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5bfc2416fe
is trivially rematerializable and integrate it into TargetInstrInfo::isTriviallyReMaterializable. This way, all places that need to know whether an instruction is rematerializable will get the same answer. This enables the useful parts of the aggressive-remat option by default -- using AliasAnalysis to determine whether a memory location is invariant, and removes the questionable parts -- rematting operations with virtual register inputs that may not be live everywhere. llvm-svn: 83687
526 lines
21 KiB
C++
526 lines
21 KiB
C++
//===---- ScheduleDAGInstrs.cpp - MachineInstr Rescheduling ---------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This implements the ScheduleDAGInstrs class, which implements re-scheduling
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// of MachineInstrs.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "sched-instrs"
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#include "ScheduleDAGInstrs.h"
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#include "llvm/Operator.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineMemOperand.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/PseudoSourceValue.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Target/TargetSubtarget.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/ADT/SmallSet.h"
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using namespace llvm;
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ScheduleDAGInstrs::ScheduleDAGInstrs(MachineFunction &mf,
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const MachineLoopInfo &mli,
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const MachineDominatorTree &mdt)
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: ScheduleDAG(mf), MLI(mli), MDT(mdt), LoopRegs(MLI, MDT) {}
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/// Run - perform scheduling.
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///
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void ScheduleDAGInstrs::Run(MachineBasicBlock *bb,
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MachineBasicBlock::iterator begin,
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MachineBasicBlock::iterator end,
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unsigned endcount) {
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BB = bb;
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Begin = begin;
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InsertPosIndex = endcount;
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ScheduleDAG::Run(bb, end);
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}
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/// getUnderlyingObjectFromInt - This is the function that does the work of
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/// looking through basic ptrtoint+arithmetic+inttoptr sequences.
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static const Value *getUnderlyingObjectFromInt(const Value *V) {
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do {
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if (const Operator *U = dyn_cast<Operator>(V)) {
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// If we find a ptrtoint, we can transfer control back to the
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// regular getUnderlyingObjectFromInt.
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if (U->getOpcode() == Instruction::PtrToInt)
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return U->getOperand(0);
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// If we find an add of a constant or a multiplied value, it's
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// likely that the other operand will lead us to the base
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// object. We don't have to worry about the case where the
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// object address is somehow being computed by the multiply,
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// because our callers only care when the result is an
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// identifibale object.
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if (U->getOpcode() != Instruction::Add ||
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(!isa<ConstantInt>(U->getOperand(1)) &&
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Operator::getOpcode(U->getOperand(1)) != Instruction::Mul))
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return V;
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V = U->getOperand(0);
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} else {
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return V;
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}
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assert(isa<IntegerType>(V->getType()) && "Unexpected operand type!");
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} while (1);
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}
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/// getUnderlyingObject - This is a wrapper around Value::getUnderlyingObject
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/// and adds support for basic ptrtoint+arithmetic+inttoptr sequences.
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static const Value *getUnderlyingObject(const Value *V) {
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// First just call Value::getUnderlyingObject to let it do what it does.
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do {
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V = V->getUnderlyingObject();
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// If it found an inttoptr, use special code to continue climing.
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if (Operator::getOpcode(V) != Instruction::IntToPtr)
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break;
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const Value *O = getUnderlyingObjectFromInt(cast<User>(V)->getOperand(0));
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// If that succeeded in finding a pointer, continue the search.
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if (!isa<PointerType>(O->getType()))
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break;
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V = O;
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} while (1);
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return V;
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}
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/// getUnderlyingObjectForInstr - If this machine instr has memory reference
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/// information and it can be tracked to a normal reference to a known
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/// object, return the Value for that object. Otherwise return null.
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static const Value *getUnderlyingObjectForInstr(const MachineInstr *MI) {
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if (!MI->hasOneMemOperand() ||
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!(*MI->memoperands_begin())->getValue() ||
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(*MI->memoperands_begin())->isVolatile())
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return 0;
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const Value *V = (*MI->memoperands_begin())->getValue();
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if (!V)
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return 0;
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V = getUnderlyingObject(V);
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if (!isa<PseudoSourceValue>(V) && !isIdentifiedObject(V))
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return 0;
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return V;
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}
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void ScheduleDAGInstrs::StartBlock(MachineBasicBlock *BB) {
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if (MachineLoop *ML = MLI.getLoopFor(BB))
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if (BB == ML->getLoopLatch()) {
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MachineBasicBlock *Header = ML->getHeader();
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for (MachineBasicBlock::livein_iterator I = Header->livein_begin(),
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E = Header->livein_end(); I != E; ++I)
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LoopLiveInRegs.insert(*I);
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LoopRegs.VisitLoop(ML);
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}
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}
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void ScheduleDAGInstrs::BuildSchedGraph(AliasAnalysis *AA) {
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// We'll be allocating one SUnit for each instruction, plus one for
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// the region exit node.
