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9de07a620d
For instructions that spill/fill to and from multiple frame-indices in a single instruction, hasStoreToStackSlot and hasLoadFromStackSlot should return an array of accesses, rather than just the first encounter of such an access. This better describes FI accesses for AArch64 (paired) LDP/STP instructions. Reviewers: t.p.northover, gberry, thegameg, rengolin, javed.absar, MatzeB Reviewed By: MatzeB Differential Revision: https://reviews.llvm.org/D51537 llvm-svn: 341301
499 lines
19 KiB
LLVM
499 lines
19 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc < %s -mtriple=aarch64-- | FileCheck %s
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; PR38527 - https://bugs.llvm.org/show_bug.cgi?id=38527
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; Use fsin as the representative test for various data types.
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declare <1 x float> @llvm.sin.v1f32(<1 x float>)
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declare <2 x float> @llvm.sin.v2f32(<2 x float>)
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declare <3 x float> @llvm.sin.v3f32(<3 x float>)
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declare <4 x float> @llvm.sin.v4f32(<4 x float>)
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declare <5 x float> @llvm.sin.v5f32(<5 x float>)
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declare <6 x float> @llvm.sin.v6f32(<6 x float>)
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declare <3 x double> @llvm.sin.v3f64(<3 x double>)
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; Verify that all of the potential libcall candidates are handled.
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; Some of these have custom lowering, so those cases won't have
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; libcalls.
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declare <3 x float> @llvm.fabs.v3f32(<3 x float>)
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declare <3 x float> @llvm.ceil.v3f32(<3 x float>)
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declare <3 x float> @llvm.cos.v3f32(<3 x float>)
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declare <3 x float> @llvm.exp.v3f32(<3 x float>)
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declare <3 x float> @llvm.exp2.v3f32(<3 x float>)
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declare <3 x float> @llvm.floor.v3f32(<3 x float>)
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declare <3 x float> @llvm.log.v3f32(<3 x float>)
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declare <3 x float> @llvm.log10.v3f32(<3 x float>)
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declare <3 x float> @llvm.log2.v3f32(<3 x float>)
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declare <3 x float> @llvm.nearbyint.v3f32(<3 x float>)
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declare <3 x float> @llvm.rint.v3f32(<3 x float>)
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declare <3 x float> @llvm.round.v3f32(<3 x float>)
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declare <3 x float> @llvm.sqrt.v3f32(<3 x float>)
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declare <3 x float> @llvm.trunc.v3f32(<3 x float>)
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define <1 x float> @sin_v1f32(<1 x float> %x) nounwind {
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; CHECK-LABEL: sin_v1f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: str x30, [sp, #-16]! // 8-byte Folded Spill
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; CHECK-NEXT: // kill: def $d0 killed $d0 def $q0
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $d0
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; CHECK-NEXT: ldr x30, [sp], #16 // 8-byte Folded Reload
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; CHECK-NEXT: ret
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%r = call <1 x float> @llvm.sin.v1f32(<1 x float> %x)
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ret <1 x float> %r
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}
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define <2 x float> @sin_v2f32(<2 x float> %x) nounwind {
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; CHECK-LABEL: sin_v2f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48 // =48
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; CHECK-NEXT: // kill: def $d0 killed $d0 def $q0
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; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
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; CHECK-NEXT: mov s0, v0.s[1]
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; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: str d0, [sp, #16] // 16-byte Folded Spill
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; CHECK-NEXT: ldr q0, [sp] // 16-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v0.s[1], v1.s[0]
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; CHECK-NEXT: // kill: def $d0 killed $d0 killed $q0
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; CHECK-NEXT: add sp, sp, #48 // =48
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; CHECK-NEXT: ret
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%r = call <2 x float> @llvm.sin.v2f32(<2 x float> %x)
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ret <2 x float> %r
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}
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define <3 x float> @sin_v3f32(<3 x float> %x) nounwind {
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; CHECK-LABEL: sin_v3f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48 // =48
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; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
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; CHECK-NEXT: mov s0, v0.s[1]
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; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: str d0, [sp] // 16-byte Folded Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v0.s[1], v1.s[0]
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; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: mov s0, v0.s[2]
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
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; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v1.s[2], v0.s[0]
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; CHECK-NEXT: mov v0.16b, v1.16b
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; CHECK-NEXT: add sp, sp, #48 // =48
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; CHECK-NEXT: ret
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%r = call <3 x float> @llvm.sin.v3f32(<3 x float> %x)
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ret <3 x float> %r
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}
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define <4 x float> @sin_v4f32(<4 x float> %x) nounwind {
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; CHECK-LABEL: sin_v4f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48 // =48
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; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
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; CHECK-NEXT: mov s0, v0.s[1]
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; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: str d0, [sp] // 16-byte Folded Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v0.s[1], v1.s[0]
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; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: mov s0, v0.s[2]
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v1.s[2], v0.s[0]
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: str q1, [sp] // 16-byte Folded Spill
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; CHECK-NEXT: mov s0, v0.s[3]
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
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; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v1.s[3], v0.s[0]
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; CHECK-NEXT: mov v0.16b, v1.16b
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; CHECK-NEXT: add sp, sp, #48 // =48
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; CHECK-NEXT: ret
