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llvm-mirror/lib/Target/SystemZ/SystemZMachineFunctionInfo.h
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

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3.1 KiB
C++

//=== SystemZMachineFunctionInfo.h - SystemZ machine function info -*- C++ -*-//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINEFUNCTIONINFO_H
#define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINEFUNCTIONINFO_H
#include "llvm/CodeGen/MachineFunction.h"
namespace llvm {
class SystemZMachineFunctionInfo : public MachineFunctionInfo {
virtual void anchor();
unsigned LowSavedGPR;
unsigned HighSavedGPR;
unsigned VarArgsFirstGPR;
unsigned VarArgsFirstFPR;
unsigned VarArgsFrameIndex;
unsigned RegSaveFrameIndex;
int FramePointerSaveIndex;
bool ManipulatesSP;
unsigned NumLocalDynamics;
public:
explicit SystemZMachineFunctionInfo(MachineFunction &MF)
: LowSavedGPR(0), HighSavedGPR(0), VarArgsFirstGPR(0), VarArgsFirstFPR(0),
VarArgsFrameIndex(0), RegSaveFrameIndex(0), FramePointerSaveIndex(0),
ManipulatesSP(false), NumLocalDynamics(0) {}
// Get and set the first call-saved GPR that should be saved and restored
// by this function. This is 0 if no GPRs need to be saved or restored.
unsigned getLowSavedGPR() const { return LowSavedGPR; }
void setLowSavedGPR(unsigned Reg) { LowSavedGPR = Reg; }
// Get and set the last call-saved GPR that should be saved and restored
// by this function.
unsigned getHighSavedGPR() const { return HighSavedGPR; }
void setHighSavedGPR(unsigned Reg) { HighSavedGPR = Reg; }
// Get and set the number of fixed (as opposed to variable) arguments
// that are passed in GPRs to this function.
unsigned getVarArgsFirstGPR() const { return VarArgsFirstGPR; }
void setVarArgsFirstGPR(unsigned GPR) { VarArgsFirstGPR = GPR; }
// Likewise FPRs.
unsigned getVarArgsFirstFPR() const { return VarArgsFirstFPR; }
void setVarArgsFirstFPR(unsigned FPR) { VarArgsFirstFPR = FPR; }
// Get and set the frame index of the first stack vararg.
unsigned getVarArgsFrameIndex() const { return VarArgsFrameIndex; }
void setVarArgsFrameIndex(unsigned FI) { VarArgsFrameIndex = FI; }
// Get and set the frame index of the register save area
// (i.e. the incoming stack pointer).
unsigned getRegSaveFrameIndex() const { return RegSaveFrameIndex; }
void setRegSaveFrameIndex(unsigned FI) { RegSaveFrameIndex = FI; }
// Get and set the frame index of where the old frame pointer is stored.
int getFramePointerSaveIndex() const { return FramePointerSaveIndex; }
void setFramePointerSaveIndex(int Idx) { FramePointerSaveIndex = Idx; }
// Get and set whether the function directly manipulates the stack pointer,
// e.g. through STACKSAVE or STACKRESTORE.
bool getManipulatesSP() const { return ManipulatesSP; }
void setManipulatesSP(bool MSP) { ManipulatesSP = MSP; }
// Count number of local-dynamic TLS symbols used.
unsigned getNumLocalDynamicTLSAccesses() const { return NumLocalDynamics; }
void incNumLocalDynamicTLSAccesses() { ++NumLocalDynamics; }
};
} // end namespace llvm
#endif