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SUnits.reserve(BB->size());
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// We build scheduling units by walking a block's instruction list from bottom
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// to top.
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// Remember where a generic side-effecting instruction is as we procede. If
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// ChainMMO is null, this is assumed to have arbitrary side-effects. If
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// ChainMMO is non-null, then Chain makes only a single memory reference.
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SUnit *Chain = 0;
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MachineMemOperand *ChainMMO = 0;
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// Memory references to specific known memory locations are tracked so that
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// they can be given more precise dependencies.
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std::map<const Value *, SUnit *> MemDefs;
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std::map<const Value *, std::vector<SUnit *> > MemUses;
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// Check to see if the scheduler cares about latencies.
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bool UnitLatencies = ForceUnitLatencies();
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// Ask the target if address-backscheduling is desirable, and if so how much.
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const TargetSubtarget &ST = TM.getSubtarget<TargetSubtarget>();
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unsigned SpecialAddressLatency = ST.getSpecialAddressLatency();
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// Walk the list of instructions, from bottom moving up.
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for (MachineBasicBlock::iterator MII = InsertPos, MIE = Begin;
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MII != MIE; --MII) {
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MachineInstr *MI = prior(MII);
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const TargetInstrDesc &TID = MI->getDesc();
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assert(!TID.isTerminator() && !MI->isLabel() &&
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"Cannot schedule terminators or labels!");
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// Create the SUnit for this MI.
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SUnit *SU = NewSUnit(MI);
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// Assign the Latency field of SU using target-provided information.
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if (UnitLatencies)
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SU->Latency = 1;
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else
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ComputeLatency(SU);
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// Add register-based dependencies (data, anti, and output).
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for (unsigned j = 0, n = MI->getNumOperands(); j != n; ++j) {
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const MachineOperand &MO = MI->getOperand(j);
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if (!MO.isReg()) continue;
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unsigned Reg = MO.getReg();
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if (Reg == 0) continue;
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assert(TRI->isPhysicalRegister(Reg) && "Virtual register encountered!");
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std::vector<SUnit *> &UseList = Uses[Reg];
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std::vector<SUnit *> &DefList = Defs[Reg];
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// Optionally add output and anti dependencies. For anti
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// dependencies we use a latency of 0 because for a multi-issue
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// target we want to allow the defining instruction to issue
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// in the same cycle as the using instruction.
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// TODO: Using a latency of 1 here for output dependencies assumes
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// there's no cost for reusing registers.
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SDep::Kind Kind = MO.isUse() ? SDep::Anti : SDep::Output;
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unsigned AOLatency = (Kind == SDep::Anti) ? 0 : 1;
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for (unsigned i = 0, e = DefList.size(); i != e; ++i) {
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SUnit *DefSU = DefList[i];
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if (DefSU != SU &&
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(Kind != SDep::Output || !MO.isDead() ||
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!DefSU->getInstr()->registerDefIsDead(Reg)))
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DefSU->addPred(SDep(SU, Kind, AOLatency, /*Reg=*/Reg));
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}
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for (const unsigned *Alias = TRI->getAliasSet(Reg); *Alias; ++Alias) {
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std::vector<SUnit *> &DefList = Defs[*Alias];
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for (unsigned i = 0, e = DefList.size(); i != e; ++i) {
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SUnit *DefSU = DefList[i];
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if (DefSU != SU &&
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(Kind != SDep::Output || !MO.isDead() ||
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!DefSU->getInstr()->registerDefIsDead(Reg)))
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DefSU->addPred(SDep(SU, Kind, AOLatency, /*Reg=*/ *Alias));
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}
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}
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if (MO.isDef()) {
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// Add any data dependencies.
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unsigned DataLatency = SU->Latency;
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for (unsigned i = 0, e = UseList.size(); i != e; ++i) {
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SUnit *UseSU = UseList[i];
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if (UseSU != SU) {
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unsigned LDataLatency = DataLatency;
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// Optionally add in a special extra latency for nodes that
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// feed addresses.
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// TODO: Do this for register aliases too.
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// TODO: Perhaps we should get rid of
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// SpecialAddressLatency and just move this into
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// adjustSchedDependency for the targets that care about
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// it.
