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llvm-mirror/lib/Target/Hexagon/HexagonMachineScheduler.h
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

276 lines
8.7 KiB
C++

//===- HexagonMachineScheduler.h - Custom Hexagon MI scheduler --*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// Custom Hexagon MI scheduler.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H
#define LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/Twine.h"
#include "llvm/CodeGen/DFAPacketizer.h"
#include "llvm/CodeGen/MachineScheduler.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/CodeGen/TargetSchedule.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include <algorithm>
#include <cassert>
#include <limits>
#include <memory>
#include <vector>
namespace llvm {
class SUnit;
class VLIWResourceModel {
/// ResourcesModel - Represents VLIW state.
/// Not limited to VLIW targets per se, but assumes
/// definition of DFA by a target.
DFAPacketizer *ResourcesModel;
const TargetSchedModel *SchedModel;
/// Local packet/bundle model. Purely
/// internal to the MI schedulre at the time.
std::vector<SUnit *> Packet;
/// Total packets created.
unsigned TotalPackets = 0;
public:
VLIWResourceModel(const TargetSubtargetInfo &STI, const TargetSchedModel *SM)
: SchedModel(SM) {
ResourcesModel = STI.getInstrInfo()->CreateTargetScheduleState(STI);
// This hard requirement could be relaxed,
// but for now do not let it proceed.
assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
Packet.resize(SchedModel->getIssueWidth());
Packet.clear();
ResourcesModel->clearResources();
}
~VLIWResourceModel() {
delete ResourcesModel;
}
void resetPacketState() {
Packet.clear();
}
void resetDFA() {
ResourcesModel->clearResources();
}
void reset() {
Packet.clear();
ResourcesModel->clearResources();
}
bool isResourceAvailable(SUnit *SU, bool IsTop);
bool reserveResources(SUnit *SU, bool IsTop);
unsigned getTotalPackets() const { return TotalPackets; }
bool isInPacket(SUnit *SU) const { return is_contained(Packet, SU); }
};
/// Extend the standard ScheduleDAGMI to provide more context and override the
/// top-level schedule() driver.
class VLIWMachineScheduler : public ScheduleDAGMILive {
public:
VLIWMachineScheduler(MachineSchedContext *C,
std::unique_ptr<MachineSchedStrategy> S)
: ScheduleDAGMILive(C, std::move(S)) {}
/// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
/// time to do some work.
void schedule() override;
RegisterClassInfo *getRegClassInfo() { return RegClassInfo; }
int getBBSize() { return BB->size(); }
};
//===----------------------------------------------------------------------===//
// ConvergingVLIWScheduler - Implementation of the standard
// MachineSchedStrategy.
//===----------------------------------------------------------------------===//
/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics
/// to balance the schedule.
class ConvergingVLIWScheduler : public MachineSchedStrategy {
/// Store the state used by ConvergingVLIWScheduler heuristics, required
/// for the lifetime of one invocation of pickNode().
struct SchedCandidate {
// The best SUnit candidate.
SUnit *SU = nullptr;
// Register pressure values for the best candidate.
RegPressureDelta RPDelta;
// Best scheduling cost.
int SCost = 0;
SchedCandidate() = default;
};
/// Represent the type of SchedCandidate found within a single queue.
enum CandResult {
NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
BestCost, Weak};
/// Each Scheduling boundary is associated with ready queues. It tracks the
/// current cycle in whichever direction at has moved, and maintains the state
/// of "hazards" and other interlocks at the current cycle.
struct VLIWSchedBoundary {
VLIWMachineScheduler *DAG = nullptr;
const TargetSchedModel *SchedModel = nullptr;
ReadyQueue Available;
ReadyQueue Pending;
bool CheckPending = false;
ScheduleHazardRecognizer *HazardRec = nullptr;
VLIWResourceModel *ResourceModel = nullptr;
unsigned CurrCycle = 0;
unsigned IssueCount = 0;
unsigned CriticalPathLength = 0;
/// MinReadyCycle - Cycle of the soonest available instruction.
unsigned MinReadyCycle = std::numeric_limits<unsigned>::max();
// Remember the greatest min operand latency.
unsigned MaxMinLatency = 0;
/// Pending queues extend the ready queues with the same ID and the
/// PendingFlag set.
