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cdaf88ff9d
Take an incremental step towards type plane elimination. This change separates types from values in the symbol tables by finally making use of the TypeSymbolTable class. This yields more natural interfaces for dealing with types and unclutters the SymbolTable class. llvm-svn: 32956
258 lines
9.5 KiB
C++
258 lines
9.5 KiB
C++
//===-- llvm/SymbolTable.h - Implement a type plane'd symtab ----*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and re-written by Reid
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// Spencer. It is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the main symbol table for LLVM.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SYMBOL_TABLE_H
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#define LLVM_SYMBOL_TABLE_H
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#include "llvm/Value.h"
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#include "llvm/Support/DataTypes.h"
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#include <map>
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namespace llvm {
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/// This class provides a symbol table of name/value pairs that is broken
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/// up by type. For each Type* there is a "plane" of name/value pairs in
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/// the symbol table. Identical types may have overlapping symbol names as
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/// long as they are distinct. The SymbolTable also tracks, separately, a
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/// map of name/type pairs. This allows types to be named. Types are treated
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/// distinctly from Values.
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///
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/// The SymbolTable provides several utility functions for answering common
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/// questions about its contents as well as an iterator interface for
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/// directly iterating over the contents. To reduce confusion, the terms
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/// "type", "value", and "plane" are used consistently. For example,
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/// There is a TypeMap typedef that is the mapping of names to Types.
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/// Similarly there is a ValueMap typedef that is the mapping of
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/// names to Values. Finally, there is a PlaneMap typedef that is the
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/// mapping of types to planes of ValueMap. This is the basic structure
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/// of the symbol table. When you call type_begin() you're asking
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/// for an iterator at the start of the TypeMap. When you call
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/// plane_begin(), you're asking for an iterator at the start of
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/// the PlaneMap. Finally, when you call value_begin(), you're asking
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/// for an iterator at the start of a ValueMap for a specific type
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/// plane.
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class SymbolTable : public AbstractTypeUser {
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/// @name Types
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/// @{
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public:
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/// @brief A mapping of names to values.
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typedef std::map<const std::string, Value *> ValueMap;
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/// @brief An iterator over a ValueMap.
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typedef ValueMap::iterator value_iterator;
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/// @brief A const_iterator over a ValueMap.
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typedef ValueMap::const_iterator value_const_iterator;
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/// @brief A mapping of types to names to values (type planes).
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typedef std::map<const Type *, ValueMap> PlaneMap;
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/// @brief An iterator over the type planes.
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typedef PlaneMap::iterator plane_iterator;
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/// @brief A const_iterator over the type planes
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typedef PlaneMap::const_iterator plane_const_iterator;
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/// @}
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/// @name Constructors
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/// @{
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public:
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SymbolTable() : LastUnique(0) {}
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~SymbolTable();
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/// @}
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/// @name Accessors
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/// @{
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public:
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/// This method finds the value with the given \p name in the
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/// type plane \p Ty and returns it. This method will not find any
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/// Types, only Values. Use lookupType to find Types by name.
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/// @returns null on failure, otherwise the Value associated with
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/// the \p name in type plane \p Ty.
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/// @brief Lookup a named, typed value.
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Value *lookup(const Type *Ty, const std::string &name) const;
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/// @returns true iff the type map and the type plane are both not
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/// empty.
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/// @brief Determine if the symbol table is empty
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inline bool isEmpty() const { return pmap.empty(); }
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/// Given a base name, return a string that is either equal to it or
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/// derived from it that does not already occur in the symbol table
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/// for the specified type.
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/// @brief Get a name unique to this symbol table
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std::string getUniqueName(const Type *Ty,
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const std::string &BaseName) const;
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/// This function can be used from the debugger to display the
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/// content of the symbol table while debugging.
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/// @brief Print out symbol table on stderr
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void dump() const;
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/// @}
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/// @name Iteration
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/// @{
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public:
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/// Get an iterator that starts at the beginning of the type planes.
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/// The iterator will iterate over the Type/ValueMap pairs in the
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/// type planes.
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inline plane_iterator plane_begin() { return pmap.begin(); }
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/// Get a const_iterator that starts at the beginning of the type
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/// planes. The iterator will iterate over the Type/ValueMap pairs
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/// in the type planes.
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inline plane_const_iterator plane_begin() const { return pmap.begin(); }
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/// Get an iterator at the end of the type planes. This serves as
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/// the marker for end of iteration over the type planes.
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inline plane_iterator plane_end() { return pmap.end(); }
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/// Get a const_iterator at the end of the type planes. This serves as
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/// the marker for end of iteration over the type planes.
