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llvm-mirror/include/llvm/Support/DynamicLibrary.h
Frederich Munch 0cccf42c4a Refactor DynamicLibrary so searching for a symbol will have a defined order and
libraries are properly unloaded when llvm_shutdown is called.

Summary:
This was mostly affecting usage of the JIT, where storing the library handles in
a set made iteration unordered/undefined. This lead to disagreement between the
JIT and native code as to what the address and implementation of particularly on
Windows with stdlib functions:

JIT: putenv_s("TEST", "VALUE") // called msvcrt.dll, putenv_s
JIT: getenv("TEST") -> "VALUE" // called msvcrt.dll, getenv
Native: getenv("TEST") -> NULL // called ucrt.dll, getenv

Also fixed is the issue of DynamicLibrary::getPermanentLibrary(0,0) on Windows
not giving priority to the process' symbols as it did on Unix.

Reviewers: chapuni, v.g.vassilev, lhames

Reviewed By: lhames

Subscribers: danalbert, srhines, mgorny, vsk, llvm-commits

Differential Revision: https://reviews.llvm.org/D30107

llvm-svn: 301562
2017-04-27 16:55:24 +00:00

118 lines
5.0 KiB
C++

//===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the sys::DynamicLibrary class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H
#define LLVM_SUPPORT_DYNAMICLIBRARY_H
#include <string>
namespace llvm {
class StringRef;
namespace sys {
/// This class provides a portable interface to dynamic libraries which also
/// might be known as shared libraries, shared objects, dynamic shared
/// objects, or dynamic link libraries. Regardless of the terminology or the
/// operating system interface, this class provides a portable interface that
/// allows dynamic libraries to be loaded and searched for externally
/// defined symbols. This is typically used to provide "plug-in" support.
/// It also allows for symbols to be defined which don't live in any library,
/// but rather the main program itself, useful on Windows where the main
/// executable cannot be searched.
///
/// Note: there is currently no interface for temporarily loading a library,
/// or for unloading libraries when the LLVM library is unloaded.
class DynamicLibrary {
// Placeholder whose address represents an invalid library.
// We use this instead of NULL or a pointer-int pair because the OS library
// might define 0 or 1 to be "special" handles, such as "search all".
static char Invalid;
// Opaque data used to interface with OS-specific dynamic library handling.
void *Data;
public:
explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
/// Returns true if the object refers to a valid library.
bool isValid() const { return Data != &Invalid; }
/// Searches through the library for the symbol \p symbolName. If it is
/// found, the address of that symbol is returned. If not, NULL is returned.
/// Note that NULL will also be returned if the library failed to load.
/// Use isValid() to distinguish these cases if it is important.
/// Note that this will \e not search symbols explicitly registered by
/// AddSymbol().
void *getAddressOfSymbol(const char *symbolName);
/// This function permanently loads the dynamic library at the given path.
/// The library will only be unloaded when llvm_shutdown() is called.
/// This returns a valid DynamicLibrary instance on success and an invalid
/// instance on failure (see isValid()). \p *errMsg will only be modified
/// if the library fails to load.
///
/// It is safe to call this function multiple times for the same library.
/// @brief Open a dynamic library permanently.
static DynamicLibrary getPermanentLibrary(const char *filename,
std::string *errMsg = nullptr);
/// Registers an externally loaded library. The library will be unloaded
/// when the program terminates.
///
/// It is safe to call this function multiple times for the same library,
/// though ownership is only taken if there was no error.
///
/// \returns An empty \p DynamicLibrary if the library was already loaded.
static DynamicLibrary addPermanentLibrary(void *handle,
std::string *errMsg = nullptr);
/// This function permanently loads the dynamic library at the given path.
/// Use this instead of getPermanentLibrary() when you won't need to get
/// symbols from the library itself.
///
/// It is safe to call this function multiple times for the same library.
static bool LoadLibraryPermanently(const char *Filename,
std::string *ErrMsg = nullptr) {
return !getPermanentLibrary(Filename, ErrMsg).isValid();
}
/// This function will search through all previously loaded dynamic
/// libraries for the symbol \p symbolName. If it is found, the address of
/// that symbol is returned. If not, null is returned. Note that this will
/// search permanently loaded libraries (getPermanentLibrary()) as well
/// as explicitly registered symbols (AddSymbol()).
/// @throws std::string on error.
/// @brief Search through libraries for address of a symbol
static void *SearchForAddressOfSymbol(const char *symbolName);
/// @brief Convenience function for C++ophiles.
static void *SearchForAddressOfSymbol(const std::string &symbolName) {
return SearchForAddressOfSymbol(symbolName.c_str());
}
/// This functions permanently adds the symbol \p symbolName with the
/// value \p symbolValue. These symbols are searched before any
/// libraries.
/// @brief Add searchable symbol/value pair.
static void AddSymbol(StringRef symbolName, void *symbolValue);
class HandleSet;
};
} // End sys namespace
} // End llvm namespace
#endif