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llvm-mirror/test/CodeGen/X86/sse3.ll
Chandler Carruth ba91b52308 [x86] Simplify the pre-SSSE3 v16i8 lowering significantly by decomposing
them into permutes and a blend with the generic decomposition logic.

This works really well in almost every case and lets the code only
manage the expansion of a single input into two v8i16 vectors to perform
the actual shuffle. The blend-based merging is often much nicer than the
pack based merging that this replaces. The only place where it isn't we
end up blending between two packs when we could do a single pack. To
handle that case, just teach the v2i64 lowering to handle these blends
by digging out the operands.

With this we're down to only really random permutations that cause an
explosion of instructions.

llvm-svn: 229849
2015-02-19 13:15:12 +00:00

292 lines
12 KiB
LLVM

; These are tests for SSE3 codegen.
; RUN: llc < %s -march=x86-64 -mcpu=nocona -mtriple=i686-apple-darwin9 -O3 | FileCheck %s --check-prefix=X64
; Test for v8xi16 lowering where we extract the first element of the vector and
; placed it in the second element of the result.
define void @t0(<8 x i16>* %dest, <8 x i16>* %old) nounwind {
; X64-LABEL: t0:
; X64: ## BB#0: ## %entry
; X64-NEXT: movl $1, %eax
; X64-NEXT: movd %eax, %xmm0
; X64-NEXT: punpcklwd {{.*#+}} xmm0 = xmm0[0],mem[0],xmm0[1],mem[1],xmm0[2],mem[2],xmm0[3],mem[3]
; X64-NEXT: movdqa %xmm0, (%rdi)
; X64-NEXT: retq
entry:
%tmp3 = load <8 x i16>* %old
%tmp6 = shufflevector <8 x i16> %tmp3,
<8 x i16> < i16 1, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef >,
<8 x i32> < i32 8, i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef >
store <8 x i16> %tmp6, <8 x i16>* %dest
ret void
}
define <8 x i16> @t1(<8 x i16>* %A, <8 x i16>* %B) nounwind {
; X64-LABEL: t1:
; X64: ## BB#0:
; X64-NEXT: movaps {{.*#+}} xmm0 = [0,65535,65535,65535,65535,65535,65535,65535]
; X64-NEXT: movaps %xmm0, %xmm1
; X64-NEXT: andnps (%rsi), %xmm1
; X64-NEXT: andps (%rdi), %xmm0
; X64-NEXT: orps %xmm1, %xmm0
; X64-NEXT: retq
%tmp1 = load <8 x i16>* %A
%tmp2 = load <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> < i32 8, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 >
ret <8 x i16> %tmp3
}
define <8 x i16> @t2(<8 x i16> %A, <8 x i16> %B) nounwind {
; X64-LABEL: t2:
; X64: ## BB#0:
; X64-NEXT: pshufd {{.*#+}} xmm2 = xmm0[2,3,0,1]
; X64-NEXT: punpcklwd {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1],xmm0[2],xmm1[2],xmm0[3],xmm1[3]
; X64-NEXT: pshufd {{.*#+}} xmm0 = xmm0[2,1,2,3]
; X64-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[3,2,0,3,4,5,6,7]
; X64-NEXT: punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm2[0]
; X64-NEXT: retq
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 9, i32 1, i32 2, i32 9, i32 4, i32 5, i32 6, i32 7 >
ret <8 x i16> %tmp
}
define <8 x i16> @t3(<8 x i16> %A, <8 x i16> %B) nounwind {
; X64-LABEL: t3:
; X64: ## BB#0:
; X64-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,1,2,0]
; X64-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5,6,5]
; X64-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,1,2,0]
; X64-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[0,3,2,1,4,5,6,7]
; X64-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,7,6,5,4]
; X64-NEXT: retq
%tmp = shufflevector <8 x i16> %A, <8 x i16> %A, <8 x i32> < i32 8, i32 3, i32 2, i32 13, i32 7, i32 6, i32 5, i32 4 >
