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llvm-mirror/include/llvm/Analysis/LoopInfo.h
serge-sans-paille 601c2dd9dd Fine grain control over some symbol visibility
Setting -fvisibility=hidden when compiling Target libs has the advantage of
not being intrusive on the codebase, but it also sets the visibility of all
functions within header-only component like ADT. In the end, we end up with
some symbols with hidden visibility within llvm dylib (through the target libs),
and some with external visibility (through other libs). This paves the way for
subtle bugs like https://reviews.llvm.org/D101972

This patch explicitly set the visibility of some classes to `default` so that
`llvm::Any` related symbols keep a `default` visibility. Indeed a template
function with `default` visibility parametrized by a type with `hidden`
visibility is granted `hidden` visibility, and we don't want this for the
uniqueness of `llvm::Any::TypeId`.

Differential Revision: https://reviews.llvm.org/D108943
2021-09-08 21:06:19 -07:00

1357 lines
51 KiB
C++

//===- llvm/Analysis/LoopInfo.h - Natural Loop Calculator -------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines the LoopInfo class that is used to identify natural loops
// and determine the loop depth of various nodes of the CFG. A natural loop
// has exactly one entry-point, which is called the header. Note that natural
// loops may actually be several loops that share the same header node.
//
// This analysis calculates the nesting structure of loops in a function. For
// each natural loop identified, this analysis identifies natural loops
// contained entirely within the loop and the basic blocks the make up the loop.
//
// It can calculate on the fly various bits of information, for example:
//
// * whether there is a preheader for the loop
// * the number of back edges to the header
// * whether or not a particular block branches out of the loop
// * the successor blocks of the loop
// * the loop depth
// * etc...
//
// Note that this analysis specifically identifies *Loops* not cycles or SCCs
// in the CFG. There can be strongly connected components in the CFG which
// this analysis will not recognize and that will not be represented by a Loop
// instance. In particular, a Loop might be inside such a non-loop SCC, or a
// non-loop SCC might contain a sub-SCC which is a Loop.
//
// For an overview of terminology used in this API (and thus all of our loop
// analyses or transforms), see docs/LoopTerminology.rst.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_LOOPINFO_H
#define LLVM_ANALYSIS_LOOPINFO_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/PassManager.h"
#include "llvm/Pass.h"
#include "llvm/Support/Allocator.h"
#include <algorithm>
#include <utility>
namespace llvm {
class DominatorTree;
class LoopInfo;
class Loop;
class InductionDescriptor;
class MDNode;
class MemorySSAUpdater;
class ScalarEvolution;
class raw_ostream;
template <class N, bool IsPostDom> class DominatorTreeBase;
template <class N, class M> class LoopInfoBase;
template <class N, class M> class LoopBase;
//===----------------------------------------------------------------------===//
/// Instances of this class are used to represent loops that are detected in the
/// flow graph.
///
template <class BlockT, class LoopT> class LoopBase {
LoopT *ParentLoop;
// Loops contained entirely within this one.
std::vector<LoopT *> SubLoops;
// The list of blocks in this loop. First entry is the header node.
std::vector<BlockT *> Blocks;
SmallPtrSet<const BlockT *, 8> DenseBlockSet;
#if LLVM_ENABLE_ABI_BREAKING_CHECKS
/// Indicator that this loop is no longer a valid loop.
bool IsInvalid = false;
#endif
LoopBase(const LoopBase<BlockT, LoopT> &) = delete;
const LoopBase<BlockT, LoopT> &
operator=(const LoopBase<BlockT, LoopT> &) = delete;
public:
/// Return the nesting level of this loop. An outer-most loop has depth 1,
/// for consistency with loop depth values used for basic blocks, where depth
/// 0 is used for blocks not inside any loops.
unsigned getLoopDepth() const {
assert(!isInvalid() && "Loop not in a valid state!");
unsigned D = 1;
for (const LoopT *CurLoop = ParentLoop; CurLoop;
CurLoop = CurLoop->ParentLoop)
++D;
return D;
}
BlockT *getHeader() const { return getBlocks().front(); }
/// Return the parent loop if it exists or nullptr for top
/// level loops.
/// A loop is either top-level in a function (that is, it is not
/// contained in any other loop) or it is entirely enclosed in
/// some other loop.
/// If a loop is top-level, it has no parent, otherwise its
/// parent is the innermost loop in which it is enclosed.
LoopT *getParentLoop() const { return ParentLoop; }
/// This is a raw interface for bypassing addChildLoop.
void setParentLoop(LoopT *L) {
assert(!isInvalid() && "Loop not in a valid state!");
ParentLoop = L;
}
/// Return true if the specified loop is contained within in this loop.
bool contains(const LoopT *L) const {
assert(!isInvalid() && "Loop not in a valid state!");
if (L == this)
return true;
if (!L)
return false;
return contains(L->getParentLoop());
}
/// Return true if the specified basic block is in this loop.
bool contains(const BlockT *BB) const {
assert(!isInvalid() && "Loop not in a valid state!");
return DenseBlockSet.count(BB);
}
/// Return true if the specified instruction is in this loop.
template <class InstT> bool contains(const InstT *Inst) const {
return contains(Inst->getParent());
}
/// Return the loops contained entirely within this loop.
const std::vector<LoopT *> &getSubLoops() const {
assert(!isInvalid() && "Loop not in a valid state!");
return SubLoops;
}
std::vector<LoopT *> &getSubLoopsVector() {
assert(!isInvalid() && "Loop not in a valid state!");
return SubLoops;
}
typedef typename std::vector<LoopT *>::const_iterator iterator;
typedef
typename std::vector<LoopT *>::const_reverse_iterator reverse_iterator;
iterator begin() const { return getSubLoops().begin(); }
iterator end() const { return getSubLoops().end(); }
reverse_iterator rbegin() const { return getSubLoops().rbegin(); }
reverse_iterator rend() const { return getSubLoops().rend(); }
// LoopInfo does not detect irreducible control flow, just natural
// loops. That is, it is possible that there is cyclic control
// flow within the "innermost loop" or around the "outermost
// loop".
/// Return true if the loop does not contain any (natural) loops.
bool isInnermost() const { return getSubLoops().empty(); }
/// Return true if the loop does not have a parent (natural) loop
// (i.e. it is outermost, which is the same as top-level).
bool isOutermost() const { return getParentLoop() == nullptr; }
/// Get a list of the basic blocks which make up this loop.
