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llvm-mirror/lib/IR/ValueSymbolTable.cpp
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

127 lines
4.3 KiB
C++

//===- ValueSymbolTable.cpp - Implement the ValueSymbolTable class --------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements the ValueSymbolTable class for the IR library.
//
//===----------------------------------------------------------------------===//
#include "llvm/IR/ValueSymbolTable.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/Triple.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/IR/GlobalValue.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Type.h"
#include "llvm/IR/Value.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include <cassert>
#include <utility>
using namespace llvm;
#define DEBUG_TYPE "valuesymtab"
// Class destructor
ValueSymbolTable::~ValueSymbolTable() {
#ifndef NDEBUG // Only do this in -g mode...
for (const auto &VI : vmap)
dbgs() << "Value still in symbol table! Type = '"
<< *VI.getValue()->getType() << "' Name = '" << VI.getKeyData()
<< "'\n";
assert(vmap.empty() && "Values remain in symbol table!");
#endif
}
ValueName *ValueSymbolTable::makeUniqueName(Value *V,
SmallString<256> &UniqueName) {
unsigned BaseSize = UniqueName.size();
while (true) {
// Trim any suffix off and append the next number.
UniqueName.resize(BaseSize);
raw_svector_ostream S(UniqueName);
if (auto *GV = dyn_cast<GlobalValue>(V)) {
// A dot is appended to mark it as clone during ABI demangling so that
// for example "_Z1fv" and "_Z1fv.1" both demangle to "f()", the second
// one being a clone.
// On NVPTX we cannot use a dot because PTX only allows [A-Za-z0-9_$] for
// identifiers. This breaks ABI demangling but at least ptxas accepts and
// compiles the program.
const Module *M = GV->getParent();
if (!(M && Triple(M->getTargetTriple()).isNVPTX()))
S << ".";
}
S << ++LastUnique;
// Try insert the vmap entry with this suffix.
auto IterBool = vmap.insert(std::make_pair(UniqueName, V));
if (IterBool.second)
return &*IterBool.first;
}
}
// Insert a value into the symbol table with the specified name...
//
void ValueSymbolTable::reinsertValue(Value* V) {
assert(V->hasName() && "Can't insert nameless Value into symbol table");
// Try inserting the name, assuming it won't conflict.
if (vmap.insert(V->getValueName())) {
// LLVM_DEBUG(dbgs() << " Inserted value: " << V->getValueName() << ": " <<
// *V << "\n");
return;
}
// Otherwise, there is a naming conflict. Rename this value.
SmallString<256> UniqueName(V->getName().begin(), V->getName().end());
// The name is too already used, just free it so we can allocate a new name.
V->getValueName()->Destroy();
ValueName *VN = makeUniqueName(V, UniqueName);
V->setValueName(VN);
}
void ValueSymbolTable::removeValueName(ValueName *V) {
// LLVM_DEBUG(dbgs() << " Removing Value: " << V->getKeyData() << "\n");
// Remove the value from the symbol table.
vmap.remove(V);
}
/// createValueName - This method attempts to create a value name and insert
/// it into the symbol table with the specified name. If it conflicts, it
/// auto-renames the name and returns that instead.
ValueName *ValueSymbolTable::createValueName(StringRef Name, Value *V) {
// In the common case, the name is not already in the symbol table.
auto IterBool = vmap.insert(std::make_pair(Name, V));
if (IterBool.second) {
// LLVM_DEBUG(dbgs() << " Inserted value: " << Entry.getKeyData() << ": "
// << *V << "\n");
return &*IterBool.first;
}
// Otherwise, there is a naming conflict. Rename this value.
SmallString<256> UniqueName(Name.begin(), Name.end());
return makeUniqueName(V, UniqueName);
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
// dump - print out the symbol table
//
LLVM_DUMP_METHOD void ValueSymbolTable::dump() const {
//dbgs() << "ValueSymbolTable:\n";
for (const auto &I : *this) {
//dbgs() << " '" << I->getKeyData() << "' = ";
I.getValue()->dump();
//dbgs() << "\n";
}
}
#endif