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llvm-mirror/lib/Target/AMDGPU/SIFrameLowering.cpp
Nicolai Haehnle e9014468b6 AMDGPU/SI: Do not move scratch resource register on Tonga & Iceland
Due to the SGPR init bug, every program claims to use the same number
of SGPRs anyway, so there's no point in trying to shift those registers
down from their initial spot of reservation.

Add a test that uses VGPR spilling and blocks most SGPRs from being used for
the scratch resource register. Previously, this would run into an assertion.

Differential Revision: http://reviews.llvm.org/D15724

llvm-svn: 256870
2016-01-05 20:42:49 +00:00

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//===----------------------- SIFrameLowering.cpp --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//==-----------------------------------------------------------------------===//
#include "SIFrameLowering.h"
#include "SIInstrInfo.h"
#include "SIMachineFunctionInfo.h"
#include "SIRegisterInfo.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/RegisterScavenging.h"
using namespace llvm;
static bool hasOnlySGPRSpills(const SIMachineFunctionInfo *FuncInfo,
const MachineFrameInfo *FrameInfo) {
if (!FuncInfo->hasSpilledSGPRs())
return false;
if (FuncInfo->hasSpilledVGPRs())
return false;
for (int I = FrameInfo->getObjectIndexBegin(),
E = FrameInfo->getObjectIndexEnd(); I != E; ++I) {
if (!FrameInfo->isSpillSlotObjectIndex(I))
return false;
}
return true;
}
static ArrayRef<MCPhysReg> getAllSGPR128() {
return makeArrayRef(AMDGPU::SReg_128RegClass.begin(),
AMDGPU::SReg_128RegClass.getNumRegs());
}
static ArrayRef<MCPhysReg> getAllSGPRs() {
return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
AMDGPU::SGPR_32RegClass.getNumRegs());
}
void SIFrameLowering::emitPrologue(MachineFunction &MF,
MachineBasicBlock &MBB) const {
if (!MF.getFrameInfo()->hasStackObjects())
return;
assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
// If we only have SGPR spills, we won't actually be using scratch memory
// since these spill to VGPRs.
//
// FIXME: We should be cleaning up these unused SGPR spill frame indices
// somewhere.
if (hasOnlySGPRSpills(MFI, MF.getFrameInfo()))
return;
const SIInstrInfo *TII =
static_cast<const SIInstrInfo *>(MF.getSubtarget().getInstrInfo());
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
const AMDGPUSubtarget &ST = MF.getSubtarget<AMDGPUSubtarget>();
// We need to insert initialization of the scratch resource descriptor.
unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
assert(ScratchRsrcReg != AMDGPU::NoRegister);
unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
assert(ScratchWaveOffsetReg != AMDGPU::NoRegister);
unsigned PreloadedScratchWaveOffsetReg = TRI->getPreloadedValue(
MF, SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
if (ST.isAmdHsaOS()) {
PreloadedPrivateBufferReg = TRI->getPreloadedValue(
MF, SIRegisterInfo::PRIVATE_SEGMENT_BUFFER);
}
// If we reserved the original input registers, we don't need to copy to the
// reserved registers.
if (ScratchRsrcReg == PreloadedPrivateBufferReg) {
// We should always reserve these 5 registers at the same time.
assert(ScratchWaveOffsetReg == PreloadedScratchWaveOffsetReg &&
"scratch wave offset and private segment buffer inconsistent");
return;
}
// We added live-ins during argument lowering, but since they were not used
// they were deleted. We're adding the uses now, so add them back.
MachineRegisterInfo &MRI = MF.getRegInfo();
MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
if (ST.isAmdHsaOS()) {
MRI.addLiveIn(PreloadedPrivateBufferReg);
MBB.addLiveIn(PreloadedPrivateBufferReg);
}
if (!ST.hasSGPRInitBug()) {
// We reserved the last registers for this. Shift it down to the end of those
// which were actually used.
//
// FIXME: It might be safer to use a pseudoregister before replacement.
// FIXME: We should be able to eliminate unused input registers. We only
// cannot do this for the resources required for scratch access. For now we
// skip over user SGPRs and may leave unused holes.
