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llvm-mirror/test/CodeGen/X86/unaligned-spill-folding.ll
Akira Hatanaka a71c14303e Use function attribute "stackrealign" to decide whether stack
realignment should be forced.

With this commit, we can now force stack realignment when doing LTO and
do so on a per-function basis. Also, add a new cl::opt option
"stackrealign" to CommandFlags.h which is used to force stack
realignment via llc's command line.

Out-of-tree projects currently using -force-align-stack to force stack
realignment should make changes to attach the attribute to the functions
in the IR.

Differential Revision: http://reviews.llvm.org/D11814

llvm-svn: 247450
2015-09-11 18:54:38 +00:00

50 lines
2.1 KiB
LLVM

; RUN: llc -mtriple=i386-unknown-freebsd -mcpu=core2 -stack-alignment=4 -relocation-model=pic < %s | FileCheck %s -check-prefix=UNALIGNED
; RUN: llc -mtriple=i386-unknown-freebsd -mcpu=core2 -stack-alignment=16 -relocation-model=pic < %s | FileCheck %s -check-prefix=ALIGNED
; RUN: llc -mtriple=i386-unknown-freebsd -mcpu=core2 -stack-alignment=4 -stackrealign -relocation-model=pic < %s | FileCheck %s -check-prefix=FORCEALIGNED
@arr = internal unnamed_addr global [32 x i32] zeroinitializer, align 16
; PR12250
define i32 @test1() {
vector.ph:
br label %vector.body
vector.body:
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds [32 x i32], [32 x i32]* @arr, i32 0, i32 %index
%1 = bitcast i32* %0 to <4 x i32>*
%wide.load = load <4 x i32>, <4 x i32>* %1, align 16
%2 = add nsw <4 x i32> %wide.load, <i32 10, i32 10, i32 10, i32 10>
%3 = xor <4 x i32> %2, <i32 123345, i32 123345, i32 123345, i32 123345>
%4 = add nsw <4 x i32> %3, <i32 112, i32 112, i32 112, i32 112>
%5 = xor <4 x i32> %4, <i32 543345, i32 543345, i32 543345, i32 543345>
%6 = add nsw <4 x i32> %5, <i32 73, i32 73, i32 73, i32 73>
%7 = xor <4 x i32> %6, <i32 345987, i32 345987, i32 345987, i32 345987>
%8 = add nsw <4 x i32> %7, <i32 48, i32 48, i32 48, i32 48>
%9 = xor <4 x i32> %8, <i32 123987, i32 123987, i32 123987, i32 123987>
store <4 x i32> %9, <4 x i32>* %1, align 16
%index.next = add i32 %index, 4
%10 = icmp eq i32 %index.next, 32
br i1 %10, label %middle.block, label %vector.body
middle.block:
ret i32 0
; We can't fold the spill into a padd unless the stack is aligned. Just spilling
; doesn't force stack realignment though
; UNALIGNED-LABEL: @test1
; UNALIGNED-NOT: andl $-{{..}}, %esp
; UNALIGNED: movdqu {{.*}} # 16-byte Folded Spill
; UNALIGNED-NOT: paddd {{.*}} # 16-byte Folded Reload
; ALIGNED-LABEL: @test1
; ALIGNED-NOT: andl $-{{..}}, %esp
; ALIGNED: movdqa {{.*}} # 16-byte Spill
; ALIGNED: paddd {{.*}} # 16-byte Folded Reload
; FORCEALIGNED-LABEL: @test1
; FORCEALIGNED: andl $-{{..}}, %esp
; FORCEALIGNED: movdqa {{.*}} # 16-byte Spill
; FORCEALIGNED: paddd {{.*}} # 16-byte Folded Reload
}