ret <8 x i16> %tmp
}
define <8 x i16> @t4(<8 x i16> %A, <8 x i16> %B) nounwind {
; X64-LABEL: t4:
; X64: ## BB#0:
; X64-NEXT: pshufd {{.*#+}} xmm0 = xmm0[2,1,0,3]
; X64-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,6,5,4,7]
; X64-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,1,2,0]
; X64-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,5,7,4,7]
; X64-NEXT: retq
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 0, i32 7, i32 2, i32 3, i32 1, i32 5, i32 6, i32 5 >
ret <8 x i16> %tmp
}
define <8 x i16> @t5(<8 x i16> %A, <8 x i16> %B) nounwind {
; X64-LABEL: t5:
; X64: ## BB#0:
; X64-NEXT: punpckldq {{.*#+}} xmm1 = xmm1[0],xmm0[0],xmm1[1],xmm0[1]
; X64-NEXT: movdqa %xmm1, %xmm0
; X64-NEXT: retq
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 8, i32 9, i32 0, i32 1, i32 10, i32 11, i32 2, i32 3 >
ret <8 x i16> %tmp
}
define <8 x i16> @t6(<8 x i16> %A, <8 x i16> %B) nounwind {
; X64-LABEL: t6:
; X64: ## BB#0:
; X64-NEXT: movss {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3]
; X64-NEXT: retq
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 8, i32 9, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 >
ret <8 x i16> %tmp
}
define <8 x i16> @t7(<8 x i16> %A, <8 x i16> %B) nounwind {
; X64-LABEL: t7:
; X64: ## BB#0:
; X64-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[0,0,3,2,4,5,6,7]
; X64-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,6,4,7]
; X64-NEXT: retq
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 0, i32 0, i32 3, i32 2, i32 4, i32 6, i32 4, i32 7 >
ret <8 x i16> %tmp
}
define void @t8(<2 x i64>* %res, <2 x i64>* %A) nounwind {
; X64-LABEL: t8:
; X64: ## BB#0:
; X64-NEXT: pshuflw {{.*#+}} xmm0 = mem[2,1,0,3,4,5,6,7]
; X64-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,6,5,4,7]
; X64-NEXT: movdqa %xmm0, (%rdi)
; X64-NEXT: retq
%tmp = load <2 x i64>* %A
%tmp.upgrd.1 = bitcast <2 x i64> %tmp to <8 x i16>
%tmp0 = extractelement <8 x i16> %tmp.upgrd.1, i32 0
%tmp1 = extractelement <8 x i16> %tmp.upgrd.1, i32 1
%tmp2 = extractelement <8 x i16> %tmp.upgrd.1, i32 2
%tmp3 = extractelement <8 x i16> %tmp.upgrd.1, i32 3
%tmp4 = extractelement <8 x i16> %tmp.upgrd.1, i32 4
%tmp5 = extractelement <8 x i16> %tmp.upgrd.1, i32 5
%tmp6 = extractelement <8 x i16> %tmp.upgrd.1, i32 6
%tmp7 = extractelement <8 x i16> %tmp.upgrd.1, i32 7
%tmp8 = insertelement <8 x i16> undef, i16 %tmp2, i32 0
%tmp9 = insertelement <8 x i16> %tmp8, i16 %tmp1, i32 1
%tmp10 = insertelement <8 x i16> %tmp9, i16 %tmp0, i32 2
%tmp11 = insertelement <8 x i16> %tmp10, i16 %tmp3, i32 3
%tmp12 = insertelement <8 x i16> %tmp11, i16 %tmp6, i32 4
%tmp13 = insertelement <8 x i16> %tmp12, i16 %tmp5, i32 5
%tmp14 = insertelement <8 x i16> %tmp13, i16 %tmp4, i32 6
%tmp15 = insertelement <8 x i16> %tmp14, i16 %tmp7, i32 7
%tmp15.upgrd.2 = bitcast <8 x i16> %tmp15 to <2 x i64>
store <2 x i64> %tmp15.upgrd.2, <2 x i64>* %res
ret void
}
define void @t9(<4 x float>* %r, <2 x i32>* %A) nounwind {
; X64-LABEL: t9:
; X64: ## BB#0:
; X64-NEXT: movapd (%rdi), %xmm0
; X64-NEXT: movhpd (%rsi), %xmm0
; X64-NEXT: movapd %xmm0, (%rdi)
; X64-NEXT: retq
%tmp = load <4 x float>* %r
%tmp.upgrd.3 = bitcast <2 x i32>* %A to double*
%tmp.upgrd.4 = load double* %tmp.upgrd.3
%tmp.upgrd.5 = insertelement <2 x double> undef, double %tmp.upgrd.4, i32 0
%tmp5 = insertelement <2 x double> %tmp.upgrd.5, double undef, i32 1
%tmp6 = bitcast <2 x double> %tmp5 to <4 x float>