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if (SpecialAddressLatency != 0 && !UnitLatencies) {
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MachineInstr *UseMI = UseSU->getInstr();
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const TargetInstrDesc &UseTID = UseMI->getDesc();
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int RegUseIndex = UseMI->findRegisterUseOperandIdx(Reg);
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assert(RegUseIndex >= 0 && "UseMI doesn's use register!");
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if ((UseTID.mayLoad() || UseTID.mayStore()) &&
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(unsigned)RegUseIndex < UseTID.getNumOperands() &&
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UseTID.OpInfo[RegUseIndex].isLookupPtrRegClass())
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LDataLatency += SpecialAddressLatency;
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}
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// Adjust the dependence latency using operand def/use
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// information (if any), and then allow the target to
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// perform its own adjustments.
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const SDep& dep = SDep(SU, SDep::Data, LDataLatency, Reg);
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if (!UnitLatencies) {
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ComputeOperandLatency(SU, UseSU, (SDep &)dep);
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ST.adjustSchedDependency(SU, UseSU, (SDep &)dep);
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}
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UseSU->addPred(dep);
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}
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}
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for (const unsigned *Alias = TRI->getAliasSet(Reg); *Alias; ++Alias) {
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std::vector<SUnit *> &UseList = Uses[*Alias];
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for (unsigned i = 0, e = UseList.size(); i != e; ++i) {
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SUnit *UseSU = UseList[i];
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if (UseSU != SU) {
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const SDep& dep = SDep(SU, SDep::Data, DataLatency, *Alias);
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if (!UnitLatencies) {
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ComputeOperandLatency(SU, UseSU, (SDep &)dep);
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ST.adjustSchedDependency(SU, UseSU, (SDep &)dep);
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}
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UseSU->addPred(dep);
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}
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}
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}
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// If a def is going to wrap back around to the top of the loop,
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// backschedule it.
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if (!UnitLatencies && DefList.empty()) {
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LoopDependencies::LoopDeps::iterator I = LoopRegs.Deps.find(Reg);
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if (I != LoopRegs.Deps.end()) {
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const MachineOperand *UseMO = I->second.first;
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unsigned Count = I->second.second;
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const MachineInstr *UseMI = UseMO->getParent();
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unsigned UseMOIdx = UseMO - &UseMI->getOperand(0);
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const TargetInstrDesc &UseTID = UseMI->getDesc();
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// TODO: If we knew the total depth of the region here, we could
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// handle the case where the whole loop is inside the region but
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// is large enough that the isScheduleHigh trick isn't needed.
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if (UseMOIdx < UseTID.getNumOperands()) {
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// Currently, we only support scheduling regions consisting of
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// single basic blocks. Check to see if the instruction is in
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// the same region by checking to see if it has the same parent.
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if (UseMI->getParent() != MI->getParent()) {
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unsigned Latency = SU->Latency;
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if (UseTID.OpInfo[UseMOIdx].isLookupPtrRegClass())
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Latency += SpecialAddressLatency;
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// This is a wild guess as to the portion of the latency which
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// will be overlapped by work done outside the current
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// scheduling region.
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Latency -= std::min(Latency, Count);
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// Add the artifical edge.
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ExitSU.addPred(SDep(SU, SDep::Order, Latency,
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/*Reg=*/0, /*isNormalMemory=*/false,
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/*isMustAlias=*/false,
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/*isArtificial=*/true));
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} else if (SpecialAddressLatency > 0 &&
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UseTID.OpInfo[UseMOIdx].isLookupPtrRegClass()) {
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// The entire loop body is within the current scheduling region
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// and the latency of this operation is assumed to be greater
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// than the latency of the loop.
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// TODO: Recursively mark data-edge predecessors as
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// isScheduleHigh too.
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SU->isScheduleHigh = true;
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}
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}
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LoopRegs.Deps.erase(I);
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}
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}
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UseList.clear();
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if (!MO.isDead())
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DefList.clear();
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DefList.push_back(SU);
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} else {
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UseList.push_back(SU);
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}
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}
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// Add chain dependencies.
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// Note that isStoreToStackSlot and isLoadFromStackSLot are not usable
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// after stack slots are lowered to actual addresses.
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// TODO: Use an AliasAnalysis and do real alias-analysis queries, and
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// produce more precise dependence information.
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if (TID.isCall() || TID.hasUnmodeledSideEffects()) {
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new_chain:
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// This is the conservative case. Add dependencies on all memory
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// references.