ArrayRef<BlockT *> getBlocks() const {
assert(!isInvalid() && "Loop not in a valid state!");
return Blocks;
}
typedef typename ArrayRef<BlockT *>::const_iterator block_iterator;
block_iterator block_begin() const { return getBlocks().begin(); }
block_iterator block_end() const { return getBlocks().end(); }
inline iterator_range<block_iterator> blocks() const {
assert(!isInvalid() && "Loop not in a valid state!");
return make_range(block_begin(), block_end());
}
/// Get the number of blocks in this loop in constant time.
/// Invalidate the loop, indicating that it is no longer a loop.
unsigned getNumBlocks() const {
assert(!isInvalid() && "Loop not in a valid state!");
return Blocks.size();
}
/// Return a direct, mutable handle to the blocks vector so that we can
/// mutate it efficiently with techniques like `std::remove`.
std::vector<BlockT *> &getBlocksVector() {
assert(!isInvalid() && "Loop not in a valid state!");
return Blocks;
}
/// Return a direct, mutable handle to the blocks set so that we can
/// mutate it efficiently.
SmallPtrSetImpl<const BlockT *> &getBlocksSet() {
assert(!isInvalid() && "Loop not in a valid state!");
return DenseBlockSet;
}
/// Return a direct, immutable handle to the blocks set.
const SmallPtrSetImpl<const BlockT *> &getBlocksSet() const {
assert(!isInvalid() && "Loop not in a valid state!");
return DenseBlockSet;
}
/// Return true if this loop is no longer valid. The only valid use of this
/// helper is "assert(L.isInvalid())" or equivalent, since IsInvalid is set to
/// true by the destructor. In other words, if this accessor returns true,
/// the caller has already triggered UB by calling this accessor; and so it
/// can only be called in a context where a return value of true indicates a
/// programmer error.
bool isInvalid() const {
#if LLVM_ENABLE_ABI_BREAKING_CHECKS
return IsInvalid;
#else
return false;
#endif
}
/// True if terminator in the block can branch to another block that is
/// outside of the current loop. \p BB must be inside the loop.
bool isLoopExiting(const BlockT *BB) const {
assert(!isInvalid() && "Loop not in a valid state!");
assert(contains(BB) && "Exiting block must be part of the loop");
for (const auto *Succ : children<const BlockT *>(BB)) {
if (!contains(Succ))
return true;
}
return false;
}
/// Returns true if \p BB is a loop-latch.
/// A latch block is a block that contains a branch back to the header.
/// This function is useful when there are multiple latches in a loop
/// because \fn getLoopLatch will return nullptr in that case.
bool isLoopLatch(const BlockT *BB) const {
assert(!isInvalid() && "Loop not in a valid state!");
assert(contains(BB) && "block does not belong to the loop");
BlockT *Header = getHeader();
auto PredBegin = GraphTraits<Inverse<BlockT *>>::child_begin(Header);
auto PredEnd = GraphTraits<Inverse<BlockT *>>::child_end(Header);
return std::find(PredBegin, PredEnd, BB) != PredEnd;
}
/// Calculate the number of back edges to the loop header.
unsigned getNumBackEdges() const {
assert(!isInvalid() && "Loop not in a valid state!");
unsigned NumBackEdges = 0;
BlockT *H = getHeader();
for (const auto Pred : children<Inverse<BlockT *>>(H))
if (contains(Pred))
++NumBackEdges;
return NumBackEdges;
}
//===--------------------------------------------------------------------===//
// APIs for simple analysis of the loop.
//
// Note that all of these methods can fail on general loops (ie, there may not
// be a preheader, etc). For best success, the loop simplification and
// induction variable canonicalization pass should be used to normalize loops
// for easy analysis. These methods assume canonical loops.
/// Return all blocks inside the loop that have successors outside of the
/// loop. These are the blocks _inside of the current loop_ which branch out.
/// The returned list is always unique.
void getExitingBlocks(SmallVectorImpl<BlockT *> &ExitingBlocks) const;
/// If getExitingBlocks would return exactly one block, return that block.
/// Otherwise return null.
BlockT *getExitingBlock() const;
/// Return all of the successor blocks of this loop. These are the blocks
/// _outside of the current loop_ which are branched to.
void getExitBlocks(SmallVectorImpl<BlockT *> &ExitBlocks) const;
/// If getExitBlocks would return exactly one block, return that block.
/// Otherwise return null.
BlockT *getExitBlock() const;
/// Return true if no exit block for the loop has a predecessor that is
/// outside the loop.
bool hasDedicatedExits() const;
/// Return all unique successor blocks of this loop.
/// These are the blocks _outside of the current loop_ which are branched to.
void getUniqueExitBlocks(SmallVectorImpl<BlockT *> &ExitBlocks) const;
/// Return all unique successor blocks of this loop except successors from
/// Latch block are not considered. If the exit comes from Latch has also
/// non Latch predecessor in a loop it will be added to ExitBlocks.
/// These are the blocks _outside of the current loop_ which are branched to.
void getUniqueNonLatchExitBlocks(SmallVectorImpl<BlockT *> &ExitBlocks) const;
/// If getUniqueExitBlocks would return exactly one block, return that block.
/// Otherwise return null.
BlockT *getUniqueExitBlock() const;
/// Return true if this loop does not have any exit blocks.
bool hasNoExitBlocks() const;
/// Edge type.
typedef std::pair<BlockT *, BlockT *> Edge;
/// Return all pairs of (_inside_block_,_outside_block_).
void getExitEdges(SmallVectorImpl<Edge> &ExitEdges) const;
/// If there is a preheader for this loop, return it. A loop has a preheader
/// if there is only one edge to the header of the loop from outside of the
/// loop. If this is the case, the block branching to the header of the loop
/// is the preheader node.
///
/// This method returns null if there is no preheader for the loop.
BlockT *getLoopPreheader() const;
/// If the given loop's header has exactly one unique predecessor outside the
/// loop, return it. Otherwise return null.
/// This is less strict that the loop "preheader" concept, which requires
/// the predecessor to have exactly one successor.
BlockT *getLoopPredecessor() const;
/// If there is a single latch block for this loop, return it.
