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llvm-mirror/lib/Support/CrashRecoveryContext.cpp
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

412 lines
13 KiB
C++

//===--- CrashRecoveryContext.cpp - Crash Recovery ------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/CrashRecoveryContext.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/Mutex.h"
#include "llvm/Support/ThreadLocal.h"
#include <setjmp.h>
using namespace llvm;
namespace {
struct CrashRecoveryContextImpl;
static ManagedStatic<
sys::ThreadLocal<const CrashRecoveryContextImpl> > CurrentContext;
struct CrashRecoveryContextImpl {
// When threads are disabled, this links up all active
// CrashRecoveryContextImpls. When threads are enabled there's one thread
// per CrashRecoveryContext and CurrentContext is a thread-local, so only one
// CrashRecoveryContextImpl is active per thread and this is always null.
const CrashRecoveryContextImpl *Next;
CrashRecoveryContext *CRC;
::jmp_buf JumpBuffer;
volatile unsigned Failed : 1;
unsigned SwitchedThread : 1;
public:
CrashRecoveryContextImpl(CrashRecoveryContext *CRC) : CRC(CRC),
Failed(false),
SwitchedThread(false) {
Next = CurrentContext->get();
CurrentContext->set(this);
}
~CrashRecoveryContextImpl() {
if (!SwitchedThread)
CurrentContext->set(Next);
}
/// Called when the separate crash-recovery thread was finished, to
/// indicate that we don't need to clear the thread-local CurrentContext.
void setSwitchedThread() {
#if defined(LLVM_ENABLE_THREADS) && LLVM_ENABLE_THREADS != 0
SwitchedThread = true;
#endif
}
void HandleCrash() {
// Eliminate the current context entry, to avoid re-entering in case the
// cleanup code crashes.
CurrentContext->set(Next);
assert(!Failed && "Crash recovery context already failed!");
Failed = true;
// FIXME: Stash the backtrace.
// Jump back to the RunSafely we were called under.
longjmp(JumpBuffer, 1);
}
};
}
static ManagedStatic<sys::Mutex> gCrashRecoveryContextMutex;
static bool gCrashRecoveryEnabled = false;
static ManagedStatic<sys::ThreadLocal<const CrashRecoveryContext>>
tlIsRecoveringFromCrash;
static void installExceptionOrSignalHandlers();
static void uninstallExceptionOrSignalHandlers();
CrashRecoveryContextCleanup::~CrashRecoveryContextCleanup() {}
CrashRecoveryContext::~CrashRecoveryContext() {
// Reclaim registered resources.
CrashRecoveryContextCleanup *i = head;
const CrashRecoveryContext *PC = tlIsRecoveringFromCrash->get();
tlIsRecoveringFromCrash->set(this);
while (i) {
CrashRecoveryContextCleanup *tmp = i;
i = tmp->next;
tmp->cleanupFired = true;
tmp->recoverResources();
delete tmp;
}
tlIsRecoveringFromCrash->set(PC);
CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl;
delete CRCI;
}
bool CrashRecoveryContext::isRecoveringFromCrash() {
return tlIsRecoveringFromCrash->get() != nullptr;
}
CrashRecoveryContext *CrashRecoveryContext::GetCurrent() {
if (!gCrashRecoveryEnabled)
return nullptr;
const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
if (!CRCI)
return nullptr;
return CRCI->CRC;
}
void CrashRecoveryContext::Enable() {
sys::ScopedLock L(*gCrashRecoveryContextMutex);
// FIXME: Shouldn't this be a refcount or something?