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%r = call <4 x float> @llvm.sin.v4f32(<4 x float> %x)
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ret <4 x float> %r
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}
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define <5 x float> @sin_v5f32(<5 x float> %x) nounwind {
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; CHECK-LABEL: sin_v5f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: str d12, [sp, #-48]! // 8-byte Folded Spill
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; CHECK-NEXT: stp d11, d10, [sp, #8] // 16-byte Folded Spill
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; CHECK-NEXT: stp d9, d8, [sp, #24] // 16-byte Folded Spill
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; CHECK-NEXT: str x30, [sp, #40] // 8-byte Folded Spill
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; CHECK-NEXT: mov v8.16b, v4.16b
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; CHECK-NEXT: mov v9.16b, v3.16b
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; CHECK-NEXT: mov v10.16b, v2.16b
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; CHECK-NEXT: mov v11.16b, v1.16b
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: mov v12.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v11.16b
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: mov v11.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v10.16b
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: mov v10.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v9.16b
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: mov v9.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v8.16b
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: mov v1.16b, v11.16b
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; CHECK-NEXT: mov v2.16b, v10.16b
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; CHECK-NEXT: mov v3.16b, v9.16b
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; CHECK-NEXT: ldr x30, [sp, #40] // 8-byte Folded Reload
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; CHECK-NEXT: ldp d9, d8, [sp, #24] // 16-byte Folded Reload
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; CHECK-NEXT: ldp d11, d10, [sp, #8] // 16-byte Folded Reload
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; CHECK-NEXT: mov v4.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v12.16b
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; CHECK-NEXT: ldr d12, [sp], #48 // 8-byte Folded Reload
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; CHECK-NEXT: ret
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%r = call <5 x float> @llvm.sin.v5f32(<5 x float> %x)
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ret <5 x float> %r
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}
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define <6 x float> @sin_v6f32(<6 x float> %x) nounwind {
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; CHECK-LABEL: sin_v6f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: stp d13, d12, [sp, #-64]! // 16-byte Folded Spill
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; CHECK-NEXT: stp d11, d10, [sp, #16] // 16-byte Folded Spill
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; CHECK-NEXT: stp d9, d8, [sp, #32] // 16-byte Folded Spill
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; CHECK-NEXT: str x30, [sp, #48] // 8-byte Folded Spill
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; CHECK-NEXT: mov v8.16b, v5.16b
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; CHECK-NEXT: mov v9.16b, v4.16b
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; CHECK-NEXT: mov v10.16b, v3.16b
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; CHECK-NEXT: mov v11.16b, v2.16b
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; CHECK-NEXT: mov v12.16b, v1.16b
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: mov v13.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v12.16b
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: mov v12.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v11.16b
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: mov v11.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v10.16b
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: mov v10.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v9.16b
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: mov v9.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v8.16b
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: mov v2.16b, v11.16b
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; CHECK-NEXT: mov v3.16b, v10.16b
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; CHECK-NEXT: mov v4.16b, v9.16b
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; CHECK-NEXT: ldr x30, [sp, #48] // 8-byte Folded Reload
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; CHECK-NEXT: ldp d9, d8, [sp, #32] // 16-byte Folded Reload
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; CHECK-NEXT: ldp d11, d10, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: mov v5.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v13.16b
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; CHECK-NEXT: mov v1.16b, v12.16b
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; CHECK-NEXT: ldp d13, d12, [sp], #64 // 16-byte Folded Reload
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; CHECK-NEXT: ret
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%r = call <6 x float> @llvm.sin.v6f32(<6 x float> %x)
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ret <6 x float> %r
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}
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define <3 x double> @sin_v3f64(<3 x double> %x) nounwind {
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; CHECK-LABEL: sin_v3f64:
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; CHECK: // %bb.0:
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; CHECK-NEXT: str d10, [sp, #-32]! // 8-byte Folded Spill
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; CHECK-NEXT: stp d9, d8, [sp, #8] // 16-byte Folded Spill
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; CHECK-NEXT: str x30, [sp, #24] // 8-byte Folded Spill
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; CHECK-NEXT: mov v8.16b, v2.16b
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; CHECK-NEXT: mov v9.16b, v1.16b
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; CHECK-NEXT: bl sin
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; CHECK-NEXT: mov v10.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v9.16b
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; CHECK-NEXT: bl sin
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; CHECK-NEXT: mov v9.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v8.16b
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; CHECK-NEXT: bl sin
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; CHECK-NEXT: mov v1.16b, v9.16b
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; CHECK-NEXT: ldr x30, [sp, #24] // 8-byte Folded Reload
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; CHECK-NEXT: ldp d9, d8, [sp, #8] // 16-byte Folded Reload
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; CHECK-NEXT: mov v2.16b, v0.16b
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; CHECK-NEXT: mov v0.16b, v10.16b
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; CHECK-NEXT: ldr d10, [sp], #32 // 8-byte Folded Reload
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; CHECK-NEXT: ret
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%r = call <3 x double> @llvm.sin.v3f64(<3 x double> %x)
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ret <3 x double> %r
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}
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define <3 x float> @fabs_v3f32(<3 x float> %x) nounwind {
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; CHECK-LABEL: fabs_v3f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: fabs v0.4s, v0.4s
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; CHECK-NEXT: ret
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%r = call <3 x float> @llvm.fabs.v3f32(<3 x float> %x)
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ret <3 x float> %r