/// A latch block is a block that contains a branch back to the header.
BlockT *getLoopLatch() const;
/// Return all loop latch blocks of this loop. A latch block is a block that
/// contains a branch back to the header.
void getLoopLatches(SmallVectorImpl<BlockT *> &LoopLatches) const {
assert(!isInvalid() && "Loop not in a valid state!");
BlockT *H = getHeader();
for (const auto Pred : children<Inverse<BlockT *>>(H))
if (contains(Pred))
LoopLatches.push_back(Pred);
}
/// Return all inner loops in the loop nest rooted by the loop in preorder,
/// with siblings in forward program order.
template <class Type>
static void getInnerLoopsInPreorder(const LoopT &L,
SmallVectorImpl<Type> &PreOrderLoops) {
SmallVector<LoopT *, 4> PreOrderWorklist;
PreOrderWorklist.append(L.rbegin(), L.rend());
while (!PreOrderWorklist.empty()) {
LoopT *L = PreOrderWorklist.pop_back_val();
// Sub-loops are stored in forward program order, but will process the
// worklist backwards so append them in reverse order.
PreOrderWorklist.append(L->rbegin(), L->rend());
PreOrderLoops.push_back(L);
}
}
/// Return all loops in the loop nest rooted by the loop in preorder, with
/// siblings in forward program order.
SmallVector<const LoopT *, 4> getLoopsInPreorder() const {
SmallVector<const LoopT *, 4> PreOrderLoops;
const LoopT *CurLoop = static_cast<const LoopT *>(this);
PreOrderLoops.push_back(CurLoop);
getInnerLoopsInPreorder(*CurLoop, PreOrderLoops);
return PreOrderLoops;
}
SmallVector<LoopT *, 4> getLoopsInPreorder() {
SmallVector<LoopT *, 4> PreOrderLoops;
LoopT *CurLoop = static_cast<LoopT *>(this);
PreOrderLoops.push_back(CurLoop);
getInnerLoopsInPreorder(*CurLoop, PreOrderLoops);
return PreOrderLoops;
}
//===--------------------------------------------------------------------===//
// APIs for updating loop information after changing the CFG
//
/// This method is used by other analyses to update loop information.
/// NewBB is set to be a new member of the current loop.
/// Because of this, it is added as a member of all parent loops, and is added
/// to the specified LoopInfo object as being in the current basic block. It
/// is not valid to replace the loop header with this method.
void addBasicBlockToLoop(BlockT *NewBB, LoopInfoBase<BlockT, LoopT> &LI);
/// This is used when splitting loops up. It replaces the OldChild entry in
/// our children list with NewChild, and updates the parent pointer of
/// OldChild to be null and the NewChild to be this loop.
/// This updates the loop depth of the new child.
void replaceChildLoopWith(LoopT *OldChild, LoopT *NewChild);
/// Add the specified loop to be a child of this loop.
/// This updates the loop depth of the new child.
void addChildLoop(LoopT *NewChild) {
assert(!isInvalid() && "Loop not in a valid state!");
assert(!NewChild->ParentLoop && "NewChild already has a parent!");
NewChild->ParentLoop = static_cast<LoopT *>(this);
SubLoops.push_back(NewChild);
}
/// This removes the specified child from being a subloop of this loop. The
/// loop is not deleted, as it will presumably be inserted into another loop.
LoopT *removeChildLoop(iterator I) {
assert(!isInvalid() && "Loop not in a valid state!");
assert(I != SubLoops.end() && "Cannot remove end iterator!");
LoopT *Child = *I;
assert(Child->ParentLoop == this && "Child is not a child of this loop!");
SubLoops.erase(SubLoops.begin() + (I - begin()));
Child->ParentLoop = nullptr;
return Child;
}
/// This removes the specified child from being a subloop of this loop. The
/// loop is not deleted, as it will presumably be inserted into another loop.
LoopT *removeChildLoop(LoopT *Child) {
return removeChildLoop(llvm::find(*this, Child));
}
/// This adds a basic block directly to the basic block list.
/// This should only be used by transformations that create new loops. Other
/// transformations should use addBasicBlockToLoop.
void addBlockEntry(BlockT *BB) {
assert(!isInvalid() && "Loop not in a valid state!");
Blocks.push_back(BB);
DenseBlockSet.insert(BB);
}
/// interface to reverse Blocks[from, end of loop] in this loop
void reverseBlock(unsigned from) {
assert(!isInvalid() && "Loop not in a valid state!");
std::reverse(Blocks.begin() + from, Blocks.end());
}
/// interface to do reserve() for Blocks
void reserveBlocks(unsigned size) {
assert(!isInvalid() && "Loop not in a valid state!");
Blocks.reserve(size);
}
/// This method is used to move BB (which must be part of this loop) to be the
/// loop header of the loop (the block that dominates all others).
void moveToHeader(BlockT *BB) {
assert(!isInvalid() && "Loop not in a valid state!");
if (Blocks[0] == BB)
return;
for (unsigned i = 0;; ++i) {
assert(i != Blocks.size() && "Loop does not contain BB!");
if (Blocks[i] == BB) {
Blocks[i] = Blocks[0];
Blocks[0] = BB;
return;
}
}
}
/// This removes the specified basic block from the current loop, updating the
/// Blocks as appropriate. This does not update the mapping in the LoopInfo
/// class.
void removeBlockFromLoop(BlockT *BB) {
assert(!isInvalid() && "Loop not in a valid state!");
auto I = find(Blocks, BB);
assert(I != Blocks.end() && "N is not in this list!");
Blocks.erase(I);
DenseBlockSet.erase(BB);
}
/// Verify loop structure
void verifyLoop() const;
/// Verify loop structure of this loop and all nested loops.
void verifyLoopNest(DenseSet<const LoopT *> *Loops) const;
/// Returns true if the loop is annotated parallel.
///
/// Derived classes can override this method using static template
/// polymorphism.
bool isAnnotatedParallel() const { return false; }
/// Print loop with all the BBs inside it.
void print(raw_ostream &OS, bool Verbose = false, bool PrintNested = true,
unsigned Depth = 0) const;
protected:
friend class LoopInfoBase<BlockT, LoopT>;
/// This creates an empty loop.
