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llvm-mirror/lib/Target/ARM/ARMTargetMachine.cpp
Chandler Carruth b2d6052871 [PM] Change the core design of the TTI analysis to use a polymorphic
type erased interface and a single analysis pass rather than an
extremely complex analysis group.

The end result is that the TTI analysis can contain a type erased
implementation that supports the polymorphic TTI interface. We can build
one from a target-specific implementation or from a dummy one in the IR.

I've also factored all of the code into "mix-in"-able base classes,
including CRTP base classes to facilitate calling back up to the most
specialized form when delegating horizontally across the surface. These
aren't as clean as I would like and I'm planning to work on cleaning
some of this up, but I wanted to start by putting into the right form.

There are a number of reasons for this change, and this particular
design. The first and foremost reason is that an analysis group is
complete overkill, and the chaining delegation strategy was so opaque,
confusing, and high overhead that TTI was suffering greatly for it.
Several of the TTI functions had failed to be implemented in all places
because of the chaining-based delegation making there be no checking of
this. A few other functions were implemented with incorrect delegation.
The message to me was very clear working on this -- the delegation and
analysis group structure was too confusing to be useful here.

The other reason of course is that this is *much* more natural fit for
the new pass manager. This will lay the ground work for a type-erased
per-function info object that can look up the correct subtarget and even
cache it.

Yet another benefit is that this will significantly simplify the
interaction of the pass managers and the TargetMachine. See the future
work below.

The downside of this change is that it is very, very verbose. I'm going
to work to improve that, but it is somewhat an implementation necessity
in C++ to do type erasure. =/ I discussed this design really extensively
with Eric and Hal prior to going down this path, and afterward showed
them the result. No one was really thrilled with it, but there doesn't
seem to be a substantially better alternative. Using a base class and
virtual method dispatch would make the code much shorter, but as
discussed in the update to the programmer's manual and elsewhere,
a polymorphic interface feels like the more principled approach even if
this is perhaps the least compelling example of it. ;]

Ultimately, there is still a lot more to be done here, but this was the
huge chunk that I couldn't really split things out of because this was
the interface change to TTI. I've tried to minimize all the other parts
of this. The follow up work should include at least:

1) Improving the TargetMachine interface by having it directly return
   a TTI object. Because we have a non-pass object with value semantics
   and an internal type erasure mechanism, we can narrow the interface
   of the TargetMachine to *just* do what we need: build and return
   a TTI object that we can then insert into the pass pipeline.
2) Make the TTI object be fully specialized for a particular function.
   This will include splitting off a minimal form of it which is
   sufficient for the inliner and the old pass manager.
3) Add a new pass manager analysis which produces TTI objects from the
   target machine for each function. This may actually be done as part
   of #2 in order to use the new analysis to implement #2.
4) Work on narrowing the API between TTI and the targets so that it is
   easier to understand and less verbose to type erase.
5) Work on narrowing the API between TTI and its clients so that it is
   easier to understand and less verbose to forward.
6) Try to improve the CRTP-based delegation. I feel like this code is
   just a bit messy and exacerbating the complexity of implementing
   the TTI in each target.

Many thanks to Eric and Hal for their help here. I ended up blocked on
this somewhat more abruptly than I expected, and so I appreciate getting
it sorted out very quickly.