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if (Chain)
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Chain->addPred(SDep(SU, SDep::Order, SU->Latency));
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Chain = SU;
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for (unsigned k = 0, m = PendingLoads.size(); k != m; ++k)
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PendingLoads[k]->addPred(SDep(SU, SDep::Order, SU->Latency));
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PendingLoads.clear();
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for (std::map<const Value *, SUnit *>::iterator I = MemDefs.begin(),
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E = MemDefs.end(); I != E; ++I) {
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I->second->addPred(SDep(SU, SDep::Order, SU->Latency));
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I->second = SU;
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}
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for (std::map<const Value *, std::vector<SUnit *> >::iterator I =
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MemUses.begin(), E = MemUses.end(); I != E; ++I) {
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for (unsigned i = 0, e = I->second.size(); i != e; ++i)
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I->second[i]->addPred(SDep(SU, SDep::Order, SU->Latency));
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I->second.clear();
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}
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// See if it is known to just have a single memory reference.
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MachineInstr *ChainMI = Chain->getInstr();
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const TargetInstrDesc &ChainTID = ChainMI->getDesc();
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if (!ChainTID.isCall() &&
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!ChainTID.hasUnmodeledSideEffects() &&
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ChainMI->hasOneMemOperand() &&
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!(*ChainMI->memoperands_begin())->isVolatile() &&
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(*ChainMI->memoperands_begin())->getValue())
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// We know that the Chain accesses one specific memory location.
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ChainMMO = *ChainMI->memoperands_begin();
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else
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// Unknown memory accesses. Assume the worst.
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ChainMMO = 0;
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} else if (TID.mayStore()) {
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if (const Value *V = getUnderlyingObjectForInstr(MI)) {
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// A store to a specific PseudoSourceValue. Add precise dependencies.
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// Handle the def in MemDefs, if there is one.
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std::map<const Value *, SUnit *>::iterator I = MemDefs.find(V);
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if (I != MemDefs.end()) {
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I->second->addPred(SDep(SU, SDep::Order, SU->Latency, /*Reg=*/0,
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/*isNormalMemory=*/true));
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I->second = SU;
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} else {
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MemDefs[V] = SU;
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}
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// Handle the uses in MemUses, if there are any.
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std::map<const Value *, std::vector<SUnit *> >::iterator J =
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MemUses.find(V);
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if (J != MemUses.end()) {
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for (unsigned i = 0, e = J->second.size(); i != e; ++i)
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J->second[i]->addPred(SDep(SU, SDep::Order, SU->Latency, /*Reg=*/0,
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/*isNormalMemory=*/true));
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J->second.clear();
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}
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// Add dependencies from all the PendingLoads, since without
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// memoperands we must assume they alias anything.
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for (unsigned k = 0, m = PendingLoads.size(); k != m; ++k)
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PendingLoads[k]->addPred(SDep(SU, SDep::Order, SU->Latency));
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// Add a general dependence too, if needed.
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if (Chain)
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Chain->addPred(SDep(SU, SDep::Order, SU->Latency));
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} else
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// Treat all other stores conservatively.
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goto new_chain;
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} else if (TID.mayLoad()) {
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if (MI->isInvariantLoad(AA)) {
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// Invariant load, no chain dependencies needed!
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} else if (const Value *V = getUnderlyingObjectForInstr(MI)) {
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// A load from a specific PseudoSourceValue. Add precise dependencies.
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std::map<const Value *, SUnit *>::iterator I = MemDefs.find(V);
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if (I != MemDefs.end())
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I->second->addPred(SDep(SU, SDep::Order, SU->Latency, /*Reg=*/0,
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/*isNormalMemory=*/true));
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MemUses[V].push_back(SU);
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// Add a general dependence too, if needed.
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if (Chain && (!ChainMMO ||
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(ChainMMO->isStore() || ChainMMO->isVolatile())))
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Chain->addPred(SDep(SU, SDep::Order, SU->Latency));
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} else if (MI->hasVolatileMemoryRef()) {
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// Treat volatile loads conservatively. Note that this includes
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// cases where memoperand information is unavailable.
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goto new_chain;
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} else {
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// A normal load. Depend on the general chain, as well as on
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// all stores. In the absense of MachineMemOperand information,
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// we can't even assume that the load doesn't alias well-behaved
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// memory locations.
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if (Chain)
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Chain->addPred(SDep(SU, SDep::Order, SU->Latency));
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for (std::map<const Value *, SUnit *>::iterator I = MemDefs.begin(),
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E = MemDefs.end(); I != E; ++I)
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I->second->addPred(SDep(SU, SDep::Order, SU->Latency));
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PendingLoads.push_back(SU);
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}
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}
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}
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for (int i = 0, e = TRI->getNumRegs(); i != e; ++i) {
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Defs[i].clear();
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Uses[i].clear();
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}
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PendingLoads.clear();
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}
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void ScheduleDAGInstrs::FinishBlock() {
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// Nothing to do.
