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llvm-mirror/lib/Target/WebAssembly/WebAssemblyCFGStackify.cpp
Dan Gohman 4d43f941c8 [WebAssembly] Implement more WebAssembly binary encoding.
This changes locals from being declared by the emitLocal hook in
WebAssemblyTargetStreamer, rather than with an instruction. After exploring
the infastructure in LLVM more, this seems to make more sense since
declaring locals doesn't use an encoded opcode.

This also adds more 0xd opcodes, type encodings, and miscellaneous
binary encoding bits.

llvm-svn: 285040
2016-10-24 23:27:49 +00:00

580 lines
22 KiB
C++

//===-- WebAssemblyCFGStackify.cpp - CFG Stackification -------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
///
/// \file
/// \brief This file implements a CFG stacking pass.
///
/// This pass reorders the blocks in a function to put them into topological
/// order, ignoring loop backedges, and without any loop being interrupted
/// by a block not dominated by the loop header, with special care to keep the
/// order as similar as possible to the original order.
///
/// Then, it inserts BLOCK and LOOP markers to mark the start of scopes, since
/// scope boundaries serve as the labels for WebAssembly's control transfers.
///
/// This is sufficient to convert arbitrary CFGs into a form that works on
/// WebAssembly, provided that all loops are single-entry.
///
//===----------------------------------------------------------------------===//
#include "WebAssembly.h"
#include "MCTargetDesc/WebAssemblyMCTargetDesc.h"
#include "WebAssemblyMachineFunctionInfo.h"
#include "WebAssemblySubtarget.h"
#include "WebAssemblyUtilities.h"
#include "llvm/ADT/PriorityQueue.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
#define DEBUG_TYPE "wasm-cfg-stackify"
namespace {
class WebAssemblyCFGStackify final : public MachineFunctionPass {
StringRef getPassName() const override { return "WebAssembly CFG Stackify"; }
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
AU.addRequired<MachineDominatorTree>();
AU.addPreserved<MachineDominatorTree>();
AU.addRequired<MachineLoopInfo>();
AU.addPreserved<MachineLoopInfo>();
MachineFunctionPass::getAnalysisUsage(AU);
}
bool runOnMachineFunction(MachineFunction &MF) override;
public:
static char ID; // Pass identification, replacement for typeid
WebAssemblyCFGStackify() : MachineFunctionPass(ID) {}
};
} // end anonymous namespace
char WebAssemblyCFGStackify::ID = 0;
FunctionPass *llvm::createWebAssemblyCFGStackify() {
return new WebAssemblyCFGStackify();
}
/// Return the "bottom" block of a loop. This differs from
/// MachineLoop::getBottomBlock in that it works even if the loop is
/// discontiguous.
static MachineBasicBlock *LoopBottom(const MachineLoop *Loop) {
MachineBasicBlock *Bottom = Loop->getHeader();
for (MachineBasicBlock *MBB : Loop->blocks())
if (MBB->getNumber() > Bottom->getNumber())
Bottom = MBB;
return Bottom;
}
static void MaybeUpdateTerminator(MachineBasicBlock *MBB) {
#ifndef NDEBUG
bool AnyBarrier = false;
#endif
bool AllAnalyzable = true;
for (const MachineInstr &Term : MBB->terminators()) {
#ifndef NDEBUG
AnyBarrier |= Term.isBarrier();
#endif
AllAnalyzable &= Term.isBranch() && !Term.isIndirectBranch();
}
assert((AnyBarrier || AllAnalyzable) &&
"AnalyzeBranch needs to analyze any block with a fallthrough");
if (AllAnalyzable)
MBB->updateTerminator();
}
namespace {
/// Sort blocks by their number.
struct CompareBlockNumbers {
bool operator()(const MachineBasicBlock *A,
const MachineBasicBlock *B) const {
return A->getNumber() > B->getNumber();
}
};
/// Sort blocks by their number in the opposite order..