LoopBase() : ParentLoop(nullptr) {}
explicit LoopBase(BlockT *BB) : ParentLoop(nullptr) {
Blocks.push_back(BB);
DenseBlockSet.insert(BB);
}
// Since loop passes like SCEV are allowed to key analysis results off of
// `Loop` pointers, we cannot re-use pointers within a loop pass manager.
// This means loop passes should not be `delete` ing `Loop` objects directly
// (and risk a later `Loop` allocation re-using the address of a previous one)
// but should be using LoopInfo::markAsRemoved, which keeps around the `Loop`
// pointer till the end of the lifetime of the `LoopInfo` object.
//
// To make it easier to follow this rule, we mark the destructor as
// non-public.
~LoopBase() {
for (auto *SubLoop : SubLoops)
SubLoop->~LoopT();
#if LLVM_ENABLE_ABI_BREAKING_CHECKS
IsInvalid = true;
#endif
SubLoops.clear();
Blocks.clear();
DenseBlockSet.clear();
ParentLoop = nullptr;
}
};
template <class BlockT, class LoopT>
raw_ostream &operator<<(raw_ostream &OS, const LoopBase<BlockT, LoopT> &Loop) {
Loop.print(OS);
return OS;
}
// Implementation in LoopInfoImpl.h
extern template class LoopBase<BasicBlock, Loop>;
/// Represents a single loop in the control flow graph. Note that not all SCCs
/// in the CFG are necessarily loops.
class LLVM_EXTERNAL_VISIBILITY Loop : public LoopBase<BasicBlock, Loop> {
public:
/// A range representing the start and end location of a loop.
class LocRange {
DebugLoc Start;
DebugLoc End;
public:
LocRange() {}
LocRange(DebugLoc Start) : Start(Start), End(Start) {}
LocRange(DebugLoc Start, DebugLoc End)
: Start(std::move(Start)), End(std::move(End)) {}
const DebugLoc &getStart() const { return Start; }
const DebugLoc &getEnd() const { return End; }
/// Check for null.
///
explicit operator bool() const { return Start && End; }
};
/// Return true if the specified value is loop invariant.
bool isLoopInvariant(const Value *V) const;
/// Return true if all the operands of the specified instruction are loop
/// invariant.
bool hasLoopInvariantOperands(const Instruction *I) const;
/// If the given value is an instruction inside of the loop and it can be
/// hoisted, do so to make it trivially loop-invariant.
/// Return true if the value after any hoisting is loop invariant. This
/// function can be used as a slightly more aggressive replacement for
/// isLoopInvariant.
///
/// If InsertPt is specified, it is the point to hoist instructions to.
/// If null, the terminator of the loop preheader is used.
bool makeLoopInvariant(Value *V, bool &Changed,
Instruction *InsertPt = nullptr,
MemorySSAUpdater *MSSAU = nullptr) const;
/// If the given instruction is inside of the loop and it can be hoisted, do
/// so to make it trivially loop-invariant.
/// Return true if the instruction after any hoisting is loop invariant. This
/// function can be used as a slightly more aggressive replacement for
/// isLoopInvariant.
///
/// If InsertPt is specified, it is the point to hoist instructions to.
/// If null, the terminator of the loop preheader is used.
///
bool makeLoopInvariant(Instruction *I, bool &Changed,
Instruction *InsertPt = nullptr,
MemorySSAUpdater *MSSAU = nullptr) const;
/// Check to see if the loop has a canonical induction variable: an integer
/// recurrence that starts at 0 and increments by one each time through the
/// loop. If so, return the phi node that corresponds to it.
///
/// The IndVarSimplify pass transforms loops to have a canonical induction
/// variable.
///
PHINode *getCanonicalInductionVariable() const;
/// Get the latch condition instruction.
ICmpInst *getLatchCmpInst() const;
/// Obtain the unique incoming and back edge. Return false if they are
/// non-unique or the loop is dead; otherwise, return true.
bool getIncomingAndBackEdge(BasicBlock *&Incoming,
BasicBlock *&Backedge) const;
/// Below are some utilities to get the loop guard, loop bounds and induction
/// variable, and to check if a given phinode is an auxiliary induction
/// variable, if the loop is guarded, and if the loop is canonical.
///
/// Here is an example:
/// \code
/// for (int i = lb; i < ub; i+=step)
/// <loop body>
/// --- pseudo LLVMIR ---
/// beforeloop:
/// guardcmp = (lb < ub)
/// if (guardcmp) goto preheader; else goto afterloop
/// preheader:
/// loop:
/// i_1 = phi[{lb, preheader}, {i_2, latch}]
/// <loop body>
/// i_2 = i_1 + step
/// latch:
/// cmp = (i_2 < ub)
/// if (cmp) goto loop
/// exit:
/// afterloop:
/// \endcode
///
/// - getBounds
/// - getInitialIVValue --> lb
/// - getStepInst --> i_2 = i_1 + step
/// - getStepValue --> step
/// - getFinalIVValue --> ub
/// - getCanonicalPredicate --> '<'
/// - getDirection --> Increasing
///
/// - getInductionVariable --> i_1
/// - isAuxiliaryInductionVariable(x) --> true if x == i_1
/// - getLoopGuardBranch()
/// --> `if (guardcmp) goto preheader; else goto afterloop`
/// - isGuarded() --> true
/// - isCanonical --> false
struct LoopBounds {
/// Return the LoopBounds object if
/// - the given \p IndVar is an induction variable
/// - the initial value of the induction variable can be found
/// - the step instruction of the induction variable can be found
/// - the final value of the induction variable can be found
///
/// Else None.
static Optional<Loop::LoopBounds> getBounds(const Loop &L, PHINode &IndVar,
ScalarEvolution &SE);
/// Get the initial value of the loop induction variable.
Value &getInitialIVValue() const { return InitialIVValue; }
/// Get the instruction that updates the loop induction variable.
Instruction &getStepInst() const { return StepInst; }
/// Get the step that the loop induction variable gets updated by in each
/// loop iteration. Return nullptr if not found.
Value *getStepValue() const { return StepValue; }
/// Get the final value of the loop induction variable.
Value &getFinalIVValue() const { return FinalIVValue; }
/// Return the canonical predicate for the latch compare instruction, if
/// able to be calcuated. Else BAD_ICMP_PREDICATE.