if (gCrashRecoveryEnabled)
return;
gCrashRecoveryEnabled = true;
installExceptionOrSignalHandlers();
}
void CrashRecoveryContext::Disable() {
sys::ScopedLock L(*gCrashRecoveryContextMutex);
if (!gCrashRecoveryEnabled)
return;
gCrashRecoveryEnabled = false;
uninstallExceptionOrSignalHandlers();
}
void CrashRecoveryContext::registerCleanup(CrashRecoveryContextCleanup *cleanup)
{
if (!cleanup)
return;
if (head)
head->prev = cleanup;
cleanup->next = head;
head = cleanup;
}
void
CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) {
if (!cleanup)
return;
if (cleanup == head) {
head = cleanup->next;
if (head)
head->prev = nullptr;
}
else {
cleanup->prev->next = cleanup->next;
if (cleanup->next)
cleanup->next->prev = cleanup->prev;
}
delete cleanup;
}
#if defined(_MSC_VER)
// If _MSC_VER is defined, we must have SEH. Use it if it's available. It's way
// better than VEH. Vectored exception handling catches all exceptions happening
// on the thread with installed exception handlers, so it can interfere with
// internal exception handling of other libraries on that thread. SEH works
// exactly as you would expect normal exception handling to work: it only
// catches exceptions if they would bubble out from the stack frame with __try /
// __except.
static void installExceptionOrSignalHandlers() {}
static void uninstallExceptionOrSignalHandlers() {}
bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) {
if (!gCrashRecoveryEnabled) {
Fn();
return true;
}
bool Result = true;
__try {
Fn();
} __except (1) { // Catch any exception.
Result = false;
}
return Result;
}
#else // !_MSC_VER
#if defined(_WIN32)
// This is a non-MSVC compiler, probably mingw gcc or clang without
// -fms-extensions. Use vectored exception handling (VEH).
//
// On Windows, we can make use of vectored exception handling to catch most
// crashing situations. Note that this does mean we will be alerted of
// exceptions *before* structured exception handling has the opportunity to
// catch it. Unfortunately, this causes problems in practice with other code
// running on threads with LLVM crash recovery contexts, so we would like to
// eventually move away from VEH.
//
// Vectored works on a per-thread basis, which is an advantage over
// SetUnhandledExceptionFilter. SetUnhandledExceptionFilter also doesn't have
// any native support for chaining exception handlers, but VEH allows more than
// one.
//
// The vectored exception handler functionality was added in Windows
// XP, so if support for older versions of Windows is required,
// it will have to be added.
#include "Windows/WindowsSupport.h"
static LONG CALLBACK ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo)
{
// DBG_PRINTEXCEPTION_WIDE_C is not properly defined on all supported
// compilers and platforms, so we define it manually.
constexpr ULONG DbgPrintExceptionWideC = 0x4001000AL;
switch (ExceptionInfo->ExceptionRecord->ExceptionCode)
{
case DBG_PRINTEXCEPTION_C:
case DbgPrintExceptionWideC:
case 0x406D1388: // set debugger thread name
return EXCEPTION_CONTINUE_EXECUTION;
}
// Lookup the current thread local recovery object.
const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
if (!CRCI) {
// Something has gone horribly wrong, so let's just tell everyone
// to keep searching
CrashRecoveryContext::Disable();
return EXCEPTION_CONTINUE_SEARCH;
}
// TODO: We can capture the stack backtrace here and store it on the
// implementation if we so choose.
// Handle the crash
const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
// Note that we don't actually get here because HandleCrash calls
// longjmp, which means the HandleCrash function never returns.
llvm_unreachable("Handled the crash, should have longjmp'ed out of here");
}
// Because the Enable and Disable calls are static, it means that
// there may not actually be an Impl available, or even a current
// CrashRecoveryContext at all. So we make use of a thread-local
// exception table. The handles contained in here will either be
// non-NULL, valid VEH handles, or NULL.
static sys::ThreadLocal<const void> sCurrentExceptionHandle;
static void installExceptionOrSignalHandlers() {
// We can set up vectored exception handling now. We will install our
// handler as the front of the list, though there's no assurances that
// it will remain at the front (another call could install itself before
// our handler). This 1) isn't likely, and 2) shouldn't cause problems.
PVOID handle = ::AddVectoredExceptionHandler(1, ExceptionHandler);
sCurrentExceptionHandle.set(handle);
}
static void uninstallExceptionOrSignalHandlers() {
PVOID currentHandle = const_cast<PVOID>(sCurrentExceptionHandle.get());
if (currentHandle) {
// Now we can remove the vectored exception handler from the chain
::RemoveVectoredExceptionHandler(currentHandle);
// Reset the handle in our thread-local set.
sCurrentExceptionHandle.set(NULL);
}
}
#else // !_WIN32
// Generic POSIX implementation.