VLIWSchedBoundary(unsigned ID, const Twine &Name)
: Available(ID, Name+".A"),
Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P") {}
~VLIWSchedBoundary() {
delete ResourceModel;
delete HazardRec;
}
void init(VLIWMachineScheduler *dag, const TargetSchedModel *smodel) {
DAG = dag;
SchedModel = smodel;
CurrCycle = 0;
IssueCount = 0;
// Initialize the critical path length limit, which used by the scheduling
// cost model to determine the value for scheduling an instruction. We use
// a slightly different heuristic for small and large functions. For small
// functions, it's important to use the height/depth of the instruction.
// For large functions, prioritizing by height or depth increases spills.
CriticalPathLength = DAG->getBBSize() / SchedModel->getIssueWidth();
if (DAG->getBBSize() < 50)
// We divide by two as a cheap and simple heuristic to reduce the
// critcal path length, which increases the priority of using the graph
// height/depth in the scheduler's cost computation.
CriticalPathLength >>= 1;
else {
// For large basic blocks, we prefer a larger critical path length to
// decrease the priority of using the graph height/depth.
unsigned MaxPath = 0;
for (auto &SU : DAG->SUnits)
MaxPath = std::max(MaxPath, isTop() ? SU.getHeight() : SU.getDepth());
CriticalPathLength = std::max(CriticalPathLength, MaxPath) + 1;
}
}
bool isTop() const {
return Available.getID() == ConvergingVLIWScheduler::TopQID;
}
bool checkHazard(SUnit *SU);
void releaseNode(SUnit *SU, unsigned ReadyCycle);
void bumpCycle();
void bumpNode(SUnit *SU);
void releasePending();
void removeReady(SUnit *SU);
SUnit *pickOnlyChoice();
bool isLatencyBound(SUnit *SU) {
if (CurrCycle >= CriticalPathLength)
return true;
unsigned PathLength = isTop() ? SU->getHeight() : SU->getDepth();
return CriticalPathLength - CurrCycle <= PathLength;
}
};
VLIWMachineScheduler *DAG = nullptr;
const TargetSchedModel *SchedModel = nullptr;
// State of the top and bottom scheduled instruction boundaries.
VLIWSchedBoundary Top;
VLIWSchedBoundary Bot;
/// List of pressure sets that have a high pressure level in the region.
std::vector<bool> HighPressureSets;
public:
/// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
enum {
TopQID = 1,
BotQID = 2,
LogMaxQID = 2
};
ConvergingVLIWScheduler() : Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
void initialize(ScheduleDAGMI *dag) override;
SUnit *pickNode(bool &IsTopNode) override;
void schedNode(SUnit *SU, bool IsTopNode) override;
void releaseTopNode(SUnit *SU) override;
void releaseBottomNode(SUnit *SU) override;
unsigned reportPackets() {
return Top.ResourceModel->getTotalPackets() +
Bot.ResourceModel->getTotalPackets();
}
protected:
SUnit *pickNodeBidrectional(bool &IsTopNode);
int pressureChange(const SUnit *SU, bool isBotUp);
int SchedulingCost(ReadyQueue &Q,
SUnit *SU, SchedCandidate &Candidate,
RegPressureDelta &Delta, bool verbose);
CandResult pickNodeFromQueue(VLIWSchedBoundary &Zone,
const RegPressureTracker &RPTracker,
SchedCandidate &Candidate);
#ifndef NDEBUG
void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
int Cost, PressureChange P = PressureChange());
void readyQueueVerboseDump(const RegPressureTracker &RPTracker,
SchedCandidate &Candidate, ReadyQueue &Q);
#endif
};
} // end namespace llvm
#endif // LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H