%tmp.upgrd.6 = extractelement <4 x float> %tmp, i32 0
%tmp7 = extractelement <4 x float> %tmp, i32 1
%tmp8 = extractelement <4 x float> %tmp6, i32 0
%tmp9 = extractelement <4 x float> %tmp6, i32 1
%tmp10 = insertelement <4 x float> undef, float %tmp.upgrd.6, i32 0
%tmp11 = insertelement <4 x float> %tmp10, float %tmp7, i32 1
%tmp12 = insertelement <4 x float> %tmp11, float %tmp8, i32 2
%tmp13 = insertelement <4 x float> %tmp12, float %tmp9, i32 3
store <4 x float> %tmp13, <4 x float>* %r
ret void
}
; FIXME: This testcase produces icky code. It can be made much better!
; PR2585
@g1 = external constant <4 x i32>
@g2 = external constant <4 x i16>
define void @t10() nounwind {
; X64-LABEL: t10:
; X64: ## BB#0:
; X64-NEXT: movq _g1@{{.*}}(%rip), %rax
; X64-NEXT: pshuflw {{.*#+}} xmm0 = mem[0,2,2,3,4,5,6,7]
; X64-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,6,6,7]
; X64-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,2,2,3]
; X64-NEXT: movq _g2@{{.*}}(%rip), %rax
; X64-NEXT: movq %xmm0, (%rax)
; X64-NEXT: retq
load <4 x i32>* @g1, align 16
bitcast <4 x i32> %1 to <8 x i16>
shufflevector <8 x i16> %2, <8 x i16> undef, <8 x i32> < i32 0, i32 2, i32 4, i32 6, i32 undef, i32 undef, i32 undef, i32 undef >
bitcast <8 x i16> %3 to <2 x i64>
extractelement <2 x i64> %4, i32 0
bitcast i64 %5 to <4 x i16>
store <4 x i16> %6, <4 x i16>* @g2, align 8
ret void
}
; Pack various elements via shuffles.
define <8 x i16> @t11(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
; X64-LABEL: t11:
; X64: ## BB#0: ## %entry
; X64-NEXT: punpcklwd {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1],xmm0[2],xmm1[2],xmm0[3],xmm1[3]
; X64-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[2,1,2,3,4,5,6,7]
; X64-NEXT: retq
entry:
%tmp7 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 1, i32 8, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
ret <8 x i16> %tmp7
}
define <8 x i16> @t12(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
; X64-LABEL: t12:
; X64: ## BB#0: ## %entry
; X64-NEXT: punpcklwd {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1],xmm0[2],xmm1[2],xmm0[3],xmm1[3]
; X64-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[0,2,2,3,4,5,6,7]
; X64-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,6,7,6,7]
; X64-NEXT: retq
entry:
%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 0, i32 1, i32 undef, i32 undef, i32 3, i32 11, i32 undef , i32 undef >
ret <8 x i16> %tmp9
}
define <8 x i16> @t13(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
; X64-LABEL: t13:
; X64: ## BB#0: ## %entry
; X64-NEXT: punpcklwd {{.*#+}} xmm1 = xmm1[0],xmm0[0],xmm1[1],xmm0[1],xmm1[2],xmm0[2],xmm1[3],xmm0[3]
; X64-NEXT: pshuflw {{.*#+}} xmm0 = xmm1[0,2,2,3,4,5,6,7]
; X64-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,6,7,6,7]
; X64-NEXT: retq
entry:
%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 8, i32 9, i32 undef, i32 undef, i32 11, i32 3, i32 undef , i32 undef >
ret <8 x i16> %tmp9
}
define <8 x i16> @t14(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
; X64-LABEL: t14:
; X64: ## BB#0: ## %entry
; X64-NEXT: punpcklwd {{.*#+}} xmm1 = xmm1[0],xmm0[0],xmm1[1],xmm0[1],xmm1[2],xmm0[2],xmm1[3],xmm0[3]
; X64-NEXT: pshuflw {{.*#+}} xmm0 = xmm1[0,2,2,3,4,5,6,7]
; X64-NEXT: retq
entry:
%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 2, i32 undef , i32 undef >
ret <8 x i16> %tmp9
}
; FIXME: t15 is worse off from disabling of scheduler 2-address hack.