///
/// A predicate is considered as canonical if requirements below are all
/// satisfied:
/// 1. The first successor of the latch branch is the loop header
/// If not, inverse the predicate.
/// 2. One of the operands of the latch comparison is StepInst
/// If not, and
/// - if the current calcuated predicate is not ne or eq, flip the
/// predicate.
/// - else if the loop is increasing, return slt
/// (notice that it is safe to change from ne or eq to sign compare)
/// - else if the loop is decreasing, return sgt
/// (notice that it is safe to change from ne or eq to sign compare)
///
/// Here is an example when both (1) and (2) are not satisfied:
/// \code
/// loop.header:
/// %iv = phi [%initialiv, %loop.preheader], [%inc, %loop.header]
/// %inc = add %iv, %step
/// %cmp = slt %iv, %finaliv
/// br %cmp, %loop.exit, %loop.header
/// loop.exit:
/// \endcode
/// - The second successor of the latch branch is the loop header instead
/// of the first successor (slt -> sge)
/// - The first operand of the latch comparison (%cmp) is the IndVar (%iv)
/// instead of the StepInst (%inc) (sge -> sgt)
///
/// The predicate would be sgt if both (1) and (2) are satisfied.
/// getCanonicalPredicate() returns sgt for this example.
/// Note: The IR is not changed.
ICmpInst::Predicate getCanonicalPredicate() const;
/// An enum for the direction of the loop
/// - for (int i = 0; i < ub; ++i) --> Increasing
/// - for (int i = ub; i > 0; --i) --> Descresing
/// - for (int i = x; i != y; i+=z) --> Unknown
enum class Direction { Increasing, Decreasing, Unknown };
/// Get the direction of the loop.
Direction getDirection() const;
private:
LoopBounds(const Loop &Loop, Value &I, Instruction &SI, Value *SV, Value &F,
ScalarEvolution &SE)
: L(Loop), InitialIVValue(I), StepInst(SI), StepValue(SV),
FinalIVValue(F), SE(SE) {}
const Loop &L;
// The initial value of the loop induction variable
Value &InitialIVValue;
// The instruction that updates the loop induction variable
Instruction &StepInst;
// The value that the loop induction variable gets updated by in each loop
// iteration
Value *StepValue;
// The final value of the loop induction variable
Value &FinalIVValue;
ScalarEvolution &SE;
};
/// Return the struct LoopBounds collected if all struct members are found,
/// else None.
Optional<LoopBounds> getBounds(ScalarEvolution &SE) const;
/// Return the loop induction variable if found, else return nullptr.
/// An instruction is considered as the loop induction variable if
/// - it is an induction variable of the loop; and
/// - it is used to determine the condition of the branch in the loop latch
///
/// Note: the induction variable doesn't need to be canonical, i.e. starts at
/// zero and increments by one each time through the loop (but it can be).
PHINode *getInductionVariable(ScalarEvolution &SE) const;
/// Get the loop induction descriptor for the loop induction variable. Return
/// true if the loop induction variable is found.
bool getInductionDescriptor(ScalarEvolution &SE,
InductionDescriptor &IndDesc) const;
/// Return true if the given PHINode \p AuxIndVar is
/// - in the loop header
/// - not used outside of the loop
/// - incremented by a loop invariant step for each loop iteration
/// - step instruction opcode should be add or sub
/// Note: auxiliary induction variable is not required to be used in the
/// conditional branch in the loop latch. (but it can be)
bool isAuxiliaryInductionVariable(PHINode &AuxIndVar,
ScalarEvolution &SE) const;
/// Return the loop guard branch, if it exists.
///
/// This currently only works on simplified loop, as it requires a preheader
/// and a latch to identify the guard. It will work on loops of the form:
/// \code
/// GuardBB:
/// br cond1, Preheader, ExitSucc <== GuardBranch
/// Preheader:
/// br Header
/// Header:
/// ...
/// br Latch
/// Latch:
/// br cond2, Header, ExitBlock
/// ExitBlock:
/// br ExitSucc
/// ExitSucc:
/// \endcode
BranchInst *getLoopGuardBranch() const;
/// Return true iff the loop is
/// - in simplify rotated form, and
/// - guarded by a loop guard branch.
bool isGuarded() const { return (getLoopGuardBranch() != nullptr); }
/// Return true if the loop is in rotated form.
///
/// This does not check if the loop was rotated by loop rotation, instead it
/// only checks if the loop is in rotated form (has a valid latch that exists
/// the loop).
bool isRotatedForm() const {
assert(!isInvalid() && "Loop not in a valid state!");
BasicBlock *Latch = getLoopLatch();
return Latch && isLoopExiting(Latch);
}
/// Return true if the loop induction variable starts at zero and increments
/// by one each time through the loop.
bool isCanonical(ScalarEvolution &SE) const;
/// Return true if the Loop is in LCSSA form.
bool isLCSSAForm(const DominatorTree &DT) const;
/// Return true if this Loop and all inner subloops are in LCSSA form.
bool isRecursivelyLCSSAForm(const DominatorTree &DT,
const LoopInfo &LI) const;
/// Return true if the Loop is in the form that the LoopSimplify form
/// transforms loops to, which is sometimes called normal form.
bool isLoopSimplifyForm() const;
/// Return true if the loop body is safe to clone in practice.
bool isSafeToClone() const;
/// Returns true if the loop is annotated parallel.
///
/// A parallel loop can be assumed to not contain any dependencies between
/// iterations by the compiler. That is, any loop-carried dependency checking
/// can be skipped completely when parallelizing the loop on the target
/// machine. Thus, if the parallel loop information originates from the
/// programmer, e.g. via the OpenMP parallel for pragma, it is the
/// programmer's responsibility to ensure there are no loop-carried
/// dependencies. The final execution order of the instructions across
/// iterations is not guaranteed, thus, the end result might or might not
/// implement actual concurrent execution of instructions across multiple
/// iterations.
bool isAnnotatedParallel() const;
/// Return the llvm.loop loop id metadata node for this loop if it is present.
///
/// If this loop contains the same llvm.loop metadata on each branch to the
/// header then the node is returned. If any latch instruction does not
/// contain llvm.loop or if multiple latches contain different nodes then
/// 0 is returned.