struct CompareBlockNumbersBackwards {
bool operator()(const MachineBasicBlock *A,
const MachineBasicBlock *B) const {
return A->getNumber() < B->getNumber();
}
};
/// Bookkeeping for a loop to help ensure that we don't mix blocks not dominated
/// by the loop header among the loop's blocks.
struct Entry {
const MachineLoop *Loop;
unsigned NumBlocksLeft;
/// List of blocks not dominated by Loop's header that are deferred until
/// after all of Loop's blocks have been seen.
std::vector<MachineBasicBlock *> Deferred;
explicit Entry(const MachineLoop *L)
: Loop(L), NumBlocksLeft(L->getNumBlocks()) {}
};
}
/// Sort the blocks, taking special care to make sure that loops are not
/// interrupted by blocks not dominated by their header.
/// TODO: There are many opportunities for improving the heuristics here.
/// Explore them.
static void SortBlocks(MachineFunction &MF, const MachineLoopInfo &MLI,
const MachineDominatorTree &MDT) {
// Prepare for a topological sort: Record the number of predecessors each
// block has, ignoring loop backedges.
MF.RenumberBlocks();
SmallVector<unsigned, 16> NumPredsLeft(MF.getNumBlockIDs(), 0);
for (MachineBasicBlock &MBB : MF) {
unsigned N = MBB.pred_size();
if (MachineLoop *L = MLI.getLoopFor(&MBB))
if (L->getHeader() == &MBB)
for (const MachineBasicBlock *Pred : MBB.predecessors())
if (L->contains(Pred))
--N;
NumPredsLeft[MBB.getNumber()] = N;
}
// Topological sort the CFG, with additional constraints:
// - Between a loop header and the last block in the loop, there can be
// no blocks not dominated by the loop header.
// - It's desirable to preserve the original block order when possible.
// We use two ready lists; Preferred and Ready. Preferred has recently
// processed sucessors, to help preserve block sequences from the original
// order. Ready has the remaining ready blocks.
PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
CompareBlockNumbers>
Preferred;
PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
CompareBlockNumbersBackwards>
Ready;
SmallVector<Entry, 4> Loops;
for (MachineBasicBlock *MBB = &MF.front();;) {
const MachineLoop *L = MLI.getLoopFor(MBB);
if (L) {
// If MBB is a loop header, add it to the active loop list. We can't put
// any blocks that it doesn't dominate until we see the end of the loop.
if (L->getHeader() == MBB)
Loops.push_back(Entry(L));
// For each active loop the block is in, decrement the count. If MBB is
// the last block in an active loop, take it off the list and pick up any
// blocks deferred because the header didn't dominate them.
for (Entry &E : Loops)
if (E.Loop->contains(MBB) && --E.NumBlocksLeft == 0)
for (auto DeferredBlock : E.Deferred)
Ready.push(DeferredBlock);
while (!Loops.empty() && Loops.back().NumBlocksLeft == 0)
Loops.pop_back();
}
// The main topological sort logic.
for (MachineBasicBlock *Succ : MBB->successors()) {
// Ignore backedges.
if (MachineLoop *SuccL = MLI.getLoopFor(Succ))
if (SuccL->getHeader() == Succ && SuccL->contains(MBB))
continue;
// Decrement the predecessor count. If it's now zero, it's ready.
if (--NumPredsLeft[Succ->getNumber()] == 0)
Preferred.push(Succ);
}
// Determine the block to follow MBB. First try to find a preferred block,
// to preserve the original block order when possible.