define <8 x i16> @t15(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
; X64-LABEL: t15:
; X64: ## BB#0: ## %entry
; X64-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,1,2,3]
; X64-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[1,1,2,3,4,5,6,7]
; X64-NEXT: punpcklwd {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1],xmm0[2],xmm1[2],xmm0[3],xmm1[3]
; X64-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,2,0,3]
; X64-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[0,1,0,2,4,5,6,7]
; X64-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,5,5,6,7]
; X64-NEXT: retq
entry:
%tmp8 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 undef, i32 undef, i32 7, i32 2, i32 8, i32 undef, i32 undef , i32 undef >
ret <8 x i16> %tmp8
}
; Test yonah where we convert a shuffle to pextrw and pinrsw
define <16 x i8> @t16(<16 x i8> %T0) nounwind readnone {
; X64-LABEL: t16:
; X64: ## BB#0: ## %entry
; X64-NEXT: movdqa {{.*#+}} xmm2 = [0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0]
; X64-NEXT: punpcklwd {{.*#+}} xmm2 = xmm2[0],xmm0[0],xmm2[1],xmm0[1],xmm2[2],xmm0[2],xmm2[3],xmm0[3]
; X64-NEXT: pslld $16, %xmm0
; X64-NEXT: movdqa {{.*#+}} xmm1 = [255,255,255,0,255,255,255,255,255,255,255,255,255,255,255,255]
; X64-NEXT: pand %xmm1, %xmm2
; X64-NEXT: pandn %xmm0, %xmm1
; X64-NEXT: por %xmm2, %xmm1
; X64-NEXT: movdqa %xmm1, %xmm0
; X64-NEXT: retq
entry:
%tmp8 = shufflevector <16 x i8> <i8 0, i8 0, i8 0, i8 0, i8 1, i8 1, i8 1, i8 1, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i8> %T0, <16 x i32> < i32 0, i32 1, i32 16, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
%tmp9 = shufflevector <16 x i8> %tmp8, <16 x i8> %T0, <16 x i32> < i32 0, i32 1, i32 2, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
ret <16 x i8> %tmp9
}
; rdar://8520311
define <4 x i32> @t17() nounwind {
; X64-LABEL: t17:
; X64: ## BB#0: ## %entry
; X64-NEXT: movddup {{.*#+}} xmm0 = mem[0,0]
; X64-NEXT: andpd {{.*}}(%rip), %xmm0
; X64-NEXT: retq
entry:
%tmp1 = load <4 x float>* undef, align 16
%tmp2 = shufflevector <4 x float> %tmp1, <4 x float> undef, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
%tmp3 = load <4 x float>* undef, align 16
%tmp4 = shufflevector <4 x float> %tmp2, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 1>
%tmp5 = bitcast <4 x float> %tmp3 to <4 x i32>
%tmp6 = shufflevector <4 x i32> %tmp5, <4 x i32> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 1>
%tmp7 = and <4 x i32> %tmp6, <i32 undef, i32 undef, i32 -1, i32 0>
ret <4 x i32> %tmp7
}