Differential Revision: http://reviews.llvm.org/D7293

llvm-svn: 227669
2015-01-31 03:43:40 +00:00

396 lines
14 KiB
C++

//===-- ARMTargetMachine.cpp - Define TargetMachine for ARM ---------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//
//===----------------------------------------------------------------------===//
#include "ARM.h"
#include "ARMFrameLowering.h"
#include "ARMTargetMachine.h"
#include "ARMTargetObjectFile.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/IR/Function.h"
#include "llvm/MC/MCAsmInfo.h"
#include "llvm/PassManager.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/FormattedStream.h"
#include "llvm/Support/TargetRegistry.h"
#include "llvm/Target/TargetOptions.h"
#include "llvm/Transforms/Scalar.h"
using namespace llvm;
static cl::opt<bool>
DisableA15SDOptimization("disable-a15-sd-optimization", cl::Hidden,
cl::desc("Inhibit optimization of S->D register accesses on A15"),
cl::init(false));
static cl::opt<bool>
EnableAtomicTidy("arm-atomic-cfg-tidy", cl::Hidden,
cl::desc("Run SimplifyCFG after expanding atomic operations"
" to make use of cmpxchg flow-based information"),
cl::init(true));
extern "C" void LLVMInitializeARMTarget() {
// Register the target.
RegisterTargetMachine<ARMLETargetMachine> X(TheARMLETarget);
RegisterTargetMachine<ARMBETargetMachine> Y(TheARMBETarget);
RegisterTargetMachine<ThumbLETargetMachine> A(TheThumbLETarget);
RegisterTargetMachine<ThumbBETargetMachine> B(TheThumbBETarget);
}
static std::unique_ptr<TargetLoweringObjectFile> createTLOF(const Triple &TT) {
if (TT.isOSBinFormatMachO())
return make_unique<TargetLoweringObjectFileMachO>();
if (TT.isOSWindows())
return make_unique<TargetLoweringObjectFileCOFF>();
return make_unique<ARMElfTargetObjectFile>();
}
static ARMBaseTargetMachine::ARMABI
computeTargetABI(const Triple &TT, StringRef CPU,
const TargetOptions &Options) {
if (Options.MCOptions.getABIName().startswith("aapcs"))
return ARMBaseTargetMachine::ARM_ABI_AAPCS;
else if (Options.MCOptions.getABIName().startswith("apcs"))
return ARMBaseTargetMachine::ARM_ABI_APCS;
assert(Options.MCOptions.getABIName().empty() &&
"Unknown target-abi option!");
ARMBaseTargetMachine::ARMABI TargetABI =
ARMBaseTargetMachine::ARM_ABI_UNKNOWN;
// FIXME: This is duplicated code from the front end and should be unified.
if (TT.isOSBinFormatMachO()) {
if (TT.getEnvironment() == llvm::Triple::EABI ||
(TT.getOS() == llvm::Triple::UnknownOS &&
TT.getObjectFormat() == llvm::Triple::MachO) ||
CPU.startswith("cortex-m")) {
TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS;
} else {
TargetABI = ARMBaseTargetMachine::ARM_ABI_APCS;
}
} else if (TT.isOSWindows()) {
// FIXME: this is invalid for WindowsCE
TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS;
} else {
// Select the default based on the platform.
switch (TT.getEnvironment()) {
case llvm::Triple::Android:
case llvm::Triple::GNUEABI:
case llvm::Triple::GNUEABIHF:
case llvm::Triple::EABIHF:
case llvm::Triple::EABI:
TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS;
break;
case llvm::Triple::GNU:
TargetABI = ARMBaseTargetMachine::ARM_ABI_APCS;
break;
default:
if (TT.getOS() == llvm::Triple::NetBSD)
TargetABI = ARMBaseTargetMachine::ARM_ABI_APCS;
else
TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS;
break;
}
}
return TargetABI;
}
static std::string computeDataLayout(const Triple &TT,
ARMBaseTargetMachine::ARMABI ABI,
bool isLittle) {
std::string Ret = "";
if (isLittle)
// Little endian.
Ret += "e";
else
// Big endian.
Ret += "E";
Ret += DataLayout::getManglingComponent(TT);
// Pointers are 32 bits and aligned to 32 bits.
Ret += "-p:32:32";
// ABIs other than APCS have 64 bit integers with natural alignment.
if (ABI != ARMBaseTargetMachine::ARM_ABI_APCS)
Ret += "-i64:64";
// We have 64 bits floats. The APCS ABI requires them to be aligned to 32
// bits, others to 64 bits. We always try to align to 64 bits.
if (ABI == ARMBaseTargetMachine::ARM_ABI_APCS)
Ret += "-f64:32:64";
// We have 128 and 64 bit vectors. The APCS ABI aligns them to 32 bits, others
// to 64. We always ty to give them natural alignment.