MDNode *getLoopID() const;
/// Set the llvm.loop loop id metadata for this loop.
///
/// The LoopID metadata node will be added to each terminator instruction in
/// the loop that branches to the loop header.
///
/// The LoopID metadata node should have one or more operands and the first
/// operand should be the node itself.
void setLoopID(MDNode *LoopID) const;
/// Add llvm.loop.unroll.disable to this loop's loop id metadata.
///
/// Remove existing unroll metadata and add unroll disable metadata to
/// indicate the loop has already been unrolled. This prevents a loop
/// from being unrolled more than is directed by a pragma if the loop
/// unrolling pass is run more than once (which it generally is).
void setLoopAlreadyUnrolled();
/// Add llvm.loop.mustprogress to this loop's loop id metadata.
void setLoopMustProgress();
void dump() const;
void dumpVerbose() const;
/// Return the debug location of the start of this loop.
/// This looks for a BB terminating instruction with a known debug
/// location by looking at the preheader and header blocks. If it
/// cannot find a terminating instruction with location information,
/// it returns an unknown location.
DebugLoc getStartLoc() const;
/// Return the source code span of the loop.
LocRange getLocRange() const;
StringRef getName() const {
if (BasicBlock *Header = getHeader())
if (Header->hasName())
return Header->getName();
return "<unnamed loop>";
}
private:
Loop() = default;
friend class LoopInfoBase<BasicBlock, Loop>;
friend class LoopBase<BasicBlock, Loop>;
explicit Loop(BasicBlock *BB) : LoopBase<BasicBlock, Loop>(BB) {}
~Loop() = default;
};
//===----------------------------------------------------------------------===//
/// This class builds and contains all of the top-level loop
/// structures in the specified function.
///
template <class BlockT, class LoopT> class LoopInfoBase {
// BBMap - Mapping of basic blocks to the inner most loop they occur in
DenseMap<const BlockT *, LoopT *> BBMap;
std::vector<LoopT *> TopLevelLoops;
BumpPtrAllocator LoopAllocator;
friend class LoopBase<BlockT, LoopT>;
friend class LoopInfo;
void operator=(const LoopInfoBase &) = delete;
LoopInfoBase(const LoopInfoBase &) = delete;
public:
LoopInfoBase() {}
~LoopInfoBase() { releaseMemory(); }
LoopInfoBase(LoopInfoBase &&Arg)
: BBMap(std::move(Arg.BBMap)),
TopLevelLoops(std::move(Arg.TopLevelLoops)),
LoopAllocator(std::move(Arg.LoopAllocator)) {
// We have to clear the arguments top level loops as we've taken ownership.
Arg.TopLevelLoops.clear();
}
LoopInfoBase &operator=(LoopInfoBase &&RHS) {
BBMap = std::move(RHS.BBMap);
for (auto *L : TopLevelLoops)
L->~LoopT();
TopLevelLoops = std::move(RHS.TopLevelLoops);
LoopAllocator = std::move(RHS.LoopAllocator);
RHS.TopLevelLoops.clear();
return *this;
}
void releaseMemory() {
BBMap.clear();
for (auto *L : TopLevelLoops)
L->~LoopT();
TopLevelLoops.clear();
LoopAllocator.Reset();
}
template <typename... ArgsTy> LoopT *AllocateLoop(ArgsTy &&... Args) {
LoopT *Storage = LoopAllocator.Allocate<LoopT>();
return new (Storage) LoopT(std::forward<ArgsTy>(Args)...);
}
/// iterator/begin/end - The interface to the top-level loops in the current
/// function.
///
typedef typename std::vector<LoopT *>::const_iterator iterator;
typedef
typename std::vector<LoopT *>::const_reverse_iterator reverse_iterator;
iterator begin() const { return TopLevelLoops.begin(); }
iterator end() const { return TopLevelLoops.end(); }
reverse_iterator rbegin() const { return TopLevelLoops.rbegin(); }
reverse_iterator rend() const { return TopLevelLoops.rend(); }
bool empty() const { return TopLevelLoops.empty(); }
/// Return all of the loops in the function in preorder across the loop
/// nests, with siblings in forward program order.
///
/// Note that because loops form a forest of trees, preorder is equivalent to
/// reverse postorder.
SmallVector<LoopT *, 4> getLoopsInPreorder();
/// Return all of the loops in the function in preorder across the loop
/// nests, with siblings in *reverse* program order.
///
/// Note that because loops form a forest of trees, preorder is equivalent to
/// reverse postorder.
///
/// Also note that this is *not* a reverse preorder. Only the siblings are in
/// reverse program order.
SmallVector<LoopT *, 4> getLoopsInReverseSiblingPreorder();
/// Return the inner most loop that BB lives in. If a basic block is in no
/// loop (for example the entry node), null is returned.
LoopT *getLoopFor(const BlockT *BB) const { return BBMap.lookup(BB); }
/// Same as getLoopFor.
const LoopT *operator[](const BlockT *BB) const { return getLoopFor(BB); }
/// Return the loop nesting level of the specified block. A depth of 0 means
/// the block is not inside any loop.
unsigned getLoopDepth(const BlockT *BB) const {
const LoopT *L = getLoopFor(BB);
return L ? L->getLoopDepth() : 0;
}
// True if the block is a loop header node
bool isLoopHeader(const BlockT *BB) const {
const LoopT *L = getLoopFor(BB);
return L && L->getHeader() == BB;
}
/// Return the top-level loops.
const std::vector<LoopT *> &getTopLevelLoops() const { return TopLevelLoops; }
/// Return the top-level loops.
std::vector<LoopT *> &getTopLevelLoopsVector() { return TopLevelLoops; }
/// This removes the specified top-level loop from this loop info object.
/// The loop is not deleted, as it will presumably be inserted into
/// another loop.
LoopT *removeLoop(iterator I) {
assert(I != end() && "Cannot remove end iterator!");
LoopT *L = *I;
assert(L->isOutermost() && "Not a top-level loop!");
TopLevelLoops.erase(TopLevelLoops.begin() + (I - begin()));
return L;
}
/// Change the top-level loop that contains BB to the specified loop.