// We find the resource first because it has an alignment requirement.
if (ScratchRsrcReg == TRI->reservedPrivateSegmentBufferReg(MF)) {
MachineRegisterInfo &MRI = MF.getRegInfo();
unsigned NumPreloaded = MFI->getNumPreloadedSGPRs() / 4;
// Skip the last 2 elements because the last one is reserved for VCC, and
// this is the 2nd to last element already.
for (MCPhysReg Reg : getAllSGPR128().drop_back(2).slice(NumPreloaded)) {
// Pick the first unallocated one. Make sure we don't clobber the other
// reserved input we needed.
if (!MRI.isPhysRegUsed(Reg)) {
assert(MRI.isAllocatable(Reg));
MRI.replaceRegWith(ScratchRsrcReg, Reg);
ScratchRsrcReg = Reg;
MFI->setScratchRSrcReg(ScratchRsrcReg);
break;
}
}
}
if (ScratchWaveOffsetReg == TRI->reservedPrivateSegmentWaveByteOffsetReg(MF)) {
MachineRegisterInfo &MRI = MF.getRegInfo();
// Skip the last 2 elements because the last one is reserved for VCC, and
// this is the 2nd to last element already.
unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
for (MCPhysReg Reg : getAllSGPRs().drop_back(6).slice(NumPreloaded)) {
// Pick the first unallocated SGPR. Be careful not to pick an alias of the
// scratch descriptor, since we havent added its uses yet.
if (!MRI.isPhysRegUsed(Reg)) {
assert(MRI.isAllocatable(Reg) &&
!TRI->isSubRegisterEq(ScratchRsrcReg, Reg));
MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
ScratchWaveOffsetReg = Reg;
MFI->setScratchWaveOffsetReg(ScratchWaveOffsetReg);
break;
}
}
}
}
assert(!TRI->isSubRegister(ScratchRsrcReg, ScratchWaveOffsetReg));
const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
MachineBasicBlock::iterator I = MBB.begin();
DebugLoc DL;
if (PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
// Make sure we emit the copy for the offset first. We may have chosen to copy
// the buffer resource into a register that aliases the input offset register.
BuildMI(MBB, I, DL, SMovB32, ScratchWaveOffsetReg)
.addReg(PreloadedScratchWaveOffsetReg, RegState::Kill);
}
if (ST.isAmdHsaOS()) {
// Insert copies from argument register.
assert(
!TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchRsrcReg) &&
!TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchWaveOffsetReg));
unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
unsigned Rsrc23 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2_sub3);
unsigned Lo = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub0_sub1);
unsigned Hi = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub2_sub3);
const MCInstrDesc &SMovB64 = TII->get(AMDGPU::S_MOV_B64);
BuildMI(MBB, I, DL, SMovB64, Rsrc01)
.addReg(Lo, RegState::Kill);
BuildMI(MBB, I, DL, SMovB64, Rsrc23)
.addReg(Hi, RegState::Kill);
} else {
unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
// Use relocations to get the pointer, and setup the other bits manually.
uint64_t Rsrc23 = TII->getScratchRsrcWords23();
BuildMI(MBB, I, DL, SMovB32, Rsrc0)
.addExternalSymbol("SCRATCH_RSRC_DWORD0")
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
BuildMI(MBB, I, DL, SMovB32, Rsrc1)
.addExternalSymbol("SCRATCH_RSRC_DWORD1")
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
BuildMI(MBB, I, DL, SMovB32, Rsrc2)
.addImm(Rsrc23 & 0xffffffff)
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
BuildMI(MBB, I, DL, SMovB32, Rsrc3)
.addImm(Rsrc23 >> 32)
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
}
// Make the register selected live throughout the function.
for (MachineBasicBlock &OtherBB : MF) {
if (&OtherBB == &MBB)
continue;
OtherBB.addLiveIn(ScratchRsrcReg);
OtherBB.addLiveIn(ScratchWaveOffsetReg);
}
}
void SIFrameLowering::processFunctionBeforeFrameFinalized(
MachineFunction &MF,
RegScavenger *RS) const {
MachineFrameInfo *MFI = MF.getFrameInfo();
if (!MFI->hasStackObjects())
return;
bool MayNeedScavengingEmergencySlot = MFI->hasStackObjects();
assert((RS || !MayNeedScavengingEmergencySlot) &&
"RegScavenger required if spilling");
if (MayNeedScavengingEmergencySlot) {
int ScavengeFI = MFI->CreateSpillStackObject(
AMDGPU::SGPR_32RegClass.getSize(),
AMDGPU::SGPR_32RegClass.getAlignment());
RS->addScavengingFrameIndex(ScavengeFI);
}
}