MachineBasicBlock *Next = nullptr;
while (!Preferred.empty()) {
Next = Preferred.top();
Preferred.pop();
// If X isn't dominated by the top active loop header, defer it until that
// loop is done.
if (!Loops.empty() &&
!MDT.dominates(Loops.back().Loop->getHeader(), Next)) {
Loops.back().Deferred.push_back(Next);
Next = nullptr;
continue;
}
// If Next was originally ordered before MBB, and it isn't because it was
// loop-rotated above the header, it's not preferred.
if (Next->getNumber() < MBB->getNumber() &&
(!L || !L->contains(Next) ||
L->getHeader()->getNumber() < Next->getNumber())) {
Ready.push(Next);
Next = nullptr;
continue;
}
break;
}
// If we didn't find a suitable block in the Preferred list, check the
// general Ready list.
if (!Next) {
// If there are no more blocks to process, we're done.
if (Ready.empty()) {
MaybeUpdateTerminator(MBB);
break;
}
for (;;) {
Next = Ready.top();
Ready.pop();
// If Next isn't dominated by the top active loop header, defer it until
// that loop is done.
if (!Loops.empty() &&
!MDT.dominates(Loops.back().Loop->getHeader(), Next)) {
Loops.back().Deferred.push_back(Next);
continue;
}
break;
}
}
// Move the next block into place and iterate.
Next->moveAfter(MBB);
MaybeUpdateTerminator(MBB);
MBB = Next;
}
assert(Loops.empty() && "Active loop list not finished");
MF.RenumberBlocks();
#ifndef NDEBUG
SmallSetVector<MachineLoop *, 8> OnStack;
// Insert a sentinel representing the degenerate loop that starts at the
// function entry block and includes the entire function as a "loop" that
// executes once.
OnStack.insert(nullptr);
for (auto &MBB : MF) {
assert(MBB.getNumber() >= 0 && "Renumbered blocks should be non-negative.");
MachineLoop *Loop = MLI.getLoopFor(&MBB);
if (Loop && &MBB == Loop->getHeader()) {
// Loop header. The loop predecessor should be sorted above, and the other
// predecessors should be backedges below.
for (auto Pred : MBB.predecessors())
assert(
(Pred->getNumber() < MBB.getNumber() || Loop->contains(Pred)) &&
"Loop header predecessors must be loop predecessors or backedges");
assert(OnStack.insert(Loop) && "Loops should be declared at most once.");
} else {
// Not a loop header. All predecessors should be sorted above.
for (auto Pred : MBB.predecessors())
assert(Pred->getNumber() < MBB.getNumber() &&
"Non-loop-header predecessors should be topologically sorted");
assert(OnStack.count(MLI.getLoopFor(&MBB)) &&
"Blocks must be nested in their loops");
}
while (OnStack.size() > 1 && &MBB == LoopBottom(OnStack.back()))
OnStack.pop_back();
}
assert(OnStack.pop_back_val() == nullptr &&
"The function entry block shouldn't actually be a loop header");
assert(OnStack.empty() &&
"Control flow stack pushes and pops should be balanced.");
#endif
}
/// Test whether Pred has any terminators explicitly branching to MBB, as
/// opposed to falling through. Note that it's possible (eg. in unoptimized
/// code) for a branch instruction to both branch to a block and fallthrough
/// to it, so we check the actual branch operands to see if there are any
/// explicit mentions.
static bool ExplicitlyBranchesTo(MachineBasicBlock *Pred,
MachineBasicBlock *MBB) {
for (MachineInstr &MI : Pred->terminators())
for (MachineOperand &MO : MI.explicit_operands())
if (MO.isMBB() && MO.getMBB() == MBB)
return true;
return false;
}
/// Insert a BLOCK marker for branches to MBB (if needed).
static void PlaceBlockMarker(
MachineBasicBlock &MBB, MachineFunction &MF,
SmallVectorImpl<MachineBasicBlock *> &ScopeTops,
DenseMap<const MachineInstr *, MachineInstr *> &BlockTops,
DenseMap<const MachineInstr *, MachineInstr *> &LoopTops,
const WebAssemblyInstrInfo &TII,
const MachineLoopInfo &MLI,
MachineDominatorTree &MDT,
WebAssemblyFunctionInfo &MFI) {
// First compute the nearest common dominator of all forward non-fallthrough
// predecessors so that we minimize the time that the BLOCK is on the stack,
// which reduces overall stack height.
