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de2ad0a8f1
We need to intialize this to something and since clang does not set the shader type attribute and clang is used only for compute shaders, initializing it to COMPUTE seems like the best choice. Reviewed-by: Christian König <christian.koenig@amd.com> llvm-svn: 180620
21 lines
738 B
LLVM
21 lines
738 B
LLVM
; RUN: llc < %s -march=r600 -mcpu=SI -filetype=obj | llvm-readobj -s - | FileCheck --check-prefix=ELF-CHECK %s
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; RUN: llc < %s -march=r600 -mcpu=SI -o - | FileCheck --check-prefix=CONFIG-CHECK %s
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; ELF-CHECK: Format: ELF32
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; ELF-CHECK: Name: .AMDGPU.config
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; ELF-CHECK: Type: SHT_PROGBITS
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; CONFIG-CHECK: .section .AMDGPU.config
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; CONFIG-CHECK-NEXT: .long 45096
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; CONFIG-CHECK-NEXT: .long 0
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define void @test(i32 %p) #0 {
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%i = add i32 %p, 2
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%r = bitcast i32 %i to float
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call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
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ret void
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}
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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attributes #0 = { "ShaderType"="0" } ; Pixel Shader
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