//
// This implementation relies on synchronous signals being delivered to the
// current thread. We use a thread local object to keep track of the active
// crash recovery context, and install signal handlers to invoke HandleCrash on
// the active object.
//
// This implementation does not to attempt to chain signal handlers in any
// reliable fashion -- if we get a signal outside of a crash recovery context we
// simply disable crash recovery and raise the signal again.
#include <signal.h>
static const int Signals[] =
{ SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSEGV, SIGTRAP };
static const unsigned NumSignals = array_lengthof(Signals);
static struct sigaction PrevActions[NumSignals];
static void CrashRecoverySignalHandler(int Signal) {
// Lookup the current thread local recovery object.
const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
if (!CRCI) {
// We didn't find a crash recovery context -- this means either we got a
// signal on a thread we didn't expect it on, the application got a signal
// outside of a crash recovery context, or something else went horribly
// wrong.
//
// Disable crash recovery and raise the signal again. The assumption here is
// that the enclosing application will terminate soon, and we won't want to
// attempt crash recovery again.
//
// This call of Disable isn't thread safe, but it doesn't actually matter.
CrashRecoveryContext::Disable();
raise(Signal);
// The signal will be thrown once the signal mask is restored.
return;
}
// Unblock the signal we received.
sigset_t SigMask;
sigemptyset(&SigMask);
sigaddset(&SigMask, Signal);
sigprocmask(SIG_UNBLOCK, &SigMask, nullptr);
if (CRCI)
const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
}
static void installExceptionOrSignalHandlers() {
// Setup the signal handler.
struct sigaction Handler;
Handler.sa_handler = CrashRecoverySignalHandler;
Handler.sa_flags = 0;
sigemptyset(&Handler.sa_mask);
for (unsigned i = 0; i != NumSignals; ++i) {
sigaction(Signals[i], &Handler, &PrevActions[i]);
}
}
static void uninstallExceptionOrSignalHandlers() {
// Restore the previous signal handlers.
for (unsigned i = 0; i != NumSignals; ++i)
sigaction(Signals[i], &PrevActions[i], nullptr);
}
#endif // !_WIN32
bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) {
// If crash recovery is disabled, do nothing.
if (gCrashRecoveryEnabled) {
assert(!Impl && "Crash recovery context already initialized!");
CrashRecoveryContextImpl *CRCI = new CrashRecoveryContextImpl(this);
Impl = CRCI;
if (setjmp(CRCI->JumpBuffer) != 0) {
return false;
}
}
Fn();
return true;
}
#endif // !_MSC_VER
void CrashRecoveryContext::HandleCrash() {
CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl;
assert(CRCI && "Crash recovery context never initialized!");
CRCI->HandleCrash();
}
// FIXME: Portability.
static void setThreadBackgroundPriority() {
#ifdef __APPLE__
setpriority(PRIO_DARWIN_THREAD, 0, PRIO_DARWIN_BG);
#endif
}
static bool hasThreadBackgroundPriority() {
#ifdef __APPLE__
return getpriority(PRIO_DARWIN_THREAD, 0) == 1;
#else
return false;
#endif
}
namespace {
struct RunSafelyOnThreadInfo {
function_ref<void()> Fn;
CrashRecoveryContext *CRC;
bool UseBackgroundPriority;
bool Result;
};
}
static void RunSafelyOnThread_Dispatch(void *UserData) {
RunSafelyOnThreadInfo *Info =
reinterpret_cast<RunSafelyOnThreadInfo*>(UserData);
if (Info->UseBackgroundPriority)
setThreadBackgroundPriority();
Info->Result = Info->CRC->RunSafely(Info->Fn);
}
bool CrashRecoveryContext::RunSafelyOnThread(function_ref<void()> Fn,
unsigned RequestedStackSize) {
bool UseBackgroundPriority = hasThreadBackgroundPriority();
RunSafelyOnThreadInfo Info = { Fn, this, UseBackgroundPriority, false };
llvm_execute_on_thread(RunSafelyOnThread_Dispatch, &Info, RequestedStackSize);
if (CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *)Impl)
CRC->setSwitchedThread();
return Info.Result;
}