/// This should be used by transformations that restructure the loop hierarchy
/// tree.
void changeLoopFor(BlockT *BB, LoopT *L) {
if (!L) {
BBMap.erase(BB);
return;
}
BBMap[BB] = L;
}
/// Replace the specified loop in the top-level loops list with the indicated
/// loop.
void changeTopLevelLoop(LoopT *OldLoop, LoopT *NewLoop) {
auto I = find(TopLevelLoops, OldLoop);
assert(I != TopLevelLoops.end() && "Old loop not at top level!");
*I = NewLoop;
assert(!NewLoop->ParentLoop && !OldLoop->ParentLoop &&
"Loops already embedded into a subloop!");
}
/// This adds the specified loop to the collection of top-level loops.
void addTopLevelLoop(LoopT *New) {
assert(New->isOutermost() && "Loop already in subloop!");
TopLevelLoops.push_back(New);
}
/// This method completely removes BB from all data structures,
/// including all of the Loop objects it is nested in and our mapping from
/// BasicBlocks to loops.
void removeBlock(BlockT *BB) {
auto I = BBMap.find(BB);
if (I != BBMap.end()) {
for (LoopT *L = I->second; L; L = L->getParentLoop())
L->removeBlockFromLoop(BB);
BBMap.erase(I);
}
}
// Internals
static bool isNotAlreadyContainedIn(const LoopT *SubLoop,
const LoopT *ParentLoop) {
if (!SubLoop)
return true;
if (SubLoop == ParentLoop)
return false;
return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop);
}
/// Create the loop forest using a stable algorithm.
void analyze(const DominatorTreeBase<BlockT, false> &DomTree);
// Debugging
void print(raw_ostream &OS) const;
void verify(const DominatorTreeBase<BlockT, false> &DomTree) const;
/// Destroy a loop that has been removed from the `LoopInfo` nest.
///
/// This runs the destructor of the loop object making it invalid to
/// reference afterward. The memory is retained so that the *pointer* to the
/// loop remains valid.
///
/// The caller is responsible for removing this loop from the loop nest and
/// otherwise disconnecting it from the broader `LoopInfo` data structures.
/// Callers that don't naturally handle this themselves should probably call
/// `erase' instead.
void destroy(LoopT *L) {
L->~LoopT();
// Since LoopAllocator is a BumpPtrAllocator, this Deallocate only poisons
// \c L, but the pointer remains valid for non-dereferencing uses.
LoopAllocator.Deallocate(L);
}
};
// Implementation in LoopInfoImpl.h
extern template class LoopInfoBase<BasicBlock, Loop>;
class LoopInfo : public LoopInfoBase<BasicBlock, Loop> {
typedef LoopInfoBase<BasicBlock, Loop> BaseT;
friend class LoopBase<BasicBlock, Loop>;
void operator=(const LoopInfo &) = delete;
LoopInfo(const LoopInfo &) = delete;
public:
LoopInfo() {}
explicit LoopInfo(const DominatorTreeBase<BasicBlock, false> &DomTree);
LoopInfo(LoopInfo &&Arg) : BaseT(std::move(static_cast<BaseT &>(Arg))) {}
LoopInfo &operator=(LoopInfo &&RHS) {
BaseT::operator=(std::move(static_cast<BaseT &>(RHS)));
return *this;
}
/// Handle invalidation explicitly.
bool invalidate(Function &F, const PreservedAnalyses &PA,
FunctionAnalysisManager::Invalidator &);
// Most of the public interface is provided via LoopInfoBase.
/// Update LoopInfo after removing the last backedge from a loop. This updates
/// the loop forest and parent loops for each block so that \c L is no longer
/// referenced, but does not actually delete \c L immediately. The pointer
/// will remain valid until this LoopInfo's memory is released.
void erase(Loop *L);
/// Returns true if replacing From with To everywhere is guaranteed to
/// preserve LCSSA form.
bool replacementPreservesLCSSAForm(Instruction *From, Value *To) {
// Preserving LCSSA form is only problematic if the replacing value is an
// instruction.
Instruction *I = dyn_cast<Instruction>(To);
if (!I)
return true;
// If both instructions are defined in the same basic block then replacement
// cannot break LCSSA form.
if (I->getParent() == From->getParent())
return true;
// If the instruction is not defined in a loop then it can safely replace
// anything.
Loop *ToLoop = getLoopFor(I->getParent());
if (!ToLoop)
return true;
// If the replacing instruction is defined in the same loop as the original
// instruction, or in a loop that contains it as an inner loop, then using
// it as a replacement will not break LCSSA form.
return ToLoop->contains(getLoopFor(From->getParent()));
}
/// Checks if moving a specific instruction can break LCSSA in any loop.
///
/// Return true if moving \p Inst to before \p NewLoc will break LCSSA,
/// assuming that the function containing \p Inst and \p NewLoc is currently
/// in LCSSA form.
bool movementPreservesLCSSAForm(Instruction *Inst, Instruction *NewLoc) {
assert(Inst->getFunction() == NewLoc->getFunction() &&
"Can't reason about IPO!");
auto *OldBB = Inst->getParent();
auto *NewBB = NewLoc->getParent();
// Movement within the same loop does not break LCSSA (the equality check is
// to avoid doing a hashtable lookup in case of intra-block movement).
if (OldBB == NewBB)
return true;
auto *OldLoop = getLoopFor(OldBB);
auto *NewLoop = getLoopFor(NewBB);
if (OldLoop == NewLoop)
return true;
// Check if Outer contains Inner; with the null loop counting as the
// "outermost" loop.
auto Contains = [](const Loop *Outer, const Loop *Inner) {
return !Outer || Outer->contains(Inner);
};
// To check that the movement of Inst to before NewLoc does not break LCSSA,
// we need to check two sets of uses for possible LCSSA violations at
// NewLoc: the users of NewInst, and the operands of NewInst.
