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llvm-mirror/test/CodeGen/ARM/fast-isel-GEP-coalesce.ll
Chad Rosier 2673f8862f When fast iseling a GEP, accumulate the offset rather than emitting a series of
ADDs.  MaxOffs is used as a threshold to limit the size of the offset. Tradeoffs
being: (1) If we can't materialize the large constant then we'll cause fast-isel
to bail. (2) Too large of an offset can't be directly encoded in the ADD
resulting in a MOV+ADD.  Generally not a bad thing because otherwise we would
have had ADD+ADD, but on Thumb this turns into a MOVS+MOVT+ADD. Working on a fix
for that. (3) Conversely, too low of a threshold we'll miss opportunities to 
coalesce ADDs.
rdar://10412592

llvm-svn: 144886
2011-11-17 07:15:58 +00:00

66 lines
2.2 KiB
LLVM

; RUN: llc < %s -O0 -fast-isel-abort -relocation-model=dynamic-no-pic -mtriple=armv7-apple-darwin | FileCheck %s --check-prefix=ARM
; RUN: llc < %s -O0 -fast-isel-abort -relocation-model=dynamic-no-pic -mtriple=thumbv7-apple-darwin | FileCheck %s --check-prefix=THUMB
%struct.A = type { i32, [2 x [2 x i32]], i8, [3 x [3 x [3 x i32]]] }
%struct.B = type { i32, [2 x [2 x [2 x %struct.A]]] }
@arr = common global [2 x [2 x [2 x [2 x [2 x i32]]]]] zeroinitializer, align 4
@A = common global [3 x [3 x %struct.A]] zeroinitializer, align 4
@B = common global [2 x [2 x [2 x %struct.B]]] zeroinitializer, align 4
define i32* @t1() nounwind {
entry:
; ARM: t1
; THUMB: t1
%addr = alloca i32*, align 4
store i32* getelementptr inbounds ([2 x [2 x [2 x [2 x [2 x i32]]]]]* @arr, i32 0, i32 1, i32 1, i32 1, i32 1, i32 1), i32** %addr, align 4
; ARM: add r0, r0, #124
; THUMB: adds r0, #124
%0 = load i32** %addr, align 4
ret i32* %0
}
define i32* @t2() nounwind {
entry:
; ARM: t2
; THUMB: t2
%addr = alloca i32*, align 4
store i32* getelementptr inbounds ([3 x [3 x %struct.A]]* @A, i32 0, i32 2, i32 2, i32 3, i32 1, i32 2, i32 2), i32** %addr, align 4
; ARM: movw r1, #1148
; ARM: add r0, r0, r1
; THUMB: addw r0, r0, #1148
%0 = load i32** %addr, align 4
ret i32* %0
}
define i32* @t3() nounwind {
entry:
; ARM: t3
; THUMB: t3
%addr = alloca i32*, align 4
store i32* getelementptr inbounds ([3 x [3 x %struct.A]]* @A, i32 0, i32 0, i32 1, i32 1, i32 0, i32 1), i32** %addr, align 4
; ARM: add r0, r0, #140
; THUMB: adds r0, #140
%0 = load i32** %addr, align 4
ret i32* %0
}
define i32* @t4() nounwind {
entry:
; ARM: t4
; THUMB: t4
%addr = alloca i32*, align 4
store i32* getelementptr inbounds ([2 x [2 x [2 x %struct.B]]]* @B, i32 0, i32 0, i32 0, i32 1, i32 1, i32 0, i32 0, i32 1, i32 3, i32 1, i32 2, i32 1), i32** %addr, align 4
; ARM-NOT: movw r{{[0-9]}}, #1060
; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #4
; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #132
; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #24
; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #36
; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #24
; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #4
; ARM: movw r{{[0-9]}}, #1284
; THUMB: addw r{{[0-9]}}, r{{[0-9]}}, #1284
%0 = load i32** %addr, align 4
ret i32* %0
}