mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-01 00:12:50 +01:00
e593654d4f
Before we learned about :doc:, we used :ref: and put a dummy link at the top of each page. Don't do that anymore. This fixes PR14891 as a special case. llvm-svn: 172162
300 lines
11 KiB
ReStructuredText
300 lines
11 KiB
ReStructuredText
======================================================
|
|
LLVM Link Time Optimization: Design and Implementation
|
|
======================================================
|
|
|
|
.. contents::
|
|
:local:
|
|
|
|
Description
|
|
===========
|
|
|
|
LLVM features powerful intermodular optimizations which can be used at link
|
|
time. Link Time Optimization (LTO) is another name for intermodular
|
|
optimization when performed during the link stage. This document describes the
|
|
interface and design between the LTO optimizer and the linker.
|
|
|
|
Design Philosophy
|
|
=================
|
|
|
|
The LLVM Link Time Optimizer provides complete transparency, while doing
|
|
intermodular optimization, in the compiler tool chain. Its main goal is to let
|
|
the developer take advantage of intermodular optimizations without making any
|
|
significant changes to the developer's makefiles or build system. This is
|
|
achieved through tight integration with the linker. In this model, the linker
|
|
treates LLVM bitcode files like native object files and allows mixing and
|
|
matching among them. The linker uses `libLTO`_, a shared object, to handle LLVM
|
|
bitcode files. This tight integration between the linker and LLVM optimizer
|
|
helps to do optimizations that are not possible in other models. The linker
|
|
input allows the optimizer to avoid relying on conservative escape analysis.
|
|
|
|
.. _libLTO-example:
|
|
|
|
Example of link time optimization
|
|
---------------------------------
|
|
|
|
The following example illustrates the advantages of LTO's integrated approach
|
|
and clean interface. This example requires a system linker which supports LTO
|
|
through the interface described in this document. Here, clang transparently
|
|
invokes system linker.
|
|
|
|
* Input source file ``a.c`` is compiled into LLVM bitcode form.
|
|
* Input source file ``main.c`` is compiled into native object code.
|
|
|
|
.. code-block:: c++
|
|
|
|
--- a.h ---
|
|
extern int foo1(void);
|
|
extern void foo2(void);
|
|
extern void foo4(void);
|
|
|
|
--- a.c ---
|
|
#include "a.h"
|
|
|
|
static signed int i = 0;
|
|
|
|
void foo2(void) {
|
|
i = -1;
|
|
}
|
|
|
|
static int foo3() {
|
|
foo4();
|
|
return 10;
|
|
}
|
|
|
|
int foo1(void) {
|
|
int data = 0;
|
|
|
|
if (i < 0)
|
|
data = foo3();
|
|
|
|
data = data + 42;
|
|
return data;
|
|
}
|
|
|
|
--- main.c ---
|
|
#include <stdio.h>
|
|
#include "a.h"
|
|
|
|
void foo4(void) {
|
|
printf("Hi\n");
|
|
}
|
|
|
|
int main() {
|
|
return foo1();
|
|
}
|
|
|
|
To compile, run:
|
|
|
|
.. code-block:: console
|
|
|
|
% clang -emit-llvm -c a.c -o a.o # <-- a.o is LLVM bitcode file
|
|
% clang -c main.c -o main.o # <-- main.o is native object file
|
|
% clang a.o main.o -o main # <-- standard link command without modifications
|
|
|
|
* In this example, the linker recognizes that ``foo2()`` is an externally
|
|
visible symbol defined in LLVM bitcode file. The linker completes its usual
|
|
symbol resolution pass and finds that ``foo2()`` is not used
|
|
anywhere. This information is used by the LLVM optimizer and it
|
|
removes ``foo2()``.
|
|
|
|
* As soon as ``foo2()`` is removed, the optimizer recognizes that condition ``i
|
|
< 0`` is always false, which means ``foo3()`` is never used. Hence, the
|
|
optimizer also removes ``foo3()``.
|
|
|
|
* And this in turn, enables linker to remove ``foo4()``.
|
|
|
|
This example illustrates the advantage of tight integration with the
|
|
linker. Here, the optimizer can not remove ``foo3()`` without the linker's
|
|
input.