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inline plane_const_iterator plane_end() const { return pmap.end(); }
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/// Get an iterator that starts at the beginning of a type plane.
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/// The iterator will iterate over the name/value pairs in the type plane.
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/// @note The type plane must already exist before using this.
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inline value_iterator value_begin(const Type *Typ) {
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assert(Typ && "Can't get value iterator with null type!");
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return pmap.find(Typ)->second.begin();
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}
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/// Get a const_iterator that starts at the beginning of a type plane.
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/// The iterator will iterate over the name/value pairs in the type plane.
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/// @note The type plane must already exist before using this.
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inline value_const_iterator value_begin(const Type *Typ) const {
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assert(Typ && "Can't get value iterator with null type!");
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return pmap.find(Typ)->second.begin();
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}
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/// Get an iterator to the end of a type plane. This serves as the marker
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/// for end of iteration of the type plane.
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/// @note The type plane must already exist before using this.
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inline value_iterator value_end(const Type *Typ) {
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assert(Typ && "Can't get value iterator with null type!");
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return pmap.find(Typ)->second.end();
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}
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/// Get a const_iterator to the end of a type plane. This serves as the
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/// marker for end of iteration of the type plane.
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/// @note The type plane must already exist before using this.
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inline value_const_iterator value_end(const Type *Typ) const {
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assert(Typ && "Can't get value iterator with null type!");
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return pmap.find(Typ)->second.end();
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}
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/// This method returns a plane_const_iterator for iteration over
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/// the type planes starting at a specific plane, given by \p Ty.
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/// @brief Find a type plane.
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inline plane_const_iterator find(const Type* Typ) const {
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assert(Typ && "Can't find type plane with null type!");
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return pmap.find(Typ);
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}
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/// This method returns a plane_iterator for iteration over the
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/// type planes starting at a specific plane, given by \p Ty.
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/// @brief Find a type plane.
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inline plane_iterator find(const Type* Typ) {
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assert(Typ && "Can't find type plane with null type!");
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return pmap.find(Typ);
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}
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/// @}
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/// @name Mutators
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/// @{
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public:
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/// This method will strip the symbol table of its names leaving the type and
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/// values.
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/// @brief Strip the symbol table.
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bool strip();
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/// @}
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/// @name Mutators used by Value::setName and other LLVM internals.
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/// @{
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public:
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/// This method adds the provided value \p N to the symbol table. The Value
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/// must have both a name and a type which are extracted and used to place the
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/// value in the correct type plane under the value's name.
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/// @brief Add a named value to the symbol table
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inline void insert(Value *Val) {
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assert(Val && "Can't insert null type into symbol table!");
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assert(Val->hasName() && "Value must be named to go into symbol table!");
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insertEntry(Val->getName(), Val->getType(), Val);
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}
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/// This method removes a named value from the symbol table. The type and name
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/// of the Value are extracted from \p N and used to lookup the Value in the
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/// correct type plane. If the Value is not in the symbol table, this method
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/// silently ignores the request.
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/// @brief Remove a named value from the symbol table.
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void remove(Value* Val);
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/// changeName - Given a value with a non-empty name, remove its existing
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/// entry from the symbol table and insert a new one for Name. This is
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/// equivalent to doing "remove(V), V->Name = Name, insert(V)", but is faster,
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/// and will not temporarily remove the symbol table plane if V is the last
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/// value in the symtab with that name (which could invalidate iterators to
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/// that plane).
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void changeName(Value *V, const std::string &Name);
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/// @}
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/// @name Internal Methods
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/// @{
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private:
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/// @brief Insert a value into the symbol table with the specified name.
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void insertEntry(const std::string &Name, const Type *Ty, Value *V);
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/// This function is called when one of the types in the type plane
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/// is refined.
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virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
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/// This function markes a type as being concrete (defined).
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virtual void typeBecameConcrete(const DerivedType *AbsTy);
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/// @}
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/// @name Internal Data
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/// @{
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private:
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/// This is the main content of the symbol table. It provides
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/// separate type planes for named values. That is, each named
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/// value is organized into a separate dictionary based on
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/// Type. This means that the same name can be used for different
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/// types without conflict.
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/// @brief The mapping of types to names to values.
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PlaneMap pmap;
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/// This value is used to retain the last unique value used
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/// by getUniqueName to generate unique names.
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mutable uint32_t LastUnique;
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/// @}
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};
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} // End llvm namespace
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// vim: sw=2
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#endif
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