MachineBasicBlock *Header = nullptr;
bool IsBranchedTo = false;
int MBBNumber = MBB.getNumber();
for (MachineBasicBlock *Pred : MBB.predecessors())
if (Pred->getNumber() < MBBNumber) {
Header = Header ? MDT.findNearestCommonDominator(Header, Pred) : Pred;
if (ExplicitlyBranchesTo(Pred, &MBB))
IsBranchedTo = true;
}
if (!Header)
return;
if (!IsBranchedTo)
return;
assert(&MBB != &MF.front() && "Header blocks shouldn't have predecessors");
MachineBasicBlock *LayoutPred = &*std::prev(MachineFunction::iterator(&MBB));
// If the nearest common dominator is inside a more deeply nested context,
// walk out to the nearest scope which isn't more deeply nested.
for (MachineFunction::iterator I(LayoutPred), E(Header); I != E; --I) {
if (MachineBasicBlock *ScopeTop = ScopeTops[I->getNumber()]) {
if (ScopeTop->getNumber() > Header->getNumber()) {
// Skip over an intervening scope.
I = std::next(MachineFunction::iterator(ScopeTop));
} else {
// We found a scope level at an appropriate depth.
Header = ScopeTop;
break;
}
}
}
// Decide where in Header to put the BLOCK.
MachineBasicBlock::iterator InsertPos;
MachineLoop *HeaderLoop = MLI.getLoopFor(Header);
if (HeaderLoop && MBB.getNumber() > LoopBottom(HeaderLoop)->getNumber()) {
// Header is the header of a loop that does not lexically contain MBB, so
// the BLOCK needs to be above the LOOP, after any END constructs.
InsertPos = Header->begin();
while (InsertPos->getOpcode() == WebAssembly::END_BLOCK ||
InsertPos->getOpcode() == WebAssembly::END_LOOP)
++InsertPos;
} else {
// Otherwise, insert the BLOCK as late in Header as we can, but before the
// beginning of the local expression tree and any nested BLOCKs.
InsertPos = Header->getFirstTerminator();
while (InsertPos != Header->begin() &&
WebAssembly::isChild(*std::prev(InsertPos), MFI) &&
std::prev(InsertPos)->getOpcode() != WebAssembly::LOOP &&
std::prev(InsertPos)->getOpcode() != WebAssembly::END_BLOCK &&
std::prev(InsertPos)->getOpcode() != WebAssembly::END_LOOP)
--InsertPos;
}
// Add the BLOCK.
MachineInstr *Begin = BuildMI(*Header, InsertPos, DebugLoc(),
TII.get(WebAssembly::BLOCK))
.addImm(int64_t(WebAssembly::ExprType::Void));
// Mark the end of the block.
InsertPos = MBB.begin();
while (InsertPos != MBB.end() &&
InsertPos->getOpcode() == WebAssembly::END_LOOP &&
LoopTops[&*InsertPos]->getParent()->getNumber() >= Header->getNumber())
++InsertPos;
MachineInstr *End = BuildMI(MBB, InsertPos, DebugLoc(),
TII.get(WebAssembly::END_BLOCK));
BlockTops[End] = Begin;
// Track the farthest-spanning scope that ends at this point.
int Number = MBB.getNumber();
if (!ScopeTops[Number] ||
ScopeTops[Number]->getNumber() > Header->getNumber())
ScopeTops[Number] = Header;
}
/// Insert a LOOP marker for a loop starting at MBB (if it's a loop header).
static void PlaceLoopMarker(
MachineBasicBlock &MBB, MachineFunction &MF,
SmallVectorImpl<MachineBasicBlock *> &ScopeTops,
DenseMap<const MachineInstr *, MachineInstr *> &LoopTops,
const WebAssemblyInstrInfo &TII, const MachineLoopInfo &MLI) {
MachineLoop *Loop = MLI.getLoopFor(&MBB);
if (!Loop || Loop->getHeader() != &MBB)
return;
// The operand of a LOOP is the first block after the loop. If the loop is the
// bottom of the function, insert a dummy block at the end.