|
|
|
|
Alternative Approaches
|
|
----------------------
|
|
|
|
**Compiler driver invokes link time optimizer separately.**
|
|
In this model the link time optimizer is not able to take advantage of
|
|
information collected during the linker's normal symbol resolution phase.
|
|
In the above example, the optimizer can not remove ``foo2()`` without the
|
|
linker's input because it is externally visible. This in turn prohibits the
|
|
optimizer from removing ``foo3()``.
|
|
|
|
**Use separate tool to collect symbol information from all object files.**
|
|
In this model, a new, separate, tool or library replicates the linker's
|
|
capability to collect information for link time optimization. Not only is
|
|
this code duplication difficult to justify, but it also has several other
|
|
disadvantages. For example, the linking semantics and the features provided
|
|
by the linker on various platform are not unique. This means, this new tool
|
|
needs to support all such features and platforms in one super tool or a
|
|
separate tool per platform is required. This increases maintenance cost for
|
|
link time optimizer significantly, which is not necessary. This approach
|
|
also requires staying synchronized with linker developements on various
|
|
platforms, which is not the main focus of the link time optimizer. Finally,
|
|
this approach increases end user's build time due to the duplication of work
|
|
done by this separate tool and the linker itself.
|
|
|
|
Multi-phase communication between ``libLTO`` and linker
|
|
=======================================================
|
|
|
|
The linker collects information about symbol defininitions and uses in various
|
|
link objects which is more accurate than any information collected by other
|
|
tools during typical build cycles. The linker collects this information by
|
|
looking at the definitions and uses of symbols in native .o files and using
|
|
symbol visibility information. The linker also uses user-supplied information,
|
|
such as a list of exported symbols. LLVM optimizer collects control flow
|
|
information, data flow information and knows much more about program structure
|
|
from the optimizer's point of view. Our goal is to take advantage of tight
|
|
integration between the linker and the optimizer by sharing this information
|
|
during various linking phases.
|
|
|
|
Phase 1 : Read LLVM Bitcode Files
|
|
---------------------------------
|
|
|
|
The linker first reads all object files in natural order and collects symbol
|
|
information. This includes native object files as well as LLVM bitcode files.
|
|
To minimize the cost to the linker in the case that all .o files are native
|
|
object files, the linker only calls ``lto_module_create()`` when a supplied
|
|
object file is found to not be a native object file. If ``lto_module_create()``
|
|
returns that the file is an LLVM bitcode file, the linker then iterates over the
|
|
module using ``lto_module_get_symbol_name()`` and
|
|
``lto_module_get_symbol_attribute()`` to get all symbols defined and referenced.
|
|
This information is added to the linker's global symbol table.
|
|
|
|
|
|
The lto* functions are all implemented in a shared object libLTO. This allows
|
|
the LLVM LTO code to be updated independently of the linker tool. On platforms
|
|
that support it, the shared object is lazily loaded.
|
|
|
|
Phase 2 : Symbol Resolution
|
|
---------------------------
|
|
|
|
In this stage, the linker resolves symbols using global symbol table. It may
|
|
report undefined symbol errors, read archive members, replace weak symbols, etc.
|
|
The linker is able to do this seamlessly even though it does not know the exact
|
|
content of input LLVM bitcode files. If dead code stripping is enabled then the
|
|
linker collects the list of live symbols.
|
|
|
|
Phase 3 : Optimize Bitcode Files
|
|
--------------------------------
|
|
|
|
After symbol resolution, the linker tells the LTO shared object which symbols
|
|
are needed by native object files. In the example above, the linker reports
|
|
that only ``foo1()`` is used by native object files using
|
|
``lto_codegen_add_must_preserve_symbol()``. Next the linker invokes the LLVM
|
|
optimizer and code generators using ``lto_codegen_compile()`` which returns a
|
|
native object file creating by merging the LLVM bitcode files and applying
|
|
various optimization passes.