// If we know we're hoisting Inst out of an inner loop to an outer loop,
// then the uses *of* Inst don't need to be checked.
if (!Contains(NewLoop, OldLoop)) {
for (Use &U : Inst->uses()) {
auto *UI = cast<Instruction>(U.getUser());
auto *UBB = isa<PHINode>(UI) ? cast<PHINode>(UI)->getIncomingBlock(U)
: UI->getParent();
if (UBB != NewBB && getLoopFor(UBB) != NewLoop)
return false;
}
}
// If we know we're sinking Inst from an outer loop into an inner loop, then
// the *operands* of Inst don't need to be checked.
if (!Contains(OldLoop, NewLoop)) {
// See below on why we can't handle phi nodes here.
if (isa<PHINode>(Inst))
return false;
for (Use &U : Inst->operands()) {
auto *DefI = dyn_cast<Instruction>(U.get());
if (!DefI)
return false;
// This would need adjustment if we allow Inst to be a phi node -- the
// new use block won't simply be NewBB.
auto *DefBlock = DefI->getParent();
if (DefBlock != NewBB && getLoopFor(DefBlock) != NewLoop)
return false;
}
}
return true;
}
// Return true if a new use of V added in ExitBB would require an LCSSA PHI
// to be inserted at the begining of the block. Note that V is assumed to
// dominate ExitBB, and ExitBB must be the exit block of some loop. The
// IR is assumed to be in LCSSA form before the planned insertion.
bool wouldBeOutOfLoopUseRequiringLCSSA(const Value *V,
const BasicBlock *ExitBB) const;
};
// Allow clients to walk the list of nested loops...
template <> struct GraphTraits<const Loop *> {
typedef const Loop *NodeRef;
typedef LoopInfo::iterator ChildIteratorType;
static NodeRef getEntryNode(const Loop *L) { return L; }
static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
static ChildIteratorType child_end(NodeRef N) { return N->end(); }
};
template <> struct GraphTraits<Loop *> {
typedef Loop *NodeRef;
typedef LoopInfo::iterator ChildIteratorType;
static NodeRef getEntryNode(Loop *L) { return L; }
static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
static ChildIteratorType child_end(NodeRef N) { return N->end(); }
};
/// Analysis pass that exposes the \c LoopInfo for a function.
class LoopAnalysis : public AnalysisInfoMixin<LoopAnalysis> {
friend AnalysisInfoMixin<LoopAnalysis>;
static AnalysisKey Key;
public:
typedef LoopInfo Result;
LoopInfo run(Function &F, FunctionAnalysisManager &AM);
};
/// Printer pass for the \c LoopAnalysis results.
class LoopPrinterPass : public PassInfoMixin<LoopPrinterPass> {
raw_ostream &OS;
public:
explicit LoopPrinterPass(raw_ostream &OS) : OS(OS) {}
PreservedAnalyses run(Function &F, FunctionAnalysisManager &AM);
};
/// Verifier pass for the \c LoopAnalysis results.
struct LoopVerifierPass : public PassInfoMixin<LoopVerifierPass> {
PreservedAnalyses run(Function &F, FunctionAnalysisManager &AM);
};
/// The legacy pass manager's analysis pass to compute loop information.
class LoopInfoWrapperPass : public FunctionPass {
LoopInfo LI;
public:
static char ID; // Pass identification, replacement for typeid
LoopInfoWrapperPass();
LoopInfo &getLoopInfo() { return LI; }
const LoopInfo &getLoopInfo() const { return LI; }
/// Calculate the natural loop information for a given function.
bool runOnFunction(Function &F) override;
void verifyAnalysis() const override;
void releaseMemory() override { LI.releaseMemory(); }
void print(raw_ostream &O, const Module *M = nullptr) const override;
void getAnalysisUsage(AnalysisUsage &AU) const override;
};
/// Function to print a loop's contents as LLVM's text IR assembly.
void printLoop(Loop &L, raw_ostream &OS, const std::string &Banner = "");
/// Find and return the loop attribute node for the attribute @p Name in
/// @p LoopID. Return nullptr if there is no such attribute.
MDNode *findOptionMDForLoopID(MDNode *LoopID, StringRef Name);
/// Find string metadata for a loop.
///
/// Returns the MDNode where the first operand is the metadata's name. The
/// following operands are the metadata's values. If no metadata with @p Name is
/// found, return nullptr.
MDNode *findOptionMDForLoop(const Loop *TheLoop, StringRef Name);
Optional<bool> getOptionalBoolLoopAttribute(const Loop *TheLoop,
StringRef Name);
/// Returns true if Name is applied to TheLoop and enabled.
bool getBooleanLoopAttribute(const Loop *TheLoop, StringRef Name);
/// Find named metadata for a loop with an integer value.
llvm::Optional<int>
getOptionalIntLoopAttribute(const Loop *TheLoop, StringRef Name);
/// Find string metadata for loop
///
/// If it has a value (e.g. {"llvm.distribute", 1} return the value as an
/// operand or null otherwise. If the string metadata is not found return
/// Optional's not-a-value.
Optional<const MDOperand *> findStringMetadataForLoop(const Loop *TheLoop,
StringRef Name);
/// Look for the loop attribute that requires progress within the loop.
/// Note: Most consumers probably want "isMustProgress" which checks
/// the containing function attribute too.
bool hasMustProgress(const Loop *L);
/// Return true if this loop can be assumed to make progress. (i.e. can't
/// be infinite without side effects without also being undefined)
bool isMustProgress(const Loop *L);
/// Return whether an MDNode might represent an access group.
///
/// Access group metadata nodes have to be distinct and empty. Being
/// always-empty ensures that it never needs to be changed (which -- because
/// MDNodes are designed immutable -- would require creating a new MDNode). Note
/// that this is not a sufficient condition: not every distinct and empty NDNode
/// is representing an access group.
bool isValidAsAccessGroup(MDNode *AccGroup);
/// Create a new LoopID after the loop has been transformed.
///
/// This can be used when no follow-up loop attributes are defined
/// (llvm::makeFollowupLoopID returning None) to stop transformations to be
/// applied again.
///
/// @param Context The LLVMContext in which to create the new LoopID.
/// @param OrigLoopID The original LoopID; can be nullptr if the original
/// loop has no LoopID.
/// @param RemovePrefixes Remove all loop attributes that have these prefixes.
/// Use to remove metadata of the transformation that has
/// been applied.
/// @param AddAttrs Add these loop attributes to the new LoopID.
///
/// @return A new LoopID that can be applied using Loop::setLoopID().
llvm::MDNode *
makePostTransformationMetadata(llvm::LLVMContext &Context, MDNode *OrigLoopID,
llvm::ArrayRef<llvm::StringRef> RemovePrefixes,
llvm::ArrayRef<llvm::MDNode *> AddAttrs);
} // End llvm namespace
#endif