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3127a19140
instructions can be used to match combinations of multiply/divide and VCVT (between floating-point and integer, Advanced SIMD). Basically the VCVT immediate operand that specifies the number of fraction bits corresponds to a floating-point multiply or divide by the corresponding power of 2. For example, VCVT (floating-point to fixed-point, Advanced SIMD) can replace a combination of VMUL and VCVT (floating-point to integer) as follows: Example (assume d17 = <float 8.000000e+00, float 8.000000e+00>): vmul.f32 d16, d17, d16 vcvt.s32.f32 d16, d16 becomes: vcvt.s32.f32 d16, d16, #3 Similarly, VCVT (fixed-point to floating-point, Advanced SIMD) can replace a combinations of VCVT (integer to floating-point) and VDIV as follows: Example (assume d17 = <float 8.000000e+00, float 8.000000e+00>): vcvt.f32.s32 d16, d16 vdiv.f32 d16, d17, d16 becomes: vcvt.f32.s32 d16, d16, #3 llvm-svn: 133813
103 lines
3.6 KiB
LLVM
103 lines
3.6 KiB
LLVM
; RUN: llc < %s -mtriple=armv7-apple-ios | FileCheck %s
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@in = global float 0x400921FA00000000, align 4
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@iin = global i32 -1023, align 4
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@uin = global i32 1023, align 4
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declare void @foo_int32x4_t(<4 x i32>)
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; Test signed conversion.
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; CHECK: t1
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; CHECK-NOT: vdiv
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define void @t1() nounwind {
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entry:
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%tmp = load i32* @iin, align 4, !tbaa !3
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%vecinit.i = insertelement <2 x i32> undef, i32 %tmp, i32 0
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%vecinit2.i = insertelement <2 x i32> %vecinit.i, i32 %tmp, i32 1
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%vcvt.i = sitofp <2 x i32> %vecinit2.i to <2 x float>
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%div.i = fdiv <2 x float> %vcvt.i, <float 8.000000e+00, float 8.000000e+00>
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tail call void @foo_float32x2_t(<2 x float> %div.i) nounwind
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ret void
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}
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declare void @foo_float32x2_t(<2 x float>)
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; Test unsigned conversion.
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; CHECK: t2
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; CHECK-NOT: vdiv
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define void @t2() nounwind {
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entry:
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%tmp = load i32* @uin, align 4, !tbaa !3
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%vecinit.i = insertelement <2 x i32> undef, i32 %tmp, i32 0
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%vecinit2.i = insertelement <2 x i32> %vecinit.i, i32 %tmp, i32 1
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%vcvt.i = uitofp <2 x i32> %vecinit2.i to <2 x float>
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%div.i = fdiv <2 x float> %vcvt.i, <float 8.000000e+00, float 8.000000e+00>
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tail call void @foo_float32x2_t(<2 x float> %div.i) nounwind
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ret void
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}
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; Test which should not fold due to non-power of 2.
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; CHECK: t3
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; CHECK: vdiv
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define void @t3() nounwind {
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entry:
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%tmp = load i32* @iin, align 4, !tbaa !3
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%vecinit.i = insertelement <2 x i32> undef, i32 %tmp, i32 0
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%vecinit2.i = insertelement <2 x i32> %vecinit.i, i32 %tmp, i32 1
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%vcvt.i = sitofp <2 x i32> %vecinit2.i to <2 x float>
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%div.i = fdiv <2 x float> %vcvt.i, <float 0x401B333340000000, float 0x401B333340000000>
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tail call void @foo_float32x2_t(<2 x float> %div.i) nounwind
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ret void
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}
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; Test which should not fold due to power of 2 out of range.
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; CHECK: t4
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; CHECK: vdiv
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define void @t4() nounwind {
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entry:
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%tmp = load i32* @iin, align 4, !tbaa !3
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%vecinit.i = insertelement <2 x i32> undef, i32 %tmp, i32 0
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%vecinit2.i = insertelement <2 x i32> %vecinit.i, i32 %tmp, i32 1
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%vcvt.i = sitofp <2 x i32> %vecinit2.i to <2 x float>
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%div.i = fdiv <2 x float> %vcvt.i, <float 0x4200000000000000, float 0x4200000000000000>
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tail call void @foo_float32x2_t(<2 x float> %div.i) nounwind
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ret void
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}
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; Test case where const is max power of 2 (i.e., 2^32).
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; CHECK: t5
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; CHECK-NOT: vdiv
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define void @t5() nounwind {
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entry:
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%tmp = load i32* @iin, align 4, !tbaa !3
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%vecinit.i = insertelement <2 x i32> undef, i32 %tmp, i32 0
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%vecinit2.i = insertelement <2 x i32> %vecinit.i, i32 %tmp, i32 1
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%vcvt.i = sitofp <2 x i32> %vecinit2.i to <2 x float>
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%div.i = fdiv <2 x float> %vcvt.i, <float 0x41F0000000000000, float 0x41F0000000000000>
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tail call void @foo_float32x2_t(<2 x float> %div.i) nounwind
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ret void
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}
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; Test quadword.
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; CHECK: t6
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; CHECK-NOT: vdiv
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define void @t6() nounwind {
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entry:
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%tmp = load i32* @iin, align 4, !tbaa !3
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%vecinit.i = insertelement <4 x i32> undef, i32 %tmp, i32 0
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%vecinit2.i = insertelement <4 x i32> %vecinit.i, i32 %tmp, i32 1
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%vecinit4.i = insertelement <4 x i32> %vecinit2.i, i32 %tmp, i32 2
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%vecinit6.i = insertelement <4 x i32> %vecinit4.i, i32 %tmp, i32 3
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%vcvt.i = sitofp <4 x i32> %vecinit6.i to <4 x float>
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%div.i = fdiv <4 x float> %vcvt.i, <float 8.000000e+00, float 8.000000e+00, float 8.000000e+00, float 8.000000e+00>
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tail call void @foo_float32x4_t(<4 x float> %div.i) nounwind
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ret void
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}
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declare void @foo_float32x4_t(<4 x float>)
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!0 = metadata !{metadata !"float", metadata !1}
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!1 = metadata !{metadata !"omnipotent char", metadata !2}
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!2 = metadata !{metadata !"Simple C/C++ TBAA", null}
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!3 = metadata !{metadata !"int", metadata !1}
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