|
|
|
|
Phase 4 : Symbol Resolution after optimization
|
|
----------------------------------------------
|
|
|
|
In this phase, the linker reads optimized a native object file and updates the
|
|
internal global symbol table to reflect any changes. The linker also collects
|
|
information about any changes in use of external symbols by LLVM bitcode
|
|
files. In the example above, the linker notes that ``foo4()`` is not used any
|
|
more. If dead code stripping is enabled then the linker refreshes the live
|
|
symbol information appropriately and performs dead code stripping.
|
|
|
|
After this phase, the linker continues linking as if it never saw LLVM bitcode
|
|
files.
|
|
|
|
.. _libLTO:
|
|
|
|
``libLTO``
|
|
==========
|
|
|
|
``libLTO`` is a shared object that is part of the LLVM tools, and is intended
|
|
for use by a linker. ``libLTO`` provides an abstract C interface to use the LLVM
|
|
interprocedural optimizer without exposing details of LLVM's internals. The
|
|
intention is to keep the interface as stable as possible even when the LLVM
|
|
optimizer continues to evolve. It should even be possible for a completely
|
|
different compilation technology to provide a different libLTO that works with
|
|
their object files and the standard linker tool.
|
|
|
|
``lto_module_t``
|
|
----------------
|
|
|
|
A non-native object file is handled via an ``lto_module_t``. The following
|
|
functions allow the linker to check if a file (on disk or in a memory buffer) is
|
|
a file which libLTO can process:
|
|
|
|
.. code-block:: c
|
|
|
|
lto_module_is_object_file(const char*)
|
|
lto_module_is_object_file_for_target(const char*, const char*)
|
|
lto_module_is_object_file_in_memory(const void*, size_t)
|
|
lto_module_is_object_file_in_memory_for_target(const void*, size_t, const char*)
|
|
|
|
If the object file can be processed by ``libLTO``, the linker creates a
|
|
``lto_module_t`` by using one of:
|
|
|
|
.. code-block:: c
|
|
|
|
lto_module_create(const char*)
|
|
lto_module_create_from_memory(const void*, size_t)
|
|
|
|
and when done, the handle is released via
|
|
|
|
.. code-block:: c
|
|
|
|
lto_module_dispose(lto_module_t)
|
|
|
|
|
|
The linker can introspect the non-native object file by getting the number of
|
|
symbols and getting the name and attributes of each symbol via:
|
|
|
|
.. code-block:: c
|
|
|
|
lto_module_get_num_symbols(lto_module_t)
|
|
lto_module_get_symbol_name(lto_module_t, unsigned int)
|
|
lto_module_get_symbol_attribute(lto_module_t, unsigned int)
|
|
|
|
The attributes of a symbol include the alignment, visibility, and kind.
|
|
|
|
``lto_code_gen_t``
|
|
------------------
|
|
|
|
Once the linker has loaded each non-native object files into an
|
|
``lto_module_t``, it can request ``libLTO`` to process them all and generate a
|
|
native object file. This is done in a couple of steps. First, a code generator
|
|
is created with:
|
|
|
|
.. code-block:: c
|
|
|
|
lto_codegen_create()
|
|
|
|
Then, each non-native object file is added to the code generator with:
|
|
|
|
.. code-block:: c
|
|
|
|
lto_codegen_add_module(lto_code_gen_t, lto_module_t)
|
|
|
|
The linker then has the option of setting some codegen options. Whether or not
|
|
to generate DWARF debug info is set with:
|
|
|
|
.. code-block:: c
|
|
|
|
lto_codegen_set_debug_model(lto_code_gen_t)
|
|
|
|
Which kind of position independence is set with:
|
|
|
|
.. code-block:: c
|
|
|
|
lto_codegen_set_pic_model(lto_code_gen_t)
|
|
|
|
And each symbol that is referenced by a native object file or otherwise must not
|
|
be optimized away is set with:
|
|
|
|
.. code-block:: c
|
|
|
|
lto_codegen_add_must_preserve_symbol(lto_code_gen_t, const char*)
|
|
|
|
After all these settings are done, the linker requests that a native object file
|
|
be created from the modules with the settings using:
|
|
|
|
.. code-block:: c
|
|
|
|
lto_codegen_compile(lto_code_gen_t, size*)
|
|
|
|
which returns a pointer to a buffer containing the generated native object file.
|
|
The linker then parses that and links it with the rest of the native object
|
|
files.
|