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}
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define <3 x float> @ceil_v3f32(<3 x float> %x) nounwind {
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; CHECK-LABEL: ceil_v3f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: frintp v0.4s, v0.4s
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; CHECK-NEXT: ret
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%r = call <3 x float> @llvm.ceil.v3f32(<3 x float> %x)
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ret <3 x float> %r
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}
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define <3 x float> @cos_v3f32(<3 x float> %x) nounwind {
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; CHECK-LABEL: cos_v3f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48 // =48
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; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
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; CHECK-NEXT: mov s0, v0.s[1]
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; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
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; CHECK-NEXT: bl cosf
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; CHECK-NEXT: str d0, [sp] // 16-byte Folded Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl cosf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v0.s[1], v1.s[0]
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; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: mov s0, v0.s[2]
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; CHECK-NEXT: bl cosf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
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; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v1.s[2], v0.s[0]
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; CHECK-NEXT: mov v0.16b, v1.16b
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; CHECK-NEXT: add sp, sp, #48 // =48
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; CHECK-NEXT: ret
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%r = call <3 x float> @llvm.cos.v3f32(<3 x float> %x)
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ret <3 x float> %r
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}
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define <3 x float> @exp_v3f32(<3 x float> %x) nounwind {
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; CHECK-LABEL: exp_v3f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48 // =48
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; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
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; CHECK-NEXT: mov s0, v0.s[1]
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; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
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; CHECK-NEXT: bl expf
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; CHECK-NEXT: str d0, [sp] // 16-byte Folded Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl expf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v0.s[1], v1.s[0]
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; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: mov s0, v0.s[2]
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; CHECK-NEXT: bl expf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
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; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v1.s[2], v0.s[0]
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; CHECK-NEXT: mov v0.16b, v1.16b
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; CHECK-NEXT: add sp, sp, #48 // =48
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; CHECK-NEXT: ret
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%r = call <3 x float> @llvm.exp.v3f32(<3 x float> %x)
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ret <3 x float> %r
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}
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define <3 x float> @exp2_v3f32(<3 x float> %x) nounwind {
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; CHECK-LABEL: exp2_v3f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48 // =48
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; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
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; CHECK-NEXT: mov s0, v0.s[1]
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; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
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; CHECK-NEXT: bl exp2f
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; CHECK-NEXT: str d0, [sp] // 16-byte Folded Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl exp2f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl exp2f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48 // =48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.exp2.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @floor_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: floor_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: frintm v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.floor.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @log_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: log_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48 // =48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
|
|
; CHECK-NEXT: bl logf
|
|
; CHECK-NEXT: str d0, [sp] // 16-byte Folded Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl logf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl logf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48 // =48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.log.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @log10_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: log10_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48 // =48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
|
|
; CHECK-NEXT: bl log10f
|
|
; CHECK-NEXT: str d0, [sp] // 16-byte Folded Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl log10f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl log10f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48 // =48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.log10.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @log2_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: log2_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48 // =48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Folded Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Folded Spill
|
|
; CHECK-NEXT: bl log2f
|
|
; CHECK-NEXT: str d0, [sp] // 16-byte Folded Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl log2f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Folded Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Folded Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl log2f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Folded Reload
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48 // =48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.log2.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @nearbyint__v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: nearbyint__v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: frinti v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.nearbyint.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @rint_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: rint_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: frintx v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.rint.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @round_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: round_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: frinta v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.round.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @sqrt_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: sqrt_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: fsqrt v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.sqrt.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @trunc_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: trunc_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: frintz v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.trunc.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|