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2d3de0727f
llvm-svn: 125630
36 lines
1.6 KiB
LLVM
36 lines
1.6 KiB
LLVM
; RUN: llc < %s -mtriple=i686-pc-win32
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;target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f80:128:128-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32"
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;target triple = "i686-pc-win32"
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define void @test() nounwind {
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%1 = fdiv <3 x double> zeroinitializer, undef
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%2 = fdiv <2 x double> zeroinitializer, undef
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%3 = shufflevector <2 x double> %2, <2 x double> undef, <3 x i32> <i32 0, i32
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1, i32 undef>
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%4 = insertelement <3 x double> %3, double undef, i32 2
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%5 = bitcast <3 x double> %1 to <3 x i64>
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%6 = bitcast <3 x double> %4 to <3 x i64>
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%7 = sub <3 x i64> %5, %6
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%8 = shufflevector <3 x i64> %7, <3 x i64> undef, <2 x i32> <i32 0, i32 1>
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%9 = xor <2 x i64> %8, zeroinitializer
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%10 = add nsw <2 x i64> %9, zeroinitializer
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%11 = shufflevector <2 x i64> %10, <2 x i64> undef, <3 x i32> <i32 0, i32 1,
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i32 undef>
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%12 = insertelement <3 x i64> %11, i64 0, i32 2
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%13 = shufflevector <3 x i64> %12, <3 x i64> undef, <4 x i32> <i32 0, i32 1,
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i32 2, i32 3>
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%14 = shufflevector <4 x i64> %13, <4 x i64> undef, <2 x i32> <i32 0, i32 1>
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%15 = bitcast <2 x i64> %14 to <4 x i32>
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%16 = shufflevector <4 x i32> %15, <4 x i32> undef, <4 x i32> <i32 0, i32 2,
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i32 0, i32 2>
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%17 = bitcast <4 x i32> %16 to <2 x i64>
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%18 = shufflevector <2 x i64> %17, <2 x i64> undef, <2 x i32> <i32 0, i32 2>
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%19 = bitcast <2 x i64> %18 to <4 x i32>
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%20 = shufflevector <4 x i32> %19, <4 x i32> undef, <3 x i32> <i32 0, i32 1,
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i32 2>
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%21 = or <3 x i32> %20, zeroinitializer
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store <3 x i32> %21, <3 x i32> addrspace(1)* undef, align 16
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ret void
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}
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