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
ret <16 x i16> %shuffle
}
define <16 x i16> @E5i(<16 x i16>* %a, <16 x i16>* %b) nounwind uwtable readnone ssp {
; AVX1-LABEL: E5i:
; AVX1: ## BB#0: ## %entry
; AVX1-NEXT: vmovdqa (%rdi), %ymm0
; AVX1-NEXT: vmovaps (%rsi), %ymm1
; AVX1-NEXT: vpaddw {{.*}}(%rip), %xmm0, %xmm0
; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
; AVX1-NEXT: retq
;
; AVX2-LABEL: E5i:
; AVX2: ## BB#0: ## %entry
; AVX2-NEXT: vmovdqa (%rdi), %ymm0
; AVX2-NEXT: vmovdqa (%rsi), %ymm1
; AVX2-NEXT: vpaddw {{.*}}(%rip), %ymm0, %ymm0
; AVX2-NEXT: vinserti128 $1, %xmm0, %ymm1, %ymm0
; AVX2-NEXT: retq
entry:
%c = load <16 x i16>, <16 x i16>* %a
%d = load <16 x i16>, <16 x i16>* %b
%c2 = add <16 x i16> %c, <i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1>
%shuffle = shufflevector <16 x i16> %c2, <16 x i16> %d, <16 x i32> <i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
ret <16 x i16> %shuffle
}
;;;; Cases with undef indicies mixed in the mask
define <8 x float> @F(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: F:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],ymm1[0,1]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 9, i32 undef, i32 11>
ret <8 x float> %shuffle
}
define <8 x float> @F2(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: F2:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3,2,3]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 undef, i32 6, i32 7>
ret <8 x float> %shuffle
}
define <8 x float> @F3(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: F3:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],ymm1[0,1]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 undef, i32 10, i32 11>
ret <8 x float> %shuffle
}
define <8 x float> @F4(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: F4:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],ymm1[2,3]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 undef, i32 14, i32 15>
ret <8 x float> %shuffle
}
define <8 x float> @F5(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: F5:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3,2,3]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 undef, i32 undef, i32 6, i32 7, i32 4, i32 5, i32 6, i32 7>
ret <8 x float> %shuffle
}
define <8 x float> @F6(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: F6:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],ymm1[0,1]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 undef, i32 undef, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11>
ret <8 x float> %shuffle
}
define <8 x float> @F7(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: F7:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3,2,3]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 6, i32 7>
ret <8 x float> %shuffle
}
define <8 x float> @F8(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: F8:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],ymm1[2,3]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 14, i32 15>
ret <8 x float> %shuffle
}
;;;; Cases we must not select vperm2f128
define <8 x float> @G(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
; ALL-LABEL: G:
; ALL: ## BB#0: ## %entry
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],ymm1[2,3]
; ALL-NEXT: vpermilps {{.*#+}} ymm0 = ymm0[0,0,2,3,4,4,6,7]
; ALL-NEXT: retq
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 12, i32 undef, i32 15>
ret <8 x float> %shuffle
}
;; Test zero mask generation.
;; PR22984: https://llvm.org/bugs/show_bug.cgi?id=22984
;; Prefer xor+vblendpd over vperm2f128 because that has better performance.
define <4 x double> @vperm2z_0x08(<4 x double> %a) {
; ALL-LABEL: vperm2z_0x08:
; ALL: # BB#0:
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = zero,zero,ymm0[0,1]
; ALL-NEXT: retq
%s = shufflevector <4 x double> %a, <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
ret <4 x double> %s
}
define <4 x double> @vperm2z_0x18(<4 x double> %a) {
; ALL-LABEL: vperm2z_0x18:
; ALL: # BB#0:
; ALL-NEXT: vxorpd %ymm1, %ymm1, %ymm1
; ALL-NEXT: vblendpd {{.*#+}} ymm0 = ymm1[0,1],ymm0[2,3]
; ALL-NEXT: retq
%s = shufflevector <4 x double> %a, <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
ret <4 x double> %s
}
define <4 x double> @vperm2z_0x28(<4 x double> %a) {
; ALL-LABEL: vperm2z_0x28:
; ALL: # BB#0:
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = zero,zero,ymm0[0,1]
; ALL-NEXT: retq
%s = shufflevector <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x double> %a, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
ret <4 x double> %s
}
define <4 x double> @vperm2z_0x38(<4 x double> %a) {
; ALL-LABEL: vperm2z_0x38:
; ALL: # BB#0:
; ALL-NEXT: vxorpd %ymm1, %ymm1, %ymm1
; ALL-NEXT: vblendpd {{.*#+}} ymm0 = ymm1[0,1],ymm0[2,3]
; ALL-NEXT: retq
%s = shufflevector <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x double> %a, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
ret <4 x double> %s
}
define <4 x double> @vperm2z_0x80(<4 x double> %a) {
; ALL-LABEL: vperm2z_0x80:
; ALL: # BB#0:
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[0,1],zero,zero
; ALL-NEXT: retq
%s = shufflevector <4 x double> %a, <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
ret <4 x double> %s
}
define <4 x double> @vperm2z_0x81(<4 x double> %a) {
; ALL-LABEL: vperm2z_0x81:
; ALL: # BB#0:
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],zero,zero
; ALL-NEXT: retq
%s = shufflevector <4 x double> %a, <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
ret <4 x double> %s
}
define <4 x double> @vperm2z_0x82(<4 x double> %a) {
; ALL-LABEL: vperm2z_0x82:
; ALL: # BB#0:
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[0,1],zero,zero
; ALL-NEXT: retq
%s = shufflevector <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x double> %a, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
ret <4 x double> %s
}
define <4 x double> @vperm2z_0x83(<4 x double> %a) {
; ALL-LABEL: vperm2z_0x83:
; ALL: # BB#0:
; ALL-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],zero,zero
; ALL-NEXT: retq
%s = shufflevector <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x double> %a, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
ret <4 x double> %s
}
;; With AVX2 select the integer version of the instruction. Use an add to force the domain selection.
define <4 x i64> @vperm2z_int_0x83(<4 x i64> %a, <4 x i64> %b) {
; ALL-LABEL: vperm2z_int_0x83:
; ALL: # BB#0:
; AVX1: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],zero,zero
; AVX2: vperm2i128 {{.*#+}} ymm0 = ymm0[2,3],zero,zero
%s = shufflevector <4 x i64> <i64 0, i64 0, i64 undef, i64 undef>, <4 x i64> %a, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
%c = add <4 x i64> %b, %s
ret <4 x i64> %c
}