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}
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void ScheduleDAGInstrs::ComputeLatency(SUnit *SU) {
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const InstrItineraryData &InstrItins = TM.getInstrItineraryData();
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// Compute the latency for the node.
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SU->Latency =
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InstrItins.getStageLatency(SU->getInstr()->getDesc().getSchedClass());
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// Simplistic target-independent heuristic: assume that loads take
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// extra time.
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if (InstrItins.isEmpty())
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if (SU->getInstr()->getDesc().mayLoad())
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SU->Latency += 2;
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}
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void ScheduleDAGInstrs::ComputeOperandLatency(SUnit *Def, SUnit *Use,
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SDep& dep) const {
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const InstrItineraryData &InstrItins = TM.getInstrItineraryData();
|
|
if (InstrItins.isEmpty())
|
|
return;
|
|
|
|
// For a data dependency with a known register...
|
|
if ((dep.getKind() != SDep::Data) || (dep.getReg() == 0))
|
|
return;
|
|
|
|
const unsigned Reg = dep.getReg();
|
|
|
|
// ... find the definition of the register in the defining
|
|
// instruction
|
|
MachineInstr *DefMI = Def->getInstr();
|
|
int DefIdx = DefMI->findRegisterDefOperandIdx(Reg);
|
|
if (DefIdx != -1) {
|
|
int DefCycle = InstrItins.getOperandCycle(DefMI->getDesc().getSchedClass(), DefIdx);
|
|
if (DefCycle >= 0) {
|
|
MachineInstr *UseMI = Use->getInstr();
|
|
const unsigned UseClass = UseMI->getDesc().getSchedClass();
|
|
|
|
// For all uses of the register, calculate the maxmimum latency
|
|
int Latency = -1;
|
|
for (unsigned i = 0, e = UseMI->getNumOperands(); i != e; ++i) {
|
|
const MachineOperand &MO = UseMI->getOperand(i);
|
|
if (!MO.isReg() || !MO.isUse())
|
|
continue;
|
|
unsigned MOReg = MO.getReg();
|
|
if (MOReg != Reg)
|
|
continue;
|
|
|
|
int UseCycle = InstrItins.getOperandCycle(UseClass, i);
|
|
if (UseCycle >= 0)
|
|
Latency = std::max(Latency, DefCycle - UseCycle + 1);
|
|
}
|
|
|
|
// If we found a latency, then replace the existing dependence latency.
|
|
if (Latency >= 0)
|
|
dep.setLatency(Latency);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScheduleDAGInstrs::dumpNode(const SUnit *SU) const {
|
|
SU->getInstr()->dump();
|
|
}
|
|
|
|
std::string ScheduleDAGInstrs::getGraphNodeLabel(const SUnit *SU) const {
|
|
std::string s;
|
|
raw_string_ostream oss(s);
|
|
if (SU == &EntrySU)
|
|
oss << "<entry>";
|
|
else if (SU == &ExitSU)
|
|
oss << "<exit>";
|
|
else
|
|
SU->getInstr()->print(oss);
|
|
return oss.str();
|
|
}
|
|
|
|
// EmitSchedule - Emit the machine code in scheduled order.
|
|
MachineBasicBlock *ScheduleDAGInstrs::
|
|
EmitSchedule(DenseMap<MachineBasicBlock*, MachineBasicBlock*> *EM) {
|
|
// For MachineInstr-based scheduling, we're rescheduling the instructions in
|
|
// the block, so start by removing them from the block.
|
|
while (Begin != InsertPos) {
|
|
MachineBasicBlock::iterator I = Begin;
|
|
++Begin;
|
|
BB->remove(I);
|
|
}
|
|
|
|
// Then re-insert them according to the given schedule.
|
|
for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
|
|
SUnit *SU = Sequence[i];
|
|
if (!SU) {
|
|
// Null SUnit* is a noop.
|
|
EmitNoop();
|
|
continue;
|
|
}
|
|
|
|
BB->insert(InsertPos, SU->getInstr());
|
|
}
|
|
|
|
// Update the Begin iterator, as the first instruction in the block
|
|
// may have been scheduled later.
|
|
if (!Sequence.empty())
|
|
Begin = Sequence[0]->getInstr();
|
|
|
|
return BB;
|
|
}
|