MachineBasicBlock *Bottom = LoopBottom(Loop);
auto Iter = std::next(MachineFunction::iterator(Bottom));
if (Iter == MF.end()) {
MachineBasicBlock *Label = MF.CreateMachineBasicBlock();
// Give it a fake predecessor so that AsmPrinter prints its label.
Label->addSuccessor(Label);
MF.push_back(Label);
Iter = std::next(MachineFunction::iterator(Bottom));
}
MachineBasicBlock *AfterLoop = &*Iter;
// Mark the beginning of the loop (after the end of any existing loop that
// ends here).
auto InsertPos = MBB.begin();
while (InsertPos != MBB.end() &&
InsertPos->getOpcode() == WebAssembly::END_LOOP)
++InsertPos;
MachineInstr *Begin = BuildMI(MBB, InsertPos, DebugLoc(),
TII.get(WebAssembly::LOOP))
.addImm(int64_t(WebAssembly::ExprType::Void));
// Mark the end of the loop.
MachineInstr *End = BuildMI(*AfterLoop, AfterLoop->begin(), DebugLoc(),
TII.get(WebAssembly::END_LOOP));
LoopTops[End] = Begin;
assert((!ScopeTops[AfterLoop->getNumber()] ||
ScopeTops[AfterLoop->getNumber()]->getNumber() < MBB.getNumber()) &&
"With block sorting the outermost loop for a block should be first.");
if (!ScopeTops[AfterLoop->getNumber()])
ScopeTops[AfterLoop->getNumber()] = &MBB;
}
static unsigned
GetDepth(const SmallVectorImpl<const MachineBasicBlock *> &Stack,
const MachineBasicBlock *MBB) {
unsigned Depth = 0;
for (auto X : reverse(Stack)) {
if (X == MBB)
break;
++Depth;
}
assert(Depth < Stack.size() && "Branch destination should be in scope");
return Depth;
}
/// In normal assembly languages, when the end of a function is unreachable,
/// because the function ends in an infinite loop or a noreturn call or similar,
/// it isn't necessary to worry about the function return type at the end of
/// the function, because it's never reached. However, in WebAssembly, blocks
/// that end at the function end need to have a return type signature that
/// matches the function signature, even though it's unreachable. This function
/// checks for such cases and fixes up the signatures.
static void FixEndsAtEndOfFunction(
MachineFunction &MF,
const WebAssemblyFunctionInfo &MFI,
DenseMap<const MachineInstr *, MachineInstr *> &BlockTops,
DenseMap<const MachineInstr *, MachineInstr *> &LoopTops) {
assert(MFI.getResults().size() <= 1);
if (MFI.getResults().empty())
return;
WebAssembly::ExprType retType;
switch (MFI.getResults().front().SimpleTy) {
case MVT::i32: retType = WebAssembly::ExprType::I32; break;
case MVT::i64: retType = WebAssembly::ExprType::I64; break;
case MVT::f32: retType = WebAssembly::ExprType::F32; break;
case MVT::f64: retType = WebAssembly::ExprType::F64; break;
case MVT::v16i8: retType = WebAssembly::ExprType::I8x16; break;
case MVT::v8i16: retType = WebAssembly::ExprType::I16x8; break;
case MVT::v4i32: retType = WebAssembly::ExprType::I32x4; break;
case MVT::v4f32: retType = WebAssembly::ExprType::F32x4; break;
default: llvm_unreachable("unexpected return type");
}
for (MachineBasicBlock &MBB : reverse(MF)) {
for (MachineInstr &MI : reverse(MBB)) {
if (MI.isPosition() || MI.isDebugValue())
continue;
if (MI.getOpcode() == WebAssembly::END_BLOCK) {
BlockTops[&MI]->getOperand(0).setImm(int32_t(retType));
continue;
}
if (MI.getOpcode() == WebAssembly::END_LOOP) {
LoopTops[&MI]->getOperand(0).setImm(int32_t(retType));
continue;
}
// Something other than an `end`. We're done.