if (ABI == ARMBaseTargetMachine::ARM_ABI_APCS)
Ret += "-v64:32:64-v128:32:128";
else
Ret += "-v128:64:128";
// Try to align aggregates to 32 bits (the default is 64 bits, which has no
// particular hardware support on 32-bit ARM).
Ret += "-a:0:32";
// Integer registers are 32 bits.
Ret += "-n32";
// The stack is 128 bit aligned on NaCl, 64 bit aligned on AAPCS and 32 bit
// aligned everywhere else.
if (TT.isOSNaCl())
Ret += "-S128";
else if (ABI == ARMBaseTargetMachine::ARM_ABI_AAPCS)
Ret += "-S64";
else
Ret += "-S32";
return Ret;
}
/// TargetMachine ctor - Create an ARM architecture model.
///
ARMBaseTargetMachine::ARMBaseTargetMachine(const Target &T, StringRef TT,
StringRef CPU, StringRef FS,
const TargetOptions &Options,
Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL, bool isLittle)
: LLVMTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL),
TargetABI(computeTargetABI(Triple(TT), CPU, Options)),
DL(computeDataLayout(Triple(TT), TargetABI, isLittle)),
TLOF(createTLOF(Triple(getTargetTriple()))),
Subtarget(TT, CPU, FS, *this, isLittle), isLittle(isLittle) {
// Default to triple-appropriate float ABI
if (Options.FloatABIType == FloatABI::Default)
this->Options.FloatABIType =
Subtarget.isTargetHardFloat() ? FloatABI::Hard : FloatABI::Soft;
}
ARMBaseTargetMachine::~ARMBaseTargetMachine() {}
const ARMSubtarget *
ARMBaseTargetMachine::getSubtargetImpl(const Function &F) const {
AttributeSet FnAttrs = F.getAttributes();
Attribute CPUAttr =
FnAttrs.getAttribute(AttributeSet::FunctionIndex, "target-cpu");
Attribute FSAttr =
FnAttrs.getAttribute(AttributeSet::FunctionIndex, "target-features");
std::string CPU = !CPUAttr.hasAttribute(Attribute::None)
? CPUAttr.getValueAsString().str()
: TargetCPU;
std::string FS = !FSAttr.hasAttribute(Attribute::None)
? FSAttr.getValueAsString().str()
: TargetFS;
// FIXME: This is related to the code below to reset the target options,
// we need to know whether or not the soft float flag is set on the
// function before we can generate a subtarget. We also need to use
// it as a key for the subtarget since that can be the only difference
// between two functions.
Attribute SFAttr =
FnAttrs.getAttribute(AttributeSet::FunctionIndex, "use-soft-float");
bool SoftFloat = !SFAttr.hasAttribute(Attribute::None)
? SFAttr.getValueAsString() == "true"
: Options.UseSoftFloat;
auto &I = SubtargetMap[CPU + FS + (SoftFloat ? "use-soft-float=true"
: "use-soft-float=false")];
if (!I) {
// This needs to be done before we create a new subtarget since any
// creation will depend on the TM and the code generation flags on the
// function that reside in TargetOptions.
resetTargetOptions(F);
I = llvm::make_unique<ARMSubtarget>(TargetTriple, CPU, FS, *this, isLittle);
}
return I.get();
}
void ARMBaseTargetMachine::addAnalysisPasses(PassManagerBase &PM) {
PM.add(createARMTargetTransformInfoPass(this));
}
void ARMTargetMachine::anchor() { }
ARMTargetMachine::ARMTargetMachine(const Target &T, StringRef TT, StringRef CPU,
StringRef FS, const TargetOptions &Options,
Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL, bool isLittle)
: ARMBaseTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, isLittle) {
initAsmInfo();
if (!Subtarget.hasARMOps())
report_fatal_error("CPU: '" + Subtarget.getCPUString() + "' does not "
"support ARM mode execution!");
}
void ARMLETargetMachine::anchor() { }
ARMLETargetMachine::ARMLETargetMachine(const Target &T, StringRef TT,
StringRef CPU, StringRef FS,
const TargetOptions &Options,
Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL)
: ARMTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, true) {}
void ARMBETargetMachine::anchor() { }
ARMBETargetMachine::ARMBETargetMachine(const Target &T, StringRef TT,
StringRef CPU, StringRef FS,
const TargetOptions &Options,
Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL)
: ARMTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, false) {}
void ThumbTargetMachine::anchor() { }
ThumbTargetMachine::ThumbTargetMachine(const Target &T, StringRef TT,
StringRef CPU, StringRef FS,
const TargetOptions &Options,
Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL, bool isLittle)
: ARMBaseTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL,
isLittle) {
initAsmInfo();
}
void ThumbLETargetMachine::anchor() { }
ThumbLETargetMachine::ThumbLETargetMachine(const Target &T, StringRef TT,
StringRef CPU, StringRef FS,
const TargetOptions &Options,
Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL)
: ThumbTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, true) {}
void ThumbBETargetMachine::anchor() { }
ThumbBETargetMachine::ThumbBETargetMachine(const Target &T, StringRef TT,
StringRef CPU, StringRef FS,
const TargetOptions &Options,
Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL)
: ThumbTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, false) {}
namespace {
/// ARM Code Generator Pass Configuration Options.
class ARMPassConfig : public TargetPassConfig {
public:
ARMPassConfig(ARMBaseTargetMachine *TM, PassManagerBase &PM)
: TargetPassConfig(TM, PM) {}
ARMBaseTargetMachine &getARMTargetMachine() const {
return getTM<ARMBaseTargetMachine>();
}
const ARMSubtarget &getARMSubtarget() const {
return *getARMTargetMachine().getSubtargetImpl();
}
void addIRPasses() override;
bool addPreISel() override;
bool addInstSelector() override;
void addPreRegAlloc() override;
void addPreSched2() override;
void addPreEmitPass() override;
};
} // namespace
TargetPassConfig *ARMBaseTargetMachine::createPassConfig(PassManagerBase &PM) {
return new ARMPassConfig(this, PM);
}
void ARMPassConfig::addIRPasses() {
if (TM->Options.ThreadModel == ThreadModel::Single)
addPass(createLowerAtomicPass());
else
addPass(createAtomicExpandPass(TM));
// Cmpxchg instructions are often used with a subsequent comparison to
// determine whether it succeeded. We can exploit existing control-flow in
// ldrex/strex loops to simplify this, but it needs tidying up.
const ARMSubtarget *Subtarget = &getARMSubtarget();
if (Subtarget->hasAnyDataBarrier() && !Subtarget->isThumb1Only())
if (TM->getOptLevel() != CodeGenOpt::None && EnableAtomicTidy)
addPass(createCFGSimplificationPass());
TargetPassConfig::addIRPasses();
}
bool ARMPassConfig::addPreISel() {
if (TM->getOptLevel() != CodeGenOpt::None)
addPass(createGlobalMergePass(TM));
return false;
}
bool ARMPassConfig::addInstSelector() {
addPass(createARMISelDag(getARMTargetMachine(), getOptLevel()));
const ARMSubtarget *Subtarget = &getARMSubtarget();
if (Subtarget->isTargetELF() && !Subtarget->isThumb1Only() &&
TM->Options.EnableFastISel)
addPass(createARMGlobalBaseRegPass());
return false;
}
void ARMPassConfig::addPreRegAlloc() {
if (getOptLevel() != CodeGenOpt::None)
addPass(createARMLoadStoreOptimizationPass(true));
if (getOptLevel() != CodeGenOpt::None && getARMSubtarget().isCortexA9())
addPass(createMLxExpansionPass());
// Since the A15SDOptimizer pass can insert VDUP instructions, it can only be
// enabled when NEON is available.
if (getOptLevel() != CodeGenOpt::None && getARMSubtarget().isCortexA15() &&
getARMSubtarget().hasNEON() && !DisableA15SDOptimization) {
addPass(createA15SDOptimizerPass());
}
}
void ARMPassConfig::addPreSched2() {
if (getOptLevel() != CodeGenOpt::None) {
addPass(createARMLoadStoreOptimizationPass());
if (getARMSubtarget().hasNEON())
addPass(createExecutionDependencyFixPass(&ARM::DPRRegClass));
}
// Expand some pseudo instructions into multiple instructions to allow
// proper scheduling.
addPass(createARMExpandPseudoPass());
if (getOptLevel() != CodeGenOpt::None) {
if (!getARMSubtarget().isThumb1Only()) {
// in v8, IfConversion depends on Thumb instruction widths
if (getARMSubtarget().restrictIT() &&
!getARMSubtarget().prefers32BitThumb())
addPass(createThumb2SizeReductionPass());
addPass(&IfConverterID);
}
}
if (getARMSubtarget().isThumb2())
addPass(createThumb2ITBlockPass());
}
void ARMPassConfig::addPreEmitPass() {
if (getARMSubtarget().isThumb2()) {
if (!getARMSubtarget().prefers32BitThumb())
addPass(createThumb2SizeReductionPass());
// Constant island pass work on unbundled instructions.
addPass(&UnpackMachineBundlesID);
}
addPass(createARMOptimizeBarriersPass());
addPass(createARMConstantIslandPass());
}