return;
}
}
}
/// Insert LOOP and BLOCK markers at appropriate places.
static void PlaceMarkers(MachineFunction &MF, const MachineLoopInfo &MLI,
const WebAssemblyInstrInfo &TII,
MachineDominatorTree &MDT,
WebAssemblyFunctionInfo &MFI) {
// For each block whose label represents the end of a scope, record the block
// which holds the beginning of the scope. This will allow us to quickly skip
// over scoped regions when walking blocks. We allocate one more than the
// number of blocks in the function to accommodate for the possible fake block
// we may insert at the end.
SmallVector<MachineBasicBlock *, 8> ScopeTops(MF.getNumBlockIDs() + 1);
// For each LOOP_END, the corresponding LOOP.
DenseMap<const MachineInstr *, MachineInstr *> LoopTops;
// For each END_BLOCK, the corresponding BLOCK.
DenseMap<const MachineInstr *, MachineInstr *> BlockTops;
for (auto &MBB : MF) {
// Place the LOOP for MBB if MBB is the header of a loop.
PlaceLoopMarker(MBB, MF, ScopeTops, LoopTops, TII, MLI);
// Place the BLOCK for MBB if MBB is branched to from above.
PlaceBlockMarker(MBB, MF, ScopeTops, BlockTops, LoopTops, TII, MLI, MDT, MFI);
}
// Now rewrite references to basic blocks to be depth immediates.
SmallVector<const MachineBasicBlock *, 8> Stack;
for (auto &MBB : reverse(MF)) {
for (auto &MI : reverse(MBB)) {
switch (MI.getOpcode()) {
case WebAssembly::BLOCK:
assert(ScopeTops[Stack.back()->getNumber()]->getNumber() <= MBB.getNumber() &&
"Block should be balanced");
Stack.pop_back();
break;
case WebAssembly::LOOP:
assert(Stack.back() == &MBB && "Loop top should be balanced");
Stack.pop_back();
break;
case WebAssembly::END_BLOCK:
Stack.push_back(&MBB);
break;
case WebAssembly::END_LOOP:
Stack.push_back(LoopTops[&MI]->getParent());
break;
default:
if (MI.isTerminator()) {
// Rewrite MBB operands to be depth immediates.
SmallVector<MachineOperand, 4> Ops(MI.operands());
while (MI.getNumOperands() > 0)
MI.RemoveOperand(MI.getNumOperands() - 1);
for (auto MO : Ops) {
if (MO.isMBB())
MO = MachineOperand::CreateImm(GetDepth(Stack, MO.getMBB()));
MI.addOperand(MF, MO);
}
}
break;
}
}
}
assert(Stack.empty() && "Control flow should be balanced");
// Fix up block/loop signatures at the end of the function to conform to
// WebAssembly's rules.
FixEndsAtEndOfFunction(MF, MFI, BlockTops, LoopTops);
}
bool WebAssemblyCFGStackify::runOnMachineFunction(MachineFunction &MF) {
DEBUG(dbgs() << "********** CFG Stackifying **********\n"
"********** Function: "
<< MF.getName() << '\n');
const auto &MLI = getAnalysis<MachineLoopInfo>();
auto &MDT = getAnalysis<MachineDominatorTree>();
// Liveness is not tracked for VALUE_STACK physreg.
const auto &TII = *MF.getSubtarget<WebAssemblySubtarget>().getInstrInfo();
WebAssemblyFunctionInfo &MFI = *MF.getInfo<WebAssemblyFunctionInfo>();
MF.getRegInfo().invalidateLiveness();
// Sort the blocks, with contiguous loops.
SortBlocks(MF, MLI, MDT);
// Place the BLOCK and LOOP markers to indicate the beginnings of scopes.
PlaceMarkers(MF, MLI, TII, MDT, MFI);
return true;
}